mirror of
https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-02 16:59:05 +00:00
Some changes, see description for more.
- [GUI]: Add `std::string Gui::WrapText(...);` - [GUI]: Some cleanup i guess. - Remove HID part, cause it wasn't used anyways.
This commit is contained in:
@@ -30,10 +30,9 @@
|
||||
#include <3ds.h>
|
||||
#include <stack>
|
||||
#include <unistd.h>
|
||||
#include <vector>
|
||||
|
||||
C3D_RenderTarget* Top;
|
||||
C3D_RenderTarget* TopRight;
|
||||
C3D_RenderTarget* Bottom;
|
||||
C3D_RenderTarget *Top, *TopRight, *Bottom;
|
||||
|
||||
C2D_TextBuf TextBuf;
|
||||
C2D_Font Font;
|
||||
@@ -44,269 +43,430 @@ bool fadeout = false, fadein = false, fadeout2 = false, fadein2 = false;
|
||||
int fadealpha = 0;
|
||||
int fadecolor = 0;
|
||||
|
||||
// Clear Text.
|
||||
void Gui::clearTextBufs(void) { C2D_TextBufClear(TextBuf); }
|
||||
/*
|
||||
Clear the Text Buffer.
|
||||
*/
|
||||
void Gui::clearTextBufs(void) { C2D_TextBufClear(TextBuf); };
|
||||
|
||||
// Draw a sprite from the sheet.
|
||||
/*
|
||||
Draw a sprite from the sheet.
|
||||
|
||||
C2D_SpriteSheet sheet: The SpriteSheet.
|
||||
size_t imgindex: The image index.
|
||||
int x: The X-Position where to draw the sprite.
|
||||
int y: The Y-Position where to draw the sprite.
|
||||
float ScaleX: The X-Scale of the sprite.
|
||||
float ScaleY: The Y-Scale of the sprite.
|
||||
|
||||
If the spritesheet is nullptr or image index goes out of scope, this doesn't do anything.
|
||||
*/
|
||||
void Gui::DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX, float ScaleY) {
|
||||
if (sheet != nullptr) {
|
||||
if (sheet) {
|
||||
if (C2D_SpriteSheetCount(sheet) >= imgindex) {
|
||||
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet, imgindex), x, y, 0.5f, nullptr, ScaleX, ScaleY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize GUI.
|
||||
/*
|
||||
Initialize the GUI.
|
||||
|
||||
Contains initializing Citro2D, Citro3D and the screen targets.
|
||||
Call this when initing the app.
|
||||
*/
|
||||
Result Gui::init(void) {
|
||||
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
|
||||
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
|
||||
C2D_Prepare();
|
||||
// Create Screen Targets.
|
||||
|
||||
/* Create Screen Targets. */
|
||||
Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
|
||||
TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
|
||||
Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
|
||||
// Load Textbuffer.
|
||||
|
||||
/* Load Textbuffer. */
|
||||
TextBuf = C2D_TextBufNew(4096);
|
||||
Font = C2D_FontLoadSystem(CFG_REGION_USA); // Load System font.
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Load a Font.
|
||||
Result Gui::loadFont(C2D_Font &fnt, const char* Path) {
|
||||
if (access(Path, F_OK) == 0) fnt = C2D_FontLoad(Path); // Only load if found.
|
||||
/*
|
||||
Load a bcfnt font.
|
||||
|
||||
C2D_Font &fnt: The reference to the C2D_Font variable.
|
||||
const char *Path: The path to the file.
|
||||
*/
|
||||
Result Gui::loadFont(C2D_Font &fnt, const char *Path) {
|
||||
if (access(Path, F_OK) == 0) fnt = C2D_FontLoad(Path); // Only load if found.
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Unload a Font.
|
||||
/*
|
||||
Unload a Font.
|
||||
|
||||
C2D_Font &fnt: The reference to the C2D_Font variable.
|
||||
*/
|
||||
Result Gui::unloadFont(C2D_Font &fnt) {
|
||||
if (fnt != nullptr) {
|
||||
C2D_FontFree(fnt); // Make sure to only unload if not nullptr.
|
||||
}
|
||||
if (fnt) C2D_FontFree(fnt); // Make sure to only unload if not nullptr.
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Load a Sheet.
|
||||
Result Gui::loadSheet(const char* Path, C2D_SpriteSheet &sheet) {
|
||||
if (access(Path, F_OK) == 0) sheet = C2D_SpriteSheetLoad(Path); // Only load if found.
|
||||
/*
|
||||
Load a t3x SpriteSheet.
|
||||
|
||||
const char *Path: The path to the file.
|
||||
C2D_SpriteSheet &sheet: The reference to the C2D_SpriteSheet variable.
|
||||
*/
|
||||
Result Gui::loadSheet(const char *Path, C2D_SpriteSheet &sheet) {
|
||||
if (access(Path, F_OK) == 0) sheet = C2D_SpriteSheetLoad(Path); // Only load if found.
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Unload a Sheet.
|
||||
/*
|
||||
Unload a SpriteSheet.
|
||||
|
||||
C2D_SpriteSheet &sheet: The reference to the C2D_SpriteSheet variable.
|
||||
*/
|
||||
Result Gui::unloadSheet(C2D_SpriteSheet &sheet) {
|
||||
if (sheet != nullptr) C2D_SpriteSheetFree(sheet); // Make sure to only unload if not nullptr.
|
||||
if (sheet) C2D_SpriteSheetFree(sheet); // Make sure to only unload if not nullptr.
