Some more checks to avoid possible crashes.

This commit is contained in:
StackZ
2020-05-21 05:49:21 +02:00
parent a2c87824ad
commit 4dc2426fa5
7 changed files with 186 additions and 113 deletions
+45 -48
View File
@@ -28,6 +28,7 @@
#include "screenCommon.hpp"
#include <3ds.h>
#include <unistd.h>
C3D_RenderTarget* Top;
C3D_RenderTarget* TopRight;
@@ -39,20 +40,19 @@ std::stack<std::unique_ptr<Screen>> screens;
bool currentScreen = false;
// Clear Text.
void Gui::clearTextBufs(void)
{
C2D_TextBufClear(TextBuf);
}
void Gui::clearTextBufs(void) { C2D_TextBufClear(TextBuf); }
// Draw a sprite from the sheet.
void Gui::DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX, float ScaleY)
{
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet, imgindex), x, y, 0.5f, nullptr, ScaleX, ScaleY);
void Gui::DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX, float ScaleY) {
if (sheet != nullptr) {
if (C2D_SpriteSheetCount(sheet) >= imgindex) {
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet, imgindex), x, y, 0.5f, nullptr, ScaleX, ScaleY);
}
}
}
// Initialize GUI.
Result Gui::init(void)
{
Result Gui::init(void) {
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
C2D_Prepare();
@@ -67,43 +67,48 @@ Result Gui::init(void)
// Load a Font.
Result Gui::loadFont(bool sysFont, const char* Path) {
if (sysFont) Font = C2D_FontLoadSystem(CFG_REGION_USA);
else Font = C2D_FontLoad(Path);
if (sysFont) {
Font = C2D_FontLoadSystem(CFG_REGION_USA);
} else {
if (access(Path, F_OK) == 0) Font = C2D_FontLoad(Path); // Only load if found.
}
return 0;
}
// Unload a Font.
Result Gui::unloadFont() {
C2D_FontFree(Font);
if (Font != nullptr) {
C2D_FontFree(Font); // Make sure to only unload if not nullptr.
}
return 0;
}
// Load a Sheet.
Result Gui::loadSheet(const char* Path, C2D_SpriteSheet &sheet) {
sheet = C2D_SpriteSheetLoad(Path);
if (access(Path, F_OK) == 0) sheet = C2D_SpriteSheetLoad(Path); // Only load if found.
return 0;
}
// Unload a Sheet.
Result Gui::unloadSheet(C2D_SpriteSheet &sheet) {
C2D_SpriteSheetFree(sheet);
if (sheet != nullptr) C2D_SpriteSheetFree(sheet); // Make sure to only unload if not nullptr.
return 0;
}
// Exit the GUI.
void Gui::exit(void)
{
void Gui::exit(void) {
C2D_TextBufDelete(TextBuf);
C2D_Fini();
C3D_Fini();
}
// Draw a Centered String.
void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight) {
float lineHeight, widthScale;
lineHeight = Gui::GetStringHeight(size, " ");
int line = 0;
while(Text.find('\n') != Text.npos) {
if(maxWidth == 0) {
if (maxWidth == 0) {
widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
} else {
widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
@@ -112,7 +117,7 @@ void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::strin
Text = Text.substr(Text.find('\n')+1);
line++;
}
if(maxWidth == 0) {
if (maxWidth == 0) {
widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
} else {
widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
@@ -127,20 +132,19 @@ void Gui::DrawString(float x, float y, float size, u32 color, std::string Text,
C2D_TextOptimize(&c2d_text);
float heightScale;
if(maxHeight == 0) {
if (maxHeight == 0) {
heightScale = size;
} else {
heightScale = std::min(size, size*(maxHeight/Gui::GetStringHeight(size, Text)));
}
if(maxWidth == 0) {
if (maxWidth == 0) {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale, color);
} else {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text))), heightScale, color);
}
}
// Get String or Text Width.
float Gui::GetStringWidth(float size, std::string Text) {
float width = 0;
@@ -170,31 +174,25 @@ bool Gui::Draw_Rect(float x, float y, float w, float h, u32 color) {
// Mainloop the GUI.
