mirror of
https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-02 16:59:05 +00:00
Some changes, see description for more.
- [GUI]: Add `std::string Gui::WrapText(...);` - [GUI]: Some cleanup i guess. - Remove HID part, cause it wasn't used anyways.
This commit is contained in:
@@ -30,10 +30,9 @@
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#include <3ds.h>
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#include <stack>
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#include <unistd.h>
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#include <vector>
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C3D_RenderTarget* Top;
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C3D_RenderTarget* TopRight;
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C3D_RenderTarget* Bottom;
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C3D_RenderTarget *Top, *TopRight, *Bottom;
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C2D_TextBuf TextBuf;
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C2D_Font Font;
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@@ -44,269 +43,430 @@ bool fadeout = false, fadein = false, fadeout2 = false, fadein2 = false;
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int fadealpha = 0;
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int fadecolor = 0;
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// Clear Text.
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void Gui::clearTextBufs(void) { C2D_TextBufClear(TextBuf); }
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/*
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Clear the Text Buffer.
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*/
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void Gui::clearTextBufs(void) { C2D_TextBufClear(TextBuf); };
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// Draw a sprite from the sheet.
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/*
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Draw a sprite from the sheet.
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C2D_SpriteSheet sheet: The SpriteSheet.
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size_t imgindex: The image index.
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int x: The X-Position where to draw the sprite.
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int y: The Y-Position where to draw the sprite.
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float ScaleX: The X-Scale of the sprite.
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float ScaleY: The Y-Scale of the sprite.
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If the spritesheet is nullptr or image index goes out of scope, this doesn't do anything.
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*/
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void Gui::DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX, float ScaleY) {
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if (sheet != nullptr) {
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if (sheet) {
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if (C2D_SpriteSheetCount(sheet) >= imgindex) {
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C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet, imgindex), x, y, 0.5f, nullptr, ScaleX, ScaleY);
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}
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}
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}
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// Initialize GUI.
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/*
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Initialize the GUI.
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Contains initializing Citro2D, Citro3D and the screen targets.
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Call this when initing the app.
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*/
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Result Gui::init(void) {
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C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
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C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
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C2D_Prepare();
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// Create Screen Targets.
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/* Create Screen Targets. */
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Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
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Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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// Load Textbuffer.
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/* Load Textbuffer. */
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TextBuf = C2D_TextBufNew(4096);
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Font = C2D_FontLoadSystem(CFG_REGION_USA); // Load System font.
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return 0;
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}
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// Load a Font.
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Result Gui::loadFont(C2D_Font &fnt, const char* Path) {
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if (access(Path, F_OK) == 0) fnt = C2D_FontLoad(Path); // Only load if found.
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/*
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Load a bcfnt font.
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C2D_Font &fnt: The reference to the C2D_Font variable.
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const char *Path: The path to the file.
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*/
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Result Gui::loadFont(C2D_Font &fnt, const char *Path) {
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if (access(Path, F_OK) == 0) fnt = C2D_FontLoad(Path); // Only load if found.
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return 0;
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}
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// Unload a Font.
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/*
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Unload a Font.
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C2D_Font &fnt: The reference to the C2D_Font variable.
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*/
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Result Gui::unloadFont(C2D_Font &fnt) {
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if (fnt != nullptr) {
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C2D_FontFree(fnt); // Make sure to only unload if not nullptr.
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}
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if (fnt) C2D_FontFree(fnt); // Make sure to only unload if not nullptr.
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return 0;
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}
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// Load a Sheet.
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Result Gui::loadSheet(const char* Path, C2D_SpriteSheet &sheet) {
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if (access(Path, F_OK) == 0) sheet = C2D_SpriteSheetLoad(Path); // Only load if found.
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/*
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Load a t3x SpriteSheet.
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const char *Path: The path to the file.
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C2D_SpriteSheet &sheet: The reference to the C2D_SpriteSheet variable.
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*/
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Result Gui::loadSheet(const char *Path, C2D_SpriteSheet &sheet) {
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if (access(Path, F_OK) == 0) sheet = C2D_SpriteSheetLoad(Path); // Only load if found.
