mirror of
https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-02 16:59:05 +00:00
Use C2D flags for wrapping and centering
This commit is contained in:
@@ -171,48 +171,10 @@ Result Gui::reinit(void) {
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int maxWidth: (Optional) The max width of the Text.
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int maxWidth: (Optional) The max width of the Text.
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int maxHeight: (Optional) The max height of the Text.
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int maxHeight: (Optional) The max height of the Text.
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C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
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C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
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int flags: (Optional) C2D text flags to use.
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*/
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*/
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void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
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void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt, int flags) {
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float lineHeight, widthScale;
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Gui::DrawString(x +(currentScreen ? 200 : 160), y, size, color, Text, maxWidth, maxHeight, fnt, flags | C2D_AlignCenter);
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/* Check for the lineHeight. */
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if (fnt) lineHeight = Gui::GetStringHeight(size, " ", fnt);
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else lineHeight = Gui::GetStringHeight(size, " ");
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int line = 0;
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while(Text.find('\n') != Text.npos) {
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if (maxWidth == 0) {
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/* Do the widthScale. */
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if (fnt) widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt);
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else widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
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} else {
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/* Do the widthScale 2. */
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if (fnt) widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt));
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else widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
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}
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if (fnt) Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
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else Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
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Text = Text.substr(Text.find('\n')+1);
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line++;
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}
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if (maxWidth == 0) {
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/* Do the next WidthScale. */
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if (fnt) widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt);
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else widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
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} else {
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/* And again. */
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if (fnt) widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt));
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else widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
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}
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if (fnt) Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
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else Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
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}
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}
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/*
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/*
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@@ -226,8 +188,9 @@ void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::strin
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int maxWidth: (Optional) The max width of the Text.
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int maxWidth: (Optional) The max width of the Text.
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int maxHeight: (Optional) The max height of the Text.
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int maxHeight: (Optional) The max height of the Text.
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C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
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C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
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int flags: (Optional) C2D text flags to use.
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*/
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*/
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void Gui::DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
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void Gui::DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt, int flags) {
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C2D_Text c2d_text;
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C2D_Text c2d_text;
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if (fnt) C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
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if (fnt) C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
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@@ -246,11 +209,12 @@ void Gui::DrawString(float x, float y, float size, u32 color, std::string Text,
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}
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}
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if (maxWidth == 0) {
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if (maxWidth == 0) {
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C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale, color);
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C2D_DrawText(&c2d_text, C2D_WithColor | flags, x, y, 0.5f, size, heightScale, color);
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} else if (flags & C2D_WordWrap) {
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C2D_DrawText(&c2d_text, C2D_WithColor | flags, x, y, 0.5f, size, heightScale, color, (float)maxWidth);
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} else {
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} else {
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if (fnt) C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text, fnt))), heightScale, color);
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if (fnt) C2D_DrawText(&c2d_text, C2D_WithColor | flags, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text, fnt))), heightScale, color);
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else C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text))), heightScale, color);
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else C2D_DrawText(&c2d_text, C2D_WithColor | flags, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text))), heightScale, color);
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}
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}
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}
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}
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@@ -305,67 +269,6 @@ float Gui::GetStringHeight(float size, std::string Text, C2D_Font fnt) {
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return height;
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return height;
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}
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}
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/*
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Wrap long Text into a string. This code is based of:
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https://github.com/DS-Homebrew/TWiLightMenu/blob/master/settings/arm9/source/settingsgui.cpp#L151.
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const std::string &text: The Text which should be wrapped.
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float TextSize: The Textsize.
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int maxWidth: The max width for wrapping.
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NOTE: Only call this once! This does do a lot of calls with while, for loops etc.
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*/
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std::string Gui::WrapText(const std::string &text, float Textsize, int maxWidth) {
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std::string result, temp, _resultStr = text;
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std::vector<std::string> words;
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std::size_t pos;
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/* Process comment to stay within the maxWidth. */
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while((pos = _resultStr.find(' ')) != std::string::npos) {
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words.push_back(_resultStr.substr(0, pos));
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_resultStr = _resultStr.substr(pos + 1);
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}
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if (_resultStr.size()) words.push_back(_resultStr);
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for(auto word : words) {
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/* Split word if the word is too long for a line. */
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const int width = Gui::GetStringWidth(Textsize, word);
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if (width > maxWidth) {
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if (temp.length()) {
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result += temp + "\n";
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temp = "";
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}
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for(int i = 0; i < width / maxWidth; i++) {
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word.insert((float)((i + 1) * word.length()) / ((width / maxWidth) + 1), "\n");
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}
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result += word + "\n";
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continue;
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}
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const int width2 = Gui::GetStringWidth(Textsize, temp + " " + word);
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if (width2 > 240) {
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result += temp + "\n";
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temp = word;
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} else {
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temp += " " + word;
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}
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}
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if (temp.size()) result += temp;
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/* Ensure there are no newlines at the beginning or end. */
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while(result[0] == '\n') result = result.substr(1);
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while(result[result.length() - 1] == '\n') result = result.substr(0, result.length() - 2);
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return result;
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}
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/*
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/*
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Draw a Rectangle.
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Draw a Rectangle.
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@@ -108,8 +108,9 @@ namespace Gui {
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maxWidth: The maxWidth for the Text. (Optional!)
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maxWidth: The maxWidth for the Text. (Optional!)
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maxHeight: The maxHeight of the Text. (Optional!)
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maxHeight: The maxHeight of the Text. (Optional!)
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fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
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fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
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int flags: C2D text flags to use. (Optional!)
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*/
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*/
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void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
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void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr, int flags = 0);
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/*
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/*
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Draws a String.
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Draws a String.
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@@ -122,8 +123,9 @@ namespace Gui {
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maxWidth: The maxWidth for the Text. (Optional!)
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maxWidth: The maxWidth for the Text. (Optional!)
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maxHeight: The maxHeight of the Text. (Optional!)
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maxHeight: The maxHeight of the Text. (Optional!)
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fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
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fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
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flags: C2D text flags to use.
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*/
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*/
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void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
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void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr, int flags = 0);
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/*
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/*
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Get the width of a String.
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Get the width of a String.
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@@ -154,17 +156,6 @@ namespace Gui {
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*/
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*/
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float GetStringHeight(float size, std::string Text, C2D_Font fnt = nullptr);
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float GetStringHeight(float size, std::string Text, C2D_Font fnt = nullptr);
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/*
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Wrap a long string into a wrapped string.
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const std::string &text: The Text which should be wrapped.
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float TextSize: The Textsize.
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int maxWidth: The max width for wrapping.
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NOTE: Only call this once! This does do a lot of calls with while, for loops etc.
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*/
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std::string WrapText(const std::string &text, float Textsize, int maxWidth);
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/*
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/*
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Draw a Rectangle.
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Draw a Rectangle.
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