Files
Universal-Core/gui.cpp
T
StackZ f0dca7c784 Font & Text Changes.
`Gui::loadFont()` now needs a C2D_Font parameter & path. If you're using this, I suggest to update the function to match this. If you're using `Gui::loadFont()` to load the SystemFont, I suggest to remove that, since `Gui::init()` loads it now.

All the Text Functions can now optional use the C2D_Font parameter to use a specific font. (Uses SystemFont if nullptr.)

`Gui::unloadFont()` now needs a C2D_Font parameter to unload it.
2020-05-21 18:17:07 +02:00

292 lines
9.5 KiB
C++

/*
* This file is part of Universal-Core
* Copyright (C) 2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "gui.hpp"
#include "screenCommon.hpp"
#include <3ds.h>
#include <unistd.h>
C3D_RenderTarget* Top;
C3D_RenderTarget* TopRight;
C3D_RenderTarget* Bottom;
C2D_TextBuf TextBuf;
C2D_Font Font;
std::stack<std::unique_ptr<Screen>> screens;
bool currentScreen = false;
// Clear Text.
void Gui::clearTextBufs(void) { C2D_TextBufClear(TextBuf); }
// Draw a sprite from the sheet.
void Gui::DrawSprite(C2D_SpriteSheet sheet, size_t imgindex, int x, int y, float ScaleX, float ScaleY) {
if (sheet != nullptr) {
if (C2D_SpriteSheetCount(sheet) >= imgindex) {
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sheet, imgindex), x, y, 0.5f, nullptr, ScaleX, ScaleY);
}
}
}
// Initialize GUI.
Result Gui::init(void) {
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
C2D_Prepare();
// Create Screen Targets.
Top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
TopRight = C2D_CreateScreenTarget(GFX_TOP, GFX_RIGHT);
Bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
// Load Textbuffer.
TextBuf = C2D_TextBufNew(4096);
Font = C2D_FontLoadSystem(CFG_REGION_USA); // Load System font.
return 0;
}
// Load a Font.
Result Gui::loadFont(C2D_Font &fnt, const char* Path) {
if (access(Path, F_OK) == 0) fnt = C2D_FontLoad(Path); // Only load if found.
return 0;
}
// Unload a Font.
Result Gui::unloadFont(C2D_Font &fnt) {
if (fnt != nullptr) {
C2D_FontFree(fnt); // Make sure to only unload if not nullptr.
}
return 0;
}
// Load a Sheet.
Result Gui::loadSheet(const char* Path, C2D_SpriteSheet &sheet) {
if (access(Path, F_OK) == 0) sheet = C2D_SpriteSheetLoad(Path); // Only load if found.
return 0;
}
// Unload a Sheet.
Result Gui::unloadSheet(C2D_SpriteSheet &sheet) {
if (sheet != nullptr) C2D_SpriteSheetFree(sheet); // Make sure to only unload if not nullptr.
return 0;
}
// Exit the GUI.
void Gui::exit(void) {
C2D_TextBufDelete(TextBuf);
C2D_Fini();
C3D_Fini();
}
// Draw a Centered String.
void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
float lineHeight, widthScale;
// Check for the lineHeight.
if (fnt != nullptr) {
lineHeight = Gui::GetStringHeight(size, " ", fnt);
} else {
lineHeight = Gui::GetStringHeight(size, " ");
}
int line = 0;
while(Text.find('\n') != Text.npos) {
if (maxWidth == 0) {
// Do the widthScale.
if (fnt != nullptr) {
widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// Do the widthScale 2.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
} else {
Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
}
Text = Text.substr(Text.find('\n')+1);
line++;
}
if (maxWidth == 0) {
// Do the next WidthScale.
if (fnt != nullptr) {
widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale = Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// And again.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min((float)maxWidth, Gui::GetStringWidth(size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
} else {
Gui::DrawString((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
}
}
// Draw String or Text.
void Gui::DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
