@michae107 commented on GitHub (Nov 15, 2019):
When objects are removed or added they must be properly set in the region using Region#addObject/Region#removeObject…
@mrextremez commented on GitHub (Nov 15, 2019):
Remove the dark wizard npc id from AGGRESSIVE_MONSTERS integer in npcaggressive.java
@dginovker commented on GitHub (Nov 16, 2019):
If I recall correctly this was from Jetfox's woodcutting script. If he can open source it we can see what commands…
@Gptaqbc commented on GitHub (Nov 15, 2019):
@dginovker Yo you got any idea what could have happened? It was respawning correctly last week... I checked the…
@mrextremez commented on GitHub (Nov 13, 2019):
Look for item.java method fullmask I think if you add it there it might work
@JetF0x commented on GitHub (Nov 16, 2019):
Click tree, wait til animation == -1, cut new tree.
@Gptaqbc commented on GitHub (Nov 14, 2019):
To fix add "full helm (g)", "full helm (t)" to the following array:
/* Fullmask covers your entire head.…
@dginovker commented on GitHub (Nov 16, 2019):
There's 3 there right now. No idea what's causing it.
@dginovker commented on GitHub (Nov 16, 2019):
Welp
@Gptaqbc commented on GitHub (Nov 16, 2019):
Fixed gotta push
@mrextremez commented on GitHub (Nov 17, 2019):
I will fix this soon
@Gptaqbc commented on GitHub (Nov 17, 2019):
There is also some trees in edgeville underground.
@Gptaqbc commented on GitHub (Nov 22, 2019):
This is still relevant but there ain't many player using @JetF0x scripts as I can see on the server. We have to…
@JetF0x commented on GitHub (Nov 22, 2019):
I haven't had any woodcutters going all week...
@Gptaqbc commented on GitHub (Nov 22, 2019):
When I was in edge underground there was a lot of trees in there too @JetF0x. It's most likely not related to you but…