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return 0;
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}
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// Unload a Sheet.
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/*
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Unload a SpriteSheet.
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C2D_SpriteSheet &sheet: The reference to the C2D_SpriteSheet variable.
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*/
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Result Gui::unloadSheet(C2D_SpriteSheet &sheet) {
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if (sheet != nullptr) C2D_SpriteSheetFree(sheet); // Make sure to only unload if not nullptr.
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if (sheet) C2D_SpriteSheetFree(sheet); // Make sure to only unload if not nullptr.
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return 0;
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}
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// Exit the GUI.
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/*
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Exit the GUI.
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Contains deinitializing Citro2D, Citro3D and clearing the textbuffer.
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Call this when exiting the app.
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*/
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void Gui::exit(void) {
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C2D_TextBufDelete(TextBuf);
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C2D_Fini();
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C3D_Fini();
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if (usedScreen != nullptr) usedScreen = nullptr;
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if (usedScreen) usedScreen = nullptr;
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}
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// Reinitialize GUI.
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/*
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Reinitialize the GUI.
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*/
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Result Gui::reinit(void) {
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C2D_TextBufDelete(TextBuf);
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C2D_Fini();
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C3D_Fini();
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return init();
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return Gui::init();
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}
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// Draw a Centered String.
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/*
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Draw a Centered String.
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float x: The X-Addition offset for the position from 200 (top) or 160 (bottom).
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float y: The Y-Position where to draw.
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float size: The size for the Font.
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u32 color: The Text Color.
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std::string Text: The Text which should be drawn.
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int maxWidth: (Optional) The max width of the Text.
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int maxHeight: (Optional) The max height of the Text.
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C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
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*/
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void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
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float lineHeight, widthScale;
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// Check for the lineHeight.
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if (fnt != nullptr) {
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lineHeight = Gui::GetStringHeight(size, " ", fnt);
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} else {
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lineHeight = Gui::GetStringHeight(size, " ");
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}
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/* Check for the lineHeight. */
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if (fnt) lineHeight = Gui::GetStringHeight(size, " ", fnt);
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else lineHeight = Gui::GetStringHeight(size, " ");
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int line = 0;
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while(Text.find('\n') != Text.npos) {
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if (maxWidth == 0) {
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// Do the widthScale.
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if (fnt != nullptr) {
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widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt);
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} else {
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widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
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}
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/* Do the widthScale. */
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if (fnt) widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt);
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else widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
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} else {
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// Do the widthScale 2.
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if (fnt != nullptr) {
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widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt));
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} else {
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widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
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}
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/* Do the widthScale 2. */
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if (fnt) widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt));
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else widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
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}
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if (fnt != nullptr) {
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Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
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} else {
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Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
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}
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if (fnt) Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
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else Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
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Text = Text.substr(Text.find('\n')+1);
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line++;
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}
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if (maxWidth == 0) {
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// Do the next WidthScale.
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if (fnt != nullptr) {
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widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt);
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} else {
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widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
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}
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/* Do the next WidthScale. */
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if (fnt) widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt);
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else widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
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} else {
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// And again.
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if (fnt != nullptr) {
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widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt));
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} else {
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widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
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}
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/* And again. */
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if (fnt) widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt));
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else widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
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}
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}
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if (fnt != nullptr) {
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Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
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} else {
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Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
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}
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if (fnt) Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
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else Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
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}
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// Draw String or Text.
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/*
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Draw a String.
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float x: The X-Position where to draw.
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float y: The Y-Position where to draw.
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float size: The size for the Font.
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u32 color: The Text Color.
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std::string Text: The Text which should be drawn.
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int maxWidth: (Optional) The max width of the Text.
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int maxHeight: (Optional) The max height of the Text.
