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Initial NDS Universal-Core
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|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,12 @@
|
||||
# Universal-Core (NDS) by Universal-Team
|
||||
This contains the GUI & Core part for our DS(i) Applications.
|
||||
|
||||
## Config
|
||||
Define `BUFFERED_FONT` in `UNIVCORE_CONFIG.h` to have the text be first rendered to a buffer before drawing to the screen with Font::update().
|
||||
|
||||
Logo created by: [TotallyNotGuy](https://github.com/TotallyNotGuy).
|
||||
|
||||

|
||||
|
||||
Licensing:
|
||||
This software is licensed under the terms of the GPLv3. You can find a copy of the license in the LICENSE file.
|
||||
@@ -0,0 +1,156 @@
|
||||
#ifndef FONT_HPP
|
||||
#define FONT_HPP
|
||||
|
||||
#include "sprite.hpp"
|
||||
|
||||
#include <nds/ndstypes.h>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
#include "UNIVCORE_CONFIG.h"
|
||||
|
||||
enum class Alignment {
|
||||
left,
|
||||
center,
|
||||
right,
|
||||
};
|
||||
|
||||
class Font {
|
||||
private:
|
||||
#ifdef TEXT_BUFFERED
|
||||
static u8 textBuf[2][256 * 192];
|
||||
#endif
|
||||
|
||||
u8 tileWidth, tileHeight;
|
||||
u16 tileSize;
|
||||
u16 questionMark = 0;
|
||||
std::vector<u8> fontTiles;
|
||||
std::vector<u8> fontWidths;
|
||||
std::vector<u16> fontMap;
|
||||
|
||||
u16 charIndex(char16_t c);
|
||||
|
||||
void print(std::u16string_view text, int x, int y, bool top, int layer, Alignment align, int maxWidth, int color, float scaleX, float scaleY, Sprite *sprite);
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Converts a UTF-8 string to UCS-2
|
||||
* @param text The string to convert
|
||||
* @return The converted string
|
||||
*/
|
||||
static std::u16string utf8to16(std::string_view text);
|
||||
|
||||
/**
|
||||
* @brief Text printing class
|
||||
* @param paths The path to load the font from
|
||||
*/
|
||||
Font(const std::string &path) : Font(std::vector<std::string>({path})) {}
|
||||
/**
|
||||
* @brief Text printing class
|
||||
* @param paths The paths to try load the font from, from highest to lowest priority
|
||||
*/
|
||||
Font(const std::vector<std::string> &paths);
|
||||
|
||||
Font() {}
|
||||
~Font() {}
|
||||
|
||||
/**
|
||||
* @brief The height of the font
|
||||
* @return The font height
|
||||
*/
|
||||
u8 height(void) { return tileHeight; }
|
||||
|
||||
/**
|
||||
* @brief Calculates the width of a given string of text
|
||||
* @param text The text to calculate the width of
|
||||
* @return The width of the given string
|
||||
*/
|
||||
int calcWidth(std::string_view text) { return calcWidth(utf8to16(text)); }
|
||||
int calcWidth(std::u16string_view text);
|
||||
|
||||
/**
|
||||
* @brief Prints an integer value to a background layer
|
||||
* @param value The value to print
|
||||
* @param x The X position to print at
|
||||
* @param y The Y position to print at
|
||||
* @param top Whether to print on the top or bottom screen
|
||||
* @param layer (Optional) The layer to print on
|
||||
* @param align (Optional) The alignment to use
|
||||
* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
|
||||
* @param color (Optional) The color to print in
|
||||
* @param scaleX (Optional) The scale on the X axis
|
||||
* @param scaleY (Optional) The scale on the Y axis
|
||||
*/
|
||||
void print(int value, int x, int y, bool top, int layer = 2, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(std::to_string(value)), x, y, top, layer, align, maxWidth, scaleX, scaleY, color, nullptr); }
|
||||
|
||||
/**
|
||||
* @brief Prints a string to a background layer
|
||||
* @param text The string to print
|
||||
* @param x The X position to print at
|
||||
* @param y The Y position to print at
|
||||
* @param top Whether to print on the top or bottom screen
|
||||
* @param layer (Optional) The layer to print on
|
||||
* @param align (Optional) The alignment to use
|
||||
* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
|
||||
* @param scaleX (Optional) The scale on the X axis
|
||||
* @param scaleY (Optional) The scale on the Y axis
|
||||
* @param color (Optional) The color to print in
|
||||
*/
|
||||
void print(std::string_view text, int x, int y, bool top, int layer = 2, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(text), x, y, top, layer, align, maxWidth, color, scaleX, scaleY, nullptr); }
|
||||
void print(std::u16string_view text, int x, int y, bool top, int layer = 2, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(text, x, y, top, layer, align, maxWidth, color, scaleX, scaleY, nullptr); }
|
||||
|
||||
/**
|
||||
* @brief Prints an integer value to a sprite
|
||||
* @param value The value to print
|
||||
* @param x The X position to print at
|
||||
* @param y The Y position to print at
|
||||
* @param sprite The sprite to print to
|
||||
* @param align (Optional) The alignment to use
|
||||
* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
|
||||
* @param color (Optional) The color to print in
|
||||
* @param scaleX (Optional) The scale on the X axis
|
||||
* @param scaleY (Optional) The scale on the Y axis
|
||||
*/
|
||||
void print(int value, int x, int y, Sprite &sprite, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(std::to_string(value)), x, y, false, 0, align, maxWidth, color, scaleX, scaleY, nullptr); }
|
||||
|
||||
/**
|
||||
* @brief Prints a string to a sprite
|
||||
* @param text The string to print
|
||||
* @param x The X position to print at
|
||||
* @param y The Y position to print at
|
||||
* @param sprite The sprite to print to
|
||||
* @param align (Optional) The alignment to use
|
||||
* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
|
||||
* @param color (Optional) The color to print in
|
||||
* @param scaleX (Optional) The scale on the X axis
|
||||
* @param scaleY (Optional) The scale on the Y axis
|
||||
*/
|
||||
void print(std::string_view text, int x, int y, Sprite &sprite, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(text), x, y, false, 0, align, maxWidth, color, scaleX, scaleY, &sprite); }
|
||||
void print(std::u16string_view text, int x, int y, Sprite &sprite, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(text, x, y, false, 0, align, maxWidth, color, scaleX, scaleY, &sprite); }
|
||||
|
||||
#ifdef TEXT_BUFFERED
|
||||
/**
|
||||
* @brief Clears all text from both screens
|
||||
*/
|
||||
static void clear(void) { clear(true); clear(false); }
|
||||
/**
|
||||
* @brief Clears all text from the given screen
|
||||
* @param Whether to clear the top or bottom screen
|
||||
*/
|
||||
static void clear(bool top);
|
||||
|
||||
/**
|
||||
* @brief Copies all text on both screens from the buffer to actual screen
|
||||
*/
|
||||
static void update(void) { update(true); update(false); }
|
||||
/**
|
||||
* @brief Copies all text on the given screen from the buffer to actual screen
|
||||
* @param top Whether to update the top or bottom screen
|
||||
*/
|
||||
static void update(bool top);
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,62 @@
|
||||
#ifndef GRAPHICS_HPP
|
||||
#define GRAPHICS_HPP
|
||||
|
||||
#include "font.hpp"
|
||||
#include "image.hpp"
|
||||
#include "sprite.hpp"
|
||||
|
||||
#include <nds/ndstypes.h>
|
||||
|
||||
namespace Graphics {
|
||||
extern int bg3Main, bg2Main, bg3Sub, bg2Sub;
|
||||
extern bool wideScreen;
|
||||
|
||||
/**
|
||||
* @brief Initializes the screens for drawing
|
||||
*/
|
||||
void init(void);
|
||||
|
||||
/**
|
||||
* @brief Clears the given layer
|
||||
*/
|
||||
void clear(bool top, int layer);
|
||||
|
||||
/**
|
||||
* @brief Draws a rectangle outline of a given size at a given position
