• Joined on 2026-05-14
Dark98 commented on issue 2006-Scape/2006Scape#13428 2026-06-07 12:20:30 +00:00
[GH-ISSUE #79] Fix Gates and Doors so that when they're added/removed many times in a row, clients near them don't get packed bombed

@dginovker commented on GitHub (Oct 22, 2019):

Not sure. I'm personally testing a bunch of bots opening and closing doors under the HAM camp: https://i.imgur.com/d…

Dark98 commented on issue 2006-Scape/2006Scape#13430 2026-06-07 12:20:30 +00:00
[GH-ISSUE #80] Can interact with objects using raw packets that you're not beisde

@mrextremez commented on GitHub (Oct 22, 2019):

This code that I posted belongs in click object.java below the switch statement on first click

Dark98 commented on issue 2006-Scape/2006Scape#13428 2026-06-07 12:20:30 +00:00
[GH-ISSUE #79] Fix Gates and Doors so that when they're added/removed many times in a row, clients near them don't get packed bombed

@Gptaqbc commented on GitHub (Oct 24, 2019):

Wow, nice test @dginovker. That's some valuable informations right here!

Dark98 commented on issue 2006-Scape/2006Scape#13430 2026-06-07 12:20:30 +00:00
[GH-ISSUE #80] Can interact with objects using raw packets that you're not beisde

@Dark98 commented on GitHub (Nov 8, 2019):

if (player.goodDistance(player.objectX + player.objectXOffset, player.objectY + player.objectYOffset,…
Dark98 commented on issue 2006-Scape/2006Scape#13430 2026-06-07 12:20:30 +00:00
[GH-ISSUE #80] Can interact with objects using raw packets that you're not beisde

@Gptaqbc commented on GitHub (Nov 8, 2019):

Wasn't tried I think!

Dark98 commented on issue 2006-Scape/2006Scape#13428 2026-06-07 12:20:30 +00:00
[GH-ISSUE #79] Fix Gates and Doors so that when they're added/removed many times in a row, clients near them don't get packed bombed

@michae107 commented on GitHub (Oct 28, 2019):

Caused by object packet 85 and 101, bad code is causing objects to be added but not be removed which overloads the…

Dark98 commented on issue 2006-Scape/2006Scape#13430 2026-06-07 12:20:30 +00:00
[GH-ISSUE #80] Can interact with objects using raw packets that you're not beisde

@michae107 commented on GitHub (Nov 8, 2019):

should have been resolved here https://github.com/dginovker/2006rebotted/commit/a9d45373e0ba39808fdb8ed70f5e99d33a462…

Dark98 commented on issue 2006-Scape/2006Scape#13428 2026-06-07 12:20:30 +00:00
[GH-ISSUE #79] Fix Gates and Doors so that when they're added/removed many times in a row, clients near them don't get packed bombed

@dginovker commented on GitHub (Dec 9, 2019):

Closed in #170 , thanks to @mikeysasse for the fix <3

Dark98 opened issue 2006-Scape/2006Scape#13431 2026-06-07 12:20:30 +00:00
[GH-ISSUE #85] Sheep shearer shows wrong name before completion
Dark98 opened issue 2006-Scape/2006Scape#13432 2026-06-07 12:20:30 +00:00
[GH-ISSUE #83] Superheat requires fire runes, does not detect staff
Dark98 closed issue 2006-Scape/2006Scape#13431 2026-06-07 12:20:30 +00:00
[GH-ISSUE #85] Sheep shearer shows wrong name before completion
Dark98 opened issue 2006-Scape/2006Scape#13433 2026-06-07 12:20:30 +00:00
[GH-ISSUE #84] Cannot buy runes if inventory full (have runes)
Dark98 closed issue 2006-Scape/2006Scape#13432 2026-06-07 12:20:30 +00:00
[GH-ISSUE #83] Superheat requires fire runes, does not detect staff
Dark98 closed issue 2006-Scape/2006Scape#13433 2026-06-07 12:20:30 +00:00
[GH-ISSUE #84] Cannot buy runes if inventory full (have runes)
Dark98 commented on issue 2006-Scape/2006Scape#13431 2026-06-07 12:20:30 +00:00
[GH-ISSUE #85] Sheep shearer shows wrong name before completion

@mrextremez commented on GitHub (Oct 23, 2019):

Whoever added black knights fortress incorrectly gave it the quest tab id of sheep shearer.

Dark98 commented on issue 2006-Scape/2006Scape#13433 2026-06-07 12:20:30 +00:00
[GH-ISSUE #84] Cannot buy runes if inventory full (have runes)

@Gptaqbc commented on GitHub (Oct 23, 2019):

There is a little fix to do in the 2006rebotted/2006Redone Server/src/redone/game/shops/ShopAssistant.java to solve…

Dark98 commented on issue 2006-Scape/2006Scape#13433 2026-06-07 12:20:30 +00:00
[GH-ISSUE #84] Cannot buy runes if inventory full (have runes)

@Gptaqbc commented on GitHub (Oct 23, 2019):

Dark98 closed issue 2006-Scape/2006Scape#13428 2026-06-07 12:20:29 +00:00
[GH-ISSUE #79] Fix Gates and Doors so that when they're added/removed many times in a row, clients near them don't get packed bombed
Dark98 commented on issue 2006-Scape/2006Scape#13428 2026-06-07 12:20:29 +00:00
[GH-ISSUE #79] Fix Gates and Doors so that when they're added/removed many times in a row, clients near them don't get packed bombed

@mrextremez commented on GitHub (Oct 22, 2019):

Is there a specific action that sets off the lag?

Dark98 commented on issue 2006-Scape/2006Scape#13430 2026-06-07 12:20:29 +00:00
[GH-ISSUE #80] Can interact with objects using raw packets that you're not beisde

@Gptaqbc commented on GitHub (Oct 22, 2019):

Sweet code!