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C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
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*/
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void Gui::DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
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C2D_Text c2d_text;
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if (fnt != nullptr) {
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C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
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} else {
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C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
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}
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if (fnt) C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
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else C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
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C2D_TextOptimize(&c2d_text);
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float heightScale;
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if (maxHeight == 0) {
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heightScale = size;
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} else {
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if (fnt != nullptr) {
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heightScale = std::min(size, size*(maxHeight/Gui::GetStringHeight(size, Text, fnt)));
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} else {
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heightScale = std::min(size, size*(maxHeight/Gui::GetStringHeight(size, Text)));
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}
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if (fnt) heightScale = std::min(size, size*(maxHeight/Gui::GetStringHeight(size, Text, fnt)));
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else heightScale = std::min(size, size*(maxHeight/Gui::GetStringHeight(size, Text)));
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}
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if (maxWidth == 0) {
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C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale, color);
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} else {
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if (fnt != nullptr) {
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C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text, fnt))), heightScale, color);
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} else {
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C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text))), heightScale, color);
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}
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if (fnt) C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text, fnt))), heightScale, color);
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else C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text))), heightScale, color);
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}
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}
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// Get String or Text Width.
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/*
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Get String or Text Width.
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float size: The Textsize.
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std::string Text: The Text.
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C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
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*/
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float Gui::GetStringWidth(float size, std::string Text, C2D_Font fnt) {
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float width = 0;
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if (fnt != nullptr) {
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GetStringSize(size, &width, NULL, Text, fnt);
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} else {
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GetStringSize(size, &width, NULL, Text);
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}
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if (fnt) GetStringSize(size, &width, NULL, Text, fnt);
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else GetStringSize(size, &width, NULL, Text);
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return width;
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}
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// Get String or Text Size.
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/*
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Get String or Text Size.
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float size: The Textsize.
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float *width: Pointer where to store the width.
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float *height: Pointer where to store the height.
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std::string Text: The Text.
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C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
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*/
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void Gui::GetStringSize(float size, float *width, float *height, std::string Text, C2D_Font fnt) {
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C2D_Text c2d_text;
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if (fnt != nullptr) {
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C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
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} else {
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C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
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}
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if (fnt) C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
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else C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
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C2D_TextGetDimensions(&c2d_text, size, size, width, height);
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}
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// Get String or Text Height.
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/*
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Get String or Text Height.
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float size: The Textsize.
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std::string Text: The Text.
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C2D_Font fnt: (Optional) The wanted C2D_Font. Is nullptr by default.
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*/
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float Gui::GetStringHeight(float size, std::string Text, C2D_Font fnt) {
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float height = 0;
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if (fnt != nullptr) {
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GetStringSize(size, NULL, &height, Text.c_str(), fnt);
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} else {
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GetStringSize(size, NULL, &height, Text.c_str());
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}
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if (fnt) GetStringSize(size, NULL, &height, Text.c_str(), fnt);
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else GetStringSize(size, NULL, &height, Text.c_str());
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return height;
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}
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// Draw a Rectangle.
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/*
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Wrap long Text into a string. This code is based of:
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https://github.com/DS-Homebrew/TWiLightMenu/blob/master/settings/arm9/source/settingsgui.cpp#L151.
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const std::string &text: The Text which should be wrapped.
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float TextSize: The Textsize.
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int maxWidth: The max width for wrapping.
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NOTE: Only call this once! This does do a lot of calls with while, for loops etc.
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*/
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std::string Gui::WrapText(const std::string &text, float Textsize, int maxWidth) {
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std::string result, temp, _resultStr = text;
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std::vector<std::string> words;
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std::size_t pos;
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/* Process comment to stay within the maxWidth. */
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while((pos = _resultStr.find(' ')) != std::string::npos) {
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words.push_back(_resultStr.substr(0, pos));
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_resultStr = _resultStr.substr(pos + 1);
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}
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if (_resultStr.size()) words.push_back(_resultStr);
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for(auto word : words) {
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/* Split word if the word is too long for a line. */
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const int width = Gui::GetStringWidth(Textsize, word);
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if (width > maxWidth) {
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if (temp.length()) {
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result += temp + "\n";
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temp = "";
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}
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for(int i = 0; i < width / maxWidth; i++) {
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word.insert((float)((i + 1) * word.length()) / ((width / maxWidth) + 1), "\n");
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}
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|
||||
result += word + "\n";
|
||||
continue;
|
||||
}
|
||||
|
||||
const int width2 = Gui::GetStringWidth(Textsize, temp + " " + word);
|
||||
|
||||
if (width2 > 240) {
|
||||
result += temp + "\n";
|
||||
temp = word;
|
||||
|
||||
} else {
|
||||
temp += " " + word;
|
||||
}
|
||||
}
|
||||
|
||||
if (temp.size()) result += temp;
|
||||
|
||||
/* Ensure there are no newlines at the beginning or end. */
|
||||
while(result[0] == '\n') result = result.substr(1);
|
||||
while(result[result.length() - 1] == '\n') result = result.substr(0, result.length() - 2);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/*
|
||||
Draw a Rectangle.