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Exit the GUI.
|
||||
/*
|
||||
Exit the GUI.
|
||||
|
||||
Contains deinitializing Citro2D, Citro3D and clearing the textbuffer.
|
||||
Call this when exiting the app.
|
||||
*/
|
||||
void Gui::exit(void) {
|
||||
C2D_TextBufDelete(TextBuf);
|
||||
C2D_Fini();
|
||||
C3D_Fini();
|
||||
if (usedScreen != nullptr) usedScreen = nullptr;
|
||||
if (usedScreen) usedScreen = nullptr;
|
||||
}
|
||||
|
||||
// Reinitialize GUI.
|
||||
/*
|
||||
Reinitialize the GUI.
|
||||
*/
|
||||
Result Gui::reinit(void) {
|
||||
C2D_TextBufDelete(TextBuf);
|
||||
C2D_Fini();
|
||||
C3D_Fini();
|
||||
|
||||
return init();
|
||||
return Gui::init();
|
||||
}
|
||||
|
||||
// Draw a Centered String.
|
||||
/*
|
||||
Draw a Centered String.
|
||||
|
||||
float x: The X-Addition offset for the position from 200 (top) or 160 (bottom).
|
||||
float y: The Y-Position where to draw.
|
||||
float size: The size for the Font.
|
||||
u32 color: The Text Color.
|
||||
std::string Text: The Text which should be drawn.
|
||||
int maxWidth: (Optional) The max width of the Text.
|
||||
int maxHeight: (Optional) The max height of the Text.
|
||||
C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
|
||||
*/
|
||||
void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
|
||||
float lineHeight, widthScale;
|
||||
|
||||
// Check for the lineHeight.
|
||||
if (fnt != nullptr) {
|
||||
lineHeight = Gui::GetStringHeight(size, " ", fnt);
|
||||
} else {
|
||||
lineHeight = Gui::GetStringHeight(size, " ");
|
||||
}
|
||||
/* Check for the lineHeight. */
|
||||
if (fnt) lineHeight = Gui::GetStringHeight(size, " ", fnt);
|
||||
else lineHeight = Gui::GetStringHeight(size, " ");
|
||||
|
||||
int line = 0;
|
||||
|
||||
while(Text.find('\n') != Text.npos) {
|
||||
if (maxWidth == 0) {
|
||||
// Do the widthScale.
|
||||
if (fnt != nullptr) {
|
||||
widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt);
|
||||
} else {
|
||||
widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
|
||||
}
|
||||
/* Do the widthScale. */
|
||||
if (fnt) widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt);
|
||||
else widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
|
||||
|
||||
} else {
|
||||
// Do the widthScale 2.
|
||||
if (fnt != nullptr) {
|
||||
widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt));
|
||||
} else {
|
||||
widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
|
||||
}
|
||||
|
||||
/* Do the widthScale 2. */
|
||||
if (fnt) widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt));
|
||||
else widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
|
||||
}
|
||||
|
||||
if (fnt != nullptr) {
|
||||
Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
|
||||
} else {
|
||||
Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
|
||||
}
|
||||
if (fnt) Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
|
||||
else Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
|
||||
|
||||
Text = Text.substr(Text.find('\n')+1);
|
||||
line++;
|
||||
}
|
||||
|
||||
if (maxWidth == 0) {
|
||||
// Do the next WidthScale.
|
||||
if (fnt != nullptr) {
|
||||
widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt);
|
||||
} else {
|
||||
widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
|
||||
}
|
||||
/* Do the next WidthScale. */
|
||||
if (fnt) widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt);
|
||||
else widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
|
||||
|
||||
} else {
|
||||
// And again.
|
||||
if (fnt != nullptr) {
|
||||
widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt));
|
||||
} else {
|
||||
widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
|
||||
}
|
||||
/* And again. */
|
||||
if (fnt) widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt));
|
||||
else widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
|
||||
}
|
||||
|
||||
}
|
||||
if (fnt != nullptr) {
|
||||
Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
|
||||
} else {
|
||||
Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
|
||||
}
|
||||
if (fnt) Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
|
||||
else Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
|
||||
}
|
||||
|
||||
// Draw String or Text.
|
||||
/*
|
||||
Draw a String.
|
||||
|
||||
float x: The X-Position where to draw.
|
||||
float y: The Y-Position where to draw.
|
||||
float size: The size for the Font.
|
||||
u32 color: The Text Color.
|
||||
std::string Text: The Text which should be drawn.
|
||||
int maxWidth: (Optional) The max width of the Text.
|
||||
int maxHeight: (Optional) The max height of the Text.
|
||||
C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
|
||||
*/
|
||||
void Gui::DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
|
||||
C2D_Text c2d_text;
|
||||
|
||||
if (fnt != nullptr) {
|
||||
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
|
||||
} else {
|
||||
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
|
||||
}
|
||||
if (fnt) C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
|
||||
else C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
|
||||
|
||||
C2D_TextOptimize(&c2d_text);
|
||||
|
||||
float heightScale;
|
||||
|
||||
if (maxHeight == 0) {
|
||||
heightScale = size;
|
||||
|
||||
} else {
|
||||
|
||||
if (fnt != nullptr) {
|
||||
heightScale = std::min(size, size*(maxHeight/Gui::GetStringHeight(size, Text, fnt)));
|
||||
} else {
|
||||
heightScale = std::min(size, size*(maxHeight/Gui::GetStringHeight(size, Text)));
|
||||
}
|
||||
if (fnt) heightScale = std::min(size, size*(maxHeight/Gui::GetStringHeight(size, Text, fnt)));
|
||||
else heightScale = std::min(size, size*(maxHeight/Gui::GetStringHeight(size, Text)));
|
||||
}
|
||||
|
||||
if (maxWidth == 0) {
|
||||
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale, color);
|
||||
|
||||
} else {
|
||||
if (fnt != nullptr) {
|
||||
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text, fnt))), heightScale, color);
|
||||
} else {
|
||||
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text))), heightScale, color);
|
||||
}
|
||||
if (fnt) C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text, fnt))), heightScale, color);
|
||||
else C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text))), heightScale, color);
|
||||
}
|
||||
}
|
||||
|
||||
// Get String or Text Width.
