mirror of
https://github.com/DarkStore-3DS/Universal-Core.git
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157 lines
5.9 KiB
C++
157 lines
5.9 KiB
C++
#ifndef FONT_HPP
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#define FONT_HPP
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#include "sprite.hpp"
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#include <nds/ndstypes.h>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "UNIVCORE_CONFIG.h"
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enum class Alignment {
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left,
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center,
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right,
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};
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class Font {
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private:
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#ifdef TEXT_BUFFERED
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static u8 textBuf[2][256 * 192];
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#endif
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u8 tileWidth, tileHeight;
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u16 tileSize;
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u16 questionMark = 0;
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std::vector<u8> fontTiles;
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std::vector<u8> fontWidths;
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std::vector<u16> fontMap;
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u16 charIndex(char16_t c);
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void print(std::u16string_view text, int x, int y, bool top, int layer, Alignment align, int maxWidth, int color, float scaleX, float scaleY, Sprite *sprite);
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public:
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/**
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* @brief Converts a UTF-8 string to UCS-2
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* @param text The string to convert
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* @return The converted string
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*/
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static std::u16string utf8to16(std::string_view text);
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/**
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* @brief Text printing class
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* @param paths The path to load the font from
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*/
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Font(const std::string &path) : Font(std::vector<std::string>({path})) {}
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/**
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* @brief Text printing class
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* @param paths The paths to try load the font from, from highest to lowest priority
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*/
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Font(const std::vector<std::string> &paths);
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Font() {}
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~Font() {}
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/**
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* @brief The height of the font
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* @return The font height
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*/
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u8 height(void) { return tileHeight; }
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/**
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* @brief Calculates the width of a given string of text
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* @param text The text to calculate the width of
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* @return The width of the given string
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*/
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int calcWidth(std::string_view text) { return calcWidth(utf8to16(text)); }
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int calcWidth(std::u16string_view text);
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/**
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* @brief Prints an integer value to a background layer
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* @param value The value to print
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* @param x The X position to print at
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* @param y The Y position to print at
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* @param top Whether to print on the top or bottom screen
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* @param layer (Optional) The layer to print on
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* @param align (Optional) The alignment to use
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* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
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* @param color (Optional) The color to print in
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* @param scaleX (Optional) The scale on the X axis
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* @param scaleY (Optional) The scale on the Y axis
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*/
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void print(int value, int x, int y, bool top, int layer = 2, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(std::to_string(value)), x, y, top, layer, align, maxWidth, scaleX, scaleY, color, nullptr); }
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/**
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* @brief Prints a string to a background layer
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* @param text The string to print
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* @param x The X position to print at
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* @param y The Y position to print at
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* @param top Whether to print on the top or bottom screen
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* @param layer (Optional) The layer to print on
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* @param align (Optional) The alignment to use
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* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
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* @param scaleX (Optional) The scale on the X axis
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* @param scaleY (Optional) The scale on the Y axis
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* @param color (Optional) The color to print in
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*/
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void print(std::string_view text, int x, int y, bool top, int layer = 2, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(text), x, y, top, layer, align, maxWidth, color, scaleX, scaleY, nullptr); }
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void print(std::u16string_view text, int x, int y, bool top, int layer = 2, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(text, x, y, top, layer, align, maxWidth, color, scaleX, scaleY, nullptr); }
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/**
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* @brief Prints an integer value to a sprite
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* @param value The value to print
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* @param x The X position to print at
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* @param y The Y position to print at
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* @param sprite The sprite to print to
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* @param align (Optional) The alignment to use
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* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
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* @param color (Optional) The color to print in
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* @param scaleX (Optional) The scale on the X axis
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* @param scaleY (Optional) The scale on the Y axis
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*/
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void print(int value, int x, int y, Sprite &sprite, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(std::to_string(value)), x, y, false, 0, align, maxWidth, color, scaleX, scaleY, nullptr); }
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/**
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* @brief Prints a string to a sprite
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* @param text The string to print
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* @param x The X position to print at
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* @param y The Y position to print at
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* @param sprite The sprite to print to
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* @param align (Optional) The alignment to use
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* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
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* @param color (Optional) The color to print in
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* @param scaleX (Optional) The scale on the X axis
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* @param scaleY (Optional) The scale on the Y axis
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*/
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void print(std::string_view text, int x, int y, Sprite &sprite, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(text), x, y, false, 0, align, maxWidth, color, scaleX, scaleY, &sprite); }
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void print(std::u16string_view text, int x, int y, Sprite &sprite, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(text, x, y, false, 0, align, maxWidth, color, scaleX, scaleY, &sprite); }
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#ifdef TEXT_BUFFERED
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/**
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* @brief Clears all text from both screens
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*/
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static void clear(void) { clear(true); clear(false); }
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/**
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* @brief Clears all text from the given screen
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* @param Whether to clear the top or bottom screen
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*/
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static void clear(bool top);
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/**
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* @brief Copies all text on both screens from the buffer to actual screen
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*/
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static void update(void) { update(true); update(false); }
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/**
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* @brief Copies all text on the given screen from the buffer to actual screen
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* @param top Whether to update the top or bottom screen
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*/
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static void update(bool top);
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#endif
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};
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#endif
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