|
||||
* @param x The X position
|
||||
* @param y The Y position
|
||||
* @param w The Width
|
||||
* @param h The Height
|
||||
* @param color The index of the color to use
|
||||
* @param top Whether to draw to the top or bottom screen
|
||||
* @param layer The layer to draw to
|
||||
*/
|
||||
void drawOutline(int x, int y, int w, int h, u8 color, bool top, int layer);
|
||||
|
||||
/**
|
||||
* @brief Draws a rectangle of a given size at a given position
|
||||
* @param x The X position
|
||||
* @param y The Y position
|
||||
* @param w The Width
|
||||
* @param h The Height
|
||||
* @param color The index of the color to use
|
||||
* @param top Whether to draw on the top or bottom screen
|
||||
* @param layer The layer to draw to
|
||||
*/
|
||||
void drawRectangle(int x, int y, int w, int h, u8 color, bool top, bool layer);
|
||||
|
||||
/**
|
||||
* @brief Draws a rectangle of a given size at a given position
|
||||
* @param x The X position
|
||||
* @param y The Y position
|
||||
* @param w The Width
|
||||
* @param h The Height
|
||||
* @param color1 The index of the color to use for even rows
|
||||
* @param color2 The index of the color to use for odd rows
|
||||
* @param top Whether to draw on the top or bottom screen
|
||||
* @param layer The layer to draw to
|
||||
*/
|
||||
void drawRectangle(int x, int y, int w, int h, u8 color1, u8 color2, bool top, bool layer);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,101 @@
|
||||
#ifndef IMAGE_HPP
|
||||
#define IMAGE_HPP
|
||||
|
||||
#include <nds/ndstypes.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class Image {
|
||||
private:
|
||||
u16 _width;
|
||||
u16 _height;
|
||||
std::vector<u8> _bitmap;
|
||||
std::vector<u16> _palette;
|
||||
u16 _palOfs;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Image drawing class
|
||||
* @param path The path to load the image from
|
||||
*/
|
||||
Image(const std::vector<std::string> &paths);
|
||||
/**
|
||||
* @brief Text printing class
|
||||
* @param paths The paths to try load the image from, from highest to lowest priority
|
||||
*/
|
||||
Image(const std::string &path) : Image(std::vector<std::string>({path})) {};
|
||||
|
||||
/**
|
||||
* @brief Text printing class
|
||||
* @param file The file to load the image from, seeked to the image magic
|
||||
*/
|
||||
Image(FILE *file);
|
||||
|
||||
Image() {};
|
||||
~Image(void) {};
|
||||
|
||||
u16 width(void) const { return _width; }
|
||||
u16 height(void) const { return _height; }
|
||||
std::vector<u8> bitmap(void) const { return _bitmap; }
|
||||
std::vector<u16> palette(void) const { return _palette; }
|
||||
u16 palOfs(void) const { return _palOfs; }
|
||||
|
||||
/**
|
||||
* @brief Draws the image to a background layer, faster but without alpha, scaling, or palette offsetting
|
||||
* @param x The X position to draw at
|
||||
* @param y The Y position to draw at
|
||||
* @param top Whether to draw on teh top or bottom screen, not used for sprites
|
||||
* @param layer (Optional) The layer to draw on, not used for sprites
|
||||
* @param channel (Optional) The DMA channel to use
|
||||
* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
|
||||
*/
|
||||
void draw(int x, int y, bool top, int layer = 3, int channel = 0, bool copyPal = true);
|
||||
|
||||
/**
|
||||
* @brief Draws the image to a background layer, slower but can skip alpha, scale, and offset the palette
|
||||
* @param x The X position to draw at
|
||||
* @param y The Y position to draw at
|
||||
* @param top Whether to draw on the top or bottom screen
|
||||
* @param layer (Optional) Which background layer to draw on
|
||||
* @param scaleX (Optional) The scale for the X axis
|
||||
* @param scaleY (Optional) The scale for the Y axis
|
||||
* @param paletteOffset (Optional) How much to offset the palette by
|
||||
* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
|
||||
*/
|
||||
void drawSpecial(int x, int y, bool top, int layer = 3, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
|
||||
|
||||
/**
|
||||
* @brief Draws a segment of an image to a background layer, faster but overwrites alpha and no scaling or palette offsetting
|
||||
* @param x The X position to draw at
|
||||
* @param y The Y position to draw at
|
||||
* @param imageX The X position in the image to draw from
|
||||
* @param imageY The Y position in the image to draw from
|
||||
* @param w The width to draw
|
||||
* @param h The height to draw
|
||||
* @param top Whether to draw on the top or bottom screen
|
||||
* @param layer (Optional) Which background layer to draw on
|
||||
* @param channel (Optional) The DMA channel to use
|
||||
* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
|
||||
*/
|
||||
void drawSegment(int x, int y, int imageX, int imageY, int w, int h, bool top, int layer = 3, int channel = 0, bool copyPal = true);
|
||||
|
||||
/**
|
||||
* @brief Draws a segment of an image to a background layer, slower but can skip alpha, scale, and offset the palette
|
||||
* @param x The X position to draw at
|
||||
* @param y The Y position to draw at
|
||||
* @param imageX The X position in the image to draw from
|
||||
* @param imageY The Y position in the image to draw from
|
||||
* @param w The width to draw
|
||||
* @param h The height to draw
|
||||
* @param top Whether to draw on the top or bottom screen
|
||||
* @param layer (Optional) Which background layer to draw on
|
||||
* @param scaleX (Optional) The scale for the X axis
|
||||
* @param scaleY (Optional) The scale for the Y axis
|
||||
* @param paletteOffset (Optional) How much to offset the palette by
|
||||
* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
|
||||
*/
|
||||
void drawSegmentSpecial(int x, int y, int imageX, int imageY, int w, int h, bool top, int layer = 3, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,175 @@
|
||||
#ifndef SPRITE_HPP
|
||||
#define SPRITE_HPP
|
||||
|
||||
#include "image.hpp"
|
||||
|
||||
#include <nds.h>
|
||||
|
||||
class Sprite {
|
||||
private:
|
||||
bool _top;
|
||||
OamState *_oam;
|
||||
SpriteSize _size;
|
||||
SpriteColorFormat _format;
|
||||
int _x, _y, _priority, _id, _rotationIndex, _paletteAlpha, _width, _height, _rotation;
|
||||
float _scaleX, _scaleY;
|
||||
bool _visibility;
|
||||
u16* _gfx;
|
||||
|
||||
static bool _assigned[2][256];
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief A class for easier management of OAM sprites
|
||||
*/
|
||||
Sprite() {}
|
||||
|
||||
/**
|
||||
* @brief A class for easier management of OAM sprites
|
||||
* @param top Whether to make it on the top or bottom screen
|
||||
* @param size The size of the sprite
|
||||
* @param format The color format of the sprite
|
||||
* @param (Optional) x The starting X position of the sprite
|
||||
* @param (Optional) y The starting Y position of the sprite
|
||||
* @param (Optional) priority The starting priority of the sprite, 0 - 3 with 0 on top
|
||||
* @param (Optional) id The ID to use for the sprite, set to -1 to automatically use the first free one
|
||||
* @param (Optional) paletteAlpha For paletted sprites, the pallete to use. For bitmap sprites, the alpha
|
||||
* @param (Optional) rotationIndex The rotation index to use, set to -1 for no rotation
|
||||
* @param (Optional) doubleSize Whether to double the size for rotation
|
||||
* @param (Optional) visible Whether the sprite should start visible
|
||||
* @param (Optional) vFlip Whether to start the sprite flipped vertically
|
||||
* @param (Optional) hFlip Whether to start the sprite flipped horizontally
|
||||
* @param (Optional) mosaic Whether to mosaic the sprite // TODO: What is this?
