mirror of
https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-02 16:59:05 +00:00
Bring closer to U-C 3DS
This commit is contained in:
+7
-7
@@ -69,7 +69,7 @@ private:
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u16 charIndex(char16_t c);
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void DrawString(std::u16string_view text, int x, int y, Alignment align, Palette palette, int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite);
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void print(std::u16string_view text, int x, int y, Alignment align, Palette palette, int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite);
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public:
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/**
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@@ -118,7 +118,7 @@ public:
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* @param scaleX (Optional) The scale on the X axis
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* @param scaleY (Optional) The scale on the Y axis
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*/
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void DrawString(int x, int y, int value, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(utf8to16(std::to_string(value)), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
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void print(int x, int y, int value, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(std::to_string(value)), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
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/**
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* @brief Prints a string to a background layer
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@@ -131,8 +131,8 @@ public:
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* @param scaleX (Optional) The scale on the X axis
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* @param scaleY (Optional) The scale on the Y axis
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*/
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void DrawString(int x, int y, std::string_view text, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(utf8to16(text), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
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void DrawString(int x, int y, std::u16string_view text, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(text, x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
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void print(int x, int y, std::string_view text, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(text), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
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void print(int x, int y, std::u16string_view text, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(text, x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
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/**
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* @brief Prints an integer value to a sprite
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@@ -146,7 +146,7 @@ public:
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* @param scaleX (Optional) The scale on the X axis
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* @param scaleY (Optional) The scale on the Y axis
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*/
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void DrawString(int x, int y, int value, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(utf8to16(std::to_string(value)), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
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void print(int x, int y, int value, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(std::to_string(value)), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
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/**
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* @brief Prints a string to a sprite
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@@ -160,8 +160,8 @@ public:
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* @param scaleX (Optional) The scale on the X axis
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* @param scaleY (Optional) The scale on the Y axis
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*/
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void DrawString(int x, int y, std::string_view text, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(utf8to16(text), x, y, align, palette, maxWidth, scaleX, scaleY, false, &sprite); }
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void DrawString(int x, int y, std::u16string_view text, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(text, x, y, align, palette, maxWidth, scaleX, scaleY, false, &sprite); }
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void print(int x, int y, std::string_view text, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(text), x, y, align, palette, maxWidth, scaleX, scaleY, false, &sprite); }
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void print(int x, int y, std::u16string_view text, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(text, x, y, align, palette, maxWidth, scaleX, scaleY, false, &sprite); }
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#ifdef UNIVCORE_TEXT_BUFFERED
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/**
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+205
-24
@@ -34,43 +34,224 @@
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#include <nds/ndstypes.h>
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#include "UNIVCORE_CONFIG.h"
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#ifdef UNIVCORE_3DS_SIZE
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#define SCALE_3DS(Pos) Pos = (Pos * 4 / 5)
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#else
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#define SCALE_3DS(Pos)
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#endif
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// TODO: Maybe change these, they need to be C2D's flags atm to be compatible with 3DS Universal-Core
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enum {
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C2D_AtBaseline = BIT(0), ///< Matches the Y coordinate with the baseline of the font.
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C2D_WithColor = BIT(1), ///< Draws text with color. Requires a u32 color value.
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C2D_AlignLeft = 0 << 2, ///< Draws text aligned to the left. This is the default.
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C2D_AlignRight = 1 << 2, ///< Draws text aligned to the right.
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C2D_AlignCenter = 2 << 2, ///< Draws text centered.
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C2D_AlignJustified = 3 << 2, ///< Draws text justified. When C2D_WordWrap is not specified, right edge is x + scaleX*text->width. Otherwise, right edge is x + the width specified for those values.
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C2D_AlignMask = 3 << 2, ///< Bitmask for alignment values.
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C2D_WordWrap = BIT(4), ///< Draws text with wrapping of full words before specified width. Requires a float value, passed after color if C2D_WithColor is specified.
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};
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namespace Gui {
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extern int bg3Main, bg2Main, bg3Sub, bg2Sub;
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extern bool widescreen;
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extern bool top;
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/*
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Clear the Text Buffer.
