mirror of
https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-02 16:49:05 +00:00
320 lines
14 KiB
Makefile
320 lines
14 KiB
Makefile
#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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DEVKITPRO=/opt/devkitpro
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DEVKITARM=/opt/devkitpro/devkitARM
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Veuillez régler DEVKITARM dans votre environnement. export DEVKITARM = <chemin vers> devkitARM")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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# ------------------------------------------------- --------------------------------
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# TARGET est le nom de la sortie
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# BUILD est le répertoire dans lequel les fichiers objets et les fichiers intermédiaires seront placés
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# SOURCES est une liste de répertoires contenant le code source
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# DATA est une liste de répertoires contenant des fichiers de données
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# INCLUDES est une liste de répertoires contenant des fichiers d'en-tête
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# GRAPHICS est une liste de répertoires contenant des fichiers graphiques
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# GFXBUILD est le répertoire dans lequel les fichiers graphiques convertis seront placés
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# S'il est défini sur $ (BUILD), il sera lié statiquement dans le fichier converti
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# fichiers comme s'il s'agissait de fichiers de données.
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#
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# NO_SMDH: s'il est défini sur quelque chose, aucun fichier SMDH n'est généré.
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# ROMFS est le répertoire qui contient le RomFS, relatif au Makefile (facultatif)
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# APP_TITLE est le nom de l'application stockée dans le fichier SMDH (facultatif)
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# APP_DESCRIPTION est la description de l'application stockée dans le fichier SMDH (facultatif)
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# APP_AUTHOR est l'auteur de l'application stockée dans le fichier SMDH (facultatif)
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# ICON est le nom de fichier de l'icône (.png), relatif au dossier du projet.
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# S'il n'est pas défini, il tente d'utiliser l'un des éléments suivants (dans cet ordre):
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# - <Nom du projet> .png
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# - icon.png
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# - <dossier libctru> /default_icon.png
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#---------------------------------------------------------------------------------
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# Outils externes
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#---------------------------------------------------------------------------------
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ifeq ($(OS),Windows_NT)
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MAKEROM ?= ../makerom.exe
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BANNERTOOL ?= ../bannertool.exe
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else
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MAKEROM ?= makerom
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BANNERTOOL ?= bannertool
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endif
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CURRENT_VERSION := $(shell git describe --abbrev=0 --tags)
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# Si sur un commit taggé, utilisez le tag au lieu du commit
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ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
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GIT_VER := $(shell git tag -l --points-at HEAD)
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else
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GIT_VER := $(shell git describe --abbrev=0 --tags)-$(shell git rev-parse --short HEAD)
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endif
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#---------------------------------------------------------------------------------
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# Version number
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#---------------------------------------------------------------------------------
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ifneq ($(shell echo $(shell git describe --tags) | head -c 2 | tail -c 1),)
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VERSION_MAJOR := $(shell echo $(shell git describe --tags) | head -c 2 | tail -c 1)
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else
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VERSION_MAJOR := 0
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endif
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ifneq ($(shell echo $(shell git describe --tags) | head -c 4 | tail -c 1),)
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VERSION_MINOR := $(shell echo $(shell git describe --tags) | head -c 4 | tail -c 1)
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else
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VERSION_MINOR := 0
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endif
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ifneq ($(shell echo $(shell git describe --tags) | head -c 6 | tail -c 1),)
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VERSION_MICRO := $(shell echo $(shell git describe --tags) | head -c 6 | tail -c 1)
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else
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VERSION_MICRO := 0
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endif
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#---------------------------------------------------------------------------------
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TARGET := DarkStore
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BUILD := build
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UNIVCORE := Universal-Core
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SOURCES := $(UNIVCORE) source source/download source/gui source/lang source/menu source/overlays \
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source/qr source/screens source/store source/utils
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DATA := data
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INCLUDES := $(UNIVCORE) include include/download include/gui include/lang include/overlays include/qr include/screens \
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include/store include/utils
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GRAPHICS := assets/gfx
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ROMFS := romfs
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GFXBUILD := $(ROMFS)/gfx
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APP_AUTHOR := Dark98, Universal Team
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APP_DESCRIPTION := An Alternative eShop for Nintendo 3DS
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ICON := app/icon.png
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BNR_IMAGE := app/banner.png
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BNR_AUDIO := app/BannerAudio.wav
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RSF_FILE := app/build-cia.rsf
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#---------------------------------------------------------------------------------
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# options de génération de code