|
||||
*/
|
||||
Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x = 0, int y = 0, int priority = 0, int id = -1, int paletteAlpha = 15, int rotationIndex = -1, bool doubleSize = false, bool visible = true, bool vFlip = false, bool hFlip = false, bool mosaic = false);
|
||||
|
||||
~Sprite(void);
|
||||
|
||||
u16* gfx(void) const { return _gfx; }
|
||||
SpriteSize size(void) const { return _size; }
|
||||
SpriteColorFormat format(void) const { return _format; }
|
||||
bool visibility(void) const { return _visibility; }
|
||||
int id(void) const { return _id; }
|
||||
int rotationIndex(void) const { return _rotationIndex; }
|
||||
int paletteAlpha(void) const { return _paletteAlpha; }
|
||||
int x(void) const { return _x; }
|
||||
int y(void) const { return _y; }
|
||||
int width(void) const { return _width; }
|
||||
int height(void) const { return _height; }
|
||||
int rotation(void) const { return _rotation; }
|
||||
float scaleX(void) const { return _scaleX; }
|
||||
float scaleY(void) const { return _scaleY; }
|
||||
|
||||
/**
|
||||
* @brief Sets the alpha of the sprite
|
||||
* @param alpha The alpha, 0 - 15
|
||||
*/
|
||||
void alpha(int alpha) { oamSetAlpha(_oam, _id, alpha); }
|
||||
|
||||
/**
|
||||
* @brief Sets the flip of the sprite
|
||||
* @param hFlip The horizontal flip
|
||||
* @param vFlip The vertical flip
|
||||
*/
|
||||
void flip(bool hFlip, bool vFlip) { oamSetFlip(_oam, _id, hFlip, vFlip); }
|
||||
|
||||
/**
|
||||
* @brief Sets the position of the sprite
|
||||
* @param x The X position
|
||||
* @param y The Y position
|
||||
*/
|
||||
void position(int x, int y) { _x = x, _y = y; if(_visibility) oamSetXY(_oam, _id, _x, _y); }
|
||||
|
||||
/**
|
||||
* @brief Sets the priority of the sprite
|
||||
* @param priority The priority, 0 - 3 with 0 being on top
|
||||
*/
|
||||
void priority(int priority) { oamSetPriority(_oam, _id, priority); }
|
||||
|
||||
/**
|
||||
* @brief Sets the scale of the sprite
|
||||
* @param scaleX The scale on the X axis
|
||||
* @param scaleY The scale on the Y axis
|
||||
*/
|
||||
void rotation(int rotation);
|
||||
|
||||
/**
|
||||
* @brief Sets the scale of the sprite
|
||||
* @param scaleX The scale on the X axis
|
||||
* @param scaleY The scale on the Y axis
|
||||
*/
|
||||
void scale(float scaleX, float scaleY);
|
||||
|
||||
/**
|
||||
* @brief Sets the visibility of the sprite
|
||||
* @param show Whether to show the sprite or not, true to show
|
||||
*/
|
||||
void visibility(bool show);
|
||||
|
||||
/**
|
||||
* @brief Clears the sprite
|
||||
*/
|
||||
void clear(void);
|
||||
|
||||
/**
|
||||
* @brief Fills the sprite with a solid color
|
||||
* @param color The color to fill with
|
||||
*/
|
||||
void fillColor(u16 color);
|
||||
|
||||
/**
|
||||
* @brief Draws a solid color rectangle to the sprite
|
||||
* @param x The X position to draw at
|
||||
* @param y The Y position to draw at
|
||||
* @param w The width of the rectangle
|
||||
* @param h The height of the rectangle
|
||||
* @param color The color of the rectangle
|
||||
*/
|
||||
void drawRectangle(int x, int y, int w, int h, u16 color) { drawRectangle(x, y, w, h, color, color); }
|
||||
/**
|
||||
* @brief Draws a solid color rectangle to the sprite
|
||||
* @param x The X position to draw at
|
||||
* @param y The Y position to draw at
|
||||
* @param w The width of the rectangle
|
||||
* @param h The height of the rectangle
|
||||
* @param color The color of even rows
|
||||
* @param color The color of odd rows
|
||||
*/
|
||||
void drawRectangle(int x, int y, int w, int h, u16 color1, u16 color2);
|
||||
|
||||
/**
|
||||
* @brief Draws the image to a sprite, can skip alpha and scale the image
|
||||
* @param x The X position to draw at
|
||||
* @param y The Y position to draw at
|
||||
* @param image The image to draw to the sprite
|
||||
* @param scaleX (Optional) The scale for the X axis
|
||||
* @param scaleY (Optional) The scale for the Y axis
|
||||
*/
|
||||
void drawImage(int x, int y, const Image &image, float scaleX = 1.0f, float scaleY = 1.0f);
|
||||
|
||||
/**
|
||||
* @brief Draws a segment of an image to a sprite, faster but overwrites alpha and no scaling
|
||||
* @param x The X position to draw at
|
||||
* @param y The Y position to draw at
|
||||
* @param imageX The X position in the image to draw from
|
||||
* @param imageY The Y position in the image to draw from
|
||||
* @param w The width to draw
|
||||
* @param h The height to draw
|
||||
* @param image The image to draw to the sprite
|
||||
* @param scaleX (Optional) The scale for the X axis
|
||||
* @param scaleY (Optional) The scale for the Y axis
|
||||
*/
|
||||
void drawImageSegment(int x, int y, int imageX, int imageY, int w, int h, const Image &image, float scaleX = 1.0f, float scaleY = 1.0f);
|
||||
|
||||
/**
|
||||
* @brief Updates the OAM that this sprite is on, also updates all other sprites on that screen. Avoid calling this excessively, if changing a lot of sprites call it once when they're all done.
