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https://github.com/DarkStore-3DS/Universal-Core.git
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Add top-right rendering
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@@ -30,6 +30,7 @@
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#include <3ds.h>
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#include <3ds.h>
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C3D_RenderTarget* Top;
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C3D_RenderTarget* Top;
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C3D_RenderTarget* TopRight;
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C3D_RenderTarget* Bottom;
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C3D_RenderTarget* Bottom;
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C2D_TextBuf TextBuf;
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C2D_TextBuf TextBuf;
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@@ -57,6 +58,7 @@ Result Gui::init(void)
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C2D_Prepare();
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C2D_Prepare();
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// Create Screen Targets.
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// Create Screen Targets.
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Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
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Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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// Load Textbuffer.
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// Load Textbuffer.
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TextBuf = C2D_TextBufNew(4096);
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TextBuf = C2D_TextBufNew(4096);
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@@ -188,7 +190,7 @@ void Gui::screenBack()
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void Gui::ScreenDraw(C3D_RenderTarget * screen)
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void Gui::ScreenDraw(C3D_RenderTarget * screen)
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{
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{
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C2D_SceneBegin(screen);
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C2D_SceneBegin(screen);
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currentScreen = screen == Top ? 1 : 0;
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currentScreen = (screen==Top || screen==TopRight) ? 1 : 0;
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}
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}
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void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color)
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void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color)
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