Commit Graph

26 Commits

Author SHA1 Message Date
Damion 6085111d7c Region factory (#404)
* Split region loading and object population to factory class

* Implement changes, disable CommandConsole

* You guys don't omit /build/
2020-06-16 21:43:41 -04:00
Josh Shippam cd690fe31d Misc Fixes (#403)
* Fixed Ghostly Cape Equipping in Cape Slot

* Fixed Jumping Out Of Varrock Lumber Yard

* Changed All Quests To addOrDropItem

* Fixed Right Click in Java 10
2020-05-22 20:57:31 -04:00
dginovker 3387cd5f07 Fix conflicts 2020-05-07 18:33:56 -04:00
Mr Extremez b4371d3129 A few things (#401)
- Can't attack players or npcs through doors/walls anymore
- Cleaned up a few small bits of code
- Added a few new boundaries to the boundary system
- Removed dialogue asking are you sure you want to empty your inventory for admins
2020-04-10 20:03:28 -04:00
Mr Extremez 43f4b14dbf Various thing (#400)
- Nearly perfected fight caves now (should fix wave spawning, some dialogue bugs, instance issues)
- Added fully working monkey gree grees
- Fixed somes skill interface typos
- Added ability to dye goblin mails
- Fixed restless ghost quest interface typo
- Clarified herb cleaning required level message
2020-03-24 13:46:01 -04:00
Mr Extremez 774d05f1e3 Update ItemData.java (#399)
Should fix the bank note bug hopefully
2020-03-18 10:02:02 -04:00
Mr Extremez 5706bc9853 Some quick patches (#398)
- Bank all should now work for all items again
- Fixed al kharid gate not functioning
- Added unique cabbage pickable for Falador
- Fixed desert disguise wrongly being noted
- Reformatted some of the food code

Closes #397
Closes #395

(I also included @Qweqker changes so that will fix lumbridge bank boundary and adds his new cabbage effect)

Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
2020-03-13 20:36:20 -04:00
Qweqker f9a9eae356 Bank Adjustment, Cabbage Patch (Pun intended) (#396)
* Added Cabbage ID for the cabbage that is supposed to spawn south of falador
Moved unique food dialogue inside the text handler to avoid duplicate messages
Added unique message for south of falador cabbage

* Adjusted Lumbridge Bank Boundary

Co-authored-by: Qweqker <qweqker@mail.com>
2020-03-13 20:33:52 -04:00
dginovker 801525fb0c update website urls 2020-03-12 19:42:04 -04:00
Mr Extremez cb65d89297 Update (#394)
Closes #393
- Sophanem city gates now functioning
Closes #392
- Improved rug travel, added missing travel options
Closes #391
- Added those curtains, along with many more curtains and other functional objects
Closes #390
- Dramen branch now untradeable/same with staff
Closes #389
- Lumbridge door should no longer get stuck, should fix other doors aswell
Closes #388
- Added Rasolo npc spawn
Closes #385
- Added missing fishing guild spawns
Closes #384
- Added missing port khazard npcs and a few other missing npcs too
Closes #379
- Added smelt x option
Closes #334
- Fixed dragon dagger store price and fixed high alch/low alch value for it
Closes #278
- Fixed strange numbers on runecrafting interface
Closes #244
-These were previously fixed

Also included:
- Added recieving random gems when mining (thanks to ben for pointing this out)
- Reduced door usage delay
- Random cleanup and deleted some unsued files/code
- Fixed many npc item drop names (thanks to iizyy for pointing them out)
- Fixed a few wizard tower doors
- Did more cleanup with the some of the old boundary methods
- Tidied up the discord commands and added the proper urls for them
2020-03-12 19:13:22 -04:00
Qweqker db58bc868b Player Death and Level Up Sounds, Cutscene Support (#383)
* Added Player death Sound
Added a ton of Level Up Sounds (Some I do not know)

* Added command to play "quicksongs"

* adjusted chat message to properly name the command

* Added Camera functionality for cutscenes
Added Camera shake functionality for cutscenes/barrows/anything else
Added Camera reset functionality to return the player to the normal player view
Added some details on what each added method does
Refactored some of the method names for uniformity