|
||||
*/
|
||||
void update(void) { oamUpdate(_oam); }
|
||||
/**
|
||||
* @brief Updates all sprites on the given screen. Avoid calling this excessively, if changing a lot of sprites call it once when they're all done.
|
||||
* @param top Whether to update the top or bottom screen
|
||||
*/
|
||||
static void update(bool top) { oamUpdate(top ? &oamMain : &oamSub); }
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,36 @@
|
||||
//# Stuff you may not have yet.
|
||||
|
||||
#ifndef TONCCPY_H
|
||||
#define TONCCPY_H
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <nds.h>
|
||||
|
||||
typedef unsigned int uint;
|
||||
#define BIT_MASK(len) ((1<<(len))-1)
|
||||
static inline u32 quad8(u32 x) { x |= x<<8; return x | x<<16; }
|
||||
|
||||
|
||||
//# Declarations and inlines.
|
||||
|
||||
void tonccpy(void *dst, const void *src, uint size);
|
||||
|
||||
void __toncset(void *dst, u32 fill, uint size);
|
||||
|
||||
//! VRAM-safe memset, byte version. Size in bytes.
|
||||
static inline void toncset(void *dst, u8 src, uint size) { __toncset(dst, quad8(src), size); }
|
||||
|
||||
//! VRAM-safe memset, halfword version. Size in hwords.
|
||||
static inline void toncset16(void *dst, u16 src, uint size) { __toncset(dst, src|src<<16, size*2); }
|
||||
|
||||
//! VRAM-safe memset, word version. Size in words.
|
||||
static inline void toncset32(void *dst, u32 src, uint size) { __toncset(dst, src, size*4); }
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
+346
@@ -0,0 +1,346 @@
|
||||
#include "font.hpp"
|
||||
|
||||
#include "tonccpy.h"
|
||||
|
||||
#ifdef TEXT_BUFFERED
|
||||
u8 Font::textBuf[2][256 * 192];
|
||||
#endif
|
||||
|
||||
Font::Font(const std::vector<std::string> &paths) {
|
||||
FILE *file = nullptr;
|
||||
for(const auto &path : paths) {
|
||||
file = fopen(path.c_str(), "rb");
|
||||
if(file)
|
||||
break;
|
||||
}
|
||||
|
||||
if(file) {
|
||||
// Get file size
|
||||
fseek(file, 0, SEEK_END);
|
||||
u32 fileSize = ftell(file);
|
||||
|
||||
// Skip font info
|
||||
fseek(file, 0x14, SEEK_SET);
|
||||
fseek(file, fgetc(file) - 1, SEEK_CUR);
|
||||
|
||||
// Load glyph info
|
||||
u32 chunkSize;
|
||||
fread(&chunkSize, 4, 1, file);
|
||||
tileWidth = fgetc(file);
|
||||
tileHeight = fgetc(file);
|
||||
fread(&tileSize, 2, 1, file);
|
||||
|
||||
// Load character glyphs
|
||||
int tileAmount = ((chunkSize - 0x10) / tileSize);
|
||||
fontTiles = std::vector<u8>(tileSize * tileAmount);
|
||||
fseek(file, 4, SEEK_CUR);
|
||||
fread(fontTiles.data(), tileSize, tileAmount, file);
|
||||
|
||||
// Fix top row
|
||||
for(int i = 0; i < tileAmount; i++) {
|
||||
fontTiles[i * tileSize] = 0;
|
||||
fontTiles[i * tileSize + 1] = 0;
|
||||
fontTiles[i * tileSize + 2] = 0;
|
||||
}
|
||||
|
||||
// Load character widths
|
||||
fseek(file, 0x24, SEEK_SET);
|
||||
u32 locHDWC;
|
||||
fread(&locHDWC, 4, 1, file);
|
||||
fseek(file, locHDWC - 4, SEEK_SET);
|
||||
fread(&chunkSize, 4, 1, file);
|
||||
fseek(file, 8, SEEK_CUR);
|
||||
fontWidths = std::vector<u8>(3 * tileAmount);
|
||||
fread(fontWidths.data(), 3, tileAmount, file);
|
||||
|
||||
// Load character maps
|
||||
fontMap = std::vector<u16>(tileAmount);
|
||||
fseek(file, 0x28, SEEK_SET);
|
||||
u32 locPAMC, mapType;
|
||||
fread(&locPAMC, 4, 1, file);
|
||||
|
||||
while(locPAMC < fileSize) {
|
||||
u16 firstChar, lastChar;
|
||||
fseek(file, locPAMC, SEEK_SET);
|
||||
fread(&firstChar, 2, 1, file);
|
||||
fread(&lastChar, 2, 1, file);
|
||||
fread(&mapType, 4, 1, file);
|
||||
fread(&locPAMC, 4, 1, file);
|
||||
|
||||
switch(mapType) {
|
||||
case 0: {
|
||||
u16 firstTile;
|
||||
fread(&firstTile, 2, 1, file);
|
||||
for(unsigned i = firstChar; i <= lastChar; i++) {
|
||||
fontMap[firstTile + (i - firstChar)] = i;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 1: {
|
||||
for(int i = firstChar; i <= lastChar; i++) {
|
||||
u16 tile;
|
||||
fread(&tile, 2, 1, file);
|
||||
fontMap[tile] = i;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
u16 groupAmount;
|
||||
fread(&groupAmount, 2, 1, file);
|
||||
for(int i = 0; i < groupAmount; i++) {
|
||||
u16 charNo, tileNo;
|
||||
fread(&charNo, 2, 1, file);
|
||||
fread(&tileNo, 2, 1, file);
|
||||
fontMap[tileNo] = charNo;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
fclose(file);
|
||||
questionMark = charIndex('?');
|
||||
}
|
||||
}
|
||||
|
||||
u16 Font::charIndex(char16_t c) {
|
||||
// Try a binary search
|
||||
int left = 0;
|
||||
int right = fontMap.size();
|
||||
|
||||
while(left <= right) {
|
||||
int mid = left + ((right - left) / 2);
|
||||
if(fontMap[mid] == c) {
|
||||
return mid;
|
||||
}
|
||||
|
||||
if(fontMap[mid] < c) {
|
||||
left = mid + 1;
|
||||
} else {
|
||||
right = mid - 1;
|
||||
}
|
||||
}
|
||||
|
||||
// If not found, return a question mark
|
||||
return questionMark;
|
||||
}
|
||||
|
||||
std::u16string Font::utf8to16(std::string_view text) {
|
||||
std::u16string out;
|
||||
for(uint i = 0; i < text.size();) {
|
||||
char16_t c;
|
||||
if(!(text[i] & 0x80)) {
|
||||
c = text[i++];
|
||||
} else if((text[i] & 0xE0) == 0xC0) {
|
||||
c = (text[i++] & 0x1F) << 6;
|
||||
c |= text[i++] & 0x3F;
|
||||
} else if((text[i] & 0xF0) == 0xE0) {
|
||||
c = (text[i++] & 0x0F) << 12;
|
||||
c |= (text[i++] & 0x3F) << 6;
|
||||
c |= text[i++] & 0x3F;
|
||||
} else {
|
||||
i++; // out of range or something (This only does up to 0xFFFF since it goes to a U16 anyways)
|
||||
}
|
||||
out += c;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
int Font::calcWidth(std::u16string_view text) {
|
||||
uint x = 0;
|
||||
|
||||
for(auto c : text) {
|
||||
u16 index = charIndex(c);
|
||||
x += fontWidths[(index * 3) + 2];
|
||||
}