|
||||
|
||||
float x: The X-Position where to draw.
|
||||
float y: The Y-Position where to draw.
|
||||
float w: The width of the rectangle.
|
||||
float h: The height of the rectangle.
|
||||
u32 color: The color.
|
||||
*/
|
||||
bool Gui::Draw_Rect(float x, float y, float w, float h, u32 color) {
|
||||
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
|
||||
}
|
||||
|
||||
// Draw's the current screen's draw.
|
||||
/*
|
||||
Draw's the current screen's draw.
|
||||
|
||||
bool stack: If using the stack-screens or not.
|
||||
*/
|
||||
void Gui::DrawScreen(bool stack) {
|
||||
if (!stack) {
|
||||
if (usedScreen != nullptr) usedScreen->Draw();
|
||||
if (usedScreen) usedScreen->Draw();
|
||||
|
||||
} else {
|
||||
if (!screens.empty()) screens.top()->Draw();
|
||||
if (!screens.empty()) screens.top()->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
// Do the current screen's logic.
|
||||
/*
|
||||
Do the current screen's logic.
|
||||
|
||||
u32 hDown: The hidKeysDown() variable.
|
||||
u32 hHeld: The hidKeysHeld() variable.
|
||||
touchPosition touch: The touchPosition variable.
|
||||
bool waitFade: If waiting for the fade until control of the screen or not.
|
||||
bool stack: If using the stack-screens.
|
||||
*/
|
||||
void Gui::ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade, bool stack) {
|
||||
if (waitFade) {
|
||||
if (!fadein && !fadeout && !fadein2 && !fadeout2) {
|
||||
if (!stack) {
|
||||
if (usedScreen != nullptr) usedScreen->Logic(hDown, hHeld, touch);
|
||||
} else {
|
||||
if (!screens.empty()) screens.top()->Logic(hDown, hHeld, touch);
|
||||
}
|
||||
if (!stack) if (usedScreen) usedScreen->Logic(hDown, hHeld, touch);
|
||||
|
||||
} else {
|
||||
if (!screens.empty()) screens.top()->Logic(hDown, hHeld, touch);
|
||||
}
|
||||
|
||||
} else {
|
||||
if (!stack) {
|
||||
if (usedScreen != nullptr) usedScreen->Logic(hDown, hHeld, touch);
|
||||
if (usedScreen) usedScreen->Logic(hDown, hHeld, touch);
|
||||
|
||||
} else {
|
||||
if (!screens.empty()) screens.top()->Logic(hDown, hHeld, touch);
|
||||
if (!screens.empty()) screens.top()->Logic(hDown, hHeld, touch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Move's the tempScreen to the used one.
|
||||
/*
|
||||
Move's the tempScreen to the used one.
|
||||
|
||||
bool stack: If using the stack-screens or not.
|
||||
*/
|
||||
void Gui::transferScreen(bool stack) {
|
||||
if (!stack) {
|
||||
if (tempScreen != nullptr) usedScreen = std::move(tempScreen);
|
||||
if (tempScreen) usedScreen = std::move(tempScreen);
|
||||
|
||||
} else {
|
||||
if (tempScreen != nullptr) screens.push(std::move(tempScreen));
|
||||
if (tempScreen) screens.push(std::move(tempScreen));
|
||||
}
|
||||
}
|
||||
|
||||
// Set the current Screen.
