mirror of
https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-02 16:59:05 +00:00
Some more checks to avoid possible crashes.
This commit is contained in:
@@ -28,6 +28,7 @@
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#include "screenCommon.hpp"
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#include <3ds.h>
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#include <unistd.h>
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C3D_RenderTarget* Top;
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C3D_RenderTarget* TopRight;
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@@ -39,20 +40,19 @@ std::stack<std::unique_ptr<Screen>> screens;
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bool currentScreen = false;
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// Clear Text.
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void Gui::clearTextBufs(void)
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{
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C2D_TextBufClear(TextBuf);
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}
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void Gui::clearTextBufs(void) { C2D_TextBufClear(TextBuf); }
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// Draw a sprite from the sheet.
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void Gui::DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX, float ScaleY)
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{
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C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet, imgindex), x, y, 0.5f, nullptr, ScaleX, ScaleY);
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void Gui::DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX, float ScaleY) {
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if (sheet != nullptr) {
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if (C2D_SpriteSheetCount(sheet) >= imgindex) {
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C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet, imgindex), x, y, 0.5f, nullptr, ScaleX, ScaleY);
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}
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}
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}
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// Initialize GUI.
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Result Gui::init(void)
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{
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Result Gui::init(void) {
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C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
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C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
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C2D_Prepare();
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@@ -67,43 +67,48 @@ Result Gui::init(void)
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// Load a Font.
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Result Gui::loadFont(bool sysFont, const char* Path) {
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if (sysFont) Font = C2D_FontLoadSystem(CFG_REGION_USA);
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else Font = C2D_FontLoad(Path);
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if (sysFont) {
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Font = C2D_FontLoadSystem(CFG_REGION_USA);
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} else {
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if (access(Path, F_OK) == 0) Font = C2D_FontLoad(Path); // Only load if found.
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}
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return 0;
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}
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// Unload a Font.
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Result Gui::unloadFont() {
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C2D_FontFree(Font);
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if (Font != nullptr) {
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C2D_FontFree(Font); // Make sure to only unload if not nullptr.
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}
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return 0;
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}
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// Load a Sheet.
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Result Gui::loadSheet(const char* Path, C2D_SpriteSheet &sheet) {
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sheet = C2D_SpriteSheetLoad(Path);
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if (access(Path, F_OK) == 0) sheet = C2D_SpriteSheetLoad(Path); // Only load if found.
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return 0;
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}
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// Unload a Sheet.
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Result Gui::unloadSheet(C2D_SpriteSheet &sheet) {
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C2D_SpriteSheetFree(sheet);
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if (sheet != nullptr) C2D_SpriteSheetFree(sheet); // Make sure to only unload if not nullptr.
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return 0;
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}
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// Exit the GUI.
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void Gui::exit(void)
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{
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void Gui::exit(void) {
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C2D_TextBufDelete(TextBuf);
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C2D_Fini();
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C3D_Fini();
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}
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// Draw a Centered String.
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void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight) {
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float lineHeight, widthScale;
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lineHeight = Gui::GetStringHeight(size, " ");
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int line = 0;
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while(Text.find('\n') != Text.npos) {
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if(maxWidth == 0) {
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if (maxWidth == 0) {
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widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
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} else {
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widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
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@@ -112,7 +117,7 @@ void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::strin
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Text = Text.substr(Text.find('\n')+1);
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line++;
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}
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if(maxWidth == 0) {
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if (maxWidth == 0) {
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widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
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} else {
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widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
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@@ -127,20 +132,19 @@ void Gui::DrawString(float x, float y, float size, u32 color, std::string Text,
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C2D_TextOptimize(&c2d_text);
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float heightScale;
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if(maxHeight == 0) {
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if (maxHeight == 0) {
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heightScale = size;
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} else {
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heightScale = std::min(size, size*(maxHeight/Gui::GetStringHeight(size, Text)));
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}
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if(maxWidth == 0) {
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if (maxWidth == 0) {
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C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale, color);
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} else {
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C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text))), heightScale, color);
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}
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}
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// Get String or Text Width.
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float Gui::GetStringWidth(float size, std::string Text) {
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float width = 0;
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@@ -170,31 +174,25 @@ bool Gui::Draw_Rect(float x, float y, float w, float h, u32 color) {
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// Mainloop the GUI.
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void Gui::mainLoop(u32 hDown, u32 hHeld, touchPosition touch) {
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screens.top()->Draw();
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screens.top()->Logic(hDown, hHeld, touch);
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if (!screens.empty()) {
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screens.top()->Draw();
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screens.top()->Logic(hDown, hHeld, touch);
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}
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}
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// Set the current Screen.
