Fix nitpicks in Fishing plugin

This commit is contained in:
Major
2018-03-27 20:06:35 +01:00
parent 5d77ed5e4b
commit b2f48815bf
4 changed files with 102 additions and 116 deletions
+3 -1
View File
@@ -6,6 +6,8 @@ plugin {
"tlf30" "tlf30"
] ]
dependencies = [ dependencies = [
"util:lookup", "entity:spawn", "api" "api",
"entity:spawn",
"util:lookup"
] ]
} }
+52 -60
View File
@@ -1,50 +1,54 @@
package org.apollo.game.plugin.skills.fishing package org.apollo.game.plugin.skills.fishing
import org.apollo.cache.def.ItemDefinition
import org.apollo.game.model.Animation import org.apollo.game.model.Animation
import org.apollo.game.plugin.api.Definitions
import org.apollo.game.plugin.api.rand
import org.apollo.game.plugin.skills.fishing.Fish.* import org.apollo.game.plugin.skills.fishing.Fish.*
import org.apollo.game.plugin.skills.fishing.FishingTool.* import org.apollo.game.plugin.skills.fishing.FishingTool.*
import java.util.Random
/** /**
* A fish that can be gathered using the fishing skill. * A fish that can be gathered using the fishing skill.
*/ */
enum class Fish(val id: Int, val level: Int, val experience: Double) { enum class Fish(val id: Int, val level: Int, val experience: Double) {
SHRIMP(317, 1, 10.0), SHRIMP(id = 317, level = 1, experience = 10.0),
SARDINE(327, 5, 20.0), SARDINE(id = 327, level = 5, experience = 20.0),
MACKEREL(353, 16, 20.0), MACKEREL(id = 353, level = 16, experience = 20.0),
HERRING(345, 10, 30.0), HERRING(id = 345, level = 10, experience = 30.0),
ANCHOVY(321, 15, 40.0), ANCHOVY(id = 321, level = 15, experience = 40.0),
TROUT(335, 20, 50.0), TROUT(id = 335, level = 20, experience = 50.0),
COD(341, 23, 45.0), COD(id = 341, level = 23, experience = 45.0),
PIKE(349, 25, 60.0), PIKE(id = 349, level = 25, experience = 60.0),
SALMON(331, 30, 70.0), SALMON(id = 331, level = 30, experience = 70.0),
TUNA(359, 35, 80.0), TUNA(id = 359, level = 35, experience = 80.0),
LOBSTER(377, 40, 90.0), LOBSTER(id = 377, level = 40, experience = 90.0),
BASS(363, 46, 100.0), BASS(id = 363, level = 46, experience = 100.0),
SWORDFISH(371, 50, 100.0), SWORDFISH(id = 371, level = 50, experience = 100.0),
SHARK(383, 76, 110.0); SHARK(id = 383, level = 76, experience = 110.0);
/** /**
* The name of this fish, formatted so it can be inserted into a message. * The name of this fish, formatted so it can be inserted into a message.
*/ */
val formattedName = ItemDefinition.lookup(id).name.toLowerCase() val formattedName = Definitions.item(id)!!.name.toLowerCase()
// TODO this leads to incorrect messages, e.g. 'You catch a raw shrimps'.
} }
/** /**
* A tool used to gather [Fish] from a [FishingSpot]. * A tool used to gather [Fish] from a [FishingSpot].
*/ */
enum class FishingTool(val id: Int, animation: Int, val message: String, val bait: Int, val baitName: String?) { enum class FishingTool(
LOBSTER_CAGE(301, 619, "You attempt to catch a lobster..."), val message: String,
SMALL_NET(303, 620, "You cast out your net..."), val id: Int,
BIG_NET(305, 620, "You cast out your net..."), animation: Int,
HARPOON(311, 618, "You start harpooning fish..."), val bait: Int = -1,
FISHING_ROD(307, 622, "You attempt to catch a fish...", 313, "feathers"), val baitName: String? = null
FLY_FISHING_ROD(309, 622, "You attempt to catch a fish...", 314, "fishing bait"); ) {
LOBSTER_CAGE("You attempt to catch a lobster...", id = 301, animation = 619),
@Suppress("unused") // IntelliJ bug, doesn't detect that this constructor is used SMALL_NET("You cast out your net...", id = 303, animation = 620),
constructor(id: Int, animation: Int, message: String) : this(id, animation, message, -1, null) BIG_NET("You cast out your net...", id = 305, animation = 620),
HARPOON("You start harpooning fish...", id = 311, animation = 618),
FISHING_ROD("You attempt to catch a fish...", id = 307, animation = 622, bait = 313, baitName = "feathers"),
FLY_FISHING_ROD("You attempt to catch a fish...", id = 309, animation = 622, bait = 314, baitName = "fishing bait");
/** /**
* The [Animation] played when fishing with this tool. * The [Animation] played when fishing with this tool.
