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Fix nitpicks in emote plugin
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@@ -1,50 +1,7 @@
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import org.apollo.game.message.impl.ButtonMessage
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import org.apollo.game.model.Animation
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val ANGRY_EMOTE = Animation(859)
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val BECKON_EMOTE = Animation(864)
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val BLOW_KISS_EMOTE = Animation(1368)
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val BOW_EMOTE = Animation(858)
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val CHEER_EMOTE = Animation(862)
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val CLAP_EMOTE = Animation(865)
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val CLIMB_ROPE_EMOTE = Animation(1130)
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val CRY_EMOTE = Animation(860)
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val DANCE_EMOTE = Animation(866)
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val GLASS_BOX_EMOTE = Animation(1131)
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val GLASS_WALL_EMOTE = Animation(1128)
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val GOBLIN_BOW_EMOTE = Animation(2127)
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val GOBLIN_DANCE_EMOTE = Animation(2128)
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val HEAD_BANG_EMOTE = Animation(2108)
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val JIG_EMOTE = Animation(2106)
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val JOY_JUMP_EMOTE = Animation(2109)
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val LAUGH_EMOTE = Animation(861)
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val LEAN_EMOTE = Animation(1129)
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val NO_EMOTE = Animation(856)
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val PANIC_EMOTE = Animation(2105)
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val RASPBERRY_EMOTE = Animation(2110)
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val SALUTE_EMOTE = Animation(2112)
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val SHRUG_EMOTE = Animation(2113)
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val SPIN_EMOTE = Animation(2107)
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val THINKING_EMOTE = Animation(857)
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val WAVE_EMOTE = Animation(863)
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val YAWN_EMOTE = Animation(2111)
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val YES_EMOTE = Animation(855)
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val EMOTE_MAP = mapOf<Int, Animation>(
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162 to THINKING_EMOTE, 6_503 to CLIMB_ROPE_EMOTE, 169 to NO_EMOTE,
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164 to BOW_EMOTE, 13_384 to GOBLIN_DANCE_EMOTE, 161 to CRY_EMOTE,
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170 to LAUGH_EMOTE, 171 to CHEER_EMOTE, 163 to WAVE_EMOTE,
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167 to BECKON_EMOTE, 3_362 to PANIC_EMOTE, 172 to CLAP_EMOTE,
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166 to DANCE_EMOTE, 13_363 to JIG_EMOTE, 13_364 to SPIN_EMOTE,
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13_365 to HEAD_BANG_EMOTE, 6_506 to LEAN_EMOTE, 165 to ANGRY_EMOTE,
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13_368 to YAWN_EMOTE, 13_366 to JOY_JUMP_EMOTE, 667 to GLASS_BOX_EMOTE,
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13_367 to RASPBERRY_EMOTE, 13_369 to SALUTE_EMOTE, 13_370 to SHRUG_EMOTE,
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11_100 to BLOW_KISS_EMOTE, 666 to GLASS_WALL_EMOTE, 168 to YES_EMOTE,
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13_383 to GOBLIN_BOW_EMOTE
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)
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on { ButtonMessage::class }
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.where { widgetId in EMOTE_MAP }
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.then {
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it.playAnimation(EMOTE_MAP[widgetId])
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}
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.where { widgetId in Emote.MAP }
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.then { player ->
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player.playAnimation(Emote.fromButton(widgetId)!!.animation)
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}
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@@ -0,0 +1,40 @@
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import org.apollo.game.model.Animation
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enum class Emote(val button: Int, animation: Int) {
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ANGRY_EMOTE(button = 165, animation = 859),
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BECKON_EMOTE(button = 167, animation = 864),
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BLOW_KISS_EMOTE(button = 11_100, animation = 1368),
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BOW_EMOTE(button = 164, animation = 858),
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CHEER_EMOTE(button = 171, animation = 862),
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CLAP_EMOTE(button = 172, animation = 865),
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CLIMB_ROPE_EMOTE(button = 6503, animation = 1130),
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CRY_EMOTE(button = 161, animation = 860),
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DANCE_EMOTE(button = 166, animation = 866),
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GLASS_BOX_EMOTE(button = 667, animation = 1131),
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GLASS_WALL_EMOTE(button = 666, animation = 1128),
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GOBLIN_BOW_EMOTE(button = 13_383, animation = 2127),
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GOBLIN_DANCE_EMOTE(button = 13_384, animation = 2128),
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HEAD_BANG_EMOTE(button = 13_365, animation = 2108),
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JIG_EMOTE(button = 13_363, animation = 2106),
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JOY_JUMP_EMOTE(button = 13_366, animation = 2109),
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LAUGH_EMOTE(button = 170, animation = 861),
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LEAN_EMOTE(button = 6_506, animation = 1129),
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NO_EMOTE(button = 169, animation = 856),
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PANIC_EMOTE(button = 3_362, animation = 2105),
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RASPBERRY_EMOTE(button = 13_367, animation = 2110),
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SALUTE_EMOTE(button = 13_369, animation = 2112),
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SHRUG_EMOTE(button = 13_370, animation = 2113),
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SPIN_EMOTE(button = 13_364, animation = 2107),
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THINKING_EMOTE(button = 162, animation = 857),
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WAVE_EMOTE(button = 163, animation = 863),
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YAWN_EMOTE(button = 13_368, animation = 2111),
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YES_EMOTE(button = 168, animation = 855);
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val animation = Animation(animation)
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companion object {
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internal val MAP = Emote.values().associateBy { it.button }
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fun fromButton(button: Int): Emote? = MAP[button]
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}
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}
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