Very WIP: Make more like 3DS Universal-Core

This commit is contained in:
Pk11
2021-08-22 23:36:48 -05:00
parent 4c6a15c5c7
commit 90c730f35d
7 changed files with 140 additions and 129 deletions
+6 -2
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@@ -1,8 +1,12 @@
# Universal-Core (NDS) by Universal-Team
This contains the GUI & Core part for our DS(i) Applications.
## Config
Define `BUFFERED_FONT` in `UNIVCORE_CONFIG.h` to have the text be first rendered to a buffer before drawing to the screen with Font::update().
## Config Defines
#define the following in `UNIVCORE_CONFIG.h` to alter specific things.
- `UNIVCORE_TEXT_BUFFERED` to have the text be first rendered to a buffer before drawing to the screen with Font::update()
- `UNIVCORE_TEXT_PALETTES` to set custom text palette names (comma separated)
- `UNIVCORE_TEXT_DEFAULT_PALETTE` to set the default text palette name
- `UNIVCORE_3DS_SIZE` to make all X and Y positions use the 3DS resolution
Logo created by: [TotallyNotGuy](https://github.com/TotallyNotGuy).
+29 -21
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@@ -42,9 +42,21 @@ enum class Alignment {
right,
};
enum class Palette : u8 {
#ifdef UNIVCORE_TEXT_PALETTES
UNIVCORE_TEXT_PALETTES
#else
white
#endif
};
#ifndef UNIVCORE_TEXT_DEFAULT_PALETTE
#define UNIVCORE_TEXT_DEFAULT_PALETTE white
#endif
class Font {
private:
#ifdef TEXT_BUFFERED
#ifdef UNIVCORE_TEXT_BUFFERED
static u8 textBuf[2][256 * 192];
#endif
@@ -57,7 +69,7 @@ private:
u16 charIndex(char16_t c);
void print(std::u16string_view text, int x, int y, bool top, int layer, Alignment align, int maxWidth, int color, float scaleX, float scaleY, bool rtl, Sprite *sprite);
void DrawString(std::u16string_view text, int x, int y, Alignment align, Palette palette, int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite);
public:
/**
@@ -97,65 +109,61 @@ public:
/**
* @brief Prints an integer value to a background layer
* @param value The value to print
* @param x The X position to print at
* @param y The Y position to print at
* @param top Whether to print on the top or bottom screen
* @param layer (Optional) The layer to print on
* @param value The value to print
* @param align (Optional) The alignment to use
* @param palette (Optional) The palette to use
* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
* @param color (Optional) The color to print in
* @param scaleX (Optional) The scale on the X axis
* @param scaleY (Optional) The scale on the Y axis
*/
void print(int value, int x, int y, bool top, int layer = 2, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(std::to_string(value)), x, y, top, layer, align, maxWidth, scaleX, scaleY, color, false, nullptr); }
void DrawString(int x, int y, int value, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(utf8to16(std::to_string(value)), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
/**
* @brief Prints a string to a background layer
* @param text The string to print
* @param x The X position to print at
* @param y The Y position to print at
* @param top Whether to print on the top or bottom screen
* @param layer (Optional) The layer to print on
* @param text The string to print
* @param align (Optional) The alignment to use
* @param palette (Optional) The palette to use
* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
* @param scaleX (Optional) The scale on the X axis
* @param scaleY (Optional) The scale on the Y axis
* @param color (Optional) The color to print in
*/
void print(std::string_view text, int x, int y, bool top, int layer = 2, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(text), x, y, top, layer, align, maxWidth, color, scaleX, scaleY, false, nullptr); }
