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Add Screen class + structs.
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+3
-3
@@ -1,5 +1,5 @@
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#ifndef SPRITE_HPP
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#define SPRITE_HPP
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#ifndef _UNIVERSAL_CORE_SPRITE_HPP
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#define _UNIVERSAL_CORE_SPRITE_HPP
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#include "image.hpp"
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@@ -14,7 +14,7 @@ private:
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int _x, _y, _priority, _id, _rotationIndex, _paletteAlpha, _width, _height, _rotation;
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float _scaleX, _scaleY;
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bool _visibility;
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u16* _gfx;
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u16 *_gfx;
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static bool _assigned[2][256];
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