mirror of
https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-03 00:39:23 +00:00
Add spritesheet and change image format
This commit is contained in:
+2
-2
@@ -60,8 +60,8 @@ private:
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static u8 textBuf[2][256 * 192];
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#endif
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u8 tileWidth, tileHeight;
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u16 tileSize;
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u8 tileWidth = 0, tileHeight = 0;
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u16 tileSize = 0;
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u16 questionMark = 0;
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std::vector<u8> fontTiles;
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std::vector<u8> fontWidths;
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+8
-8
@@ -28,9 +28,9 @@
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#define _UNIVERSAL_CORE_GUI_HPP
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#include "font.hpp"
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#include "image.hpp"
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#include "screen.hpp"
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#include "sprite.hpp"
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#include "spritesheet.hpp"
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#include <nds/ndstypes.h>
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@@ -66,23 +66,23 @@ namespace Gui {
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void clearScreen(bool top);
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/*
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Load an image (TODO: spritesheets?).
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Load an a spritesheet
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Path: Path to the image file. (GFX)
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sheet: Reference to the Image declaration.
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Path: Path to the spritesheet file. (TDX)
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sheet: Reference to the Spritesheet declaration.
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*/
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bool loadSheet(const char *Path, Image &image);
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bool loadSheet(const char *Path, Spritesheet &image);
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/*
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Draw an image.
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image: The image which should be used.
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imgIndex: For compatibility with 3DS, unused.
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image: The spritesheet which should be used.
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imgIndex: Index within the spritesheet.
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x: The X Position where the sprite should be drawn.
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y: The Y Position where the sprite should be drawn.
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ScaleX: The X-Scale for the sprite. (Optional!)
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ScaleY: The Y-Scale for the sprite. (Optional!)
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*/
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void DrawSprite(Image image, size_t imgindex, int x, int y, float ScaleX = 1.0f, float ScaleY = 1.0f);
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void DrawSprite(Spritesheet &sheet, size_t imgindex, int x, int y, float ScaleX = 1.0f, float ScaleY = 1.0f);
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/*
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Initialize the GUI.
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+28
-36
@@ -33,46 +33,52 @@
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class Image {
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private:
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u16 _width;
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u16 _height;
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std::vector<u8> _bitmap;
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std::vector<u16> _palette;
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u16 _palOfs;
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u32 _width = 0;
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u32 _height = 0;
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u8 _paletteStart = 0;
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std::vector<u8> _bitmap = {};
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std::vector<u16> _palette = {};
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static void decompressGrf(void *dst, const void *src);
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void load(const u8 *grf, u8 paletteStart);
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public:
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/**
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* Image drawing class
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* @brief Image drawing class
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* @param paths The paths to try load the image from, from highest to lowest priority
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* @param paletteStart Where to start the palette in VRAM
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*/
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Image(const std::vector<std::string> &paths);
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Image(const std::vector<std::string> &paths, u8 paletteStart);
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/**
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* @brief Text printing class
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* @brief Image drawing class
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* @param path The path to load the image from
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* @param paletteStart Where to start the palette in VRAM
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*/
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Image(const std::string &path) : Image(std::vector<std::string>({path})) {};
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Image(const std::string &path, u8 paletteStart) : Image(std::vector<std::string>({path}), paletteStart) {};
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/**
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* @brief Image drawing class
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* @param file The file to load the image from, seeked to the '.GFX' magic
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* @param grf Pointer to a GRF in memory
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* @param paletteStart Where to start the palette in VRAM
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*/
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Image(FILE *file);
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Image(const u8 *grf, u8 paletteStart);
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Image() {};
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~Image(void) {};
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u16 width(void) const { return _width; }
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u16 height(void) const { return _height; }
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u8 paletteStart(void) const { return _paletteStart; }
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std::vector<u8> bitmap(void) const { return _bitmap; }
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std::vector<u16> palette(void) const { return _palette; }
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u16 palOfs(void) const { return _palOfs; }
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void changePaletteStart(u8 paletteStart);
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/**
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* @brief Draws the image to a background layer, faster but without alpha, scaling, or palette offsetting
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* @param x The X position to draw at
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* @param y The Y position to draw at
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* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
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* @brief Copies the palette into VRAM