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
ITCM_CODE void Font::print(std::u16string_view text, int x, int y, bool top, int layer, Alignment align, int maxWidth,
|
||||
int color, float scaleX, float scaleY, Sprite *sprite) {
|
||||
// Adjust x for alignment
|
||||
switch(align) {
|
||||
case Alignment::left: {
|
||||
break;
|
||||
}
|
||||
case Alignment::center: {
|
||||
size_t newline = text.find('\n');
|
||||
while(newline != text.npos) {
|
||||
print(text.substr(0, newline), x, y, top, layer, align, maxWidth, color, scaleX, scaleY, sprite);
|
||||
text = text.substr(newline + 1);
|
||||
newline = text.find('\n');
|
||||
y += tileHeight;
|
||||
}
|
||||
|
||||
x += ((sprite ? sprite->width() : 256) - (calcWidth(text) * scaleX)) / 2;
|
||||
break;
|
||||
}
|
||||
case Alignment::right: {
|
||||
size_t newline = text.find('\n');
|
||||
while(newline != text.npos) {
|
||||
print(text.substr(0, newline), x - (calcWidth(text.substr(0, newline)) * scaleX), y, top, layer,
|
||||
Alignment::left, maxWidth, color, scaleX, scaleY, sprite);
|
||||
text = text.substr(newline + 1);
|
||||
newline = text.find('\n');
|
||||
y += tileHeight;
|
||||
}
|
||||
x -= calcWidth(text) * scaleX;
|
||||
break;
|
||||
}
|
||||
}
|
||||
const int xStart = x;
|
||||
|
||||
bool rtl = false;
|
||||
for(const auto c : text) {
|
||||
if(c >= 0x0590 && c <= 0x05FF) {
|
||||
rtl = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
auto ltrBegin = text.end(), ltrEnd = text.end();
|
||||
|
||||
// Loop through string and print it
|
||||
for(auto it = (rtl ? text.end() - 1 : text.begin()); true; it += (rtl ? -1 : 1)) {
|
||||
// If we hit the end of the string in an LTR section of an RTL
|
||||
// string, it may not be done, if so jump back to printing RTL
|
||||
if(it == (rtl ? text.begin() - 1 : text.end())) {
|
||||
if(ltrBegin == text.end()) {
|
||||
break;
|
||||
} else {
|
||||
it = ltrBegin;
|
||||
ltrBegin = text.end();
|
||||
rtl = true;
|
||||
}
|
||||
}
|
||||
|
||||
// If at the end of an LRT section within RTL, jump back to the RTL
|
||||
if(it == ltrEnd && ltrBegin != text.end()) {
|
||||
if(ltrBegin == text.begin())
|
||||
break;
|
||||
|
||||
it = ltrBegin;
|
||||
ltrBegin = text.end();
|
||||
rtl = true;
|
||||
// If in RTL and hit a non-RTL character that's not punctuation, switch to LTR
|
||||
} else if(rtl &&
|
||||
((*it < 0x0590 || *it > 0x05FF) &&
|
||||
((*it >= '0' && *it <= '9') || (*it >= 'A' && *it <= 'Z') || (*it >= 'a' && *it <= 'z') ||
|
||||
*it >= 127))) {
|
||||
// Save where we are as the end of the LTR section
|
||||
ltrEnd = it + 1;
|
||||
// Go back until an RTL character or the start of the string
|
||||
while((*it < 0x0590 || *it > 0x05FF) && it != text.begin())
|
||||
it--;
|
||||
// Save where we are to return to after printing the LTR section
|
||||
ltrBegin = it;
|
||||
// If not at the start, then we're on the first RTL right now, so add one
|
||||
if(it != text.begin())
|
||||
it++;
|
||||
// Skip all punctuation at the end if not at beginning
|
||||
while(it != text.begin() &&
|
||||
(*it < '0' || (*it > '9' && *it < 'A') || (*it > 'Z' && *it < 'a') || (*it > 'z' && *it < 127))) {
|
||||
it++;
|
||||
ltrBegin++;
|
||||
}
|
||||
rtl = false;
|
||||
}
|
||||
|
||||
if(*it == '\n') {
|
||||
x = xStart;
|
||||
y += tileHeight;
|
||||
continue;
|
||||
}
|
||||
|
||||
u16 index = charIndex(*it);
|
||||
|
||||
// Brackets are flipped in RTL
|
||||
if(rtl) {
|
||||
if(*it == '(')
|
||||
index = charIndex(')');
|
||||
else if(*it == ')')
|
||||
index = charIndex('(');
|
||||
else if(*it == '[')
|
||||
index = charIndex(']');
|
||||
else if(*it == ']')
|
||||
index = charIndex('[');
|
||||
}
|
||||
|
||||
if(sprite) {
|
||||
// Don't draw off sprite chars
|
||||
if(x >= 0 && x < sprite->width() && y >= 0 && y + tileHeight < sprite->height()) {
|
||||
u16 *dst = sprite->gfx() + x + fontWidths[(index * 3)];
|
||||
// Use faster integer math if scale is 1
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
for(int i = 0; i < tileHeight; i++) {
|
||||
for(int j = 0; j < tileWidth; j++) {
|
||||
u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
|
||||
((3 - ((i * tileWidth + j) % 4)) * 2) &
|
||||
3;
|
||||
if(px)
|
||||
dst[(y + i) * sprite->width() + j] = px + (color * 4);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(float i = 0.0f; i < tileHeight; i += 1 / scaleY) {
|
||||
for(float j = 0.0f; j < tileWidth; j += 1 / scaleY) {
|
||||
u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
|
||||
((3 - (int(i * tileWidth + j) % 4)) * 2) &
|
||||
3;
|
||||
if(px)
|
||||
dst[int((y + i) * sprite->width() + j)] = px + (color * 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Don't draw off screen chars
|
||||
if(x >= 0 && x + fontWidths[(index * 3) + 2] < 256 && y >= 0 && y + tileHeight < 192) {
|
||||
#ifdef TEXT_BUFFERED
|
||||
u8 *dst = textBuf[top] + x + fontWidths[(index * 3)];
|
||||
#else
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(top ? layer : layer + 4) + x + fontWidths[(index * 3)];
|
||||
#endif
|
||||
// Use faster integer math if scale is 1
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
for(int i = 0; i < tileHeight; i++) {
|
||||
for(int j = 0; j < tileWidth; j++) {
|
||||
u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
|
||||
((3 - ((i * tileWidth + j) % 4)) * 2) &
|
||||
3;
|
||||
if(px)
|
||||
#ifdef TEXT_BUFFERED
|
||||
dst[(y + i) * 256 + j] = px + (color * 4);
|
||||
#else
|
||||
toncset(dst + (y + i) * 256 + j, px + (color * 4), 1);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(float i = 0.0f; i < tileHeight; i += 1 / scaleY) {
|
||||
for(float j = 0.0f; j < tileWidth; j += 1 / scaleX) {
|
||||
u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
