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https://github.com/DarkStore-3DS/Universal-Core.git
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Initial NDS Universal-Core
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#include "sprite.hpp"
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#include "tonccpy.h"
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bool Sprite::_assigned[2][256];
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Sprite::Sprite(bool top, SpriteSize size, SpriteColorFormat format, int x, int y, int priority, int id,
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int paletteAlpha, int rotationIndex, bool doubleSize, bool visible, bool vFlip, bool hFlip, bool mosaic)
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: _top(top), _oam(top ? &oamMain : &oamSub), _size(size), _format(format), _x(x), _y(y), _priority(priority),
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_id(id), _rotationIndex(rotationIndex), _paletteAlpha(paletteAlpha) {
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// If the ID is -1, set it to the first free one
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if(_id == -1) {
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for(uint i = 0; i < sizeof(_assigned[top]) / sizeof(_assigned[top][0]); i++) {
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if(!_assigned[top][i]) {
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_assigned[top][i] = true;
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id = i;
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break;
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}
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}
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}
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// Get the sprite width and height from the SpriteSize
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if(((_size >> 12) & 3) == OBJSHAPE_SQUARE) {
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_width = 8 << ((_size >> 14) & 3);
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_height = 8 << ((_size >> 14) & 3);
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} else if(((_size >> 12) & 3) == OBJSHAPE_WIDE) {
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switch(_size & 0xFF) {
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case 4:
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_width = 16;
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_height = 8;
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break;
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case 8:
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_width = 32;
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_height = 8;
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break;
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case 16:
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_width = 32;
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_height = 16;
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break;
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case 64:
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_width = 64;
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_width = 32;
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break;
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}
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} else if(((_size >> 12) & 3) == OBJSHAPE_TALL) {
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switch(_size & 0xFF) {
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case 4:
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_width = 8;
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_height = 16;
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break;
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case 8:
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_width = 8;
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_height = 32;
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break;
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case 16:
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_width = 16;
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_height = 32;
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break;
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case 64:
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_width = 32;
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_height = 64;
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break;
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}
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}
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// Allocate memory for graphics
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_gfx = oamAllocateGfx(_oam, _size, _format);
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// Set sprite
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oamSet(_oam, _id, _x, _y, _priority, _paletteAlpha, _size, _format, _gfx, _rotationIndex, doubleSize, !visible,
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vFlip, hFlip, mosaic);
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}
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Sprite::~Sprite(void) {
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oamFreeGfx(_oam, _gfx);
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_assigned[_top][_id] = false;
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}
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void Sprite::rotation(int rotation) {
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_rotation = rotation;
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if(_rotationIndex != -1)
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oamRotateScale(_oam, _rotationIndex, _rotation, (1 / _scaleX) * (1 << 8), (1 / _scaleY) * (1 << 8));
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}
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void Sprite::scale(float scaleX, float scaleY) {
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_scaleX = scaleX;
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_scaleY = scaleY;
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if(_rotationIndex != -1)
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oamRotateScale(_oam, _rotationIndex, _rotation, (1 / scaleX) * (1 << 8), (1 / scaleY) * (1 << 8));
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}
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void Sprite::visibility(bool show) {
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_visibility = show;
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if(_rotationIndex == -1) {
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oamSetHidden(_oam, _id, !_visibility);
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} else {
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// Can't hide sprites with rotation / scaling, so move them off screen
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if(_visibility)
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oamSetXY(_oam, _id, _x, _y);
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else
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oamSetXY(_oam, _id, -64, -64);
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}
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}
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void Sprite::clear(void) { toncset16(_gfx, 0, (_size & 0xFF) << 5); }
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void Sprite::fillColor(u16 color) { toncset16(_gfx, color, (_size & 0xFF) << 5); }
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void Sprite::drawRectangle(int x, int y, int w, int h, u16 color1, u16 color2) {
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for(int i = 0; i < h; i++) {
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toncset(_gfx + ((y + i) * _width + x), ((i % 2) ? color1 : color2), w);
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}
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}
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void Sprite::drawImage(int x, int y, const Image &image, float scaleX, float scaleY) {
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// If the scale is 1 use faster integer math
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if(scaleX == 1.0f && scaleY == 1.0f) {
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for(int i = 0; i < image.height(); i++) {
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for(int j = 0; j < image.width(); j++) {
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u16 px = image.palette()[image.bitmap()[i * image.width() + j] - image.palOfs()];
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if(px & 0x8000)
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toncset16(_gfx + (y + i) * _height + x + j, px, 1);
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}
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}
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} else {
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for(float i = 0.0f; i < image.height(); i += 1 / scaleY) {
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for(float j = 0.0f; j < image.width(); j += 1 / scaleX) {
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u16 px = image.palette()[image.bitmap()[int(i * image.width() + j)] - image.palOfs()];
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if(px & 0x8000)
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toncset16(_gfx + int((y + i) * _height + j) + x, px, 1);
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}
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}
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}
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}
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void Sprite::drawImageSegment(int x, int y, int imageX, int imageY, int w, int h, const Image &image, float scaleX,
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float scaleY) {
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// If the scale is 1 use faster integer math
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if(scaleX == 1.0f && scaleY == 1.0f) {
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for(int i = 0; i < h; i++) {
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for(int j = 0; j < w; j++) {
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u16 px = image.palette()[image.bitmap()[i * image.width() + j] - image.palOfs()];
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if(px & 0x8000)
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toncset16(_gfx + ((y + i) * _height + x + j), px, 1);
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}
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}
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} else {
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for(float i = 0; i < h; i += 1 / scaleX) {
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for(float j = 0; j < image.width(); j += 1 / scaleY) {
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u16 px = image.palette()[image.bitmap()[i * image.width() + j] - image.palOfs()];
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if(px & 0x8000)
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toncset16(_gfx + int((y + i) * _height + x + j), px, 1);
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}
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}
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}
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}
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