|
||||
/*
|
||||
Get String or Text Width.
|
||||
|
||||
float size: The Textsize.
|
||||
std::string Text: The Text.
|
||||
C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
|
||||
*/
|
||||
float Gui::GetStringWidth(float size, std::string Text, C2D_Font fnt) {
|
||||
float width = 0;
|
||||
if (fnt != nullptr) {
|
||||
GetStringSize(size, &width, NULL, Text, fnt);
|
||||
} else {
|
||||
GetStringSize(size, &width, NULL, Text);
|
||||
}
|
||||
|
||||
if (fnt) GetStringSize(size, &width, NULL, Text, fnt);
|
||||
else GetStringSize(size, &width, NULL, Text);
|
||||
|
||||
return width;
|
||||
}
|
||||
|
||||
// Get String or Text Size.
|
||||
/*
|
||||
Get String or Text Size.
|
||||
|
||||
float size: The Textsize.
|
||||
float *width: Pointer where to store the width.
|
||||
float *height: Pointer where to store the height.
|
||||
std::string Text: The Text.
|
||||
C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
|
||||
*/
|
||||
void Gui::GetStringSize(float size, float *width, float *height, std::string Text, C2D_Font fnt) {
|
||||
C2D_Text c2d_text;
|
||||
if (fnt != nullptr) {
|
||||
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
|
||||
} else {
|
||||
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
|
||||
}
|
||||
|
||||
if (fnt) C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
|
||||
else C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
|
||||
|
||||
C2D_TextGetDimensions(&c2d_text, size, size, width, height);
|
||||
}
|
||||
|
||||
|
||||
// Get String or Text Height.
|
||||
/*
|
||||
Get String or Text Height.
|
||||
|
||||
float size: The Textsize.
|
||||
std::string Text: The Text.
|
||||
C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
|
||||
*/
|
||||
float Gui::GetStringHeight(float size, std::string Text, C2D_Font fnt) {
|
||||
float height = 0;
|
||||
if (fnt != nullptr) {
|
||||
GetStringSize(size, NULL, &height, Text.c_str(), fnt);
|
||||
} else {
|
||||
GetStringSize(size, NULL, &height, Text.c_str());
|
||||
}
|
||||
|
||||
if (fnt) GetStringSize(size, NULL, &height, Text.c_str(), fnt);
|
||||
else GetStringSize(size, NULL, &height, Text.c_str());
|
||||
|
||||
return height;
|
||||
}
|
||||
|
||||
// Draw a Rectangle.
|
||||
/*
|
||||
Wrap long Text into a string. This code is based of:
|
||||
https://github.com/DS-Homebrew/TWiLightMenu/blob/master/settings/arm9/source/settingsgui.cpp#L151.
|
||||
|
||||
const std::string &text: The Text which should be wrapped.
|
||||
float TextSize: The Textsize.
|
||||
int maxWidth: The max width for wrapping.
|
||||
|
||||
NOTE: Only call this once! This does do a lot of calls with while, for loops etc.
|
||||
*/
|
||||
std::string Gui::WrapText(const std::string &text, float Textsize, int maxWidth) {
|
||||
std::string result, temp, _resultStr = text;
|
||||
std::vector<std::string> words;
|
||||
std::size_t pos;
|
||||
|
||||
/* Process comment to stay within the maxWidth. */
|
||||
while((pos = _resultStr.find(' ')) != std::string::npos) {
|
||||
words.push_back(_resultStr.substr(0, pos));
|
||||
_resultStr = _resultStr.substr(pos + 1);
|
||||
}
|
||||
|
||||
if (_resultStr.size()) words.push_back(_resultStr);
|
||||
|
||||
for(auto word : words) {
|
||||
/* Split word if the word is too long for a line. */
|
||||
const int width = Gui::GetStringWidth(Textsize, word);
|
||||
|
||||
if (width > maxWidth) {
|
||||
if (temp.length()) {
|
||||
result += temp + "\n";
|
||||
temp = "";
|
||||
}
|
||||
|
||||
for(int i = 0; i < width / maxWidth; i++) {
|
||||
word.insert((float)((i + 1) * word.length()) / ((width / maxWidth) + 1), "\n");
|
||||
}
|
||||
|
||||
result += word + "\n";
|
||||
continue;
|
||||
}
|
||||
|
||||
const int width2 = Gui::GetStringWidth(Textsize, temp + " " + word);
|
||||
|
||||
if (width2 > 240) {
|
||||
result += temp + "\n";
|
||||
temp = word;
|
||||
|
||||
} else {
|
||||
temp += " " + word;
|
||||
}
|
||||
}
|
||||
|
||||
if (temp.size()) result += temp;
|
||||
|
||||
/* Ensure there are no newlines at the beginning or end. */
|
||||
while(result[0] == '\n') result = result.substr(1);
|
||||
while(result[result.length() - 1] == '\n') result = result.substr(0, result.length() - 2);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/*
|
||||
Draw a Rectangle.
|
||||
|
||||
float x: The X-Position where to draw.
|
||||
float y: The Y-Position where to draw.
|
||||
float w: The width of the rectangle.
|
||||
float h: The height of the rectangle.
|
||||
u32 color: The color.
|
||||
*/
|
||||
bool Gui::Draw_Rect(float x, float y, float w, float h, u32 color) {
|
||||
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
|
||||
}
|
||||
|
||||
// Draw's the current screen's draw.
|
||||
/*
|
||||
Draw's the current screen's draw.
|
||||
|
||||
bool stack: If using the stack-screens or not.
