Files
DarkStore/include/screens/screen.hpp
T
StackZ 0a308c43e8 A little Script Creator work and little checks. (#9)
* No builds allowed here.

* Try something.

* Next work.

* Add some Logging stuff for testing purpose.

* Ok, this should log it priperly.

* Replace MainMenu with Screen Selection.

* Redo Screen Logic.

* Switch back to old MainMenu.

* Only access Scriptlist, when Scripts are found.

Hopefully avoid crashes with that.

* Remove unused String, because we use the MainMenu again.
2019-12-17 19:22:39 +01:00

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1.7 KiB
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/*
* This file is part of Universal-Updater
* Copyright (C) 2019 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef SCREEN_HPP
#define SCREEN_HPP
#include <3ds.h>
#include <memory>
class screen
{
public:
virtual ~screen() {}
virtual void Logic(u32 hDown, u32 hHeld, touchPosition touch) = 0;
virtual void Draw() const = 0;
private:
};
namespace Screen {
void set(std::unique_ptr<screen> screen2);
void fade(std::unique_ptr<screen> screen2, bool fadeout = true);
void back(void);
void loop(u32 hDown, u32 hHeld, touchPosition touch);
}
#endif