|
||||
((3 - (int(i * tileWidth + j) % 4)) * 2) &
|
||||
3;
|
||||
if(px)
|
||||
#ifdef TEXT_BUFFERED
|
||||
dst[(y + i) * 256 + j] = px + (color * 4);
|
||||
#else
|
||||
toncset(dst + int((y + i) * 256 + j), px + (color * 4), 1);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
x += fontWidths[(index * 3) + 2];
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef TEXT_BUFFERED
|
||||
void Font::clear(bool top) { dmaFillWords(0, FontGraphic::textBuf[top], 256 * 192); }
|
||||
|
||||
void Font::update(bool top) {
|
||||
tonccpy(bgGetGfxPtr(top ? TEXT_TOP_LAYER : TEXT_BOTTOM_LAYER + 4), FontGraphic::textBuf[top], 256 * 192);
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,65 @@
|
||||
#include "graphics.hpp"
|
||||
|
||||
#include "tonccpy.h"
|
||||
|
||||
#include <nds.h>
|
||||
|
||||
int Graphics::bg3Main, Graphics::bg2Main, Graphics::bg3Sub, Graphics::bg2Sub;
|
||||
bool Graphics::wideScreen = false;
|
||||
|
||||
void Graphics::init(void) {
|
||||
// Initialize video mode
|
||||
videoSetMode(MODE_5_2D);
|
||||
videoSetModeSub(MODE_5_2D);
|
||||
|
||||
// initialize all the VRAM banks
|
||||
vramSetPrimaryBanks(VRAM_A_MAIN_BG, VRAM_B_MAIN_SPRITE, VRAM_C_SUB_BG, VRAM_D_SUB_SPRITE);
|
||||
|
||||
// Init oam with 1D mapping 128 byte boundary and no external palette support
|
||||
oamInit(&oamSub, SpriteMapping_Bmp_1D_128, false);
|
||||
oamInit(&oamMain, SpriteMapping_Bmp_1D_128, false);
|
||||
|
||||
// Init the backgrounds
|
||||
bg3Main = bgInit(3, BgType_Bmp8, BgSize_B8_256x256, 0, 0);
|
||||
bgSetPriority(bg3Main, 3);
|
||||
|
||||
bg2Main = bgInit(2, BgType_Bmp8, BgSize_B8_256x256, 3, 0);
|
||||
bgSetPriority(bg2Main, 2);
|
||||
|
||||
bg3Sub = bgInitSub(3, BgType_Bmp8, BgSize_B8_256x256, 0, 0);
|
||||
bgSetPriority(bg3Sub, 3);
|
||||
|
||||
bg2Sub = bgInitSub(2, BgType_Bmp8, BgSize_B8_256x256, 3, 0);
|
||||
bgSetPriority(bg2Sub, 2);
|
||||
|
||||
// Set main background as target for sprite transparency
|
||||
REG_BLDCNT = 1 << 11;
|
||||
REG_BLDCNT_SUB = 1 << 11;
|
||||
}
|
||||
|
||||
void Graphics::clear(bool top, int layer) { toncset(bgGetGfxPtr(top ? layer : layer + 4), 0, 256 * 192); }
|
||||
|
||||
void Graphics::drawOutline(int x, int y, int w, int h, u8 color, bool top, int layer) {
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(top ? layer : layer + 4);
|
||||
h += y;
|
||||
if(y >= 0 && y < 192)
|
||||
toncset(dst + ((y * 256) + (x < 0 ? 0 : x)), color, (x + w > 256 ? w + (256 - x - w) : w));
|
||||
for(y++; y < (h - 1); y++) {
|
||||
if(y >= 0 && y < 192 && x > 0)
|
||||
toncset(dst + ((y)*256 + x), color, 1);
|
||||
if(y >= 0 && y < 192 && x + w < 256)
|
||||
toncset(dst + ((y)*256 + x + w - 1), color, 1);
|
||||
}
|
||||
if(y >= 0 && y < 192)
|
||||
toncset(dst + ((y * 256) + (x < 0 ? 0 : x)), color, (x + w > 256 ? w + (256 - x - w) : w));
|
||||
}
|
||||
|
||||
void Graphics::drawRectangle(int x, int y, int w, int h, u8 color, bool top, bool layer) {
|
||||
Graphics::drawRectangle(x, y, w, h, color, color, top, layer);
|
||||
}
|
||||
void Graphics::drawRectangle(int x, int y, int w, int h, u8 color1, u8 color2, bool top, bool layer) {
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(top ? layer : layer + 4);
|
||||
for(int i = 0; i < h; i++) {
|
||||
toncset(dst + ((y + i) * 256 + x), ((i % 2) ? color1 : color2), w);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,141 @@
|
||||
#include "image.hpp"
|
||||
|
||||
#include "tonccpy.h"
|
||||
|
||||
Image::Image(const std::vector<std::string> &paths) {
|
||||
// Attempt to load from the given paths
|
||||
FILE *file = nullptr;
|
||||
for(const auto &path : paths) {
|
||||
file = fopen(path.c_str(), "rb");
|
||||
if(file)
|
||||
break;
|
||||
}
|
||||
|
||||
// Return if no file found
|
||||
if(!file)
|
||||
return;
|
||||
|
||||
// Return if not in the correct format
|
||||
char magic[5] = {0};
|
||||
fread(magic, 1, 4, file);
|
||||
if(strcmp(magic, ".GFX"))
|
||||
return;
|
||||
|
||||
// Read image
|
||||
fread(&_width, 1, 2, file);
|
||||
fread(&_height, 1, 2, file);
|
||||
_bitmap = std::vector<u8>(_width * _height);
|
||||
fread(_bitmap.data(), 1, _bitmap.size(), file);
|
||||
u16 palCount;
|
||||
fread(&palCount, 1, 2, file);
|
||||
fread(&_palOfs, 1, 2, file);
|
||||
_palette = std::vector<u16>(palCount);
|
||||
fread(_palette.data(), 2, palCount, file);
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
Image::Image(FILE *file) {
|
||||
// Return if no file
|
||||
if(!file)
|
||||
return;
|
||||
|
||||
// Return if not in the correct format
|
||||
char magic[5];
|
||||
fread(magic, 1, 4, file);
|
||||
if(strcmp(magic, ".GFX"))
|
||||
return;
|
||||
|
||||
// Read image
|
||||
fread(&_width, 1, 2, file);
|
||||
fread(&_height, 1, 2, file);
|
||||
_bitmap = std::vector<u8>(_width * _height);
|
||||
fread(_bitmap.data(), 1, _bitmap.size(), file);
|
||||
u16 palCount;
|
||||
fread(&palCount, 1, 2, file);
|
||||
fread(&_palOfs, 1, 2, file);
|
||||
_palette = std::vector<u16>(palCount);
|
||||
fread(_palette.data(), 2, palCount, file);
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
void Image::draw(int x, int y, bool top, int layer, int channel, bool copyPal) {
|
||||
if(copyPal)
|
||||
tonccpy((top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
|
||||
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(top ? layer : layer + 4);
|
||||
int width = 256;
|
||||
|
||||
// If full width and X is 0, copy it all in one go
|
||||
if(_width == width && x == 0) {
|
||||
dmaCopyHalfWords(channel, _bitmap.data(), dst, _width * _height);
|
||||
} else {
|
||||
for(int i = 0; i < _height; i++) {
|
||||