|
||||
*/
|
||||
void Gui::DrawScreen(bool stack) {
|
||||
if (!stack) {
|
||||
if (usedScreen != nullptr) usedScreen->Draw();
|
||||
if (usedScreen) usedScreen->Draw();
|
||||
|
||||
} else {
|
||||
if (!screens.empty()) screens.top()->Draw();
|
||||
if (!screens.empty()) screens.top()->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
// Do the current screen's logic.
|
||||
/*
|
||||
Do the current screen's logic.
|
||||
|
||||
u32 hDown: The hidKeysDown() variable.
|
||||
u32 hHeld: The hidKeysHeld() variable.
|
||||
touchPosition touch: The touchPosition variable.
|
||||
bool waitFade: If waiting for the fade until control of the screen or not.
|
||||
bool stack: If using the stack-screens.
|
||||
*/
|
||||
void Gui::ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade, bool stack) {
|
||||
if (waitFade) {
|
||||
if (!fadein && !fadeout && !fadein2 && !fadeout2) {
|
||||
if (!stack) {
|
||||
if (usedScreen != nullptr) usedScreen->Logic(hDown, hHeld, touch);
|
||||
} else {
|
||||
if (!screens.empty()) screens.top()->Logic(hDown, hHeld, touch);
|
||||
}
|
||||
if (!stack) if (usedScreen) usedScreen->Logic(hDown, hHeld, touch);
|
||||
|
||||
} else {
|
||||
if (!screens.empty()) screens.top()->Logic(hDown, hHeld, touch);
|
||||
}
|
||||
|
||||
} else {
|
||||
if (!stack) {
|
||||
if (usedScreen != nullptr) usedScreen->Logic(hDown, hHeld, touch);
|
||||
if (usedScreen) usedScreen->Logic(hDown, hHeld, touch);
|
||||
|
||||
} else {
|
||||
if (!screens.empty()) screens.top()->Logic(hDown, hHeld, touch);
|
||||
if (!screens.empty()) screens.top()->Logic(hDown, hHeld, touch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Move's the tempScreen to the used one.
|
||||
/*
|
||||
Move's the tempScreen to the used one.
|
||||
|
||||
bool stack: If using the stack-screens or not.
|
||||
*/
|
||||
void Gui::transferScreen(bool stack) {
|
||||
if (!stack) {
|
||||
if (tempScreen != nullptr) usedScreen = std::move(tempScreen);
|
||||
if (tempScreen) usedScreen = std::move(tempScreen);
|
||||
|
||||
} else {
|
||||
if (tempScreen != nullptr) screens.push(std::move(tempScreen));
|
||||
if (tempScreen) screens.push(std::move(tempScreen));
|
||||
}
|
||||
}
|
||||
|
||||
// Set the current Screen.
|
||||
void Gui::setScreen(std::unique_ptr<Screen> screen, bool fade, bool stack) {
|
||||
/*
|
||||
Set the current Screen.
|
||||
|
||||
std::unique_ptr<Screen> screen: The screen class.
|
||||
bool fade: If doing a fade effect or not.
|
||||
bool stack: If using the stack-screens or not.
|
||||
*/
|
||||
void Gui::setScreen(std::unique_ptr<Screen> screen, bool fade, bool stack) {
|
||||
tempScreen = std::move(screen);
|
||||
// Switch screen without fade.
|
||||
|
||||
/* Switch screen without fade. */
|
||||
if (!fade) {
|
||||
Gui::transferScreen(stack);
|
||||
|
||||
} else {
|
||||
// Fade, then switch.
|
||||
/* Fade, then switch. */
|
||||
fadeout = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Fade's the screen in and out and transfer the screen.
|
||||
// Credits goes to RocketRobz & SavvyManager.
|
||||
/*
|
||||
Fade's the screen in and out and transfer the screen.
|
||||
Credits goes to RocketRobz & SavvyManager.
|
||||
|
||||
int fadeoutFrames: The fadeout frames.
|
||||
int fadeinFrames: The fadein frames.
|
||||
bool stack: If using the stack-screens or not. (Used to properly transfer screens).
|
||||
*/
|
||||
void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames, bool stack) {
|
||||
if (fadein) {
|
||||
fadealpha -= fadeinFrames;
|
||||
|
||||
if (fadealpha < 0) {
|
||||
fadealpha = 0;
|
||||
fadecolor = 255;
|
||||
@@ -317,6 +477,7 @@ void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames, bool stack) {
|
||||
if (stack) {
|
||||
if (fadein2) {
|
||||
fadealpha -= fadeinFrames;
|
||||
|
||||
if (fadealpha < 0) {
|
||||
fadealpha = 0;
|
||||
fadecolor = 255;
|
||||
@@ -327,6 +488,7 @@ void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames, bool stack) {
|
||||
|
||||
if (fadeout) {
|
||||
fadealpha += fadeoutFrames;
|
||||
|
||||
if (fadealpha > 255) {
|
||||
fadealpha = 255;
|
||||
Gui::transferScreen(stack); // Transfer Temp screen to the stack / used one.
|
||||
@@ -338,6 +500,7 @@ void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames, bool stack) {
|
||||
if (stack) {
|
||||
if (fadeout2) {
|
||||
fadealpha += fadeoutFrames;
|
||||
|
||||
if (fadealpha > 255) {
|
||||
fadealpha = 255;
|
||||
Gui::screenBack2(); // Go screen back.
|
||||
@@ -348,34 +511,68 @@ void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames, bool stack) {
|
||||
}
|
||||
}
|
||||
|
||||
// Go a screen back. (Stack only!)
|
||||
/*
|
||||
Go a screen back. (Stack only!)
|
||||
|
||||
bool fade: If doing a fade or not.
