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https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-03 00:39:23 +00:00
Initial NDS Universal-Core
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#include "font.hpp"
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#include "tonccpy.h"
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#ifdef TEXT_BUFFERED
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u8 Font::textBuf[2][256 * 192];
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#endif
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Font::Font(const std::vector<std::string> &paths) {
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FILE *file = nullptr;
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for(const auto &path : paths) {
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file = fopen(path.c_str(), "rb");
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if(file)
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break;
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}
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if(file) {
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// Get file size
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fseek(file, 0, SEEK_END);
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u32 fileSize = ftell(file);
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// Skip font info
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fseek(file, 0x14, SEEK_SET);
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fseek(file, fgetc(file) - 1, SEEK_CUR);
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// Load glyph info
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u32 chunkSize;
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fread(&chunkSize, 4, 1, file);
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tileWidth = fgetc(file);
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tileHeight = fgetc(file);
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fread(&tileSize, 2, 1, file);
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// Load character glyphs
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int tileAmount = ((chunkSize - 0x10) / tileSize);
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fontTiles = std::vector<u8>(tileSize * tileAmount);
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fseek(file, 4, SEEK_CUR);
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fread(fontTiles.data(), tileSize, tileAmount, file);
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// Fix top row
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for(int i = 0; i < tileAmount; i++) {
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fontTiles[i * tileSize] = 0;
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fontTiles[i * tileSize + 1] = 0;
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fontTiles[i * tileSize + 2] = 0;
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}
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// Load character widths
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fseek(file, 0x24, SEEK_SET);
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u32 locHDWC;
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fread(&locHDWC, 4, 1, file);
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fseek(file, locHDWC - 4, SEEK_SET);
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fread(&chunkSize, 4, 1, file);
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fseek(file, 8, SEEK_CUR);
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fontWidths = std::vector<u8>(3 * tileAmount);
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fread(fontWidths.data(), 3, tileAmount, file);
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// Load character maps
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fontMap = std::vector<u16>(tileAmount);
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fseek(file, 0x28, SEEK_SET);
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u32 locPAMC, mapType;
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fread(&locPAMC, 4, 1, file);
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while(locPAMC < fileSize) {
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u16 firstChar, lastChar;
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fseek(file, locPAMC, SEEK_SET);
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fread(&firstChar, 2, 1, file);
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fread(&lastChar, 2, 1, file);
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fread(&mapType, 4, 1, file);
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fread(&locPAMC, 4, 1, file);
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switch(mapType) {
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case 0: {
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u16 firstTile;
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fread(&firstTile, 2, 1, file);
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for(unsigned i = firstChar; i <= lastChar; i++) {
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fontMap[firstTile + (i - firstChar)] = i;
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}
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break;
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}
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case 1: {
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for(int i = firstChar; i <= lastChar; i++) {
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u16 tile;
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fread(&tile, 2, 1, file);
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fontMap[tile] = i;
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}
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break;
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}
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case 2: {
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u16 groupAmount;
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fread(&groupAmount, 2, 1, file);
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for(int i = 0; i < groupAmount; i++) {
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u16 charNo, tileNo;
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fread(&charNo, 2, 1, file);
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fread(&tileNo, 2, 1, file);
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fontMap[tileNo] = charNo;
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}
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break;
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}
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}
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}
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fclose(file);
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questionMark = charIndex('?');
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}
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}
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u16 Font::charIndex(char16_t c) {
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// Try a binary search
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int left = 0;
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int right = fontMap.size();
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while(left <= right) {
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int mid = left + ((right - left) / 2);
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if(fontMap[mid] == c) {
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return mid;
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}
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if(fontMap[mid] < c) {
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left = mid + 1;
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} else {
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right = mid - 1;
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}
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}
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// If not found, return a question mark
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return questionMark;
