Fix doors opening when clicked, instead of when walked to.

This commit is contained in:
Major-
2015-05-27 14:55:42 +01:00
parent 0877805982
commit e1bb561f95
2 changed files with 2 additions and 4 deletions
+1 -3
View File
@@ -26,9 +26,7 @@ end
# MessageListener for opening and closing doors.
on :message, :first_object_action do |player, message|
if DoorUtil::is_door?(message.id)
puts "Player: #{player.position}, door: #{message.position}"
door = DoorUtil::get_door_object(message.position, message.id)
DoorUtil::toggle(door) unless door.nil?
# player.start_action(OpenDoorAction.new(player, door)) unless door.nil?
player.start_action(OpenDoorAction.new(player, door)) unless door.nil?
end
end
+1 -1
View File
@@ -59,7 +59,7 @@ module DoorUtil
else
toggled_position = translate_door_position(door)
toggled_orientation = translate_door_orientation(door)
toggled_door = DynamicGameObject.createPublic($world, door.id, toggled_position, door.type, toggled_orientation)
toggled_door = DynamicGameObject.create_public($world, door.id, toggled_position, door.type, toggled_orientation)
toggled_region = $world.region_repository.from_position(toggled_position)
toggled_region.add_entity(toggled_door)