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https://github.com/DarkStore-3DS/Universal-Core.git
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Very WIP: Make more like 3DS Universal-Core
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/*
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* This file is part of Universal-Core
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* Copyright (C) 2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef _UNIVERSAL_CORE_GUI_HPP
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#define _UNIVERSAL_CORE_GUI_HPP
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#include "font.hpp"
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#include "image.hpp"
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#include "screen.hpp"
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#include "sprite.hpp"
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#include <nds/ndstypes.h>
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#ifdef UNIVCORE_3DS_SIZE
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#define SCALE_3DS(Pos) Pos = (Pos * 4 / 5)
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#else
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#define SCALE_3DS(Pos)
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#endif
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namespace Gui {
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extern int bg3Main, bg2Main, bg3Sub, bg2Sub;
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extern bool widescreen;
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extern bool top;
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/**
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* @brief Initializes the screens for drawing
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*/
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void init(void);
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/**
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* @brief Clears the given screen
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* @param top The screen to clear
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*/
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void clear(bool top);
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/**
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* @brief Changes which screen to draw to
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* @param top The screen to draw to
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*/
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void ScreenDraw(bool top);
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/**
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* @brief Draws a rectangle of a given size at a given position
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* @param x The X position
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* @param y The Y position
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* @param w The Width
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* @param h The Height
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* @param color The index of the color to use
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*/
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void Draw_Rect(int x, int y, int w, int h, u8 color);
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}
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#endif
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