dmaCopyHalfWords(channel, _bitmap.data() + (i * _width), dst + (y + i) * 256 + x, _width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Image::drawSpecial(int x, int y, bool top, int layer, float scaleX, float scaleY, int paletteOffset,
|
||||
bool copyPal) {
|
||||
if(copyPal)
|
||||
tonccpy((top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
|
||||
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(top ? layer : layer + 4);
|
||||
|
||||
// If the scale is 1 use faster integer math
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
for(int i = 0; i < _height; i++) {
|
||||
for(float j = 0; j < _width; j++) {
|
||||
u8 px = _bitmap[i * _width + j];
|
||||
if(_palette[px - _palOfs] & 0x8000)
|
||||
toncset(dst + int((y + i) * 256 + x + j), px + paletteOffset, 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(float i = 0.0f; i < _height; i += 1 / scaleY) {
|
||||
for(float j = 0.0f; j < _width; j += 1 / scaleX) {
|
||||
u8 px = _bitmap[int((i * _width) + j)];
|
||||
if(_palette[px - _palOfs] & 0x8000)
|
||||
toncset(dst + int((y + i) * 256 + x + j), px + paletteOffset, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Image::drawSegment(int x, int y, int imageX, int imageY, int w, int h, bool top, int layer, int channel,
|
||||
bool copyPal) {
|
||||
if(copyPal)
|
||||
tonccpy((top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
|
||||
|
||||
for(int i = 0; i < h; i++) {
|
||||
dmaCopyHalfWords(channel, _bitmap.data() + ((imageY + i) * _width) + imageX,
|
||||
(u8 *)bgGetGfxPtr(top ? layer : layer + 4) + ((y + i) * 256) + x, w);
|
||||
}
|
||||
}
|
||||
|
||||
void Image::drawSegmentSpecial(int x, int y, int imageX, int imageY, int w, int h, bool top, int layer, float scaleX,
|
||||
float scaleY, int paletteOffset, bool copyPal) {
|
||||
if(copyPal)
|
||||
tonccpy((top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
|
||||
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(top ? layer : layer + 4);
|
||||
|
||||
// If the scale is 1 use faster integer math
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
for(int i = 0; i < h; i++) {
|
||||
for(int j = 0; j < w; j++) {
|
||||
u8 px = _bitmap[i * _width + j];
|
||||
if(_palette[px - _palOfs] & 0x8000)
|
||||
toncset(dst + ((y + i) * 256 + x + j), px + paletteOffset, 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(float i = 0; i < h; i += 1 / scaleX) {
|
||||
for(float j = 0; j < _width; j += 1 / scaleY) {
|
||||
u8 px = _bitmap[i * _width + j];
|
||||
if(_palette[px - _palOfs] & 0x8000)
|
||||
toncset(dst + int((y + i) * 256 + x + j), px + paletteOffset, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
#include "sprite.hpp"
|
||||
|
||||
#include "tonccpy.h"
|
||||
|
||||
bool Sprite::_assigned[2][256];
|
||||
|
||||
Sprite::Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x, int y, int priority, int id,
|
||||
int paletteAlpha, int rotationIndex, bool doubleSize, bool visible, bool vFlip, bool hFlip, bool mosaic)
|
||||
: _top(top), _oam(top ? &oamMain : &oamSub), _size(size), _format(format), _x(x), _y(y), _priority(priority),
|
||||
_id(id), _rotationIndex(rotationIndex), _paletteAlpha(paletteAlpha) {
|
||||
// If the ID is -1, set it to the first free one
|
||||
if(_id == -1) {
|
||||
for(uint i = 0; i < sizeof(_assigned[top]) / sizeof(_assigned[top][0]); i++) {
|
||||
if(!_assigned[top][i]) {
|
||||
_assigned[top][i] = true;
|
||||
id = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get the sprite width and height from the SpriteSize
|
||||
if(((_size >> 12) & 3) == OBJSHAPE_SQUARE) {
|
||||
_width = 8 << ((_size >> 14) & 3);
|
||||
_height = 8 << ((_size >> 14) & 3);
|
||||
} else if(((_size >> 12) & 3) == OBJSHAPE_WIDE) {
|
||||
switch(_size & 0xFF) {
|
||||
case 4:
|
||||
_width = 16;
|
||||
_height = 8;
|
||||
break;
|
||||
case 8:
|
||||
_width = 32;
|
||||
_height = 8;
|
||||
break;
|
||||
case 16:
|
||||
_width = 32;
|
||||
_height = 16;
|
||||
break;
|
||||
case 64:
|
||||
_width = 64;
|
||||
_width = 32;
|
||||
break;
|
||||
}
|
||||
} else if(((_size >> 12) & 3) == OBJSHAPE_TALL) {
|
||||
switch(_size & 0xFF) {
|
||||
case 4:
|
||||
_width = 8;
|
||||
_height = 16;
|
||||
break;
|
||||
case 8:
|
||||
_width = 8;
|
||||
_height = 32;
|
||||
break;
|
||||
case 16:
|
||||
_width = 16;
|
||||
_height = 32;
|
||||
break;
|
||||
case 64:
|
||||
_width = 32;
|
||||
_height = 64;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate memory for graphics
|
||||
_gfx = oamAllocateGfx(_oam, _size, _format);
|
||||
|
||||
// Set sprite
|
||||
oamSet(_oam, _id, _x, _y, _priority, _paletteAlpha, _size, _format, _gfx, _rotationIndex, doubleSize, !visible,
|
||||
vFlip, hFlip, mosaic);
|
||||
}
|
||||
|
||||
Sprite::~Sprite(void) {
|
||||
oamFreeGfx(_oam, _gfx);
|
||||
_assigned[_top][_id] = false;
|
||||
}
|
||||
|
||||
void Sprite::rotation(int rotation) {
|
||||
_rotation = rotation;
|
||||
if(_rotationIndex != -1)
|
||||
oamRotateScale(_oam, _rotationIndex, _rotation, (1 / _scaleX) * (1 << 8), (1 / _scaleY) * (1 << 8));
|
||||
}
|
||||
|
||||
void Sprite::scale(float scaleX, float scaleY) {
|
||||
_scaleX = scaleX;
|
||||
_scaleY = scaleY;
|
||||
if(_rotationIndex != -1)
|
||||
oamRotateScale(_oam, _rotationIndex, _rotation, (1 / scaleX) * (1 << 8), (1 / scaleY) * (1 << 8));
|
||||
}
|
||||
|
||||
void Sprite::visibility(bool show) {
|
||||
_visibility = show;
|
||||
if(_rotationIndex == -1) {
|
||||
oamSetHidden(_oam, _id, !_visibility);
|
||||
} else {
|
||||
// Can't hide sprites with rotation / scaling, so move them off screen
|
||||
if(_visibility)
|
||||
oamSetXY(_oam, _id, _x, _y);
|
||||
else
|
||||
oamSetXY(_oam, _id, -64, -64);
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::clear(void) { toncset16(_gfx, 0, (_size & 0xFF) << 5); }
|
||||
|
||||