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* @param paletteStart Where to start the palette in VRAM
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*/
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void draw(int x, int y, bool copyPal = true);
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void copyPalette(int paletteStart);
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/**
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* @brief Draws the image to a background layer, slower but can skip alpha, scale, and offset the palette
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@@ -80,22 +86,9 @@ public:
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* @param y The Y position to draw at
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* @param scaleX (Optional) The scale for the X axis
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* @param scaleY (Optional) The scale for the Y axis
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* @param paletteOffset (Optional) How much to offset the palette by
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* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
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* @param skipAlpha (Optional) Whether to skip transparent pixels, draws faster when disabled at 1.0 scale
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*/
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void drawSpecial(int x, int y, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
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/**
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* @brief Draws a segment of an image to a background layer, faster but overwrites alpha and no scaling or palette offsetting
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* @param x The X position to draw at
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* @param y The Y position to draw at
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* @param imageX The X position in the image to draw from
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* @param imageY The Y position in the image to draw from
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* @param w The width to draw
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* @param h The height to draw
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* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
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*/
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void drawSegment(int x, int y, int imageX, int imageY, int w, int h, bool copyPal = true);
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void draw(int x, int y, float scaleX = 1.0f, float scaleY = 1.0f, bool skipAlpha = true);
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/**
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* @brief Draws a segment of an image to a background layer, slower but can skip alpha, scale, and offset the palette
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@@ -107,10 +100,9 @@ public:
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* @param h The height to draw
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* @param scaleX (Optional) The scale for the X axis
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* @param scaleY (Optional) The scale for the Y axis
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* @param paletteOffset (Optional) How much to offset the palette by
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* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
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* @param skipAlpha (Optional) Whether to skip transparent pixels, draws faster when disabled at 1.0 scale
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*/
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void drawSegmentSpecial(int x, int y, int imageX, int imageY, int w, int h, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
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void drawSegment(int x, int y, int imageX, int imageY, int w, int h, float scaleX = 1.0f, float scaleY = 1.0f, bool skipAlpha = true);
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};
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@@ -0,0 +1,66 @@
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/*
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* This file is part of Universal-Core
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* Copyright (C) 2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef _UNIVERSAL_CORE_SPRITESHEET_HPP
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#define _UNIVERSAL_CORE_SPRITESHEET_HPP
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#include "image.hpp"
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class Spritesheet {
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private:
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static Image _blank;
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std::vector<Image *> _images;
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public:
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/**
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* @brief Image group class
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* @param paths The paths to try load the spritesheet from, from highest to lowest priority
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* @param indexes The image indexes to load, if blank all images will be loaded
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*/
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Spritesheet(const std::vector<std::string> &paths, const std::vector<u32> indexes = {});
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/**
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* @brief Image group class
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* @param path The path to load the spritesheet from
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* @param indexes The image indexes to load, if blank all images will be loaded
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*/
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Spritesheet(const std::string &path, const std::vector<u32> indexes = {}) : Spritesheet(std::vector<std::string>({path}), indexes) {};
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~Spritesheet(void);
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/**
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* @brief Returns the number of images in the spritesheet
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*/
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size_t size(void) { return _images.size(); }
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/**
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* @brief Returns the Image at index
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* @param index The Image to get
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*/
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Image &operator[](size_t index);
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};
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#endif
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+4
-9
@@ -87,8 +87,8 @@ void Gui::clearTextBufs(void) {
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DefaultFont->clear();
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}
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void Gui::DrawSprite(Image image, size_t imgindex, int x, int y, float ScaleX, float ScaleY) {
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image.drawSpecial(x, y, ScaleX, ScaleY);
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void Gui::DrawSprite(Spritesheet &sheet, size_t imgindex, int x, int y, float ScaleX, float ScaleY) {
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sheet[imgindex].draw(x, y, 0x20, ScaleX, ScaleY);
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}
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bool Gui::loadFont(Font &fnt, const char *Path) {
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@@ -98,18 +98,13 @@ bool Gui::loadFont(Font &fnt, const char *Path) {
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return true;
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}
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bool Gui::loadSheet(const char *Path, Image &image) {
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bool Gui::loadSheet(const char *Path, Spritesheet &sheet) {
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if(Path && access(Path, F_OK) == 0) // Only load if found.