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void Gui::setScreen(std::unique_ptr<Screen> screen)
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{
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screens.push(std::move(screen));
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}
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void Gui::setScreen(std::unique_ptr<Screen> screen) { screens.push(std::move(screen)); }
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// Go a Screen back.
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void Gui::screenBack()
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{
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screens.pop();
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}
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void Gui::screenBack() { if (screens.size() > 0) screens.pop(); }
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// Select, on which Screen should be drawn.
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void Gui::ScreenDraw(C3D_RenderTarget * screen)
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{
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void Gui::ScreenDraw(C3D_RenderTarget * screen) {
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C2D_SceneBegin(screen);
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currentScreen = (screen==Top || screen==TopRight) ? 1 : 0;
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}
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void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color)
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{
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void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color) {
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static constexpr int w = 1;
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// BG Color for the Grid. (Transparent.)
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C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, C2D_Color32(0, 0, 0, 0));
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@@ -206,24 +204,23 @@ void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color)
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C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
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}
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void Gui::drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 colour)
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{
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static constexpr int w = 2;
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static float timer = 0.0f;
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float highlight_multiplier = fmax(0.0, fabs(fmod(timer, 1.0) - 0.5) / 0.5);
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u8 r = SelectorColor & 0xFF;
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u8 g = (SelectorColor >> 8) & 0xFF;
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u8 b = (SelectorColor >> 16) & 0xFF;
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u32 color = C2D_Color32(r + (255 - r) * highlight_multiplier, g + (255 - g) * highlight_multiplier, b + (255 - b) * highlight_multiplier, 255);
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void Gui::drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor) {
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static constexpr int w = 2;
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static float timer = 0.0f;
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float highlight_multiplier = fmax(0.0, fabs(fmod(timer, 1.0) - 0.5) / 0.5);
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u8 r = SelectorColor & 0xFF;
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u8 g = (SelectorColor >> 8) & 0xFF;
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u8 b = (SelectorColor >> 16) & 0xFF;
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u32 color = C2D_Color32(r + (255 - r) * highlight_multiplier, g + (255 - g) * highlight_multiplier, b + (255 - b) * highlight_multiplier, 255);
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// BG Color for the Selector.
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C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, colour);
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C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, bgColor);
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// Animated Selector part.
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C2D_DrawRectSolid(xPos, yPos, 0.5, Width, w, color); // top
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C2D_DrawRectSolid(xPos, yPos + w, 0.5, w, Height - 2 * w, color); // left
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C2D_DrawRectSolid(xPos, yPos, 0.5, Width, w, color); // top
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C2D_DrawRectSolid(xPos, yPos + w, 0.5, w, Height - 2 * w, color); // left
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C2D_DrawRectSolid(xPos + Width - w, yPos + w, 0.5, w, Height - 2 * w, color); // right
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C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
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C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
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timer += speed; // Speed of the animation. Example : .030f / .030
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}
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@@ -24,8 +24,8 @@
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* reasonable ways as different from the original version.
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*/
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#ifndef GUI_HPP
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#define GUI_HPP
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#ifndef _UNIVERSAL_CORE_GUI_HPP
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#define _UNIVERSAL_CORE_GUI_HPP
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#include "screen.hpp"
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@@ -36,65 +36,138 @@
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namespace Gui
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{
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// Clear Text Buffer.
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// Clear the Text Buffer.
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void clearTextBufs(void);
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// Draw a sprite from a sheet.
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/* Draw a sprite from a SpriteSheet.
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* sheet: The SpriteSheet which should be used.
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* imgIndex: The index of the sprite from the sheet which should be drawn.
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* x: The X Position where the sprite should be drawn.
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* y: The Y Position where the sprite should be drawn.
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* ScaleX: The X-Scale for the sprite. (Optional!)
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* ScaleY: The Y-Scale for the sprite. (Optional!)
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*/
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void DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX = 1, float ScaleY = 1);
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// Initialize the GUI with Citro2D & Citro3D and initialize the Textbuffer.
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// Initialize the GUI with Citro2D & Citro3D and initialize the Textbuffer. (call this when initializing.)
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Result init(void);
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// Load a Font. (bcfnt)
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/* Load a Font. (BCFNT)
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* sysFont: Whether the system font should be loaded instead of custom Font.
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* Path: Path to the BCFNT file.
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* if you're unsure, just call 'Gui::loadFont();' and it will load the system font.
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*/
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Result loadFont(bool sysFont = true, const char * Path = "");
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// Unload a Font. (bcfnt)
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/* Unload a Font. (BCFNT)
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* Only use this if a custom Font has been loaded.
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*/
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Result unloadFont();
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// Load a spritesheet.