void Sprite::fillColor(u16 color) { toncset16(_gfx, color, (_size & 0xFF) << 5); }
|
||||
|
||||
void Sprite::drawRectangle(int x, int y, int w, int h, u16 color1, u16 color2) {
|
||||
for(int i = 0; i < h; i++) {
|
||||
toncset(_gfx + ((y + i) * _width + x), ((i % 2) ? color1 : color2), w);
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::drawImage(int x, int y, const Image &image, float scaleX, float scaleY) {
|
||||
// If the scale is 1 use faster integer math
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
for(int i = 0; i < image.height(); i++) {
|
||||
for(int j = 0; j < image.width(); j++) {
|
||||
u16 px = image.palette()[image.bitmap()[i * image.width() + j] - image.palOfs()];
|
||||
if(px & 0x8000)
|
||||
toncset16(_gfx + (y + i) * _height + x + j, px, 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(float i = 0.0f; i < image.height(); i += 1 / scaleY) {
|
||||
for(float j = 0.0f; j < image.width(); j += 1 / scaleX) {
|
||||
u16 px = image.palette()[image.bitmap()[int(i * image.width() + j)] - image.palOfs()];
|
||||
if(px & 0x8000)
|
||||
toncset16(_gfx + int((y + i) * _height + j) + x, px, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::drawImageSegment(int x, int y, int imageX, int imageY, int w, int h, const Image &image, float scaleX,
|
||||
float scaleY) {
|
||||
// If the scale is 1 use faster integer math
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
for(int i = 0; i < h; i++) {
|
||||
for(int j = 0; j < w; j++) {
|
||||
u16 px = image.palette()[image.bitmap()[i * image.width() + j] - image.palOfs()];
|
||||
if(px & 0x8000)
|
||||
toncset16(_gfx + ((y + i) * _height + x + j), px, 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(float i = 0; i < h; i += 1 / scaleX) {
|
||||
for(float j = 0; j < image.width(); j += 1 / scaleY) {
|
||||
u16 px = image.palette()[image.bitmap()[i * image.width() + j] - image.palOfs()];
|
||||
if(px & 0x8000)
|
||||
toncset16(_gfx + int((y + i) * _height + x + j), px, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
#include "tonccpy.h"
|
||||
//# tonccpy.c
|
||||
|
||||
//! VRAM-safe cpy.
|
||||
/*! This version mimics memcpy in functionality, with
|
||||
the benefit of working for VRAM as well. It is also
|
||||
slightly faster than the original memcpy, but faster
|
||||
implementations can be made.
|
||||
\param dst Destination pointer.
|
||||
\param src Source pointer.
|
||||
\param size Fill-length in bytes.
|
||||
\note The pointers and size need not be word-aligned.
|
||||
*/
|
||||
void tonccpy(void *dst, const void *src, uint size) {
|
||||
if(size == 0 || dst == NULL || src == NULL)
|
||||
return;
|
||||
|
||||
uint count;
|
||||
u16 *dst16; // hword destination
|
||||
u8 *src8; // byte source
|
||||
|
||||
// Ideal case: copy by 4x words. Leaves tail for later.
|
||||
if(((u32)src | (u32)dst) % 4 == 0 && size >= 4) {
|
||||
u32 *src32 = (u32 *)src, *dst32 = (u32 *)dst;
|
||||
|
||||
count = size / 4;
|
||||
uint tmp = count & 3;
|
||||
count /= 4;
|
||||
|
||||
// Duff's Device, good friend!
|
||||
switch(tmp) {
|
||||
do {
|
||||
*dst32++ = *src32++;
|
||||
case 3:
|
||||
*dst32++ = *src32++;
|
||||
case 2:
|
||||
*dst32++ = *src32++;
|
||||
case 1:
|
||||
*dst32++ = *src32++;
|
||||
case 0:;
|
||||
} while(count--);
|
||||
}
|
||||
|
||||
// Check for tail
|
||||
size &= 3;
|
||||
if(size == 0)
|
||||
return;
|
||||
|
||||
src8 = (u8 *)src32;
|
||||
dst16 = (u16 *)dst32;
|
||||
} else { // Unaligned.
|
||||
uint dstOfs = (u32)dst & 1;
|
||||
src8 = (u8 *)src;
|
||||
dst16 = (u16 *)(dst - dstOfs);
|
||||
|
||||
// Head: 1 byte.
|
||||
if(dstOfs != 0) {
|
||||
*dst16 = (*dst16 & 0xFF) | *src8++ << 8;
|
||||
dst16++;
|
||||
if(--size == 0)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Unaligned main: copy by 2x byte.
|
||||
count = size / 2;
|
||||
while(count--) {
|
||||
*dst16++ = src8[0] | src8[1] << 8;
|
||||
src8 += 2;
|
||||
}
|
||||
|
||||
// Tail: 1 byte.
|
||||
if(size & 1)
|
||||
*dst16 = (*dst16 & ~0xFF) | *src8;
|
||||
}
|
||||
//# toncset.c
|
||||
|
||||
//! VRAM-safe memset, internal routine.
|
||||
/*! This version mimics memset in functionality, with
|
||||
the benefit of working for VRAM as well. It is also
|
||||
slightly faster than the original memset.
|
||||
\param dst Destination pointer.
|
||||
\param fill Word to fill with.
|
||||
\param size Fill-length in bytes.
|
||||
\note The \a dst pointer and \a size need not be
|
||||
word-aligned. In the case of unaligned fills, \a fill
|
||||
will be masked off to match the situation.
|
||||
*/
|
||||
void __toncset(void *dst, u32 fill, uint size) {
|
||||
if(size == 0 || dst == NULL)
|
||||
return;
|
||||
|
||||
uint left = (u32)dst & 3;
|
||||
u32 *dst32 = (u32 *)(dst - left);
|
||||
u32 count, mask;
|
||||
|
||||
// Unaligned head.
|
||||
if(left != 0) {
|
||||
// Adjust for very small stint.
|
||||
if(left + size < 4) {
|
||||
mask = BIT_MASK(size * 8) << (left * 8);
|
||||
*dst32 = (*dst32 & ~mask) | (fill & mask);
|
||||
return;
|
||||
}
|
||||
|
||||
mask = BIT_MASK(left * 8);
|
||||
*dst32 = (*dst32 & mask) | (fill & ~mask);
|
||||
dst32++;
|
||||
size -= 4 - left;
|
||||
}
|
||||
|
||||
// Main stint.
|
||||
count = size / 4;
|
||||
uint tmp = count & 3;
|
||||
count /= 4;
|
||||
|
||||
switch(tmp) {
|
||||
do {
|
||||
*dst32++ = fill;
|
||||
case 3:
|
||||
*dst32++ = fill;
|
||||
case 2:
|
||||
*dst32++ = fill;
|
||||
case 1:
|
||||
*dst32++ = fill;
|
||||
case 0:;
|
||||
} while(count--);
|
||||
}
|
||||
|
||||
// Tail
|
||||
size &= 3;
|
||||
if(size) {
|
||||
mask = BIT_MASK(size * 8);
|
||||
*dst32 = (*dst32 & ~mask) | (fill & mask);
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 156 KiB |
Reference in New Issue
Block a user