|
||||
*/
|
||||
void Gui::screenBack(bool fade) {
|
||||
if (!fade) {
|
||||
if (screens.size() > 0) screens.pop();
|
||||
if (screens.size() > 0) screens.pop();
|
||||
|
||||
} else {
|
||||
if (screens.size() > 0) fadeout2 = true;
|
||||
if (screens.size() > 0) fadeout2 = true;
|
||||
}
|
||||
}
|
||||
void Gui::screenBack2() { if (screens.size() > 0) screens.pop(); }
|
||||
void Gui::screenBack2() { if (screens.size() > 0) screens.pop(); };
|
||||
|
||||
// Select, on which Screen should be drawn.
|
||||
void Gui::ScreenDraw(C3D_RenderTarget * screen) {
|
||||
/*
|
||||
Select, on which Screen should be drawn.
|
||||
|
||||
C3D_RenderTarget *screen: The render target.
|
||||
*/
|
||||
void Gui::ScreenDraw(C3D_RenderTarget *screen) {
|
||||
C2D_SceneBegin(screen);
|
||||
currentScreen = (screen == Top || screen == TopRight) ? 1 : 0;
|
||||
}
|
||||
|
||||
void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color) {
|
||||
static constexpr int w = 1;
|
||||
// BG Color for the Grid. (Transparent.)
|
||||
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, C2D_Color32(0, 0, 0, 0));
|
||||
/*
|
||||
Draw a grid.
|
||||
|
||||
// Grid part.
|
||||
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, w, color); // top
|
||||
C2D_DrawRectSolid(xPos, yPos + w, 0.5, w, Height - 2 * w, color); // left
|
||||
C2D_DrawRectSolid(xPos + Width - w, yPos + w, 0.5, w, Height - 2 * w, color); // right
|
||||
C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
|
||||
float xPos: The X-Position of the grid.
|
||||
float yPos: The Y-Position of the grid.
|
||||
float Width: The width of the grid.
|
||||
float Height: The height of the grid.
|
||||
u32 color: The color of the grid.
|
||||
u32 bgColor: The BG Color of the grid.
|
||||
*/
|
||||
void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color, u32 bgColor) {
|
||||
static constexpr int w = 1;
|
||||
|
||||
/* BG Color for the Grid. (Transparent by default.) */
|
||||
Gui::Draw_Rect(xPos, yPos, Width, Height, bgColor);
|
||||
|
||||
/* Grid part, Top. */
|
||||
Gui::Draw_Rect(xPos, yPos, Width, w, color);
|
||||
/* Left. */
|
||||
Gui::Draw_Rect(xPos, yPos + w, w, Height - 2 * w, color);
|
||||
/* Right. */
|
||||
Gui::Draw_Rect(xPos + Width - w, yPos + w, w, Height - 2 * w, color);
|
||||
/* Bottom. */
|
||||
Gui::Draw_Rect(xPos, yPos + Height - w, Width, w, color);
|
||||
}
|
||||
|
||||
/*
|
||||
Draw an animated selector.
|
||||
|
||||
float xPos: The X-Position of the selector.
|
||||
float yPos: The Y-Position of the selector.
|
||||
float Width: The width of the selector.
|
||||
float Height: The height of the selector.
|
||||
float speed: The selector animation speed. Use .030f or so.
|
||||
u32 SelectorColor: The selector fade color.
|
||||
u32 bgColor: The selector BG color.
|
||||
*/
|
||||
void Gui::drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor) {
|
||||
static constexpr int w = 2;
|
||||
static float timer = 0.0f;
|
||||
@@ -385,14 +582,17 @@ void Gui::drawAnimatedSelector(float xPos, float yPos, float Width, float Height
|
||||
u8 b = (SelectorColor >> 16) & 0xFF;
|
||||
u32 color = C2D_Color32(r + (255 - r) * highlight_multiplier, g + (255 - g) * highlight_multiplier, b + (255 - b) * highlight_multiplier, 255);
|
||||
|
||||
// BG Color for the Selector.
|
||||
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, bgColor);
|
||||
/* BG Color for the Selector. */
|
||||
Gui::Draw_Rect(xPos, yPos, Width, Height, bgColor);
|
||||
|
||||
// Animated Selector part.
|
||||
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, w, color); // top
|
||||
C2D_DrawRectSolid(xPos, yPos + w, 0.5, w, Height - 2 * w, color); // left
|
||||
C2D_DrawRectSolid(xPos + Width - w, yPos + w, 0.5, w, Height - 2 * w, color); // right
|
||||
C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
|
||||
/* Selector part, Top. */
|
||||
Gui::Draw_Rect(xPos, yPos, Width, w, color);
|
||||
/* Left. */
|
||||
Gui::Draw_Rect(xPos, yPos + w, w, Height - 2 * w, color);
|
||||
/* Right. */
|
||||
Gui::Draw_Rect(xPos + Width - w, yPos + w, w, Height - 2 * w, color);
|
||||
/* Bottom. */
|
||||
Gui::Draw_Rect(xPos, yPos + Height - w, Width, w, color);
|
||||
|
||||
timer += speed; // Speed of the animation. Example : .030f / .030
|
||||
timer += speed;
|
||||
}
|
||||
@@ -34,167 +34,222 @@
|
||||
#include <citro3d.h>
|
||||
|
||||
namespace Gui {
|
||||
// Clear the Text Buffer.
|
||||
/*
|
||||
Clear the Text Buffer.
|
||||
*/
|
||||
void clearTextBufs(void);
|
||||
|
||||
/* Draw a sprite from a SpriteSheet.
|
||||
* sheet: The SpriteSheet which should be used.
|
||||
* imgIndex: The index of the sprite from the sheet which should be drawn.
|
||||
* x: The X Position where the sprite should be drawn.
|
||||
* y: The Y Position where the sprite should be drawn.
|
||||
* ScaleX: The X-Scale for the sprite. (Optional!)
|
||||
* ScaleY: The Y-Scale for the sprite. (Optional!)
|
||||
/*
|
||||
Draw a sprite from a SpriteSheet.