|
||||
void Gui::setScreen(std::unique_ptr<Screen> screen, bool fade, bool stack) {
|
||||
/*
|
||||
Set the current Screen.
|
||||
|
||||
std::unique_ptr<Screen> screen: The screen class.
|
||||
bool fade: If doing a fade effect or not.
|
||||
bool stack: If using the stack-screens or not.
|
||||
*/
|
||||
void Gui::setScreen(std::unique_ptr<Screen> screen, bool fade, bool stack) {
|
||||
tempScreen = std::move(screen);
|
||||
// Switch screen without fade.
|
||||
|
||||
/* Switch screen without fade. */
|
||||
if (!fade) {
|
||||
Gui::transferScreen(stack);
|
||||
|
||||
} else {
|
||||
// Fade, then switch.
|
||||
/* Fade, then switch. */
|
||||
fadeout = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Fade's the screen in and out and transfer the screen.
|
||||
// Credits goes to RocketRobz & SavvyManager.
|
||||
/*
|
||||
Fade's the screen in and out and transfer the screen.
|
||||
Credits goes to RocketRobz & SavvyManager.
|
||||
|
||||
int fadeoutFrames: The fadeout frames.
|
||||
int fadeinFrames: The fadein frames.
|
||||
bool stack: If using the stack-screens or not. (Used to properly transfer screens).
|
||||
*/
|
||||
void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames, bool stack) {
|
||||
if (fadein) {
|
||||
fadealpha -= fadeinFrames;
|
||||
|
||||
if (fadealpha < 0) {
|
||||
fadealpha = 0;
|
||||
fadecolor = 255;
|
||||
@@ -317,6 +477,7 @@ void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames, bool stack) {
|
||||
if (stack) {
|
||||
if (fadein2) {
|
||||
fadealpha -= fadeinFrames;
|
||||
|
||||
if (fadealpha < 0) {
|
||||
fadealpha = 0;
|
||||
fadecolor = 255;
|
||||
@@ -327,6 +488,7 @@ void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames, bool stack) {
|
||||
|
||||
if (fadeout) {
|
||||
fadealpha += fadeoutFrames;
|
||||
|
||||
if (fadealpha > 255) {
|
||||
fadealpha = 255;
|
||||
Gui::transferScreen(stack); // Transfer Temp screen to the stack / used one.
|
||||
@@ -338,6 +500,7 @@ void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames, bool stack) {
|
||||
if (stack) {
|
||||
if (fadeout2) {
|
||||
fadealpha += fadeoutFrames;
|
||||
|
||||
if (fadealpha > 255) {
|
||||
fadealpha = 255;
|
||||
Gui::screenBack2(); // Go screen back.
|
||||
@@ -348,34 +511,68 @@ void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames, bool stack) {
|
||||
}
|
||||
}
|
||||
|
||||
// Go a screen back. (Stack only!)
|
||||
/*
|
||||
Go a screen back. (Stack only!)
|
||||
|
||||
bool fade: If doing a fade or not.
|
||||
*/
|
||||
void Gui::screenBack(bool fade) {
|
||||
if (!fade) {
|
||||
if (screens.size() > 0) screens.pop();
|
||||
if (screens.size() > 0) screens.pop();
|
||||
|
||||
} else {
|
||||
if (screens.size() > 0) fadeout2 = true;
|
||||
if (screens.size() > 0) fadeout2 = true;
|
||||
}
|
||||
}
|
||||
void Gui::screenBack2() { if (screens.size() > 0) screens.pop(); }
|
||||
void Gui::screenBack2() { if (screens.size() > 0) screens.pop(); };
|
||||
|
||||
// Select, on which Screen should be drawn.
|
||||
void Gui::ScreenDraw(C3D_RenderTarget * screen) {
|
||||
/*
|
||||
Select, on which Screen should be drawn.
|
||||
|
||||
C3D_RenderTarget *screen: The render target.
|
||||
*/
|
||||
void Gui::ScreenDraw(C3D_RenderTarget *screen) {
|
||||
C2D_SceneBegin(screen);
|
||||
currentScreen = (screen == Top || screen == TopRight) ? 1 : 0;
|
||||
}
|
||||
|
||||
void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color) {
|
||||
static constexpr int w = 1;
|
||||
// BG Color for the Grid. (Transparent.)