void print(std::u16string_view text, int x, int y, bool top, int layer = 2, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(text, x, y, top, layer, align, maxWidth, color, scaleX, scaleY, false, nullptr); }
void DrawString(int x, int y, std::string_view text, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(utf8to16(text), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
void DrawString(int x, int y, std::u16string_view text, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(text, x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
/**
* @brief Prints an integer value to a sprite
* @param value The value to print
* @param x The X position to print at
* @param y The Y position to print at
* @param value The value to print
* @param sprite The sprite to print to
* @param align (Optional) The alignment to use
* @param palette (Optional) The palette to use
* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
* @param color (Optional) The color to print in
* @param scaleX (Optional) The scale on the X axis
* @param scaleY (Optional) The scale on the Y axis
*/
void print(int value, int x, int y, Sprite &sprite, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(std::to_string(value)), x, y, false, 0, align, maxWidth, color, scaleX, scaleY, false, nullptr); }
void DrawString(int x, int y, int value, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(utf8to16(std::to_string(value)), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
/**
* @brief Prints a string to a sprite
* @param text The string to print
* @param x The X position to print at
* @param y The Y position to print at
* @param text The string to print
* @param sprite The sprite to print to
* @param align (Optional) The alignment to use
* @param palette (Optional) The palette to use
* @param maxWidth (Optional) The maximum width of the string, set to 0 for no max width
* @param color (Optional) The color to print in
* @param scaleX (Optional) The scale on the X axis
* @param scaleY (Optional) The scale on the Y axis
*/
void print(std::string_view text, int x, int y, Sprite &sprite, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(text), x, y, false, 0, align, maxWidth, color, scaleX, scaleY, false, &sprite); }
void print(std::u16string_view text, int x, int y, Sprite &sprite, Alignment align = Alignment::left, int maxWidth = 0, int color = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(text, x, y, false, 0, align, maxWidth, color, scaleX, scaleY, false, &sprite); }
void DrawString(int x, int y, std::string_view text, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(utf8to16(text), x, y, align, palette, maxWidth, scaleX, scaleY, false, &sprite); }
void DrawString(int x, int y, std::u16string_view text, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(text, x, y, align, palette, maxWidth, scaleX, scaleY, false, &sprite); }
#ifdef TEXT_BUFFERED
#ifdef UNIVCORE_TEXT_BUFFERED
/**
* @brief Clears all text from both screens
*/
+19 -32
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@@ -24,8 +24,8 @@
* reasonable ways as different from the original version.
*/
#ifndef _UNIVERSAL_CORE_GRAPHICS_HPP
#define _UNIVERSAL_CORE_GRAPHICS_HPP
#ifndef _UNIVERSAL_CORE_GUI_HPP
#define _UNIVERSAL_CORE_GUI_HPP
#include "font.hpp"
#include "image.hpp"
@@ -34,9 +34,16 @@
#include <nds/ndstypes.h>
namespace Graphics {
#ifdef UNIVCORE_3DS_SIZE
#define SCALE_3DS(Pos) Pos = (Pos * 4 / 5)
#else
#define SCALE_3DS(Pos)
#endif
namespace Gui {
extern int bg3Main, bg2Main, bg3Sub, bg2Sub;
extern bool wideScreen;
extern bool widescreen;
extern bool top;
/**
* @brief Initializes the screens for drawing
@@ -44,21 +51,16 @@ namespace Graphics {
void init(void);
/**
* @brief Clears the given layer
* @brief Clears the given screen
* @param top The screen to clear
