* [FEATURE] Item data is now loaded from json
* [TASK] Renamed the old method into it's new use
* [TASK] Removed unused code
* [FEATURE] Added some more json's
* [CLEANUP] Code cleanup
* [FEATURE] NPC drops are now in json
* [CLEANUP] Removed testing class
* Remove a bunch of .ideas and class files to see if it makes the setup easier
* remove some .idea's and imkls
* Remove a ton of .class files
* [TASK] Switched to maven instead of gradle
* [TASK] Added target to gitignore
* Remove ignored files
* [TASK] Fixed file_server source
* [TASK] Fixed client source
* [BUGFIX] Main Class
* [BUGFIX] Fixed SLF4J
* [TASK] Server Libs cleanup
* Update setup guide/debug
* Maven cli compile instructions
* [TASK] Jar building
* Update runServer and runFileServer.sh
Co-authored-by: Sandro Coutinho <sandro@farrelltech.org>
- Bank all should now work for all items again
- Fixed al kharid gate not functioning
- Added unique cabbage pickable for Falador
- Fixed desert disguise wrongly being noted
- Reformatted some of the food code
Closes#397Closes#395
(I also included @Qweqker changes so that will fix lumbridge bank boundary and adds his new cabbage effect)
Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
Closes#393
- Sophanem city gates now functioning
Closes#392
- Improved rug travel, added missing travel options
Closes#391
- Added those curtains, along with many more curtains and other functional objects
Closes#390
- Dramen branch now untradeable/same with staff
Closes#389
- Lumbridge door should no longer get stuck, should fix other doors aswell
Closes#388
- Added Rasolo npc spawn
Closes#385
- Added missing fishing guild spawns
Closes#384
- Added missing port khazard npcs and a few other missing npcs too
Closes#379
- Added smelt x option
Closes#334
- Fixed dragon dagger store price and fixed high alch/low alch value for it
Closes#278
- Fixed strange numbers on runecrafting interface
Closes#244
-These were previously fixed
Also included:
- Added recieving random gems when mining (thanks to ben for pointing this out)
- Reduced door usage delay
- Random cleanup and deleted some unsued files/code
- Fixed many npc item drop names (thanks to iizyy for pointing them out)
- Fixed a few wizard tower doors
- Did more cleanup with the some of the old boundary methods
- Tidied up the discord commands and added the proper urls for them
- Farming Skill Added
- Orb charging implemented
- Battle staff creation implemented
- Cleaned up some code
- Stuck command will now tele you from further out in wildy if you are not in combat
- Fixed an issue with amulet of glory
- Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs
- Added base for God Book preaching
- Added correct range distance for all range weapons
- Fixed whip special attack when using on npcs
- Removed some warnings
- Refactored combat some
- Fixed a few typos
- Deleted some dead code
- Fixed bug where you could kill players with auto retaliate outside of the wilderness if you were already fighting them when they ran out
Closes#146Closes#352
Also from a previous patch
Closes#329
* Created itemdef.json with same content as itemdefs.gsu. Still need to read from it
* Converted a lot of IDs, not all
* All the runelocus shop items are in realshopvalues.json, all the old ones are in the regular json. Keeping this commit just in case something goes horribly, horribly wrong.
* Verified shop values are correct
- Ranging guild now works
- Fletching should no longer randomly stop if more than on person is doing it
- Added dragon longsword special attack
Closes#346Closes#216Closes#245
- Cant open nest if you do not have space
- Added working yo yo
- Added monks robe spawns
- Added ability to make god pages
- Removed a few warnings
closes#265closes#262closes#259closes#243
* Some fixes
- Changed lumbridge teleport to require 31 magic instead of 32
- Added back gaining items from thieving stalls
- Fixed dialgoue issue after leveling up skill (such as smithing)
- Made god capes untradable
- Removed cannon balls from shop (they werent supposed to be in there)
* refactor pickpocketing slightly
* more refactoring, actual random
* refactor, each stall has it's own respawn timer
* refactor argument names
* Update Stalls.java
* Fixed random trees everywhere
* Npcs will no longer face southwest every time they take a step.
Added a fixed for walking forever after teleporting/region change (only tested that walking still works, never tested if the fix would resolve the issue).
You can now only click an object once per tick.
- closes#205
- closes#197
- closes#145
Does the followiwng
- Adds functional redemption prayer
- Fixes max stack deletion when trading
- Adds toggle for clue scrolls, currently set on disabled until someone gets the time to finish clue scrolls
- Cleans up a few minor things
- Removes a few bits of dead code
- Re enables rare detection
closes#177closes#136 (hp restoring works, couldn't find the anim tho)
closes#178 (should fix all the issues, let me know for sure)
Also removed the object does not exist message ingame for non admins and got rid of the isBotting code when clicking objects
* Numbered packet sizes.
Corrected sound packet length to 6 from 5.
Corrected sound packet in server.
Teleport sound now plays correctly.
Corrected modern teleport animation playthrough.
Removed redundant teleport delay.
* Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot.
* After running around an object to attack the player will no longer wait a number of ticks to start attacking again.
Fixed an issue where walkTo being called from CycleEvents would not execute correctly.
Player will no longer face a killed npc after it respawns.
Added projectile clipping.
Added a new algorithm for player->player/npc following that accounts for projectile clipping.
* Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
* Fixed typo
Fixed typo
* Update NpcHandler.class
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
* Update NpcHandler.java
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
closes#47
* Buy/Sell-X--Buying-loop-lagging-issue-fix--General-shop-using-fixes--Trading-amount-fix
- Added buy/sell X feature
- Fixed a lag with the buying loop when buying high amount. Instead of spam buying 1 at a times it divide the amount to buy in equal parts and buy in increments.
- Cant remember at all I'll edit after eating.
* Removing double sell message "You sold x items for x gp".
Removing double sell message "You sold x items for x gp".
* Fixing trading bug not working at some places and re commiting the shopAssistant removal of sell message twice
Fixing trading bug not working at some places and re commiting the shopAssistant removal of sell message twice
* reverting stuff I broke in this file
reverting stuff I broke in this file
* Teleother fixed
Teleother fixed.
* fixed an issue I forgot to test :)
fixed an issue I forgot to test :)
Added proper object size calculations.
Removed old objectDistance code.
Added current task support, allows easy creation of player tasks that cannot duplicate.
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.
* Added inverse for random toggle, since it's the first thing I type every time.
* Added god capes.
* Re-implemented experiments.
* Yell now looks a little cleaner.
* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.
* Cleaned up Magic Teleports class and added level requirements.
* Fixed exit portal from ancient chamber.
* Added check to ensure axe id isn't outside the bounds of expected axes.