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image = Image(Path);
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sheet = Spritesheet(Path);
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return true;
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}
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/*
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Reinitialize the GUI.
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fontRegion: The region to use for the system font.
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*/
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bool Gui::reinit(const char *FontPath) {
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return Gui::init(FontPath);
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}
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+132
-103
@@ -27,10 +27,37 @@
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#include "image.hpp"
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#include "screenCommon.hpp"
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#include "tonccpy.h"
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Image::Image(const std::vector<std::string> &paths) {
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#include <nds/bios.h>
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void Image::decompressGrf(void *dst, const void *src) {
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if(!src || !dst)
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return;
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u32 header = *(u32*)src;
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u32 size = header >> 8;
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switch(header & 0xF0) {
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case 0x00: // No compression
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tonccpy(dst, (u8*)src + 4, size);
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break;
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case 0x10: // LZ77
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decompress(src, dst, LZ77);
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break;
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case 0x20: // Huffman
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decompress(src, dst, HUFF);
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break;
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case 0x30: // RLE
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decompress(src, dst, RLE);
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break;
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default:
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break;
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}
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}
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Image::Image(const std::vector<std::string> &paths, u8 paletteStart) {
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// Attempt to load from the given paths
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FILE *file = nullptr;
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for(const auto &path : paths) {
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@@ -43,136 +70,138 @@ Image::Image(const std::vector<std::string> &paths) {
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if(!file)
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return;
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// Return if not in the correct format
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char magic[5] = {0};
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fread(magic, 1, 4, file);
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if(strcmp(magic, ".GFX"))
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return;
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fseek(file, 0, SEEK_END);
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long size = ftell(file);
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fseek(file, 0, SEEK_SET);
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// Read image
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fread(&_width, 1, 2, file);
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fread(&_height, 1, 2, file);
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_bitmap = std::vector<u8>(_width * _height);
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fread(_bitmap.data(), 1, _bitmap.size(), file);
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u16 palCount;
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fread(&palCount, 1, 2, file);
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fread(&_palOfs, 1, 2, file);
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_palette = std::vector<u16>(palCount);
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fread(_palette.data(), 2, palCount, file);
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fclose(file);
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}
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u8 *grf = new u8[size];
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if(grf) {
