Stop equip event handler from breaking the handler chain when it shouldn't.

This commit is contained in:
Major-
2014-02-15 00:35:54 +00:00
parent 1cee70cec0
commit 67a27f921e
@@ -23,7 +23,7 @@ public final class EquipEventHandler extends EventHandler<ItemOptionEvent> {
@Override
public void handle(EventHandlerContext ctx, Player player, ItemOptionEvent event) {
if (event.getOption() != 2 || event.getInterfaceId() != SynchronizationInventoryListener.INVENTORY_ID) {
ctx.breakHandlerChain();
return;
}
int inventorySlot = event.getSlot();
@@ -32,7 +32,6 @@ public final class EquipEventHandler extends EventHandler<ItemOptionEvent> {
EquipmentDefinition definition = EquipmentDefinition.lookup(equippingId);
if (definition == null) {
ctx.breakHandlerChain();
return;
}