mirror of
https://github.com/DarkStore-3DS/DarkStore.git
synced 2026-07-03 00:39:02 +00:00
7f3f859194
- Added a Toggle Menu for auto updates. - Left / Right can now scroll on grid to the last / next row. - Check on MainScreen constructor, if UniStore is valid. If not, download Universal-DB, if not found. - Reworked the menus some bit. - Update Screenshots.
124 lines
3.8 KiB
C++
124 lines
3.8 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "fileBrowse.hpp"
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#include "keyboard.hpp"
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#include "overlay.hpp"
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#include "scriptUtils.hpp"
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#include "storeUtils.hpp"
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extern bool checkWifiStatus();
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extern bool touching(touchPosition touch, Structs::ButtonPos button);
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static const std::vector<std::string> languages = { "Bruh", "Dansk", "Deutsch", "English", "Español", "Français", "Italiano", "Lietuvių", "Polski", "Português", "Русский", "日本語" };
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static const std::string langsTemp[] = { "br", "da", "de", "en", "es", "fr", "it", "lt", "pl", "pt", "ru", "jp"};
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static const std::vector<Structs::ButtonPos> mainButtons = {
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{ 10, 4, 300, 22 },
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{ 10, 34, 300, 22 },
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{ 10, 64, 300, 22 },
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{ 10, 94, 300, 22 },
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{ 10, 124, 300, 22 },
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{ 10, 154, 300, 22 },
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{ 10, 184, 300, 22 },
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{ 10, 214, 300, 22 }
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};
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/*
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Select a Language.
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Can be skipped with `B`.
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*/
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void Overlays::SelectLanguage() {
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bool doOut = false;
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int selection = 0, sPos = 0;
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while(!doOut) {
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Gui::clearTextBufs();
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, TRANSPARENT);
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C2D_TargetClear(Bottom, TRANSPARENT);
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GFX::DrawTop();
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Gui::DrawStringCentered(0, 1, 0.7f, TEXT_COLOR, Lang::get("SELECT_LANG"));
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GFX::DrawBottom();
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for(int i = 0; i < 8 && i < (int)languages.size(); i++) {
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if (sPos + i == selection) GFX::DrawBox(mainButtons[i].x, mainButtons[i].y, mainButtons[i].w, mainButtons[i].h, false);
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Gui::DrawStringCentered(0, mainButtons[i].y + 4, 0.45f, TEXT_COLOR, languages[sPos + i], 280);
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}
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C3D_FrameEnd(0);
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hidScanInput();
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touchPosition touch;
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hidTouchRead(&touch);
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u32 hRepeat = hidKeysDownRepeat();
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if (hRepeat & KEY_DOWN) {
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if (selection < (int)languages.size() - 1) selection++;
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else selection = 0;
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}
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if (hRepeat & KEY_UP) {
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if (selection > 0) selection--;
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else selection = languages.size() - 1;
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}
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if (hRepeat & KEY_RIGHT) {
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if (selection + 8 < (int)languages.size()-1) selection += 8;
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else selection = languages.size()-1;
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}
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if (hRepeat & KEY_LEFT) {
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if (selection - 8 > 0) selection -= 8;
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else selection = 0;
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}
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if (hidKeysDown() & KEY_A) {
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const std::string l = langsTemp[selection];
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config->language(l);
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Lang::load(config->language());
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doOut = true;
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}
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if (hidKeysDown() & KEY_TOUCH) {
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for (int i = 0; i < 8; i++) {
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if (touching(touch, mainButtons[i])) {
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if (i + sPos < (int)languages.size()) {
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const std::string l = langsTemp[i + sPos];
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config->language(l);
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Lang::load(config->language());
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doOut = true;
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}
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}
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}
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}
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if (selection < sPos) sPos = selection;
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else if (selection > sPos + 8 - 1) sPos = selection - 8 + 1;
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if (hidKeysDown() & KEY_B) doOut = true;
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}
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} |