Files
DarkStore/source/gui/gfx.cpp
T
StackZ 913475eabf Universal-Updater Full Rewrite based of UniStore v3.0.0. (#51)
* No Nightlies for the Full-Rewrite.

* Initial push, i guess.

* Forgot to push the Test UniStore + T3X...

* Use C2D flags for wrapping and centering

* gitignore t3x correctly

* Remove Test Store and hardcode to `sdmc:/3ds/Universal-Updater/stores/Universal-DB.unistore` for now.

* Is functional now.

* *More special checks and work.*

* const <typename T> &.

* Universal-DB, not Universal DB.

* Derp.

* Make 3DSX, NDS & Archive path configurable.

* Last fixes + Fade out screen on exit.

* See Desc. for more.

- Add QR Code scan for downloading UniStores.
- Add new Graphics.
- Some fixes + improvements.

* Fix search filtering, re-sort after search

* Fix update check

* Clear search items with X, not just reset results

* The next progress.

* PLEASE tell me, this is the only error..

Co-authored-by: Pk11 <epicpkmn11@outlook.com>
2020-10-30 03:31:20 +01:00

110 lines
4.6 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "common.hpp"
#include "gfx.hpp"
/*
Draw the base top screen.
*/
void GFX::DrawTop(void) {
Gui::ScreenDraw(Top);
Gui::Draw_Rect(0, 0, 400, 25, BAR_COLOR);
Gui::Draw_Rect(0, 25, 400, 215, BG_COLOR);
Gui::Draw_Rect(0, 25, 400, 1, BAR_OUTL_COLOR);
}
/*
Draw the base bottom screen.
*/
void GFX::DrawBottom() {
Gui::ScreenDraw(Bottom);
Gui::Draw_Rect(0, 0, 320, 240, BG_COLOR);
}
/*
Draw the box.
const float &xPos: Const Reference to the X-Position where to draw the box.
const float &yPos: Const Reference to the Y-Position where to draw the box.
const float &width: Const Reference to the Width of the button.
const float &height: Const Reference to the Height of the button.
const bool &selected: Const Reference, if outline is selected (Red) or not (Black).
const uint32_t &clr: (Optional) The color of the inside of the box.
*/
void GFX::drawBox(const float &xPos, const float &yPos, const float &width, const float &height, const bool &selected, const uint32_t &clr) {
static constexpr int w = 1;
const uint32_t outlineColor = selected ? BOX_SELECTED_COLOR : BOX_UNSELECTED_COLOR; // Get Selected | Unselected color.
Gui::Draw_Rect(xPos, yPos, width, height, clr); // Draw middle BG.
Gui::Draw_Rect(xPos, yPos, width, w, outlineColor); // Top.
Gui::Draw_Rect(xPos, yPos + w, w, height - 2 * w, outlineColor); // Left.
Gui::Draw_Rect(xPos + width - w, yPos + w, w, height - 2 * w, outlineColor); // Right.
Gui::Draw_Rect(xPos, yPos + height - w, width, w, outlineColor); // Bottom.
}
extern C2D_SpriteSheet sprites;
/*
Draw a Sprite of the sprites SpriteSheet.
const int &img: Const Reference to the Image index.
const int &x: Const Reference to the X-Position where to draw.
const int &y: Const Reference to the Y-Position where to draw.
const float &ScaleX: (Optional) Const Reference to the X-Scale of the Sprite. (1 by default)
const float &ScaleY: (Optional) Const Reference to the Y-Scale of the Sprite. (1 by default)
*/
void GFX::DrawSprite(const int &img, const int &x, const int &y, const float &ScaleX, const float &ScaleY) {
Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY);
}
/*
Draw a button (actually the box) with a centered string in it.
const float &xPos: Const Reference to the X-Position where to draw the box.
const float &yPos: Const Reference to the Y-Position where to draw the box.
const float &width: Const Reference to the Width of the button.
const float &height: Const Reference to the Height of the button.
const bool &selected: Const Reference, if outline is selected (Red) or not (Black).
const std::string &Text: Const Reference of the Text which should be drawn.
*/
void GFX::DrawButton(const float &xPos, const float &yPos, const float &width, const float &height, const bool &selected, const std::string &Text) {
drawBox(xPos, yPos, width, height, selected);
Gui::DrawStringCentered(xPos - 160 + (width / 2), yPos + (height / 2) - (Gui::GetStringHeight(0.4f, Text) / 2), 0.4f, TEXT_COLOR, Text, width - 4, height - 4);
}
/*
Draw the checkbox.
const float &xPos: Const Reference to the X-Position where to draw the box.
const float &yPos: Const Reference to the Y-Position where to draw the box.
const bool &selected: Const Reference, checked or not.
*/
void GFX::DrawCheckbox(const float &xPos, const float &yPos, const bool &selected) {
GFX::DrawSprite((selected ? sprites_checked_idx : sprites_unchecked_idx), xPos, yPos);
}