C2D_Text c2d_text;
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
C2D_TextOptimize(&c2d_text);
float heightScale;
if (maxHeight == 0) {
heightScale = size;
} else {
if (fnt != nullptr) {
heightScale = std::min(size, size*(maxHeight/Gui::GetStringHeight(size, Text, fnt)));
} else {
heightScale = std::min(size, size*(maxHeight/Gui::GetStringHeight(size, Text)));
}
}
if (maxWidth == 0) {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale, color);
} else {
if (fnt != nullptr) {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text, fnt))), heightScale, color);
} else {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text))), heightScale, color);
}
}
}
// Get String or Text Width.
float Gui::GetStringWidth(float size, std::string Text, C2D_Font fnt) {
float width = 0;
if (fnt != nullptr) {
GetStringSize(size, &width, NULL, Text, fnt);
} else {
GetStringSize(size, &width, NULL, Text);
}
return width;
}
// Get String or Text Size.
void Gui::GetStringSize(float size, float *width, float *height, std::string Text, C2D_Font fnt) {
C2D_Text c2d_text;
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
C2D_TextGetDimensions(&c2d_text, size, size, width, height);
}
// Get String or Text Height.
float Gui::GetStringHeight(float size, std::string Text, C2D_Font fnt) {
float height = 0;
if (fnt != nullptr) {
GetStringSize(size, NULL, &height, Text.c_str(), fnt);
} else {
GetStringSize(size, NULL, &height, Text.c_str());
}
return height;
}
// Draw a Rectangle.
bool Gui::Draw_Rect(float x, float y, float w, float h, u32 color) {
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
}
// Mainloop the GUI.
void Gui::mainLoop(u32 hDown, u32 hHeld, touchPosition touch) {
if (!screens.empty()) {
screens.top()->Draw();
screens.top()->Logic(hDown, hHeld, touch);
}
}
// Set the current Screen.
void Gui::setScreen(std::unique_ptr<Screen> screen) { screens.push(std::move(screen)); }
// Go a Screen back.
void Gui::screenBack() { if (screens.size() > 0) screens.pop(); }
// Select, on which Screen should be drawn.
void Gui::ScreenDraw(C3D_RenderTarget * screen) {
C2D_SceneBegin(screen);
currentScreen = (screen==Top || screen==TopRight) ? 1 : 0;
}
void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color) {
static constexpr int w = 1;
// BG Color for the Grid. (Transparent.)
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, C2D_Color32(0, 0, 0, 0));
// Grid part.
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, w, color); // top
C2D_DrawRectSolid(xPos, yPos + w, 0.5, w, Height - 2 * w, color); // left
C2D_DrawRectSolid(xPos + Width - w, yPos + w, 0.5, w, Height - 2 * w, color); // right
C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
}
void Gui::drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor) {
static constexpr int w = 2;
static float timer = 0.0f;
float highlight_multiplier = fmax(0.0, fabs(fmod(timer, 1.0) - 0.5) / 0.5);
u8 r = SelectorColor & 0xFF;
u8 g = (SelectorColor >> 8) & 0xFF;
u8 b = (SelectorColor >> 16) & 0xFF;
u32 color = C2D_Color32(r + (255 - r) * highlight_multiplier, g + (255 - g) * highlight_multiplier, b + (255 - b) * highlight_multiplier, 255);
// BG Color for the Selector.
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, Height, bgColor);
// Animated Selector part.
C2D_DrawRectSolid(xPos, yPos, 0.5, Width, w, color); // top
C2D_DrawRectSolid(xPos, yPos + w, 0.5, w, Height - 2 * w, color); // left
C2D_DrawRectSolid(xPos + Width - w, yPos + w, 0.5, w, Height - 2 * w, color); // right
C2D_DrawRectSolid(xPos, yPos + Height - w, 0.5, Width, w, color); // bottom
timer += speed; // Speed of the animation. Example : .030f / .030
}