*/
void clear(bool top, int layer);
void clear(bool top);
/**
* @brief Draws a rectangle outline of a given size at a given position
* @param x The X position
* @param y The Y position
* @param w The Width
* @param h The Height
* @param color The index of the color to use
* @param top Whether to draw to the top or bottom screen
* @param layer The layer to draw to
*/
void drawOutline(int x, int y, int w, int h, u8 color, bool top, int layer);
* @brief Changes which screen to draw to
* @param top The screen to draw to
*/
void ScreenDraw(bool top);
/**
* @brief Draws a rectangle of a given size at a given position
@@ -67,23 +69,8 @@ namespace Graphics {
* @param w The Width
* @param h The Height
* @param color The index of the color to use
* @param top Whether to draw on the top or bottom screen
* @param layer The layer to draw to
*/
void drawRectangle(int x, int y, int w, int h, u8 color, bool top, bool layer);
/**
* @brief Draws a rectangle of a given size at a given position
* @param x The X position
* @param y The Y position
* @param w The Width
* @param h The Height
* @param color1 The index of the color to use for even rows
* @param color2 The index of the color to use for odd rows
* @param top Whether to draw on the top or bottom screen
* @param layer The layer to draw to
*/
void drawRectangle(int x, int y, int w, int h, u8 color1, u8 color2, bool top, bool layer);
void Draw_Rect(int x, int y, int w, int h, u8 color);
}
#endif
+8 -16
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@@ -42,18 +42,18 @@ private:
public:
/**
* Image drawing class
* @param path The path to load the image from
* @param paths The paths to try load the image from, from highest to lowest priority
*/
Image(const std::vector<std::string> &paths);
/**
* @brief Text printing class
* @param paths The paths to try load the image from, from highest to lowest priority
* @param path The path to load the image from
*/
Image(const std::string &path) : Image(std::vector<std::string>({path})) {};
/**
* @brief Text printing class
* @param file The file to load the image from, seeked to the image magic
* @brief Image drawing class
* @param file The file to load the image from, seeked to the '.GFX' magic
*/
Image(FILE *file);
@@ -70,24 +70,20 @@ public:
* @brief Draws the image to a background layer, faster but without alpha, scaling, or palette offsetting
* @param x The X position to draw at
* @param y The Y position to draw at
* @param top Whether to draw on teh top or bottom screen, not used for sprites
* @param layer (Optional) The layer to draw on, not used for sprites
* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
*/
void draw(int x, int y, bool top, int layer = 3, bool copyPal = true);
void draw(int x, int y, bool copyPal = true);
/**
* @brief Draws the image to a background layer, slower but can skip alpha, scale, and offset the palette
* @param x The X position to draw at
* @param y The Y position to draw at
* @param top Whether to draw on the top or bottom screen
* @param layer (Optional) Which background layer to draw on
* @param scaleX (Optional) The scale for the X axis
* @param scaleY (Optional) The scale for the Y axis
* @param paletteOffset (Optional) How much to offset the palette by
* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
*/
void drawSpecial(int x, int y, bool top, int layer = 3, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
void drawSpecial(int x, int y, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
/**
* @brief Draws a segment of an image to a background layer, faster but overwrites alpha and no scaling or palette offsetting
@@ -97,11 +93,9 @@ public:
* @param imageY The Y position in the image to draw from
* @param w The width to draw