|
||||
sheet: The SpriteSheet which should be used.
|
||||
imgIndex: The index of the sprite from the sheet which should be drawn.
|
||||
x: The X Position where the sprite should be drawn.
|
||||
y: The Y Position where the sprite should be drawn.
|
||||
ScaleX: The X-Scale for the sprite. (Optional!)
|
||||
ScaleY: The Y-Scale for the sprite. (Optional!)
|
||||
*/
|
||||
void DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX = 1, float ScaleY = 1);
|
||||
|
||||
// Initialize the GUI with Citro2D & Citro3D and initialize the Textbuffer. (call this when initializing.)
|
||||
/*
|
||||
Initialize the GUI with Citro2D & Citro3D and initialize the Textbuffer.
|
||||
call this when initializing.
|
||||
*/
|
||||
Result init(void);
|
||||
|
||||
/* Load a Font. (BCFNT)
|
||||
* fnt: The C2D_Font variable which should be initialized.
|
||||
* Path: Path to the BCFNT file.
|
||||
* if you're unsure, just call 'Gui::init();' and it will load the system font.
|
||||
*/
|
||||
Result loadFont(C2D_Font &fnt, const char * Path = "");
|
||||
/*
|
||||
Load a Font. (BCFNT)
|
||||
|
||||
/* Unload a Font. (BCFNT)
|
||||
* fnt: The C2D_Font variable which should be unloaded.
|
||||
fnt: The C2D_Font variable which should be initialized.
|
||||
Path: Path to the BCFNT file.
|
||||
if you're unsure, just call 'Gui::init();' and it will load the system font.
|
||||
*/
|
||||
Result loadFont(C2D_Font &fnt, const char *Path = "");
|
||||
|
||||
/*
|
||||
Unload a Font. (BCFNT)
|
||||
|
||||
fnt: The C2D_Font variable which should be unloaded.
|
||||
*/
|
||||
Result unloadFont(C2D_Font &fnt);
|
||||
|
||||
/* Load a spritesheet.
|
||||
* Path: Path to the SpriteSheet file. (T3X)
|
||||
* sheet: Reference to the C2D_SpriteSheet declaration.
|
||||
*/
|
||||
Result loadSheet(const char* Path, C2D_SpriteSheet &sheet);
|
||||
/*
|
||||
Load a spritesheet.
|
||||
|
||||
/* Unload a spritesheet.
|
||||
* sheet: Reference to the C2D_SpriteSheet which should be free'd.
|
||||
Path: Path to the SpriteSheet file. (T3X)
|
||||
sheet: Reference to the C2D_SpriteSheet declaration.
|
||||
*/
|
||||
Result loadSheet(const char *Path, C2D_SpriteSheet &sheet);
|
||||
|
||||
/*
|
||||
Unload a spritesheet.
|
||||
|
||||
sheet: Reference to the C2D_SpriteSheet which should be free'd.
|
||||
*/
|
||||
Result unloadSheet(C2D_SpriteSheet &sheet);
|
||||
|
||||
// Exit the GUI. (Call this at exit.)
|
||||
/*
|
||||
Exit the GUI.
|
||||
Call this at exit.
|
||||
*/
|
||||
void exit(void);
|
||||
|
||||
// Reinit the GUI.
|
||||
|
||||
/*
|
||||
Reinit the GUI.
|
||||
*/
|
||||
Result reinit(void);
|
||||
|
||||
/* Draws a centered String.
|
||||
* x: The X Offset from center. (Center: 200 px on top, 160 px on Bottom.)
|
||||
* y: The Y Position of the Text.
|
||||
* size: The size of the Text.
|
||||
* color: The Color of the Text.
|
||||
* Text: The Text which should be displayed.
|
||||
* maxWidth: The maxWidth for the Text. (Optional!)
|
||||
* maxHeight: The maxHeight of the Text. (Optional!)
|
||||
* fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
/*
|
||||
Draws a centered String.
|
||||
x: The X Offset from center. (Center: 200 px on top, 160 px on Bottom.)
|
||||
y: The Y Position of the Text.
|
||||
size: The size of the Text.
|
||||
color: The Color of the Text.
|
||||
Text: The Text which should be displayed.
|
||||
maxWidth: The maxWidth for the Text. (Optional!)
|
||||
maxHeight: The maxHeight of the Text. (Optional!)
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
*/
|
||||
void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
|
||||
|
||||
/* Draws a String.
|
||||
* x: The X Position where the Text should be drawn.
|
||||
* y: The Y Position where the Text should be drawn.
|
||||
* size: The size of the Text.
|
||||
* color: The Color of the Text.
|
||||
* Text: The Text which should be displayed.
|
||||
* maxWidth: The maxWidth for the Text. (Optional!)
|
||||
* maxHeight: The maxHeight of the Text. (Optional!)
|
||||
* fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
/*
|
||||
Draws a String.
|
||||
|
||||
x: The X Position where the Text should be drawn.
|
||||
y: The Y Position where the Text should be drawn.
|
||||
size: The size of the Text.
|
||||
color: The Color of the Text.
|
||||
Text: The Text which should be displayed.
|
||||
maxWidth: The maxWidth for the Text. (Optional!)
|
||||
maxHeight: The maxHeight of the Text. (Optional!)
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
*/
|
||||
void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
|
||||
|
||||
/* Get the width of a String.
|
||||
* size: The size of the Text.
|
||||
* Text: The Text where the width should be getted from.
|
||||
* fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
/*
|
||||
Get the width of a String.
|
||||
|
||||
size: The size of the Text.
|
||||
Text: The Text where the width should be getted from.
