* Fixed stuff related to shop trading
> Refactored stuff to facilitate resolving an issue regarding sellnig item to a full shop
> Removed double value message in shop
* Fixed some stuff related to agility
-Removed a useless obstacle in wilderness course that alowed insane xp gains;
-Added some 'flexibility' to some obstacles at agility pyramid;
-Removed useless vars;
-Added proper xp to obstacles;
-Added bonus xp for completing agility pyramid
-Most likely more;
***Animations still missing: Crossing gaps and jumping gaps***
* resolve conflicts
* delete old files
* General clean up
- Reduced woodcutting code by alot, reverted the array to an enum
- Moved the login player method to the packet sender
- Deleted some dead code/cleaned up
* More random cleanup/refractoring
- Moved combat constants to combatconstants.java
- Moved dialogue options to dialogueoptions.java
- Deleted more dead code
* Replaced some poorly written methods
- refreshSkill, levelUp, and getTotalLevel all used way too much code for such a simple function so cleaned it up
- deleted a few other bits of dead code
* Fight caves
- Should fix fight caves npcs nulling out in the middle of your waves if they are too far away
- Also removed some unneeded scynchronization in itemassistant.java
* Gates
- Started cleaning up gate system, still can be improved a lot more
* Clean up part 1
- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java
* Cape Dye
Rewrote cape dying
* Packaging
- redone ----> com.rebotted
* PacketSender/clean up
- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code
* Merge Client/Player
- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up
* Quests/more clean up
- Removed more dead code
- Made quests static in order to clean them up a bit
* More cleanup
- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
* Fixed random trees everywhere
* Npcs will no longer face southwest every time they take a step.
Added a fixed for walking forever after teleporting/region change (only tested that walking still works, never tested if the fix would resolve the issue).
You can now only click an object once per tick.