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fread(grf, 1, size, file);
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Image::Image(FILE *file) {
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// Return if no file
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if(!file)
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return;
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load(grf, paletteStart);
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// Return if not in the correct format
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char magic[5];
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fread(magic, 1, 4, file);
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if(strcmp(magic, ".GFX"))
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return;
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// Read image
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fread(&_width, 1, 2, file);
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fread(&_height, 1, 2, file);
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_bitmap = std::vector<u8>(_width * _height);
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fread(_bitmap.data(), 1, _bitmap.size(), file);
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u16 palCount;
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fread(&palCount, 1, 2, file);
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fread(&_palOfs, 1, 2, file);
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_palette = std::vector<u16>(palCount);
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fread(_palette.data(), 2, palCount, file);
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fclose(file);
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}
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void Image::draw(int x, int y, bool copyPal) {
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SCALE_3DS(x);
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SCALE_3DS(y);
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if(copyPal)
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tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
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u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + y * 256 + x;
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// If full width and X is 0, copy it all in one go
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if(_width == 256 && x == 0) {
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tonccpy(dst, _bitmap.data(), _width * _height);
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} else {
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for(int i = 0; i < _height; i++) {
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tonccpy(dst + i * 256, _bitmap.data() + i * _width, _width);
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}
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delete[] grf;
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}
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}
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void Image::drawSpecial(int x, int y, float scaleX, float scaleY, int paletteOffset,
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bool copyPal) {
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Image::Image(const u8 *grf, u8 paletteStart) {
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load(grf, paletteStart);
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}
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void Image::load(const u8 *grf, u8 paletteStart) {
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const u32 *ptr = (u32 *)grf;
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if(!ptr || ptr[0] != 0x46464952 || ptr[2] != 0x20465247) {
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return;
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}
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u32 size = ptr[1]; // RIFF size
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ptr += 3; // Skip to first section
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while((u8 *)ptr < grf + size) {
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switch(*ptr) {
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case 0x20524448: { // 'HDR '
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memcpy(&_width, ptr + 4, 4);
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memcpy(&_height, ptr + 5, 4);
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break;
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} case 0x20584647: { // 'GFX '
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_bitmap = std::vector<u8>(ptr[2] >> 8);
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decompressGrf(_bitmap.data(), ptr + 2);
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changePaletteStart(paletteStart);
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break;
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} case 0x204C4150: { // 'PAL '
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_palette = std::vector<u16>((ptr[2] >> 8) / 2);
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decompressGrf(_palette.data(), ptr + 2);
