Very WIP: Make more like 3DS Universal-Core

This commit is contained in:
Pk11
2021-08-22 23:36:48 -05:00
parent 4c6a15c5c7
commit 90c730f35d
7 changed files with 140 additions and 129 deletions
+8 -16
View File
@@ -42,18 +42,18 @@ private:
public:
/**
* Image drawing class
* @param path The path to load the image from
* @param paths The paths to try load the image from, from highest to lowest priority
*/
Image(const std::vector<std::string> &paths);
/**
* @brief Text printing class
* @param paths The paths to try load the image from, from highest to lowest priority
* @param path The path to load the image from
*/
Image(const std::string &path) : Image(std::vector<std::string>({path})) {};
/**
* @brief Text printing class
* @param file The file to load the image from, seeked to the image magic
* @brief Image drawing class
* @param file The file to load the image from, seeked to the '.GFX' magic
*/
Image(FILE *file);
@@ -70,24 +70,20 @@ public:
* @brief Draws the image to a background layer, faster but without alpha, scaling, or palette offsetting
* @param x The X position to draw at
* @param y The Y position to draw at
* @param top Whether to draw on teh top or bottom screen, not used for sprites
* @param layer (Optional) The layer to draw on, not used for sprites
* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
*/
void draw(int x, int y, bool top, int layer = 3, bool copyPal = true);
void draw(int x, int y, bool copyPal = true);
/**
* @brief Draws the image to a background layer, slower but can skip alpha, scale, and offset the palette
* @param x The X position to draw at
* @param y The Y position to draw at
* @param top Whether to draw on the top or bottom screen
* @param layer (Optional) Which background layer to draw on
* @param scaleX (Optional) The scale for the X axis
* @param scaleY (Optional) The scale for the Y axis
* @param paletteOffset (Optional) How much to offset the palette by
* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
*/
void drawSpecial(int x, int y, bool top, int layer = 3, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
void drawSpecial(int x, int y, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
/**
* @brief Draws a segment of an image to a background layer, faster but overwrites alpha and no scaling or palette offsetting
@@ -97,11 +93,9 @@ public:
* @param imageY The Y position in the image to draw from
* @param w The width to draw
* @param h The height to draw
* @param top Whether to draw on the top or bottom screen
* @param layer (Optional) Which background layer to draw on
* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
*/
void drawSegment(int x, int y, int imageX, int imageY, int w, int h, bool top, int layer = 3, bool copyPal = true);
void drawSegment(int x, int y, int imageX, int imageY, int w, int h, bool copyPal = true);
/**
* @brief Draws a segment of an image to a background layer, slower but can skip alpha, scale, and offset the palette
@@ -111,14 +105,12 @@ public:
* @param imageY The Y position in the image to draw from
* @param w The width to draw
* @param h The height to draw
* @param top Whether to draw on the top or bottom screen
* @param layer (Optional) Which background layer to draw on
* @param scaleX (Optional) The scale for the X axis
* @param scaleY (Optional) The scale for the Y axis
* @param paletteOffset (Optional) How much to offset the palette by
* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
*/
void drawSegmentSpecial(int x, int y, int imageX, int imageY, int w, int h, bool top, int layer = 3, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
void drawSegmentSpecial(int x, int y, int imageX, int imageY, int w, int h, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
};