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}
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std::u16string Font::utf8to16(std::string_view text) {
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std::u16string out;
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for(uint i = 0; i < text.size();) {
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char16_t c;
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if(!(text[i] & 0x80)) {
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c = text[i++];
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} else if((text[i] & 0xE0) == 0xC0) {
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c = (text[i++] & 0x1F) << 6;
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c |= text[i++] & 0x3F;
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} else if((text[i] & 0xF0) == 0xE0) {
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c = (text[i++] & 0x0F) << 12;
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c |= (text[i++] & 0x3F) << 6;
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c |= text[i++] & 0x3F;
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} else {
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i++; // out of range or something (This only does up to 0xFFFF since it goes to a U16 anyways)
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}
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out += c;
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}
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return out;
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}
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int Font::calcWidth(std::u16string_view text) {
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uint x = 0;
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for(auto c : text) {
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u16 index = charIndex(c);
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x += fontWidths[(index * 3) + 2];
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}
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return x;
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}
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ITCM_CODE void Font::print(std::u16string_view text, int x, int y, bool top, int layer, Alignment align, int maxWidth,
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int color, float scaleX, float scaleY, Sprite *sprite) {
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// Adjust x for alignment
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switch(align) {
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case Alignment::left: {
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break;
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}
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case Alignment::center: {
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size_t newline = text.find('\n');
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while(newline != text.npos) {
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print(text.substr(0, newline), x, y, top, layer, align, maxWidth, color, scaleX, scaleY, sprite);
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text = text.substr(newline + 1);
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newline = text.find('\n');
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y += tileHeight;
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}
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x += ((sprite ? sprite->width() : 256) - (calcWidth(text) * scaleX)) / 2;
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break;
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}
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case Alignment::right: {
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size_t newline = text.find('\n');
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while(newline != text.npos) {
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print(text.substr(0, newline), x - (calcWidth(text.substr(0, newline)) * scaleX), y, top, layer,
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Alignment::left, maxWidth, color, scaleX, scaleY, sprite);
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text = text.substr(newline + 1);
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newline = text.find('\n');
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y += tileHeight;
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}
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x -= calcWidth(text) * scaleX;
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break;
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}
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}
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const int xStart = x;
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bool rtl = false;
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for(const auto c : text) {
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if(c >= 0x0590 && c <= 0x05FF) {
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rtl = true;
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break;
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}
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}
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auto ltrBegin = text.end(), ltrEnd = text.end();
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// Loop through string and print it
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for(auto it = (rtl ? text.end() - 1 : text.begin()); true; it += (rtl ? -1 : 1)) {
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// If we hit the end of the string in an LTR section of an RTL
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// string, it may not be done, if so jump back to printing RTL
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if(it == (rtl ? text.begin() - 1 : text.end())) {
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if(ltrBegin == text.end()) {
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break;
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} else {
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it = ltrBegin;
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ltrBegin = text.end();
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rtl = true;
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}
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}
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// If at the end of an LRT section within RTL, jump back to the RTL
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if(it == ltrEnd && ltrBegin != text.end()) {
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if(ltrBegin == text.begin())
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break;
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it = ltrBegin;
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ltrBegin = text.end();
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rtl = true;
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// If in RTL and hit a non-RTL character that's not punctuation, switch to LTR
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} else if(rtl &&
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((*it < 0x0590 || *it > 0x05FF) &&
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((*it >= '0' && *it <= '9') || (*it >= 'A' && *it <= 'Z') || (*it >= 'a' && *it <= 'z') ||
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*it >= 127))) {
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// Save where we are as the end of the LTR section
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ltrEnd = it + 1;
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// Go back until an RTL character or the start of the string
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while((*it < 0x0590 || *it > 0x05FF) && it != text.begin())
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it--;
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// Save where we are to return to after printing the LTR section
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ltrBegin = it;