void Gui::mainLoop(u32 hDown, u32 hHeld, touchPosition touch) {
screens.top()->Draw();
screens.top()->Logic(hDown, hHeld, touch);
if (!screens.empty()) {
screens.top()->Draw();
screens.top()->Logic(hDown, hHeld, touch);
}
}
// Set the current Screen.
void Gui::setScreen(std::unique_ptr<Screen> screen)
{
screens.push(std::move(screen));
}
void Gui::setScreen(std::unique_ptr<Screen> screen) { screens.push(std::move(screen)); }
// Go a Screen back.
void Gui::screenBack()
{
screens.pop();
}
void Gui::screenBack() { if (screens.size() > 0) screens.pop(); }
// Select, on which Screen should be drawn.
void Gui::ScreenDraw(C3D_RenderTarget * screen)
{
void Gui::ScreenDraw(C3D_RenderTarget * screen) {
C2D_SceneBegin(screen);
currentScreen = (screen==Top || screen==TopRight) ? 1 : 0;
}
void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color)
{
void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color) {
static constexpr int w = 1;
// BG Color for the Grid. (Transparent.)
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, C2D_Color32(0, 0, 0, 0));
@@ -206,24 +204,23 @@ void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color)
C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
}
void Gui::drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 colour)
{
static constexpr int w = 2;
static float timer = 0.0f;
float highlight_multiplier = fmax(0.0, fabs(fmod(timer, 1.0) - 0.5) / 0.5);
u8 r = SelectorColor & 0xFF;
u8 g = (SelectorColor >> 8) & 0xFF;
u8 b = (SelectorColor >> 16) & 0xFF;
u32 color = C2D_Color32(r + (255 - r) * highlight_multiplier, g + (255 - g) * highlight_multiplier, b + (255 - b) * highlight_multiplier, 255);
void Gui::drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor) {
static constexpr int w = 2;
static float timer = 0.0f;
float highlight_multiplier = fmax(0.0, fabs(fmod(timer, 1.0) - 0.5) / 0.5);
u8 r = SelectorColor & 0xFF;
u8 g = (SelectorColor >> 8) & 0xFF;
u8 b = (SelectorColor >> 16) & 0xFF;
u32 color = C2D_Color32(r + (255 - r) * highlight_multiplier, g + (255 - g) * highlight_multiplier, b + (255 - b) * highlight_multiplier, 255);
// BG Color for the Selector.
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, colour);
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, bgColor);
// Animated Selector part.
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, w, color); // top
C2D_DrawRectSolid(xPos, yPos + w, 0.5, w, Height - 2 * w, color); // left
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, w, color); // top
C2D_DrawRectSolid(xPos, yPos + w, 0.5, w, Height - 2 * w, color); // left
C2D_DrawRectSolid(xPos + Width - w, yPos + w, 0.5, w, Height - 2 * w, color); // right
C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
timer += speed; // Speed of the animation. Example : .030f / .030
}
+96 -23
View File
@@ -24,8 +24,8 @@
* reasonable ways as different from the original version.
*/
#ifndef GUI_HPP
#define GUI_HPP
#ifndef _UNIVERSAL_CORE_GUI_HPP
#define _UNIVERSAL_CORE_GUI_HPP
#include "screen.hpp"
@@ -36,65 +36,138 @@
namespace Gui
{
// Clear Text Buffer.
// Clear the Text Buffer.
void clearTextBufs(void);
// Draw a sprite from a sheet.
/* Draw a sprite from a SpriteSheet.
* sheet: The SpriteSheet which should be used.
* imgIndex: The index of the sprite from the sheet which should be drawn.
* x: The X Position where the sprite should be drawn.
* y: The Y Position where the sprite should be drawn.
* ScaleX: The X-Scale for the sprite. (Optional!)
* ScaleY: The Y-Scale for the sprite. (Optional!)
*/
void DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX = 1, float ScaleY = 1);
// Initialize the GUI with Citro2D & Citro3D and initialize the Textbuffer.
// Initialize the GUI with Citro2D & Citro3D and initialize the Textbuffer. (call this when initializing.)
Result init(void);
// Load a Font. (bcfnt)
/* Load a Font. (BCFNT)
* sysFont: Whether the system font should be loaded instead of custom Font.
* Path: Path to the BCFNT file.