@@ -54,7 +58,7 @@ enum class FishingTool(val id: Int, animation: Int, val message: String, val bai
/** /**
* The name of this tool, formatted so it can be inserted into a message. * The name of this tool, formatted so it can be inserted into a message.
*/ */
val formattedName = ItemDefinition.lookup(id).name.toLowerCase() val formattedName = Definitions.item(id)!!.name.toLowerCase()
} }
@@ -68,14 +72,12 @@ enum class FishingSpot(val npc: Int, private val first: Option, private val seco
NET_ROD(316, Option.of(SMALL_NET, SHRIMP, ANCHOVY), Option.of(FISHING_ROD, SARDINE, HERRING)); NET_ROD(316, Option.of(SMALL_NET, SHRIMP, ANCHOVY), Option.of(FISHING_ROD, SARDINE, HERRING));
companion object { companion object {
private val FISHING_SPOTS = FishingSpot.values().associateBy({ it.npc }, { it }) private val FISHING_SPOTS = FishingSpot.values().associateBy({ it.npc }, { it })
/** /**
* Returns the [FishingSpot] with the specified [id], or `null` if the spot does not exist. * Returns the [FishingSpot] with the specified [id], or `null` if the spot does not exist.
*/ */
fun lookup(id: Int): FishingSpot? = FISHING_SPOTS[id] fun lookup(id: Int): FishingSpot? = FISHING_SPOTS[id]
} }
/** /**
@@ -94,19 +96,6 @@ enum class FishingSpot(val npc: Int, private val first: Option, private val seco
*/ */
sealed class Option { sealed class Option {
companion object {
fun of(tool: FishingTool, primary: Fish): Option = Single(tool, primary)
fun of(tool: FishingTool, primary: Fish, secondary: Fish): Option {
return when {
primary.level < secondary.level -> Pair(tool, primary, secondary)
else -> Pair(tool, secondary, primary)
}
}
}
/** /**
* The tool used to obtain fish * The tool used to obtain fish
*/ */
@@ -131,35 +120,38 @@ enum class FishingSpot(val npc: Int, private val first: Option, private val seco
override val level = primary.level override val level = primary.level
override fun sample(level: Int): Fish = primary override fun sample(level: Int): Fish = primary
} }
/** /**
* A [FishingSpot] [Option] that can provide a two different types of fish. * A [FishingSpot] [Option] that can provide a two different types of fish.
*/ */
private data class Pair(override val tool: FishingTool, val primary: Fish, val secondary: Fish) : Option() { private data class Pair(override val tool: FishingTool, val primary: Fish, val secondary: Fish) : Option() {
companion object {
val random = Random()
/**
* The weighting factor that causes the lower-level fish to be returned more frequently.
*/
const val WEIGHTING = 70
}
override val level = Math.min(primary.level, secondary.level) override val level = Math.min(primary.level, secondary.level)
override fun sample(level: Int): Fish { override fun sample(level: Int): Fish {
if (secondary.level > level) { return if (level < secondary.level || rand(100) < WEIGHTING) {
return primary primary
} else {
secondary
} }
}
private companion object {
/**
* The weighting factor that causes the lower-level fish to be returned more frequently.
*/
private const val WEIGHTING = 70
}
}
companion object {
fun of(tool: FishingTool, primary: Fish): Option = Single(tool, primary)
fun of(tool: FishingTool, primary: Fish, secondary: Fish): Option {
return when { return when {
random.nextInt(100) < WEIGHTING -> primary primary.level < secondary.level -> Pair(tool, primary, secondary)
else -> secondary else -> Pair(tool, secondary, primary)
} }
} }
@@ -6,44 +6,31 @@ import org.apollo.game.message.impl.NpcActionMessage
import org.apollo.game.model.Position import org.apollo.game.model.Position
import org.apollo.game.model.entity.Player import org.apollo.game.model.entity.Player
import org.apollo.game.plugin.api.fishing import org.apollo.game.plugin.api.fishing
import org.apollo.game.plugin.api.rand
import org.apollo.game.plugin.skills.fishing.FishingSpot import org.apollo.game.plugin.skills.fishing.FishingSpot
import org.apollo.game.plugin.skills.fishing.FishingTool import org.apollo.game.plugin.skills.fishing.FishingTool
import java.util.Objects import java.util.Objects
import java.util.Random
// TODO: moving fishing spots, seaweed and caskets, evil bob // TODO: moving fishing spots, seaweed and caskets, evil bob
/**
* Intercepts the [NpcActionMessage] and starts a [FishingAction] if the npc
*/
on { NpcActionMessage::class }
.where { option == 1 || option == 3 }
.then { player ->
val entity = player.world.npcRepository[index]
val spot = FishingSpot.lookup(entity.id) ?: return@then
val option = spot.option(option)
player.startAction(FishingAction(player, entity.position, option))
terminate()
}
class FishingAction(player: Player, position: Position, val option: FishingSpot.Option) : class FishingAction(player: Player, position: Position, val option: FishingSpot.Option) :
AsyncDistancedAction<Player>(0, true, player, position, SPOT_DISTANCE) { AsyncDistancedAction<Player>(0, true, player, position, SPOT_DISTANCE) {
companion object {
private const val SPOT_DISTANCE = 1
private const val FISHING_DELAY = 4
/**
* The random number generator used by the fishing plugin.