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// If not at the start, then we're on the first RTL right now, so add one
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if(it != text.begin())
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it++;
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// Skip all punctuation at the end if not at beginning
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while(it != text.begin() &&
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(*it < '0' || (*it > '9' && *it < 'A') || (*it > 'Z' && *it < 'a') || (*it > 'z' && *it < 127))) {
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it++;
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ltrBegin++;
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}
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rtl = false;
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}
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if(*it == '\n') {
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x = xStart;
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y += tileHeight;
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continue;
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}
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u16 index = charIndex(*it);
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// Brackets are flipped in RTL
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if(rtl) {
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if(*it == '(')
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index = charIndex(')');
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else if(*it == ')')
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index = charIndex('(');
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else if(*it == '[')
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index = charIndex(']');
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else if(*it == ']')
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index = charIndex('[');
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}
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if(sprite) {
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// Don't draw off sprite chars
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if(x >= 0 && x < sprite->width() && y >= 0 && y + tileHeight < sprite->height()) {
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u16 *dst = sprite->gfx() + x + fontWidths[(index * 3)];
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// Use faster integer math if scale is 1
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if(scaleX == 1.0f && scaleY == 1.0f) {
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for(int i = 0; i < tileHeight; i++) {
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for(int j = 0; j < tileWidth; j++) {
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u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
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((3 - ((i * tileWidth + j) % 4)) * 2) &
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3;
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if(px)
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dst[(y + i) * sprite->width() + j] = px + (color * 4);
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}
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}
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} else {
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for(float i = 0.0f; i < tileHeight; i += 1 / scaleY) {
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for(float j = 0.0f; j < tileWidth; j += 1 / scaleY) {
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u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
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((3 - (int(i * tileWidth + j) % 4)) * 2) &
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3;
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if(px)
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dst[int((y + i) * sprite->width() + j)] = px + (color * 4);
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}
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}
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}
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}
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} else {
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// Don't draw off screen chars
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if(x >= 0 && x + fontWidths[(index * 3) + 2] < 256 && y >= 0 && y + tileHeight < 192) {
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#ifdef TEXT_BUFFERED
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u8 *dst = textBuf[top] + x + fontWidths[(index * 3)];
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#else
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u8 *dst = (u8 *)bgGetGfxPtr(top ? layer : layer + 4) + x + fontWidths[(index * 3)];
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#endif
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// Use faster integer math if scale is 1
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if(scaleX == 1.0f && scaleY == 1.0f) {
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for(int i = 0; i < tileHeight; i++) {
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for(int j = 0; j < tileWidth; j++) {
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u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
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((3 - ((i * tileWidth + j) % 4)) * 2) &
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3;
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if(px)
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#ifdef TEXT_BUFFERED
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dst[(y + i) * 256 + j] = px + (color * 4);
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#else
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toncset(dst + (y + i) * 256 + j, px + (color * 4), 1);
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#endif
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}
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}
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} else {
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for(float i = 0.0f; i < tileHeight; i += 1 / scaleY) {
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for(float j = 0.0f; j < tileWidth; j += 1 / scaleX) {
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u8 px = fontTiles[(index * tileSize) + (i * tileWidth + j) / 4] >>
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((3 - (int(i * tileWidth + j) % 4)) * 2) &
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3;
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if(px)
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#ifdef TEXT_BUFFERED
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dst[(y + i) * 256 + j] = px + (color * 4);
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#else
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toncset(dst + int((y + i) * 256 + j), px + (color * 4), 1);
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#endif
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}
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}
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}
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}
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}
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x += fontWidths[(index * 3) + 2];
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}
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}
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#ifdef TEXT_BUFFERED
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void Font::clear(bool top) { dmaFillWords(0, FontGraphic::textBuf[top], 256 * 192); }
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void Font::update(bool top) {
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tonccpy(bgGetGfxPtr(top ? TEXT_TOP_LAYER : TEXT_BOTTOM_LAYER + 4), FontGraphic::textBuf[top], 256 * 192);
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}
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#endif
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