* if you're unsure, just call 'Gui::loadFont();' and it will load the system font.
*/
Result loadFont(bool sysFont = true, const char * Path = "");
// Unload a Font. (bcfnt)
/* Unload a Font. (BCFNT)
* Only use this if a custom Font has been loaded.
*/
Result unloadFont();
// Load a spritesheet.
/* Load a spritesheet.
* Path: Path to the SpriteSheet file. (T3X)
* sheet: Reference to the C2D_SpriteSheet declaration.
*/
Result loadSheet(const char* Path, C2D_SpriteSheet &sheet);
// Unload a spritesheet.
/* Unload a spritesheet.
* sheet: Reference to the C2D_SpriteSheet which should be free'd.
*/
Result unloadSheet(C2D_SpriteSheet &sheet);
// Exit the GUI.
// Exit the GUI. (Call this at exit.)
void exit(void);
// Draw a centered String.
/* Draws a centered String.
* x: The X Offset from center. (Center: 200 px on top, 160 px on Bottom.)
* y: The Y Position of the Text.
* size: The size of the Text.
* color: The Color of the Text.
* Text: The Text which should be displayed.
* maxWidth: The maxWidth for the Text. (Optional!)
* maxHeight: The maxHeight of the Text. (Optional!)
*/
void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0);
// Draw a String.
/* Draws a String.
* x: The X Position where the Text should be drawn.
* y: The Y Position where the Text should be drawn.
* size: The size of the Text.
* color: The Color of the Text.
* Text: The Text which should be displayed.
* maxWidth: The maxWidth for the Text. (Optional!)
* maxHeight: The maxHeight of the Text. (Optional!)
*/
void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0);
// Get the width of a String.
/* Get the width of a String.
* size: The size of the Text.
* Text: The Text where the width should be getted from.
*/
float GetStringWidth(float size, std::string Text);
// Get the size of a String.
/* Get the size of a String.
* size: The size of the Text.
* width: The width of the Text.
* height: The height of the Text.
* Text: The Text where the size should be getted from.
*/
void GetStringSize(float size, float *width, float *height, std::string Text);
// Get the height of a String.
/* Get the height of a String.
* size: The size of the Text.
* Text: The Text where the height should be getted from.
*/
float GetStringHeight(float size, std::string Text);
// Draw a Rectangle.
/* Draw a Rectangle.
* x: X Position of the Rectangle.
* y: Y Position of the Rectangle.
* w: The width of the rectangle.
* h: The height of the rectangle.
* color: The color of the rectangle.
*/
bool Draw_Rect(float x, float y, float w, float h, u32 color);
// Mainloop the GUI / Screen part.
/* Used for the mainLoop to display the screens. (Optional!)
* hDown: the hidKeysDown() variable.
* hHeld: the HidKeysHeld() variable.
* touch: The TouchPosition variable.
*/
void mainLoop(u32 hDown, u32 hHeld, touchPosition touch);
// Set a specific Screen.
/* Set a specific Screen.
* screen: unique_ptr of the screen. (Optional by using the screen class.)
*/
void setScreen(std::unique_ptr<Screen> screen);
// Go a Screen back.
// Go a Screen back. (Optional by using the screen class.)
void screenBack();
// Set on which screen to draw.
/* Set on which screen to draw.
* screen: The render target. (Targets are inside the screenCommon.hpp file.)
*/
void ScreenDraw(C3D_RenderTarget * screen);
// Draw a grid.
/* Draws a grid.
* xPos: X Position of the grid.
* yPos: Y Position of the grid.
* Width: Width of the grid.
* Height: Height of the grid.
* color: Color of the grid.
*/
void drawGrid(float xPos, float yPos, float Width, float Height, u32 color);
// Draw an animated selector.
void drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 colour);
/* Draws an animated selector.
* xPos: X Position of the selector.
* yPos: Y Position of the Selector.
* Width: Width of the Selector.
* Height: Height of the Selector.
* speed: The speed of the animation. (Use .030 or something by default.)
* SelectorColor: The Color of the Selector.
* bgColor: The Color from the middle of the Selector. (Optional! It's transparent by default.)