*/
private val random = Random()
/**
* Returns whether or not the catch was successful.
* TODO: We need to identify the correct algorithm for this
*/
private fun successfulCatch(level: Int, req: Int): Boolean = minOf(level - req + 5, 40) > random.nextInt(100)
/**
* Returns whether or not the [Player] has (or does not need) bait.
*/
private fun hasBait(player: Player, bait: Int): Boolean = bait == -1 || player.inventory.contains(bait)
/**
* @return if the player has the needed tool to fish at the spot.
*/
private fun hasTool(player: Player, tool: FishingTool): Boolean = player.equipment.contains(tool.id) ||
player.inventory.contains(tool.id)
}
/** /**
* The [FishingTool] used for the fishing spot. * The [FishingTool] used for the fishing spot.
*/ */
@@ -75,10 +62,12 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
if (mob.inventory.freeSlots() == 0) { if (mob.inventory.freeSlots() == 0) {
mob.inventory.forceCapacityExceeded() mob.inventory.forceCapacityExceeded()
mob.stopAnimation() mob.stopAnimation()
stop() stop()
} else if (!hasBait(mob, tool.bait)) { } else if (!hasBait(mob, tool.bait)) {
mob.sendMessage("You need more ${tool.baitName} to fish at this spot.") mob.sendMessage("You need more ${tool.baitName} to fish at this spot.")
mob.stopAnimation() mob.stopAnimation()
stop() stop()
} }
@@ -90,21 +79,17 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
* Verifies that the player can gather fish from the [FishingSpot] they clicked. * Verifies that the player can gather fish from the [FishingSpot] they clicked.
*/ */
private fun verify(): Boolean { private fun verify(): Boolean {
if (mob.fishing.current < option.level) { val current = mob.fishing.current
mob.sendMessage("You need a fishing level of ${option.level} to fish at this spot.")
return false when {
} else if (!hasTool(mob, tool)) { current < option.level -> mob.sendMessage("You need a fishing level of ${option.level} to fish at this spot.")
mob.sendMessage("You need a ${tool.formattedName} to fish at this spot.") !hasTool(mob, tool) -> mob.sendMessage("You need a ${tool.formattedName} to fish at this spot.")
return false !hasBait(mob, tool.bait) -> mob.sendMessage("You need some ${tool.baitName} to fish at this spot.")
} else if (!hasBait(mob, tool.bait)) { mob.inventory.freeSlots() == 0 -> mob.inventory.forceCapacityExceeded()
mob.sendMessage("You need some ${tool.baitName} to fish at this spot.") else -> return true
return false
} else if (mob.inventory.freeSlots() == 0) {
mob.inventory.forceCapacityExceeded()
return false
} }
return true return false
} }
override fun equals(other: Any?): Boolean { override fun equals(other: Any?): Boolean {
@@ -117,19 +102,27 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
override fun hashCode(): Int = Objects.hash(option, position, mob) override fun hashCode(): Int = Objects.hash(option, position, mob)
} private companion object {
private const val SPOT_DISTANCE = 1
private const val FISHING_DELAY = 4
/** /**
* Intercepts the [NpcActionMessage] and starts a [FishingAction] if the npc * Returns whether or not the catch was successful.
*/ * TODO: We need to identify the correct algorithm for this
on { NpcActionMessage::class } */
.where { option == 1 || option == 3 } private fun successfulCatch(level: Int, req: Int): Boolean = minOf(level - req + 5, 40) > rand(100)
.then {
val entity = it.world.npcRepository[index]
val spot = FishingSpot.lookup(entity.id) ?: return@then
val option = spot.option(option) /**
it.startAction(FishingAction(it, entity.position, option)) * Returns whether or not the [Player] has (or does not need) bait.
*/
private fun hasBait(player: Player, bait: Int): Boolean = bait == -1 || player.inventory.contains(bait)
/**
* Returns whether or not the player has the required tool to fish at the spot.
*/
private fun hasTool(player: Player, tool: FishingTool): Boolean = player.equipment.contains(tool.id) ||
player.inventory.contains(tool.id)
terminate()
} }
}
-1
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@@ -163,7 +163,6 @@ register(NET_ROD, x = 2990, y = 3169)
register(NET_ROD, x = 2986, y = 3176) register(NET_ROD, x = 2986, y = 3176)
// Shilo Village // Shilo Village
register(ROD, x = 2855, y = 2974) register(ROD, x = 2855, y = 2974)
register(ROD, x = 2865, y = 2972) register(ROD, x = 2865, y = 2972)
register(ROD, x = 2860, y = 2972) register(ROD, x = 2860, y = 2972)