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/* Load a spritesheet.
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* Path: Path to the SpriteSheet file. (T3X)
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* sheet: Reference to the C2D_SpriteSheet declaration.
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*/
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Result loadSheet(const char* Path, C2D_SpriteSheet &sheet);
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// Unload a spritesheet.
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/* Unload a spritesheet.
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* sheet: Reference to the C2D_SpriteSheet which should be free'd.
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*/
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Result unloadSheet(C2D_SpriteSheet &sheet);
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// Exit the GUI.
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// Exit the GUI. (Call this at exit.)
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void exit(void);
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// Draw a centered String.
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/* Draws a centered String.
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* x: The X Offset from center. (Center: 200 px on top, 160 px on Bottom.)
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* y: The Y Position of the Text.
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* size: The size of the Text.
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* color: The Color of the Text.
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* Text: The Text which should be displayed.
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* maxWidth: The maxWidth for the Text. (Optional!)
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* maxHeight: The maxHeight of the Text. (Optional!)
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*/
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void DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0);
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// Draw a String.
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/* Draws a String.
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* x: The X Position where the Text should be drawn.
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* y: The Y Position where the Text should be drawn.
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* size: The size of the Text.
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* color: The Color of the Text.
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* Text: The Text which should be displayed.
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* maxWidth: The maxWidth for the Text. (Optional!)
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* maxHeight: The maxHeight of the Text. (Optional!)
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*/
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void DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0);
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// Get the width of a String.
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/* Get the width of a String.
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* size: The size of the Text.
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* Text: The Text where the width should be getted from.
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*/
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float GetStringWidth(float size, std::string Text);
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// Get the size of a String.
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/* Get the size of a String.
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* size: The size of the Text.
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* width: The width of the Text.
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* height: The height of the Text.
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* Text: The Text where the size should be getted from.
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*/
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void GetStringSize(float size, float *width, float *height, std::string Text);
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// Get the height of a String.
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/* Get the height of a String.
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* size: The size of the Text.
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* Text: The Text where the height should be getted from.
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*/
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float GetStringHeight(float size, std::string Text);
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// Draw a Rectangle.
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/* Draw a Rectangle.
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* x: X Position of the Rectangle.
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* y: Y Position of the Rectangle.
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* w: The width of the rectangle.
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* h: The height of the rectangle.
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* color: The color of the rectangle.
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*/
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bool Draw_Rect(float x, float y, float w, float h, u32 color);
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// Mainloop the GUI / Screen part.
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/* Used for the mainLoop to display the screens. (Optional!)
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* hDown: the hidKeysDown() variable.
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* hHeld: the HidKeysHeld() variable.
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* touch: The TouchPosition variable.
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*/
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void mainLoop(u32 hDown, u32 hHeld, touchPosition touch);
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// Set a specific Screen.
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/* Set a specific Screen.
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* screen: unique_ptr of the screen. (Optional by using the screen class.)
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*/
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void setScreen(std::unique_ptr<Screen> screen);
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// Go a Screen back.
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// Go a Screen back. (Optional by using the screen class.)
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void screenBack();
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// Set on which screen to draw.
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/* Set on which screen to draw.
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* screen: The render target. (Targets are inside the screenCommon.hpp file.)
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*/
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void ScreenDraw(C3D_RenderTarget * screen);
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// Draw a grid.
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/* Draws a grid.
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* xPos: X Position of the grid.
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* yPos: Y Position of the grid.
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* Width: Width of the grid.
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* Height: Height of the grid.
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* color: Color of the grid.
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*/
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void drawGrid(float xPos, float yPos, float Width, float Height, u32 color);
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// Draw an animated selector.
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void drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 colour);
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/* Draws an animated selector.
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* xPos: X Position of the selector.
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* yPos: Y Position of the Selector.
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* Width: Width of the Selector.
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* Height: Height of the Selector.
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* speed: The speed of the animation. (Use .030 or something by default.)
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* SelectorColor: The Color of the Selector.
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* bgColor: The Color from the middle of the Selector. (Optional! It's transparent by default.)
