mirror of
https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-03 00:39:23 +00:00
Move screen stuff into screen.cpp.
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@@ -84,30 +84,6 @@ namespace Graphics {
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* @param layer The layer to draw to
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*/
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void drawRectangle(int x, int y, int w, int h, u8 color1, u8 color2, bool top, bool layer);
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/**
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* @brief Draws the setted screen
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*/
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void drawScreen();
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/**
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* @brief The current screen logic
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* @param hDown The keysDown variable
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* @param hHeld The keysHeld variable
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* @param touch The TouchPosition variable
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*/
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void screenLogic(u32 hDown, u32 hHeld, touchPosition touch);
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/**
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* @brief Set a specific Screen with the Screen class
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* @param screen The screen which to set
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*/
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void setScreen(std::unique_ptr<Screen> screen);
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/**
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* @brief Goes a screen back
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*/
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void screenBack();
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}
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#endif
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@@ -29,12 +29,39 @@
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#include <memory>
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#include <nds.h>
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#include <stack>
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class Screen {
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public:
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static std::stack<std::unique_ptr<Screen>> screens;
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virtual ~Screen() {}
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virtual void Logic(u32 hDown, u32 hHeld, touchPosition touch) = 0;
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virtual void Draw() const = 0;
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/**
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* @brief Draws the setted screen
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*/
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static void doDraw();
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/**
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* @brief The current screen logic
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* @param hDown The keysDown variable
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* @param hHeld The keysHeld variable
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* @param touch The TouchPosition variable
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*/
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static void doLogic(u32 hDown, u32 hHeld, touchPosition touch);
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/**
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* @brief Set a specific Screen with the Screen class
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* @param screen The screen which to set
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*/
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static void set(std::unique_ptr<Screen> screen);
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/**
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* @brief Goes a screen back
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*/
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static void back();
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};
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#endif
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@@ -29,11 +29,9 @@
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#include "tonccpy.h"
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#include <nds.h>
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#include <stack>
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int Graphics::bg3Main, Graphics::bg2Main, Graphics::bg3Sub, Graphics::bg2Sub;
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bool Graphics::wideScreen = false;
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static std::stack<std::unique_ptr<Screen>> screens;
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void Graphics::init(void) {
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// Initialize video mode
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@@ -90,21 +88,4 @@ void Graphics::drawRectangle(int x, int y, int w, int h, u8 color1, u8 color2, b
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for(int i = 0; i < h; i++) {
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toncset(dst + ((y + i) * 256 + x), ((i % 2) ? color1 : color2), w);
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}
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}
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void Graphics::drawScreen() {
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if(!screens.empty())
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screens.top()->Draw();
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}
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void Graphics::screenLogic(u32 hDown, u32 hHeld, touchPosition touch) {
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if(!screens.empty())
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screens.top()->Logic(hDown, hHeld, touch);
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}
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void Graphics::setScreen(std::unique_ptr<Screen> screen) { screens.push(std::move(screen)); }
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void Graphics::screenBack() {
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if(screens.size() > 0)
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screens.pop();
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}
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@@ -0,0 +1,46 @@
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/*
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* This file is part of Universal-Core
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* Copyright (C) 2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "screen.hpp"
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std::stack<std::unique_ptr<Screen>> Screen::screens;
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void Screen::doDraw() {
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if(!Screen::screens.empty())
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Screen::screens.top()->Draw();
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}
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void Screen::doLogic(u32 hDown, u32 hHeld, touchPosition touch) {
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if(!Screen::screens.empty())
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Screen::screens.top()->Logic(hDown, hHeld, touch);
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}
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void Screen::set(std::unique_ptr<Screen> screen) { Screen::screens.push(std::move(screen)); }
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void Screen::back() {
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if(Screen::screens.size() > 0)
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Screen::screens.pop();
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}
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