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*/
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void clearTextBufs(void);
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/**
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* @brief Initializes the screens for drawing
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*/
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void init(void);
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/*
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Clear the screen.
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*/
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void clearScreen(bool top);
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/**
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* @brief Clears the given screen
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* @param top The screen to clear
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*/
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void clear(bool top);
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/*
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Load an image (TODO: spritesheets?).
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/**
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* @brief Changes which screen to draw to
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* @param top The screen to draw to
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*/
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void ScreenDraw(bool top);
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Path: Path to the image file. (GFX)
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sheet: Reference to the Image declaration.
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*/
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bool loadSheet(const char *Path, Image &image);
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/**
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* @brief Draws a rectangle of a given size at a given position
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* @param x The X position
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* @param y The Y position
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* @param w The Width
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* @param h The Height
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* @param color The index of the color to use
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/*
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Draw an image.
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image: The image which should be used.
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imgIndex: For compatibility with 3DS, unused.
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x: The X Position where the sprite should be drawn.
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y: The Y Position where the sprite should be drawn.
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ScaleX: The X-Scale for the sprite. (Optional!)
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ScaleY: The Y-Scale for the sprite. (Optional!)
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*/
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void DrawSprite(Image image, size_t imgindex, int x, int y, float ScaleX = 1.0f, float ScaleY = 1.0f);
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/*
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Initialize the GUI.
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Call this when initializing.
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FontPath: The font to use.
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*/
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bool init(const char *FontPath = nullptr);
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/*
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Load a Font. (NFTR)
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fnt: The Font variable which should be initialized.
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Path: Path to the NFTR file.
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if you're unsure, just call 'Gui::init();' and it will load the default font.
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*/
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bool loadFont(Font &fnt, const char *Path = nullptr);
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/*
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Reinit the GUI.
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FontPath: The font to use.
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*/
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bool reinit(const char *FontPath = nullptr);
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/*
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Draws a centered String.
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x: The X Offset from center. (Center: 200 px on top, 160 px on Bottom.)
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y: The Y Position of the Text.
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size: The size of the Text.
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palette: The palette of the Text.
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Text: The Text which should be displayed.
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maxWidth: The maxWidth for the Text. (Optional!)
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maxHeight: The maxHeight of the Text. (Optional!)
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fnt: The Font which should be used. Uses default font by default. (Optional!)
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int flags: C2D text flags to use. (Optional!)
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*/
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void DrawStringCentered(int x, int y, float size, Palette palette, const std::string &Text, int maxWidth = 0, int maxHeight = 0, Font *fnt = nullptr, int flags = 0);
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/*
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Draws a String.
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x: The X Position where the Text should be drawn.
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y: The Y Position where the Text should be drawn.
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size: The size of the Text.
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palette: The palette of the Text.
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Text: The Text which should be displayed.
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maxWidth: The maxWidth for the Text. (Optional!)
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maxHeight: The maxHeight of the Text. (Optional!)
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fnt: The Font which should be used. Uses default font by default. (Optional!)
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flags: C2D text flags to use.
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*/
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void DrawString(int x, int y, float size, Palette palette, const std::string &Text, int maxWidth = 0, int maxHeight = 0, Font *fnt = nullptr, int flags = 0);
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/*
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Get the width of a String.
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size: The size of the Text.
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Text: The Text where the width should be getted from.
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fnt: The Font which should be used. Uses default font by default. (Optional!)
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*/
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int GetStringWidth(float size, const std::string &Text, Font *fnt = nullptr);
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/*
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Get the height of a String.
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size: The size of the Text.
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Text: The Text where the height should be getted from.
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fnt: The Font which should be used. Uses default font by default. (Optional!)
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*/
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int GetStringHeight(float size, const std::string &Text, Font *fnt = nullptr);
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/*
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Get the size of a String.
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size: The size of the Text.
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width: The width of the Text.
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height: The height of the Text.
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Text: The Text where the size should be getted from.
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fnt: The Font which should be used. Uses default font by default. (Optional!)
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*/
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void GetStringSize(float size, int *width, int *height, const std::string &Text, Font *fnt = nullptr);
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/*
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Draw a Rectangle.