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*/
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void drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor = C2D_Color32(0, 0, 0, 0));
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}
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#endif
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@@ -27,49 +27,35 @@
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#include "hid.hpp"
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HID::HID(size_t EntryPerPage, size_t EntryAmount) {
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maxEntries = EntryAmount;
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pageEntry = EntryPerPage;
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this->maxEntries = EntryAmount;
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this->pageEntry = EntryPerPage;
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}
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size_t HID::getIndex() {
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return currentEntry;
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}
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size_t HID::getIndex() { return this->currentEntry; }
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size_t HID::getMaxEntries() {
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return maxEntries;
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}
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size_t HID::getMaxEntries() { return this->maxEntries; }
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void HID::nextEntry() {
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if (currentEntry < maxEntries-1) {
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currentEntry++;
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}
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}
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void HID::nextEntry() { if (this->currentEntry < this->maxEntries-1) this->currentEntry++; }
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void HID::lastEntry() {
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if (currentEntry > 0) {
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currentEntry--;
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}
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}
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void HID::lastEntry() { if (this->currentEntry > 0) this->currentEntry--; }
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void HID::nextPage() {
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// Only go to the next page, if the next Page doesn't reach the maxEntries.
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if (currentEntry + pageEntry < maxEntries - 1) {
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currentPage++;
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currentEntry += pageEntry;
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if (this->currentEntry + this->pageEntry < this->maxEntries - 1) {
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this->currentPage++;
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this->currentEntry += this->pageEntry;
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// If the first index of the page is smaller than maxEntries -> Go to the next page.
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} else if (currentPage * pageEntry < maxEntries - 1) {
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currentPage++;
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currentEntry = currentPage * pageEntry;
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} else if (this->currentPage * this->pageEntry < this->maxEntries - 1) {
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this->currentPage++;
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this->currentEntry = this->currentPage * this->pageEntry;
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}
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||||
}
|
||||
|
||||
size_t HID::getPage() {
|
||||
return currentPage;
|
||||
}
|
||||
size_t HID::getPage() { return this->currentPage; }
|
||||
|
||||
void HID::prevPage() {
|
||||
if (currentPage > 0) {
|
||||
currentPage--;
|
||||
currentEntry -= pageEntry;
|
||||
if (this->currentPage > 0) {
|
||||
this->currentPage--;
|
||||
this->currentEntry -= this->pageEntry;
|
||||
}
|
||||
}
|
||||
@@ -24,29 +24,46 @@
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef HID_HPP
|
||||
#define HID_HPP
|
||||
#ifndef _UNIVERSAL_CORE_HID_HPP
|
||||
#define _UNIVERSAL_CORE_HID_HPP
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
class HID
|
||||
{
|
||||
public:
|
||||
// The parameters to initialize this class.
|
||||
|
||||
/* The parameters to initialize this class.
|
||||
* EntryPage: The entries per page.
|
||||
* EntryAmount: The amount of entries.
|
||||
*/
|
||||
HID(size_t EntryPerPage, size_t EntryAmount);
|
||||
// get the current index.
|
||||
|
||||
/* Get the current index.
|
||||
* returns the current index as a size_t.
|
||||
*/
|
||||
size_t getIndex();
|
||||
// get the max amount of the index.
|
||||
|
||||
/* Get the max amount of the entries per page.
|
||||
* returns the max amount of entries per page as a size_t.
|
||||
*/
|
||||
size_t getMaxEntries();
|
||||
|
||||
// Go to the next Entry, if maxEntries is not reached.
|
||||
void nextEntry();
|
||||
|
||||
// Go to the last Entry, if 0 is not reached.
|
||||
void lastEntry();
|
||||
|
||||
// Go to the next Page.
|
||||
void nextPage();
|
||||
|
||||
// Go to the previous Page.
|
||||
void prevPage();
|
||||
// Get the current page.
|
||||
|
||||
/* Get the current page.
|
||||
* returns the current page as a size_t.
|
||||
*/
|
||||
size_t getPage();
|
||||
|
||||
private:
|
||||
|
||||
+2
-2
@@ -24,8 +24,8 @@
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef SCREEN_HPP
|
||||
#define SCREEN_HPP
|
||||
#ifndef _UNIVERSAL_CORE_SCREEN_HPP
|
||||
#define _UNIVERSAL_CORE_SCREEN_HPP
|
||||
|
||||
#include <3ds.h>
|
||||
#include <memory>
|
||||
|
||||
+2
-2
@@ -24,8 +24,8 @@
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef SCREENCOMMON_HPP
|
||||
#define SCREENCOMMON_HPP
|
||||
#ifndef _UNIVERSAL_CORE_SCREENCOMMON_HPP
|
||||
#define _UNIVERSAL_CORE_SCREENCOMMON_HPP
|
||||
|
||||
#include "gui.hpp"
|
||||
#include "structs.hpp"
|
||||
|
||||
+2
-2
@@ -24,8 +24,8 @@
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#ifndef STRUCTS_HPP
|
||||
#define STRUCTS_HPP
|
||||
#ifndef _UNIVERSAL_CORE_STRUCTS_HPP
|
||||
#define _UNIVERSAL_CORE_STRUCTS_HPP
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user