Some more checks to avoid possible crashes.

This commit is contained in:
StackZ
2020-05-21 05:49:21 +02:00
parent a2c87824ad
commit 4dc2426fa5
7 changed files with 186 additions and 113 deletions
+45 -48
View File
@@ -28,6 +28,7 @@
#include "screenCommon.hpp"
#include <3ds.h>
#include <unistd.h>
C3D_RenderTarget* Top;
C3D_RenderTarget* TopRight;
@@ -39,20 +40,19 @@ std::stack<std::unique_ptr<Screen>> screens;
bool currentScreen = false;
// Clear Text.
void Gui::clearTextBufs(void)
{
C2D_TextBufClear(TextBuf);
}
void Gui::clearTextBufs(void) { C2D_TextBufClear(TextBuf); }
// Draw a sprite from the sheet.
void Gui::DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX, float ScaleY)
{
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet, imgindex), x, y, 0.5f, nullptr, ScaleX, ScaleY);
void Gui::DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX, float ScaleY) {
if (sheet != nullptr) {
if (C2D_SpriteSheetCount(sheet) >= imgindex) {
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet, imgindex), x, y, 0.5f, nullptr, ScaleX, ScaleY);
}
}
}
// Initialize GUI.
Result Gui::init(void)
{
Result Gui::init(void) {
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
C2D_Prepare();
@@ -67,43 +67,48 @@ Result Gui::init(void)
// Load a Font.
Result Gui::loadFont(bool sysFont, const char* Path) {
if (sysFont) Font = C2D_FontLoadSystem(CFG_REGION_USA);
else Font = C2D_FontLoad(Path);
if (sysFont) {
Font = C2D_FontLoadSystem(CFG_REGION_USA);
} else {
if (access(Path, F_OK) == 0) Font = C2D_FontLoad(Path); // Only load if found.
}
return 0;
}
// Unload a Font.
Result Gui::unloadFont() {
C2D_FontFree(Font);
if (Font != nullptr) {
C2D_FontFree(Font); // Make sure to only unload if not nullptr.
}
return 0;
}
// Load a Sheet.
Result Gui::loadSheet(const char* Path, C2D_SpriteSheet &sheet) {
sheet = C2D_SpriteSheetLoad(Path);
if (access(Path, F_OK) == 0) sheet = C2D_SpriteSheetLoad(Path); // Only load if found.
return 0;
}
// Unload a Sheet.
Result Gui::unloadSheet(C2D_SpriteSheet &sheet) {
C2D_SpriteSheetFree(sheet);
if (sheet != nullptr) C2D_SpriteSheetFree(sheet); // Make sure to only unload if not nullptr.
return 0;
}
// Exit the GUI.
void Gui::exit(void)
{
void Gui::exit(void) {
C2D_TextBufDelete(TextBuf);
C2D_Fini();
C3D_Fini();
}
// Draw a Centered String.
void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight) {
float lineHeight, widthScale;
lineHeight = Gui::GetStringHeight(size, " ");
int line = 0;
while(Text.find('\n') != Text.npos) {
if(maxWidth == 0) {
if (maxWidth == 0) {
widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
} else {
widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
@@ -112,7 +117,7 @@ void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::strin
Text = Text.substr(Text.find('\n')+1);
line++;
}
if(maxWidth == 0) {
if (maxWidth == 0) {
widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
} else {
widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
@@ -127,20 +132,19 @@ void Gui::DrawString(float x, float y, float size, u32 color, std::string Text,
C2D_TextOptimize(&c2d_text);
float heightScale;
if(maxHeight == 0) {
if (maxHeight == 0) {
heightScale = size;
} else {
heightScale = std::min(size, size*(maxHeight/Gui::GetStringHeight(size, Text)));
}
if(maxWidth == 0) {
if (maxWidth == 0) {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale, color);
} else {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text))), heightScale, color);
}
}
// Get String or Text Width.
float Gui::GetStringWidth(float size, std::string Text) {
float width = 0;
@@ -170,31 +174,25 @@ bool Gui::Draw_Rect(float x, float y, float w, float h, u32 color) {
// Mainloop the GUI.
void Gui::mainLoop(u32 hDown, u32 hHeld, touchPosition touch) {
screens.top()->Draw();
screens.top()->Logic(hDown, hHeld, touch);
if (!screens.empty()) {
screens.top()->Draw();
screens.top()->Logic(hDown, hHeld, touch);
}
}
// Set the current Screen.
void Gui::setScreen(std::unique_ptr<Screen> screen)
{
screens.push(std::move(screen));
}
void Gui::setScreen(std::unique_ptr<Screen> screen) { screens.push(std::move(screen)); }
// Go a Screen back.
void Gui::screenBack()
{
screens.pop();
}
void Gui::screenBack() { if (screens.size() > 0) screens.pop(); }
// Select, on which Screen should be drawn.
void Gui::ScreenDraw(C3D_RenderTarget * screen)
{
void Gui::ScreenDraw(C3D_RenderTarget * screen) {
C2D_SceneBegin(screen);
currentScreen = (screen==Top || screen==TopRight) ? 1 : 0;
}
void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color)
{
void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color) {
static constexpr int w = 1;
// BG Color for the Grid. (Transparent.)
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, C2D_Color32(0, 0, 0, 0));
@@ -206,24 +204,23 @@ void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color)
C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
}
void Gui::drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 colour)
{
static constexpr int w = 2;
static float timer = 0.0f;
float highlight_multiplier = fmax(0.0, fabs(fmod(timer, 1.0) - 0.5) / 0.5);
u8 r = SelectorColor & 0xFF;
u8 g = (SelectorColor >> 8) & 0xFF;
u8 b = (SelectorColor >> 16) & 0xFF;
u32 color = C2D_Color32(r + (255 - r) * highlight_multiplier, g + (255 - g) * highlight_multiplier, b + (255 - b) * highlight_multiplier, 255);
void Gui::drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor) {
static constexpr int w = 2;
static float timer = 0.0f;
float highlight_multiplier = fmax(0.0, fabs(fmod(timer, 1.0) - 0.5) / 0.5);
u8 r = SelectorColor & 0xFF;
u8 g = (SelectorColor >> 8) & 0xFF;
u8 b = (SelectorColor >> 16) & 0xFF;
u32 color = C2D_Color32(r + (255 - r) * highlight_multiplier, g + (255 - g) * highlight_multiplier, b + (255 - b) * highlight_multiplier, 255);
// BG Color for the Selector.
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, colour);
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, bgColor);
// Animated Selector part.
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, w, color); // top
C2D_DrawRectSolid(xPos, yPos + w, 0.5, w, Height - 2 * w, color); // left
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, w, color); // top
C2D_DrawRectSolid(xPos, yPos + w, 0.5, w, Height - 2 * w, color); // left
C2D_DrawRectSolid(xPos + Width - w, yPos + w, 0.5, w, Height - 2 * w, color); // right
C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
timer += speed; // Speed of the animation. Example : .030f / .030
}