*/
void drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor = C2D_Color32(0, 0, 0, 0));
}
#endif
+16 -30
View File
@@ -27,49 +27,35 @@
#include "hid.hpp"
HID::HID(size_t EntryPerPage, size_t EntryAmount) {
maxEntries = EntryAmount;
pageEntry = EntryPerPage;
this->maxEntries = EntryAmount;
this->pageEntry = EntryPerPage;
}
size_t HID::getIndex() {
return currentEntry;
}
size_t HID::getIndex() { return this->currentEntry; }
size_t HID::getMaxEntries() {
return maxEntries;
}
size_t HID::getMaxEntries() { return this->maxEntries; }
void HID::nextEntry() {
if (currentEntry < maxEntries-1) {
currentEntry++;
}
}
void HID::nextEntry() { if (this->currentEntry < this->maxEntries-1) this->currentEntry++; }
void HID::lastEntry() {
if (currentEntry > 0) {
currentEntry--;
}
}
void HID::lastEntry() { if (this->currentEntry > 0) this->currentEntry--; }
void HID::nextPage() {
// Only go to the next page, if the next Page doesn't reach the maxEntries.
if (currentEntry + pageEntry < maxEntries - 1) {
currentPage++;
currentEntry += pageEntry;
if (this->currentEntry + this->pageEntry < this->maxEntries - 1) {
this->currentPage++;
this->currentEntry += this->pageEntry;
// If the first index of the page is smaller than maxEntries -> Go to the next page.
} else if (currentPage * pageEntry < maxEntries - 1) {
currentPage++;
currentEntry = currentPage * pageEntry;
} else if (this->currentPage * this->pageEntry < this->maxEntries - 1) {
this->currentPage++;
this->currentEntry = this->currentPage * this->pageEntry;
}
}
size_t HID::getPage() {
return currentPage;
}
size_t HID::getPage() { return this->currentPage; }
void HID::prevPage() {
if (currentPage > 0) {
currentPage--;
currentEntry -= pageEntry;
if (this->currentPage > 0) {
this->currentPage--;
this->currentEntry -= this->pageEntry;
}
}
+23 -6
View File
@@ -24,29 +24,46 @@
* reasonable ways as different from the original version.
*/
#ifndef HID_HPP
#define HID_HPP
#ifndef _UNIVERSAL_CORE_HID_HPP
#define _UNIVERSAL_CORE_HID_HPP
#include <cstddef>
class HID
{
public:
// The parameters to initialize this class.
/* The parameters to initialize this class.
* EntryPage: The entries per page.
* EntryAmount: The amount of entries.
*/
HID(size_t EntryPerPage, size_t EntryAmount);
// get the current index.
/* Get the current index.
* returns the current index as a size_t.
*/
size_t getIndex();
// get the max amount of the index.
/* Get the max amount of the entries per page.
* returns the max amount of entries per page as a size_t.
*/
size_t getMaxEntries();
// Go to the next Entry, if maxEntries is not reached.
void nextEntry();
// Go to the last Entry, if 0 is not reached.
void lastEntry();
// Go to the next Page.
void nextPage();
// Go to the previous Page.
void prevPage();
// Get the current page.
/* Get the current page.
* returns the current page as a size_t.
*/
size_t getPage();
private:
+2 -2
View File
@@ -24,8 +24,8 @@
* reasonable ways as different from the original version.
*/
#ifndef SCREEN_HPP
#define SCREEN_HPP
#ifndef _UNIVERSAL_CORE_SCREEN_HPP
#define _UNIVERSAL_CORE_SCREEN_HPP
#include <3ds.h>
#include <memory>
+2 -2
View File
@@ -24,8 +24,8 @@
* reasonable ways as different from the original version.
*/
#ifndef SCREENCOMMON_HPP
#define SCREENCOMMON_HPP
#ifndef _UNIVERSAL_CORE_SCREENCOMMON_HPP
#define _UNIVERSAL_CORE_SCREENCOMMON_HPP
#include "gui.hpp"
#include "structs.hpp"
+2 -2
View File
@@ -24,8 +24,8 @@
* reasonable ways as different from the original version.
*/
#ifndef STRUCTS_HPP
#define STRUCTS_HPP
#ifndef _UNIVERSAL_CORE_STRUCTS_HPP
#define _UNIVERSAL_CORE_STRUCTS_HPP
#include <string>