* Remove a bunch of .ideas and class files to see if it makes the setup easier
* remove some .idea's and imkls
* Remove a ton of .class files
* [TASK] Switched to maven instead of gradle
* [TASK] Added target to gitignore
* Remove ignored files
* [TASK] Fixed file_server source
* [TASK] Fixed client source
* [BUGFIX] Main Class
* [BUGFIX] Fixed SLF4J
* [TASK] Server Libs cleanup
* Update setup guide/debug
* Maven cli compile instructions
* [TASK] Jar building
* Update runServer and runFileServer.sh
Co-authored-by: Sandro Coutinho <sandro@farrelltech.org>
* Add check that players are over total level 50, but shop items check is broken
* Bots now only appear when they meet reqs! Woot!
* Fix old bots not appearing
* Farming Skill, Orb Charging, Battle Staff Creation, etc
- Farming Skill Added
- Orb charging implemented
- Battle staff creation implemented
- Cleaned up some code
- Stuck command will now tele you from further out in wildy if you are not in combat
- Fixed an issue with amulet of glory
- Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs
- Added base for God Book preaching
* Remove setting farm level to 1
* Fix runServer.sh, patch farming skill nuke and latest build :)
Co-authored-by: Mr Extremez <aeggers90@hotmail.com>
* Cleanup
* Add build file
* The great migration
* Restore MINA to 1.1.7
* Removed .gradle
* Added flatdir for libs with no artifact repository
* Add README.md, rename Implementation-Title
* New setup ease
* Update reademe and modules.xml
Co-authored-by: Damion <the@dbrown.id.au>
* Created itemdef.json with same content as itemdefs.gsu. Still need to read from it
* Converted a lot of IDs, not all
* All the runelocus shop items are in realshopvalues.json, all the old ones are in the regular json. Keeping this commit just in case something goes horribly, horribly wrong.
* Verified shop values are correct
* Some stuff on weight
Some stuff on weight
* Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog
Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog
* removed a shitload of '== true'
I did a search and replace but I manually checked the changes that were made so there shouldn't be any issue with that.
* Fixed drop issue
* Fixed duel arena, changed some chat message so they are all the same, changed Additem
Fixed duel arena:
> 98% completed duel (the winning duel sound is still missing)
> Added forfeiting
> Added checks to prevent tbing, teleothers, teleport and logout from duel
> Remove the check for same IP to disable duel
Item Assistant:
> Changed the AddItem method so it now drops items on the ground if inventory is full
Cleaned some stuff while I was at it...
* Update ItemAssistant.java
Oupsie
* Resolving my issues
* Allow walking during movement
* Why won't commit work
Co-authored-by: Gptaqbc <56596815+Gptaqbc@users.noreply.github.com>
* Add bank area checks back since previously you could open a bank, and as long as you didn't open another interface you could abuse it
* Fix noclip (NEEDS TESTING)