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
*/
|
||||
float GetStringWidth(float size, std::string Text, C2D_Font fnt = nullptr);
|
||||
|
||||
/* Get the size of a String.
|
||||
* size: The size of the Text.
|
||||
* width: The width of the Text.
|
||||
* height: The height of the Text.
|
||||
* Text: The Text where the size should be getted from.
|
||||
* fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
/*
|
||||
Get the size of a String.
|
||||
|
||||
size: The size of the Text.
|
||||
width: The width of the Text.
|
||||
height: The height of the Text.
|
||||
Text: The Text where the size should be getted from.
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
*/
|
||||
void GetStringSize(float size, float *width, float *height, std::string Text, C2D_Font fnt = nullptr);
|
||||
|
||||
/* Get the height of a String.
|
||||
* size: The size of the Text.
|
||||
* Text: The Text where the height should be getted from.
|
||||
* fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
/*
|
||||
Get the height of a String.
|
||||
|
||||
size: The size of the Text.
|
||||
Text: The Text where the height should be getted from.
|
||||
fnt: The Font which should be used. Uses SystemFont by default. (Optional!)
|
||||
*/
|
||||
float GetStringHeight(float size, std::string Text, C2D_Font fnt = nullptr);
|
||||
|
||||
/* Draw a Rectangle.
|
||||
* x: X Position of the Rectangle.
|
||||
* y: Y Position of the Rectangle.
|
||||
* w: The width of the rectangle.
|
||||
* h: The height of the rectangle.
|
||||
* color: The color of the rectangle.
|
||||
/*
|
||||
Wrap a long string into a wrapped string.
|
||||
|
||||
const std::string &text: The Text which should be wrapped.
|
||||
float TextSize: The Textsize.
|
||||
int maxWidth: The max width for wrapping.
|
||||
|
||||
NOTE: Only call this once! This does do a lot of calls with while, for loops etc.
|
||||
*/
|
||||
std::string WrapText(const std::string &text, float Textsize, int maxWidth);
|
||||
|
||||
/*
|
||||
Draw a Rectangle.
|
||||
|
||||
x: X Position of the Rectangle.
|
||||
y: Y Position of the Rectangle.
|
||||
w: The width of the rectangle.
|
||||
h: The height of the rectangle.
|
||||
color: The color of the rectangle.
|
||||
*/
|
||||
bool Draw_Rect(float x, float y, float w, float h, u32 color);
|
||||
|
||||
// Used for the current Screen's Draw. (Optional!)
|
||||
// stack: Is it the stack variant?
|
||||
|
||||
/*
|
||||
Used for the current Screen's Draw. (Optional!)
|
||||
stack: Is it the stack variant?
|
||||
*/
|
||||
void DrawScreen(bool stack = false);
|
||||
|
||||
/* Used for the current Screen's Logic. (Optional!)
|
||||
* hDown: the hidKeysDown() variable.
|
||||
* hHeld: the HidKeysHeld() variable.
|
||||
* touch: The TouchPosition variable.
|
||||
* waitFade: Wheter to wait until the fade ends.
|
||||
* stack: Is it the stack variant?
|
||||
/*
|
||||
Used for the current Screen's Logic. (Optional!)
|
||||
|
||||
hDown: the hidKeysDown() variable.
|
||||
hHeld: the HidKeysHeld() variable.
|
||||
touch: The TouchPosition variable.
|
||||
waitFade: Wheter to wait until the fade ends.
|
||||
stack: Is it the stack variant?
|
||||
*/
|
||||
void ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade = true, bool stack = false);
|
||||
|
||||
/* Transfer the Temp Screen to the used one. (Optional!)
|
||||
* stack: Is it the stack variant?
|
||||
* It will check, if the tempScreen variable is not nullptr, so don't worry.
|
||||
|
||||
/*
|
||||
Transfer the Temp Screen to the used one. (Optional!)
|
||||
|
||||
stack: Is it the stack variant?
|
||||
It will check, if the tempScreen variable is not nullptr, so don't worry.
|
||||
*/
|
||||
void transferScreen(bool stack = false);
|
||||
|
||||
/* Set a specific Screen with switch function. (Optional!)
|
||||
* screen: unique_ptr of the screen. (Optional by using the screen class.)
|
||||
* screenSwitch: Wheter to switch to the current screen.
|
||||
* stack: Is it the stack variant?
|
||||
/*
|
||||
Set a specific Screen with switch function. (Optional!)
|
||||
|
||||
screen: unique_ptr of the screen. (Optional by using the screen class.)
|
||||
screenSwitch: Wheter to switch to the current screen.
|
||||
stack: Is it the stack variant?
|
||||
*/
|
||||
void setScreen(std::unique_ptr<Screen> screen, bool fade = false, bool stack = false);
|
||||
|
||||
/* Fades into screens and calls the constructor after it. (Optional!)
|
||||
* fadeoutFrames: Amount of frames for fadeout.
|
||||
* fadeinFrames: Amount of frames for fadein.
|
||||
* stack: Is it the stack variant?
|
||||
/*
|
||||
Fades into screens and calls the constructor after it. (Optional!)
|
||||
fadeoutFrames: Amount of frames for fadeout.
|
||||
fadeinFrames: Amount of frames for fadein.
|
||||
stack: Is it the stack variant?
|
||||
*/
|
||||
void fadeEffects(int fadeoutFrames = 6, int fadeinFrames = 6, bool stack = false);
|
||||
|
||||
void screenBack(bool fade = false); // Goes a screen back. (Set!) (Stack only!)
|
||||
void screenBack2(); // Goes a screen back.(Action!) (Stack only!)
|
||||
|
||||
/* Set on which screen to draw.
|
||||
* screen: The render target. (Targets are inside the screenCommon.hpp file.)
|
||||
/*
|
||||
Set on which screen to draw.
|
||||
|
||||
screen: The render target. (Targets are inside the screenCommon.hpp file.)
|
||||
*/
|
||||
void ScreenDraw(C3D_RenderTarget * screen);
|
||||
|
||||
/* Draws a grid.