* @param h The height to draw
* @param top Whether to draw on the top or bottom screen
* @param layer (Optional) Which background layer to draw on
* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
*/
void drawSegment(int x, int y, int imageX, int imageY, int w, int h, bool top, int layer = 3, bool copyPal = true);
void drawSegment(int x, int y, int imageX, int imageY, int w, int h, bool copyPal = true);
/**
* @brief Draws a segment of an image to a background layer, slower but can skip alpha, scale, and offset the palette
@@ -111,14 +105,12 @@ public:
* @param imageY The Y position in the image to draw from
* @param w The width to draw
* @param h The height to draw
* @param top Whether to draw on the top or bottom screen
* @param layer (Optional) Which background layer to draw on
* @param scaleX (Optional) The scale for the X axis
* @param scaleY (Optional) The scale for the Y axis
* @param paletteOffset (Optional) How much to offset the palette by
* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
*/
void drawSegmentSpecial(int x, int y, int imageX, int imageY, int w, int h, bool top, int layer = 3, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
void drawSegmentSpecial(int x, int y, int imageX, int imageY, int w, int h, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
};
+26 -19
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@@ -26,9 +26,10 @@
#include "font.hpp"
#include "gui.hpp"
#include "tonccpy.h"
#ifdef TEXT_BUFFERED
#ifdef UNIVCORE_TEXT_BUFFERED
u8 Font::textBuf[2][256 * 192];
#endif
@@ -182,8 +183,8 @@ int Font::calcWidth(std::u16string_view text) {
return x;
}
ITCM_CODE void Font::print(std::u16string_view text, int x, int y, bool top, int layer, Alignment align, int maxWidth,
int color, float scaleX, float scaleY, bool rtl, Sprite *sprite) {
ITCM_CODE void Font::DrawString(std::u16string_view text, int x, int y, Alignment align, Palette palette,
int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite) {
// If RTL isn't forced, check for RTL text
for(const auto c : text) {
if(c >= 0x0590 && c <= 0x05FF) {
@@ -201,7 +202,7 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, bool top, int
case Alignment::center: {
size_t newline = text.find('\n');
while(newline != text.npos) {
print(text.substr(0, newline), x, y, top, layer, align, maxWidth, color, scaleX, scaleY, rtl, sprite);
DrawString(text.substr(0, newline), x, y, align, palette, maxWidth, scaleX, scaleY, rtl, sprite);
text = text.substr(newline + 1);
newline = text.find('\n');
y += tileHeight;
@@ -213,8 +214,8 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, bool top, int
case Alignment::right: {
size_t newline = text.find('\n');
while(newline != text.npos) {
print(text.substr(0, newline), x - (calcWidth(text.substr(0, newline)) * scaleX), y, top, layer,
Alignment::left, maxWidth, color, scaleX, scaleY, rtl, sprite);
DrawString(text.substr(0, newline), x - (calcWidth(text.substr(0, newline)) * scaleX), y,
Alignment::left, palette, maxWidth, scaleX, scaleY, rtl, sprite);
text = text.substr(newline + 1);
newline = text.find('\n');
y += tileHeight;
@@ -223,8 +224,14 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, bool top, int
break;
}
}
if(align != Alignment::center)
SCALE_3DS(x);
SCALE_3DS(y);
const int xStart = x;
if(maxWidth != 0)
scaleX = std::min(scaleX, (float)maxWidth / (calcWidth(text) * scaleX));
@@ -324,7 +331,7 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, bool top, int
((3 - ((i * tileWidth + j) % 4)) * 2) &
3;
if(px)
dst[(y + i) * sprite->width() + j] = px + (color * 4);
dst[(y + i) * sprite->width() + j] = px + (u8(palette) * 4);
}
}
} else {
@@ -334,7 +341,7 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, bool top, int