|
||||
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, C2D_Color32(0, 0, 0, 0));
|
||||
/*
|
||||
Draw a grid.
|
||||
|
||||
// Grid part.
|
||||
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, w, color); // top
|
||||
C2D_DrawRectSolid(xPos, yPos + w, 0.5, w, Height - 2 * w, color); // left
|
||||
C2D_DrawRectSolid(xPos + Width - w, yPos + w, 0.5, w, Height - 2 * w, color); // right
|
||||
C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
|
||||
float xPos: The X-Position of the grid.
|
||||
float yPos: The Y-Position of the grid.
|
||||
float Width: The width of the grid.
|
||||
float Height: The height of the grid.
|
||||
u32 color: The color of the grid.
|
||||
u32 bgColor: The BG Color of the grid.
|
||||
*/
|
||||
void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color, u32 bgColor) {
|
||||
static constexpr int w = 1;
|
||||
|
||||
/* BG Color for the Grid. (Transparent by default.) */
|
||||
Gui::Draw_Rect(xPos, yPos, Width, Height, bgColor);
|
||||
|
||||
/* Grid part, Top. */
|
||||
Gui::Draw_Rect(xPos, yPos, Width, w, color);
|
||||
/* Left. */
|
||||
Gui::Draw_Rect(xPos, yPos + w, w, Height - 2 * w, color);
|
||||
/* Right. */
|
||||
Gui::Draw_Rect(xPos + Width - w, yPos + w, w, Height - 2 * w, color);
|
||||
/* Bottom. */
|
||||
Gui::Draw_Rect(xPos, yPos + Height - w, Width, w, color);
|
||||
}
|
||||
|
||||
/*
|
||||
Draw an animated selector.
|
||||
|
||||
float xPos: The X-Position of the selector.
|
||||
float yPos: The Y-Position of the selector.
|
||||
float Width: The width of the selector.
|
||||
float Height: The height of the selector.
|
||||
float speed: The selector animation speed. Use .030f or so.
|
||||
u32 SelectorColor: The selector fade color.
|
||||
u32 bgColor: The selector BG color.
|
||||
*/
|
||||
void Gui::drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor) {
|
||||
static constexpr int w = 2;
|
||||
static float timer = 0.0f;
|
||||
@@ -385,14 +582,17 @@ void Gui::drawAnimatedSelector(float xPos, float yPos, float Width, float Height
|
||||
u8 b = (SelectorColor >> 16) & 0xFF;
|
||||
u32 color = C2D_Color32(r + (255 - r) * highlight_multiplier, g + (255 - g) * highlight_multiplier, b + (255 - b) * highlight_multiplier, 255);
|
||||
|
||||
// BG Color for the Selector.
|
||||
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, bgColor);
|
||||
/* BG Color for the Selector. */
|
||||
Gui::Draw_Rect(xPos, yPos, Width, Height, bgColor);
|
||||
|
||||
// Animated Selector part.
|
||||
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, w, color); // top
|
||||
C2D_DrawRectSolid(xPos, yPos + w, 0.5, w, Height - 2 * w, color); // left
|
||||
C2D_DrawRectSolid(xPos + Width - w, yPos + w, 0.5, w, Height - 2 * w, color); // right
|
||||
C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
|
||||
/* Selector part, Top. */
|
||||
Gui::Draw_Rect(xPos, yPos, Width, w, color);
|
||||
/* Left. */
|
||||
Gui::Draw_Rect(xPos, yPos + w, w, Height - 2 * w, color);
|
||||
/* Right. */
|
||||
Gui::Draw_Rect(xPos + Width - w, yPos + w, w, Height - 2 * w, color);
|
||||
/* Bottom. */
|
||||
Gui::Draw_Rect(xPos, yPos + Height - w, Width, w, color);
|
||||
|
||||
timer += speed; // Speed of the animation. Example : .030f / .030
|
||||
timer += speed;
|
||||
}
|
||||
Reference in New Issue
Block a user