* tidy up
* Update DialogueHandler.java
* Slayer master gives specific difficulty tasks
* int
* tidy up
* replace difficulty int, with variable
* Dragons give lower amount needed to kill
* vail -> vial
* Update ObjectsActions.java
* tidy up
* tidy up
* tidy up
* Assign random amounts
* tidy up, remove magic numbers
* move rebinding of equip slot
* tidy up and move unequiped items to same inventory slot
* Drop castlewars flag when equiping a weapon
* vars
* tidy up
* Fix local Parabot instructions
* Add kick command, and force logout function
* fixup abyss
* fixup tokkull selling
* tidy up
* update abyssal whip special accuracy
* update specials from wiki
* eh
* remove system log
* Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
* Fixed typo
Fixed typo
* Clay mining is now implemented.
* Partial implementation of Essence mining, this doesn't implement pure essence yet though there's boilerplate code to assist.
Considerations:
Node requires 1 click per essence
Node produces only Rune Essence (This can in theory be changed for pure, but let's find out how much of Runecrafting is even implemented first.)
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.
* Added inverse for random toggle, since it's the first thing I type every time.
* Added god capes.
* Re-implemented experiments.
* Yell now looks a little cleaner.
* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.
* Cleaned up Magic Teleports class and added level requirements.
* Fixed exit portal from ancient chamber.
* Added check to ensure axe id isn't outside the bounds of expected axes.
* Added yet another check to ensure that the player has the required item before chopping a tree. NOTE this fix may not work as the issue is not reproducible locally.
* Added yet another check to ensure that the player has the required item before chopping a tree. NOTE this fix may not work as the issue is not reproducible locally.
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.
* Added inverse for random toggle, since it's the first thing I type every time.
* Added god capes.
* Re-implemented experiments.
* Yell now looks a little cleaner.
* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.
* Cleaned up Magic Teleports class and added level requirements.
* Fixed exit portal from ancient chamber.
* Added check to ensure axe id isn't outside the bounds of expected axes.