((3 - (int(i * tileWidth + j) % 4)) * 2) &
3;
if(px)
dst[int((y + i) * sprite->width() + j)] = px + (color * 4);
dst[int((y + i) * sprite->width() + j)] = px + (u8(palette) * 4);
}
}
}
@@ -342,10 +349,10 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, bool top, int
} else {
// Don't draw off screen chars
if(x >= 0 && x + fontWidths[(index * 3) + 2] < 256 && y >= 0 && y + tileHeight < 192) {
#ifdef TEXT_BUFFERED
u8 *dst = textBuf[top] + y * 256 + x + fontWidths[(index * 3)];
#ifdef UNIVCORE_TEXT_BUFFERED
u8 *dst = textBuf[Gui::top] + y * 256 + x + fontWidths[(index * 3)];
#else
u8 *dst = (u8 *)bgGetGfxPtr(top ? layer : layer + 4) + y * 256 + x + fontWidths[(index * 3)];
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 2 : 6) + y * 256 + x + fontWidths[(index * 3)];
#endif
// Use faster integer math if scale is 1
if(scaleX == 1.0f && scaleY == 1.0f) {
@@ -355,10 +362,10 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, bool top, int
((3 - ((i * tileWidth + j) % 4)) * 2) &
3;
if(px) {
#ifdef TEXT_BUFFERED
dst[i * 256 + j] = px + (color * 4);
#ifdef UNIVCORE_TEXT_BUFFERED
dst[i * 256 + j] = px + (u8(palette) * 4);
#else
toncset(dst + i * 256 + j, px + (color * 4), 1);
toncset(dst + i * 256 + j, px + (u8(palette) * 4), 1);
#endif
}
}
@@ -369,10 +376,10 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, bool top, int
u8 loc = int(i / scaleY) * tileWidth + int(j / scaleX);
u8 px = fontTiles[index * tileSize + loc / 4] >> ((3 - (loc % 4)) * 2) & 3;
if(px) {
#ifdef TEXT_BUFFERED
dst[i * 256 + j] = px + (color * 4);
#ifdef UNIVCORE_TEXT_BUFFERED
dst[i * 256 + j] = px + (u8(palette) * 4);
#else
toncset(dst + i * 256 + j, px + (color * 4), 1);
toncset(dst + i * 256 + j, px + (u8(palette) * 4), 1);
#endif
}
}
@@ -385,10 +392,10 @@ ITCM_CODE void Font::print(std::u16string_view text, int x, int y, bool top, int
}
}
#ifdef TEXT_BUFFERED
#ifdef UNIVCORE_TEXT_BUFFERED
void Font::clear(bool top) { dmaFillWords(0, Font::textBuf[top], 256 * 192); }
void Font::update(bool top) {
tonccpy(bgGetGfxPtr(top ? TEXT_TOP_LAYER : TEXT_BOTTOM_LAYER + 4), Font::textBuf[top], 256 * 192);
tonccpy(bgGetGfxPtr(top ? 2 : 6), Font::textBuf[top], 256 * 192);
}
#endif
+19 -24
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@@ -24,16 +24,18 @@
* reasonable ways as different from the original version.
*/
#include "graphics.hpp"
#include "gui.hpp"
#include "gui.hpp"
#include "tonccpy.h"
#include <nds.h>
int Graphics::bg3Main, Graphics::bg2Main, Graphics::bg3Sub, Graphics::bg2Sub;
bool Graphics::wideScreen = false;
int Gui::bg3Main, Gui::bg2Main, Gui::bg3Sub, Gui::bg2Sub;
bool Gui::widescreen = false;
bool Gui::top = false;
void Graphics::init(void) {
void Gui::init(void) {
// Initialize video mode
videoSetMode(MODE_5_2D);
videoSetModeSub(MODE_5_2D);
@@ -63,29 +65,22 @@ void Graphics::init(void) {
REG_BLDCNT_SUB = 1 << 11;
}
void Graphics::clear(bool top, int layer) { toncset(bgGetGfxPtr(top ? layer : layer + 4), 0, 256 * 192); }
void Graphics::drawOutline(int x, int y, int w, int h, u8 color, bool top, int layer) {
u8 *dst = (u8 *)bgGetGfxPtr(top ? layer : layer + 4);
h += y;
if(y >= 0 && y <= 192)
toncset(dst + y * 256 + std::max(x, 0), color, std::min(w, 256 - x));
for(y++; y < (h - 1); y++) {
if(y >= 0 && y <= 192 && x >= 0)
toncset(dst + y * 256 + x, color, 1);
if(y >= 0 && y <= 192 && x + w <= 256)
toncset(dst + y * 256 + x + w - 1, color, 1);
}
if(y >= 0 && y <= 192)
toncset(dst + y * 256 + std::max(x, 0), color, std::min(w, 256 - x));
void Gui::clear(bool top) {
toncset(bgGetGfxPtr(top ? bg3Main : bg3Sub), 0, 256 * 192);
}
void Graphics::drawRectangle(int x, int y, int w, int h, u8 color, bool top, bool layer) {
Graphics::drawRectangle(x, y, w, h, color, color, top, layer);