* Added some commands to test the cutscene/camera features that were added in PlayerAssistant.java

Co-authored-by: Qweqker <qweqker@mail.com>
Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
2020-03-06 18:53:53 -05:00
Mr Extremez e5799200d7 A few things (#382)
- Added a distance check for item on object packet
- Added cook x functionality
- Removed a fair amount of dead code
- Did some renaming and fixed some typos
- Cleaned up a lot of the smithing code
- Added a new boundary system to reduce code clutter
- Fixed a firemaking bug
2020-03-06 18:52:10 -05:00
nocommento 804ceae886 Fix for issue #364 - staffs are now supported when enchanting jewellery (#381)
* Added staff support when enchanting (issue #364)

* Added staff support when enchanting (issue #364)
2020-02-28 17:51:05 -05:00
Daniel Ginovker 174bdf5bfd Make farming not nuke & latest build (#378)
* Farming Skill, Orb Charging, Battle Staff Creation, etc

- Farming Skill Added
- Orb charging implemented
- Battle staff creation implemented
- Cleaned up some code
- Stuck command will now tele you from further out in wildy if you are not in combat
- Fixed an issue with amulet of glory
- Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs
- Added base for God Book preaching

* Remove setting farm level to 1

* Fix runServer.sh, patch farming skill nuke and latest build :)

Co-authored-by: Mr Extremez <aeggers90@hotmail.com>
2020-02-19 08:46:42 -05:00
Mr Extremez ef6968b283 Farming Skill, Orb Charging, Battle Staff Creation, etc (#377)
- Farming Skill Added
- Orb charging implemented
- Battle staff creation implemented
- Cleaned up some code
- Stuck command will now tele you from further out in wildy if you are not in combat
- Fixed an issue with amulet of glory
- Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs
- Added base for God Book preaching
2020-02-19 08:46:00 -05:00
Damion 9b220ec47c Implemented Command Processor (#375)
* Added CommandConsole and CommandProcessor Interface

* Added two commands, ListPlayers and Stop

* Registered commands with CommandConsole

* Added request for console from main.

Made help prompt not print after requesting help...

* Moved some files around

You didn't see anything

* Bug fix

* swap `break;` for `continue;`

* *cough* bug fix
2020-02-15 13:47:56 -05:00
Danial 02c7c30582 Misc changes (#376)
* Allow shop spawn anywhere if develop account + misc

* update client

* Update localhost client

* fixup
2020-02-14 07:57:26 -05:00
dbrownidau 73da47ad18 Move shutdown call outside for loop. 2020-02-11 19:59:47 -05:00
dbrownidau 71256292eb Added block on main thread until tick scheduler shutdown. 2020-02-11 19:59:47 -05:00
dbrownidau 91c0da9932 Fix doco 2020-02-11 19:59:46 -05:00
dbrownidau 2dee7d2d2b Adjust formatting 2020-02-11 19:59:46 -05:00
dbrownidau 20568c8aaf Synchronization lock not required for scheduleAtFixedRate(new Runnable(){}) https://stackoverflow.com/a/35498230 2020-02-11 19:59:46 -05:00
dbrownidau 5faa526cf2 Moved main loop into FixedRate scheduler. Added sync lock on runnable. 2020-02-11 19:59:46 -05:00
Mr Extremez 217f341d7d quick
- removed some extra warnings lol
2020-02-10 00:42:02 -06:00
Mr Extremez 5ab79b1128 Range/Specials/Clean up
- Added correct range distance for all range weapons
- Fixed whip special attack when using on npcs
- Removed some warnings
- Refactored combat some
- Fixed a few typos
- Deleted some dead code
- Fixed bug where you could kill players with auto retaliate outside of the wilderness if you were already fighting them when they ran out

Closes #146
Closes #352

Also from a previous patch
Closes #329
2020-02-10 00:40:21 -06:00
Damion 02b4df2666 Implementation of Gradle build framework (#369)
* Cleanup

* Add build file

* The great migration

* Restore MINA to 1.1.7

* Removed .gradle

* Added flatdir for libs with no artifact repository

* Add README.md, rename Implementation-Title
2020-02-03 17:13:57 -05:00