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DarkStore/source/gui/gfx.cpp
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/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "common.hpp"
#include "gfx.hpp"
/*
Déssinez la base de l'écran supèrieur.
*/
void GFX::DrawTop(void) {
Gui::ScreenDraw(Top);
Gui::Draw_Rect(0, 0, 400, 25, BAR_COLOR);
Gui::Draw_Rect(0, 26, 400, 214, BG_COLOR);
Gui::Draw_Rect(0, 25, 400, 1, BAR_OUTL_COLOR);
}
/*
Déssinez la base de l'écran infèrieur.
*/
void GFX::DrawBottom() {
Gui::ScreenDraw(Bottom);
Gui::Draw_Rect(0, 0, 320, 240, BG_COLOR);
}
/*
Dessinez la boîte.
float xPos: La position X où dessiner la boîte.
float yPos: La position Y où dessiner la boîte.
float width: La largeur du bouton.
float height: La hauteur du bouton.
bool selected: Si sélectionné ou non.
uint32_t clr: (Facultatif) La couleur de lintérieur de la boîte.
*/
void GFX::DrawBox(float xPos, float yPos, float width, float height, bool selected, uint32_t clr) {
Gui::Draw_Rect(xPos, yPos, width, height, BOX_INSIDE_COLOR); // Dessinez le BG du milieu.
if (selected) {
static constexpr int depth = 2;
Gui::Draw_Rect(xPos - depth, yPos - depth, width + depth * 2, depth, BOX_SELECTED_COLOR); // Haut.
Gui::Draw_Rect(xPos - depth, yPos - depth, depth, height + depth * 2, BOX_SELECTED_COLOR); // Gauche.
Gui::Draw_Rect(xPos + width, yPos - depth, depth, height + depth * 2, BOX_SELECTED_COLOR); // Droite.
Gui::Draw_Rect(xPos - depth, yPos + height, width + depth * 2, depth, BOX_SELECTED_COLOR); // Bas.
}
}
extern C2D_SpriteSheet sprites;
/*
Dessinez un Sprite des sprites SpriteSheet.
int img: L'index d'image.
int x: la position X où dessiner.
int y: la position Y où dessiner.
float ScaleX: (Facultatif) L'échelle X du Sprite. (1 par défaut)
float ScaleY: (Facultatif) L'échelle Y du Sprite. (1 par défaut)
*/
void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) {
Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY);
}
/*
Dessinez la case à cocher.
float xPos: La position X où dessiner la boîte.
float yPos: La position Y où dessiner la boîte.
booléen sélectionné: si coché ou non.
*/
void GFX::DrawCheckbox(float xPos, float yPos, bool selected) {
GFX::DrawSprite((selected ? sprites_checked_idx : sprites_unchecked_idx), xPos, yPos);
}
/*
Dessinez la boîte à bascule.
float xPos: La position X où dessiner la bascule.
float yPos: La position Y où dessiner la bascule.
bool toggled: Si basculé ou non.
*/
void GFX::DrawToggle(float xPos, float yPos, bool toggled) {
GFX::DrawSprite((toggled ? sprites_toggle_on_idx : sprites_toggle_off_idx), xPos, yPos);
}