|
||||
* xPos: X Position of the grid.
|
||||
* yPos: Y Position of the grid.
|
||||
* Width: Width of the grid.
|
||||
* Height: Height of the grid.
|
||||
* color: Color of the grid.
|
||||
/*
|
||||
Draws a grid.
|
||||
xPos: X Position of the grid.
|
||||
yPos: Y Position of the grid.
|
||||
Width: Width of the grid.
|
||||
Height: Height of the grid.
|
||||
color: Color of the grid.
|
||||
bgColor: The BG Color from the grid. (Optional! It's transparent by default.)
|
||||
*/
|
||||
void drawGrid(float xPos, float yPos, float Width, float Height, u32 color);
|
||||
void drawGrid(float xPos, float yPos, float Width, float Height, u32 color, u32 bgColor = C2D_Color32(0, 0, 0, 0));
|
||||
|
||||
/* Draws an animated selector.
|
||||
* xPos: X Position of the selector.
|
||||
* yPos: Y Position of the Selector.
|
||||
* Width: Width of the Selector.
|
||||
* Height: Height of the Selector.
|
||||
* speed: The speed of the animation. (Use .030 or something by default.)
|
||||
* SelectorColor: The Color of the Selector.
|
||||
* bgColor: The Color from the middle of the Selector. (Optional! It's transparent by default.)
|
||||
/*
|
||||
Draws an animated selector.
|
||||
xPos: X Position of the selector.
|
||||
yPos: Y Position of the Selector.
|
||||
Width: Width of the Selector.
|
||||
Height: Height of the Selector.
|
||||
speed: The speed of the animation. (Use .030f or something by default.)
|
||||
SelectorColor: The Color of the Selector outline.
|
||||
bgColor: The BG Color from the selector. (Optional! It's transparent by default.)
|
||||
*/
|
||||
void drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor = C2D_Color32(0, 0, 0, 0));
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,61 +0,0 @@
|
||||
/*
|
||||
* This file is part of Universal-Core
|
||||
* Copyright (C) 2020 Universal-Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#include "hid.hpp"
|
||||
|
||||
HID::HID(size_t EntryPerPage, size_t EntryAmount) {
|
||||
this->maxEntries = EntryAmount;
|
||||
this->pageEntry = EntryPerPage;
|
||||
}
|
||||
|
||||
size_t HID::getIndex() { return this->currentEntry; }
|
||||
|
||||
size_t HID::getMaxEntries() { return this->maxEntries; }
|
||||
|
||||
void HID::nextEntry() { if (this->currentEntry < this->maxEntries-1) this->currentEntry++; }
|
||||
|
||||
void HID::lastEntry() { if (this->currentEntry > 0) this->currentEntry--; }
|
||||
|
||||
void HID::nextPage() {
|
||||
// Only go to the next page, if the next Page doesn't reach the maxEntries.
|
||||
if (this->currentEntry + this->pageEntry < this->maxEntries - 1) {
|
||||
this->currentPage++;
|
||||
this->currentEntry += this->pageEntry;
|
||||
// If the first index of the page is smaller than maxEntries -> Go to the next page.
|
||||
} else if (this->currentPage * this->pageEntry < this->maxEntries - 1) {
|
||||
this->currentPage++;
|
||||
this->currentEntry = this->currentPage * this->pageEntry;
|
||||
}
|
||||
}
|
||||
|
||||
size_t HID::getPage() { return this->currentPage; }
|
||||
|
||||
void HID::prevPage() {
|
||||
if (this->currentPage > 0) {
|
||||
this->currentPage--;
|
||||
this->currentEntry -= this->pageEntry;
|
||||
}
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
/*
|
||||
* This file is part of Universal-Core
|
||||
* Copyright (C) 2020 Universal-Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef _UNIVERSAL_CORE_HID_HPP
|
||||
#define _UNIVERSAL_CORE_HID_HPP
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
class HID {
|
||||
public:
|
||||
|
||||
/* The parameters to initialize this class.
|
||||
* EntryPage: The entries per page.
|
||||
* EntryAmount: The amount of entries.
|
||||
*/
|
||||
HID(size_t EntryPerPage, size_t EntryAmount);
|
||||
|
||||
/* Get the current index.
|
||||
* returns the current index as a size_t.
|
||||
*/
|
||||
size_t getIndex();
|
||||
|
||||
/* Get the max amount of the entries per page.
|
||||
* returns the max amount of entries per page as a size_t.
|
||||
*/
|
||||
size_t getMaxEntries();
|
||||
|
||||
// Go to the next Entry, if maxEntries is not reached.
|
||||
void nextEntry();
|
||||
|
||||
// Go to the last Entry, if 0 is not reached.
|
||||
void lastEntry();
|
||||
|
||||
// Go to the next Page.
|
||||
void nextPage();
|
||||
|
||||
// Go to the previous Page.
|
||||
void prevPage();
|
||||
|
||||
/* Get the current page.
|
||||
* returns the current page as a size_t.
|
||||
*/
|
||||
size_t getPage();
|
||||
|
||||
private:
|
||||
size_t maxEntries;
|
||||
size_t currentEntry = 0;
|
||||
size_t pageEntry;
|
||||
size_t currentPage = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
+1
-3
@@ -30,9 +30,7 @@
|
||||
#include "gui.hpp"
|
||||
#include "structs.hpp"
|
||||
|
||||
extern C3D_RenderTarget* Top;
|
||||
extern C3D_RenderTarget* TopRight;
|
||||
extern C3D_RenderTarget* Bottom;
|
||||
extern C3D_RenderTarget *Top, *TopRight, *Bottom;
|
||||
extern bool fadeout, fadein, fadeout2, fadein2;
|
||||
extern int fadealpha, fadecolor;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user