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break;
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} default: {
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// Not supported yet
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break;
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}
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}
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ptr += 2 + ptr[1] / 4;
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}
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}
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void Image::changePaletteStart(u8 paletteStart) {
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int moveBy = paletteStart - _paletteStart;
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if(moveBy != 0) {
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for(u8 &px : _bitmap) {
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px += moveBy;
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}
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_paletteStart = paletteStart;
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}
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}
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void Image::copyPalette(int paletteStart) {
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tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + paletteStart, _palette.data(), _palette.size() * 2);
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}
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void Image::draw(int x, int y, float scaleX, float scaleY, bool skipAlpha) {
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SCALE_3DS(x);
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SCALE_3DS(y);
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if(copyPal)
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tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
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u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + y * 256 + x;
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char s[64];
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// _bitmap[0] = 39;
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snprintf(s, sizeof(s), "%lu, %lu, %u, %u, 0x%X", _width, _height, _bitmap.size(), _bitmap[0], 0);
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||||
// If the scale is 1 use faster integer math
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||||
if(scaleX == 1.0f && scaleY == 1.0f) {
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||||
for(int i = 0; i < _height; i++) {
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||||
for(int j = 0; j < _width; j++) {
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||||
u8 px = _bitmap[i * _width + j];
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||||
if(_palette[px - _palOfs] & 0x8000)
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||||
toncset(dst + i * 256 + j, px + paletteOffset, 1);
|
||||
if(skipAlpha) {
|
||||
for(u32 i = 0; i < _height; i++) {
|
||||
u8 *src = _bitmap.data() + i * _width;
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + (y + i) * 256 + x;
|
||||
for(u32 j = 0; j < _width; j++) {
|
||||
if(_palette[src[j] - _paletteStart] != 0x7C1F)
|
||||
toncset(dst + j, src[j], 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + y * 256 + x;
|
||||
for(u32 i = 0; i < _height; i++) {
|
||||
tonccpy(dst + i * 256, _bitmap.data() + i * _width, _width);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(int i = 0; i < _height * scaleY; i++) {
|
||||
for(int j = 0; j < _width * scaleX; j++) {
|
||||
for(u32 i = 0; i < _height * scaleY; i++) {
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + (y + i) * 256 + x;
|
||||
for(u32 j = 0; j < _width * scaleX; j++) {
|
||||
u8 px = _bitmap[int(i / scaleY) * _width + int(j / scaleX)];
|
||||
if(_palette[px - _palOfs] & 0x8000)
|
||||
toncset(dst + i * 256 + j, px + paletteOffset, 1);
|
||||
if(_palette[px - _paletteStart] != 0x7C1F || !skipAlpha)
|
||||
toncset(dst + j, px, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Image::drawSegment(int x, int y, int imageX, int imageY, int w, int h, bool copyPal) {
|
||||
void Image::drawSegment(int x, int y, int imageX, int imageY, int w, int h, float scaleX, float scaleY, bool skipAlpha) {
|
||||
SCALE_3DS(x);
|
||||
SCALE_3DS(y);
|
||||
|
||||
if(copyPal)
|
||||
tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
|
||||
|
||||
for(int i = 0; i < h; i++) {
|
||||
tonccpy((u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + (y + i) * 256 + x,
|
||||
_bitmap.data() + (imageY + i) * _width + imageX, w);
|
||||
}
|
||||
}
|
||||
|
||||
void Image::drawSegmentSpecial(int x, int y, int imageX, int imageY, int w, int h, float scaleX,
|
||||
float scaleY, int paletteOffset, bool copyPal) {
|
||||
SCALE_3DS(x);
|
||||
SCALE_3DS(y);
|
||||
|
||||
if(copyPal)
|
||||
tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
|
||||
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + y * 256 + x;
|
||||
|
||||
// If the scale is 1 use faster integer math
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
for(int i = 0; i < h; i++) {