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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CFLAGS := -g -Wall -Wno-psabi -O2 -mword-relocations \
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-DV_STRING=\"$(GIT_VER)\" \
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-DC_V=\"$(CURRENT_VERSION)\" \
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-fomit-frame-pointer -ffunction-sections \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE=1
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++17
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lcurl -lmbedtls -lmbedx509 -lmbedcrypto -larchive -lbz2 -llzma -lm -lz -lcitro2d -lcitro3d -lctru -lstdc++
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#---------------------------------------------------------------------------------
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# liste de répertoires contenant des bibliothèques, ce doit être le niveau supérieur contenant
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# include et lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(CTRULIB)
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#---------------------------------------------------------------------------------
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# pas vraiment besoin de modifier quoi que ce soit au-delà de ce point, sauf si vous devez ajouter des
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# règles pour différentes extensions de fichiers
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# utiliser CXX pour lier des projets C ++, CC pour le C standard
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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ifeq ($(GFXBUILD),$(BUILD))
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#---------------------------------------------------------------------------------
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export T3XFILES := $(GFXFILES:.t3s=.t3x)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
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export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
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$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
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$(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else
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ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_SMDH)),)
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export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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endif
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ifneq ($(ROMFS),)
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export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: all clean
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#---------------------------------------------------------------------------------
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all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr DarkStore.elf
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@rm -fr DarkStore.cia
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@rm -fr DarkStore.3dsx
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@rm -fr DarkStore.smdh
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@rm -fr $(OUTDIR)
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@rm -fr $(BUILD)
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#---------------------------------------------------------------------------------
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cia: $(BUILD)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile cia
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#---------------------------------------------------------------------------------
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3dsx: $(BUILD)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
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#---------------------------------------------------------------------------------
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$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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# cibles principales
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#---------------------------------------------------------------------------------
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all: $(OUTPUT).cia $(OUTPUT).elf $(OUTPUT).3dsx
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$(OUTPUT).elf : $(OFILES)
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$(OUTPUT).cia : $(OUTPUT).elf $(OUTPUT).smdh
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$(BANNERTOOL) makebanner -i "../app/banner.png" -a "../app/BannerAudio.wav" -o "../app/banner.bin"
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$(BANNERTOOL) makesmdh -i "../app/icon.png" -s "$(TARGET)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -o "../app/icon.bin" \
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--flags visible,ratingrequired,recordusage --cero 153 --esrb 153 --usk 153 --pegigen 153 --pegiptr 153 --pegibbfc 153 --cob 153 --grb 153 --cgsrr 153
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$(MAKEROM) -f cia -target t -exefslogo -o "../$(TARGET).cia" -elf "../$(TARGET).elf" -rsf "../app/build-cia.rsf" -banner "../app/banner.bin" -icon "../app/icon.bin" -logo "../app/logo.bcma.lz" -DAPP_ROMFS="$(TOPDIR)/$(ROMFS)" -major $(VERSION_MAJOR) -minor $(VERSION_MINOR) -DAPP_VERSION_MAJOR="$(VERSION_MAJOR)"
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#---------------------------------------------------------------------------------
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# vous avez besoin d'une règle comme celle-ci pour chaque extension que vous utilisez comme données binaires
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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.PRECIOUS : %.t3x
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#---------------------------------------------------------------------------------
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%.t3x.o %_t3x.h : %.t3x
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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# règles d'assemblage de shaders GPU
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#---------------------------------------------------------------------------------
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define shader-as
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$(eval CURBIN := $*.shbin)
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$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
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echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
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picasso -o $(CURBIN) $1
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bin2s $(CURBIN) | $(AS) -o $*.shbin.o
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endef
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%.shbin.o %_shbin.h : %.v.pica %.g.pica
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@echo $(notdir $^)
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@$(call shader-as,$^)
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%.shbin.o %_shbin.h : %.v.pica
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@echo $(notdir $<)
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@$(call shader-as,$<)
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%.shbin.o %_shbin.h : %.shlist
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@echo $(notdir $<)
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@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
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#---------------------------------------------------------------------------------
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%.t3x %.h : %.t3s
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x
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-include $(DEPSDIR)/*.d
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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