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DarkStore/include/screens/settings.hpp
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2019-11-12 10:24:38 +01:00

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2.8 KiB
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/*
* This file is part of Universal-Updater
* Copyright (C) 2019 VoltZ, Epicpkmn11, Flame, RocketRobz, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef SETTINGS_HPP
#define SETTINGS_HPP
#include "screens/screen.hpp"
#include "screens/screenCommon.hpp"
#include "utils/structs.hpp"
#include <vector>
class Settings : public Screen
{
public:
void Draw(void) const override;
void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
private:
// Credits stuff.
int DisplayMode = 1;
int delay = 120;
bool discordText = false;
int colorMode = 0;
int mode = 0;
int Selection = 0;
void DrawSubMenu(void) const;
void DrawLanguageSelection(void) const;
void DrawColorChanging(void) const;
void DrawCreditsScreen(void) const;
void SubMenuLogic(u32 hDown, u32 hHeld, touchPosition touch);
void LanguageSelection(u32 hDown, touchPosition touch);
void colorChanging(u32 hDown, touchPosition touch);
void CreditsLogic(u32 hDown, touchPosition touch);
std::vector<Structs::ButtonPos> mainButtons = {
{90, 40, 140, 35, -1}, // Language.
{90, 100, 140, 35, -1}, // Colors.
{90, 160, 140, 35, -1}, // Misc.
};
std::vector<Structs::ButtonPos> langBlocks = {
{37, 32, 20, 20, -1},
{37, 72, 20, 20, -1},
{37, 112, 20, 20, -1},
{37, 152, 20, 20, -1},
{37, 188, 20, 20, -1},
{177, 32, 20, 20, -1},
{177, 72, 20, 20, -1},
{177, 112, 20, 20, -1},
{177, 152, 20, 20, -1},
{177, 188, 20, 20, -1},
};
std::vector<Structs::ButtonPos> buttons = {
{10, 85, 95, 41, -1},
{115, 85, 95, 41, -1},
{220, 85, 95, 41, -1},
};
std::vector<Structs::ButtonPos> barPos = {
{0, 210, 320, 30, -1},
};
};
#endif