|
||||
for(int j = 0; j < w; j++) {
|
||||
u8 px = _bitmap[i * _width + j];
|
||||
if(_palette[px - _palOfs] & 0x8000)
|
||||
toncset(dst + i * 256 + j, px + paletteOffset, 1);
|
||||
if(skipAlpha) {
|
||||
for(int i = 0; i < h; i++) {
|
||||
u8 *src = _bitmap.data() + i * _width;
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + (y + i) * 256 + x;
|
||||
for(int j = 0; j < w; j++) {
|
||||
if(_palette[src[j] - _paletteStart] != 0x7C1F)
|
||||
toncset(dst + j, src[j], 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(int i = 0; i < h; i++) {
|
||||
tonccpy((u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + (y + i) * 256 + x,
|
||||
_bitmap.data() + (imageY + i) * _width + imageX, w);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(int i = 0; i < h * scaleY; i++) {
|
||||
for(int j = 0; j < w * scaleX; j++) {
|
||||
for(u32 i = 0; i < h * scaleY; i++) {
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + (y + i) * 256 + x;
|
||||
for(u32 j = 0; j < w * scaleX; j++) {
|
||||
u8 px = _bitmap[(imageY + int(i / scaleY)) * _width + imageX + int(j / scaleX)];
|
||||
if(_palette[px - _palOfs] & 0x8000)
|
||||
toncset(dst + i * 256 + j, px + paletteOffset, 1);
|
||||
if(_palette[px - _paletteStart] != 0x7C1F || !skipAlpha)
|
||||
toncset(dst + j, px, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+4
-4
@@ -194,7 +194,7 @@ void Sprite::drawImage(int x, int y, const Image &image, float scaleX, float sca
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
for(int i = 0; i < image.height(); i++) {
|
||||
for(int j = 0; j < image.width(); j++) {
|
||||
u16 px = image.palette()[image.bitmap()[i * image.width() + j] - image.palOfs()];
|
||||
u16 px = image.palette()[image.bitmap()[i * image.width() + j] - image.paletteStart()];
|
||||
if(px & 0x8000)
|
||||
_gfx[(y + i) * _height + x + j] = px;
|
||||
}
|
||||
@@ -203,7 +203,7 @@ void Sprite::drawImage(int x, int y, const Image &image, float scaleX, float sca
|
||||
for(int i = 0; i < image.height() * scaleY; i++) {
|
||||
for(int j = 0; j < image.width() * scaleX; j++) {
|
||||
u16 px =
|
||||
image.palette()[image.bitmap()[int(i / scaleY) * image.width() + int(j / scaleX)] - image.palOfs()];
|
||||
image.palette()[image.bitmap()[int(i / scaleY) * image.width() + int(j / scaleX)] - image.paletteStart()];
|
||||
if(px & 0x8000)
|
||||
_gfx[(y + i) * _height + j + x] = px;
|
||||
}
|
||||
@@ -217,7 +217,7 @@ void Sprite::drawImageSegment(int x, int y, int imageX, int imageY, int w, int h
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
for(int i = 0; i < h; i++) {
|
||||
for(int j = 0; j < w; j++) {
|
||||
u16 px = image.palette()[image.bitmap()[(imageY + i) * image.width() + imageX + j] - image.palOfs()];
|
||||
u16 px = image.palette()[image.bitmap()[(imageY + i) * image.width() + imageX + j] - image.paletteStart()];
|
||||
if(px & 0x8000)
|
||||
_gfx[(y + i) * _height + x + j] = px;
|
||||
}
|
||||
@@ -227,7 +227,7 @@ void Sprite::drawImageSegment(int x, int y, int imageX, int imageY, int w, int h
|
||||
for(int j = 0; j < w * scaleX; j++) {
|
||||
u16 px = image.palette()[image.bitmap()[(imageY + int(i / scaleY)) * image.width() + imageX +
|
||||
int(j / scaleX)] -
|
||||
image.palOfs()];
|
||||
image.paletteStart()];
|
||||
if(px & 0x8000)
|
||||
_gfx[(y + i) * _height + x + j] = px;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* This file is part of Universal-Core
|
||||
* Copyright (C) 2021 Universal-Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#include "spritesheet.hpp"
|
||||
|
||||
#include <nds.h>
|
||||
|
||||
Image Spritesheet::_blank = Image(nullptr, 0);
|
||||
|
||||
Spritesheet::Spritesheet(const std::vector<std::string> &paths, const std::vector<u32> indexes) {
|
||||
// Attempt to load from the given paths
|
||||
FILE *file = nullptr;
|
||||
for(const auto &path : paths) {
|
||||
file = fopen(path.c_str(), "rb");
|
||||
if(file)
|
||||
break;
|
||||
}
|
||||
|
||||
// Return if no file found
|
||||
if(!file)
|
||||
return;
|
||||
|
||||
u32 magic;
|
||||
fread(&magic, 4, 1, file);
|
||||
if(magic != 0x5844542E) // '.TDX'
|
||||
return;
|
||||
|
||||
u32 imageCount;
|
||||
fread(&imageCount, 4, 1, file);
|
||||
|
||||
_images.resize(imageCount);
|
||||
|
||||
for(u32 i = 0; i < imageCount; i++) {
|
||||
nocashMessage(std::to_string(std::find(indexes.begin(), indexes.end(), i) - indexes.begin()).c_str());
|
||||
if(indexes.size() == 0 || std::find(indexes.begin(), indexes.end(), i) != indexes.end()) {
|
||||
fseek(file, 0x10 + i * 8, SEEK_SET);
|
||||
|
||||
u32 offset, size;
|
||||
fread(&offset, 4, 1, file);
|
||||
fread(&size, 4, 1, file);
|
||||
|
||||
u8 *grf = new u8[size];
|
||||
fseek(file, offset, SEEK_SET);
|
||||
fread(grf, 1, size, file);
|
||||
|
||||
_images[i] = new Image(grf, 0);
|
||||
|
||||
delete[] grf;
|
||||
} else {
|
||||
_images[i] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
Spritesheet::~Spritesheet(void) {
|
||||
for(Image *image : _images) {
|
||||
if(image)
|
||||
delete image;
|
||||
}
|
||||
}
|
||||
|
||||
Image &Spritesheet::operator[](size_t index) {
|
||||
if(_images[index] && index < _images.size())
|
||||
return *_images[index];
|
||||
else
|
||||
return _blank;
|
||||
}
|
||||
Reference in New Issue
Block a user