• Joined on 2026-05-14
Dark98 commented on issue 2006-Scape/2006Scape#13624 2026-06-07 12:21:52 +00:00
[GH-ISSUE #543] Players do not walk over top of logs when firemaking

@halogod35 commented on GitHub (Jan 26, 2023):

I can't find any videos to back this up, but the way I remember it was you definitely went over top of the fire to…

Dark98 opened issue 2006-Scape/2006Scape#13627 2026-06-07 12:21:52 +00:00
[GH-ISSUE #544] Players can firemake through doors
Dark98 opened issue 2006-Scape/2006Scape#13628 2026-06-07 12:21:52 +00:00
[GH-ISSUE #546] Fires always last 30 seconds
Dark98 opened issue 2006-Scape/2006Scape#13629 2026-06-07 12:21:52 +00:00
[GH-ISSUE #545] Firemaking while blocked, always moves you to the east
Dark98 closed issue 2006-Scape/2006Scape#13628 2026-06-07 12:21:52 +00:00
[GH-ISSUE #546] Fires always last 30 seconds
Dark98 closed issue 2006-Scape/2006Scape#13629 2026-06-07 12:21:52 +00:00
[GH-ISSUE #545] Firemaking while blocked, always moves you to the east
Dark98 commented on issue 2006-Scape/2006Scape#13629 2026-06-07 12:21:52 +00:00
[GH-ISSUE #545] Firemaking while blocked, always moves you to the east

@advnau commented on GitHub (Jan 26, 2023):

We can close this issue. This was fixed in PR https://github.com/2006-Scape/2006Scape/pull/540

Dark98 commented on issue 2006-Scape/2006Scape#13628 2026-06-07 12:21:52 +00:00
[GH-ISSUE #546] Fires always last 30 seconds

@advnau commented on GitHub (Jan 26, 2023):

Good catch!

Based off the the code it appears at lines https://github.com/2006-Scape/2006Scape/blob/master/2006Sca…

Dark98 commented on issue 2006-Scape/2006Scape#13621 2026-06-07 12:21:51 +00:00
[GH-ISSUE #505] Hollow trees dont give bark

@Dark98 commented on GitHub (Jan 27, 2023):

Still unable to interact with hollow trees even after adding them

Dark98 commented on issue 2006-Scape/2006Scape#13622 2026-06-07 12:21:51 +00:00
[GH-ISSUE #520] Resizable or adjust client screen size?

@finkton1 commented on GitHub (Dec 15, 2021):

Not yet unfortunately 😓

I think it would be extremely useful given the state of higher res monitors.

Dark98 commented on issue 2006-Scape/2006Scape#13622 2026-06-07 12:21:51 +00:00
[GH-ISSUE #520] Resizable or adjust client screen size?

@JohnsonMichaels123 commented on GitHub (Apr 7, 2022):

This should be top priority

Dark98 commented on issue 2006-Scape/2006Scape#13622 2026-06-07 12:21:51 +00:00
[GH-ISSUE #520] Resizable or adjust client screen size?

@RedSparr0w commented on GitHub (Apr 7, 2022):

It's a lot harder than one might think, just due to all the hard coded values within the client. I did start on…

Dark98 commented on issue 2006-Scape/2006Scape#13622 2026-06-07 12:21:51 +00:00
[GH-ISSUE #520] Resizable or adjust client screen size?

@JohnsonMichaels123 commented on GitHub (Apr 7, 2022):

It's a lot harder than one might think, just due to all the hard coded values within the client. I did…

Dark98 commented on issue 2006-Scape/2006Scape#13622 2026-06-07 12:21:51 +00:00
[GH-ISSUE #520] Resizable or adjust client screen size?

@RedSparr0w commented on GitHub (Apr 7, 2022):

It's definitely possible with the current client, just a lot of things that would need to be changed.

Dark98 commented on issue 2006-Scape/2006Scape#13622 2026-06-07 12:21:51 +00:00
[GH-ISSUE #520] Resizable or adjust client screen size?

@Promises commented on GitHub (May 3, 2022):

@RedSparr0w here is a 435 with resizable: https://github.com/runejs/refactored-client-435/blob/master/src/main/java/o…

Dark98 opened issue 2006-Scape/2006Scape#13624 2026-06-07 12:21:51 +00:00
[GH-ISSUE #543] Players do not walk over top of logs when firemaking
Dark98 opened issue 2006-Scape/2006Scape#13625 2026-06-07 12:21:51 +00:00
[GH-ISSUE #538] Range combat following doesn't work properly. Casting paths to the tile next to the target
Dark98 opened issue 2006-Scape/2006Scape#13626 2026-06-07 12:21:51 +00:00
[GH-ISSUE #531] Working android clients?
Dark98 commented on issue 2006-Scape/2006Scape#13624 2026-06-07 12:21:51 +00:00
[GH-ISSUE #543] Players do not walk over top of logs when firemaking

@advnau commented on GitHub (Jan 26, 2023):

If I recall the correct behaviour is that you will walk directly ontop of it before starting to light the logs?

Dark98 commented on issue 2006-Scape/2006Scape#13625 2026-06-07 12:21:51 +00:00
[GH-ISSUE #538] Range combat following doesn't work properly. Casting paths to the tile next to the target

@halogod35 commented on GitHub (Jan 26, 2023):

Ranged: ![java_ZhtDchJCbR](https://user-images.githubusercontent.com/6503891/214729767-08f35e80-4ef6-415c-8dc6-38a…