void Gui::ScreenDraw(bool top) {
Gui::top = top;
}
void Graphics::drawRectangle(int x, int y, int w, int h, u8 color1, u8 color2, bool top, bool layer) {
u8 *dst = (u8 *)bgGetGfxPtr(top ? layer : layer + 4);
void Gui::Draw_Rect(int x, int y, int w, int h, u8 color) {
SCALE_3DS(x);
SCALE_3DS(y);
SCALE_3DS(w);
SCALE_3DS(h);
u8 *dst = (u8 *)bgGetGfxPtr(top ? bg3Main : bg3Sub);
for(int i = 0; i < h; i++) {
toncset(dst + ((y + i) * 256 + x), ((i % 2) ? color1 : color2), w);
toncset(dst + ((y + i) * 256 + x), color, w);
}
}
+33 -15
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@@ -26,6 +26,8 @@
#include "image.hpp"
#include "gui.hpp"
#include "tonccpy.h"
Image::Image(const std::vector<std::string> &paths) {
@@ -84,11 +86,14 @@ Image::Image(FILE *file) {
fclose(file);
}
void Image::draw(int x, int y, bool top, int layer, bool copyPal) {
if(copyPal)
tonccpy((top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
void Image::draw(int x, int y, bool copyPal) {
SCALE_3DS(x);
SCALE_3DS(y);
u8 *dst = (u8 *)bgGetGfxPtr(top ? layer : layer + 4) + y * 256 + x;
if(copyPal)
tonccpy((Gui::top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 3 : 7) + y * 256 + x;
// If full width and X is 0, copy it all in one go
if(_width == 256 && x == 0) {
@@ -100,16 +105,22 @@ void Image::draw(int x, int y, bool top, int layer, bool copyPal) {
}
}
void Image::drawSpecial(int x, int y, bool top, int layer, float scaleX, float scaleY, int paletteOffset,
void Image::drawSpecial(int x, int y, float scaleX, float scaleY, int paletteOffset,
bool copyPal) {
if(copyPal)
tonccpy((top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
SCALE_3DS(x);
SCALE_3DS(y);
u8 *dst = (u8 *)bgGetGfxPtr(top ? layer : layer + 4) + y * 256 + x;
if(copyPal)
tonccpy((Gui::top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 3 : 7) + y * 256 + x;
// If the scale is 1 use faster integer math
nocashMessage("a");
if(scaleX == 1.0f && scaleY == 1.0f) {
nocashMessage("b");
for(int i = 0; i < _height; i++) {
nocashMessage("d");
for(int j = 0; j < _width; j++) {
u8 px = _bitmap[i * _width + j];
if(_palette[px - _palOfs] & 0x8000)
@@ -117,6 +128,7 @@ void Image::drawSpecial(int x, int y, bool top, int layer, float scaleX, float s
}
}
} else {
nocashMessage("c");
for(int i = 0; i < _height * scaleY; i++) {
for(int j = 0; j < _width * scaleX; j++) {
u8 px = _bitmap[int(i / scaleY) * _width + int(j / scaleX)];
@@ -127,22 +139,28 @@ void Image::drawSpecial(int x, int y, bool top, int layer, float scaleX, float s
}
}
void Image::drawSegment(int x, int y, int imageX, int imageY, int w, int h, bool top, int layer, bool copyPal) {
void Image::drawSegment(int x, int y, int imageX, int imageY, int w, int h, bool copyPal) {
SCALE_3DS(x);
SCALE_3DS(y);
if(copyPal)
tonccpy((top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
tonccpy((Gui::top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
for(int i = 0; i < h; i++) {
tonccpy((u8 *)bgGetGfxPtr(top ? layer : layer + 4) + (y + i) * 256 + x,
tonccpy((u8 *)bgGetGfxPtr(Gui::top ? 3 : 7) + (y + i) * 256 + x,
_bitmap.data() + (imageY + i) * _width + imageX, w);
}
}
void Image::drawSegmentSpecial(int x, int y, int imageX, int imageY, int w, int h, bool top, int layer, float scaleX,
void Image::drawSegmentSpecial(int x, int y, int imageX, int imageY, int w, int h, float scaleX,
float scaleY, int paletteOffset, bool copyPal) {
if(copyPal)
tonccpy((top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
SCALE_3DS(x);
SCALE_3DS(y);
u8 *dst = (u8 *)bgGetGfxPtr(top ? layer : layer + 4) + y * 256 + x;
if(copyPal)
tonccpy((Gui::top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 3 : 7) + y * 256 + x;
// If the scale is 1 use faster integer math
if(scaleX == 1.0f && scaleY == 1.0f) {