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x: X Position of the Rectangle.
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y: Y Position of the Rectangle.
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w: The width of the rectangle.
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h: The height of the rectangle.
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color: The color of the rectangle.
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*/
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void Draw_Rect(int x, int y, int w, int h, u8 color);
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/*
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Used for the current Screen's Draw. (Optional!)
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stack: Is it the stack variant?
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*/
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void DrawScreen(bool stack = false);
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/*
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Used for the current Screen's Logic. (Optional!)
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hDown: the hidKeysDown() variable.
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hHeld: the HidKeysHeld() variable.
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touch: The TouchPosition variable.
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waitFade: Wheter to wait until the fade ends.
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stack: Is it the stack variant?
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*/
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void ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade = true, bool stack = false);
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/*
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Transfer the Temp Screen to the used one. (Optional!)
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stack: Is it the stack variant?
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It will check, if the tempScreen variable is not nullptr, so don't worry.
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*/
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void transferScreen(bool stack = false);
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/*
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Set a specific Screen with switch function. (Optional!)
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screen: unique_ptr of the screen. (Optional by using the screen class.)
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screenSwitch: Wheter to switch to the current screen.
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stack: Is it the stack variant?
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*/
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void setScreen(std::unique_ptr<Screen> screen, bool fade = false, bool stack = false);
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/*
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Fades into screens and calls the constructor after it. (Optional!)
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fadeoutFrames: Amount of frames for fadeout.
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fadeinFrames: Amount of frames for fadein.
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stack: Is it the stack variant?
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*/
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void fadeEffects(int fadeoutFrames = 6, int fadeinFrames = 6, bool stack = false);
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void screenBack(bool fade = false); // Goes a screen back. (Set!) (Stack only!)
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void screenBack2(); // Goes a screen back.(Action!) (Stack only!)
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/*
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Set on which screen to draw.
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top: Whether to draw on the top. (3DS Universal-Core compatible targets are inside the screenCommon.hpp file.)
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*/
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void ScreenDraw(bool top);
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/*
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Draws a grid.
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xPos: X Position of the grid.
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yPos: Y Position of the grid.
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Width: Width of the grid.
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Height: Height of the grid.
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color: Color of the grid.
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bgColor: The BG Color from the grid. (Optional! It's transparent by default.)
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*/
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void drawGrid(int xPos, int yPos, int Width, int Height, u8 color, u8 bgColor = 0);
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/*
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Draws an animated selector.
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xPos: X Position of the selector.
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yPos: Y Position of the Selector.
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Width: Width of the Selector.
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Height: Height of the Selector.
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speed: The speed of the animation. (Use .030f or something by default.)
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SelectorColor: The Color of the Selector outline.
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bgColor: The BG Color from the selector. (Optional! It's transparent by default.)
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*/
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void drawAnimatedSelector(int xPos, int yPos, int Width, int Height, int speed, u16 SelectorColor, u8 bgColor = 0);
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}
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#endif
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@@ -0,0 +1,42 @@
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/*
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* This file is part of Universal-Core
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* Copyright (C) 2020-2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
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*
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* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
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||||
* or requiring that modified versions of such material be marked in
|
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* reasonable ways as different from the original version.
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*/
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#ifndef _UNIVERSAL_CORE_SCREENCOMMON_HPP
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#define _UNIVERSAL_CORE_SCREENCOMMON_HPP
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#include "gui.hpp"
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#include "structs.hpp"
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// Screens
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#define Top 1
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#define TopRight 1
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#define Bottom 0
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extern bool currentScreen;
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extern bool fadeout, fadein, fadeout2, fadein2;
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extern int fadealpha, fadecolor;
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#endif
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+6
-5
@@ -26,7 +26,7 @@
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#include "font.hpp"
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#include "gui.hpp"
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#include "screenCommon.hpp"
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#include "tonccpy.h"
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#ifdef UNIVCORE_TEXT_BUFFERED
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@@ -34,6 +34,7 @@ u8 Font::textBuf[2][256 * 192];
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#endif
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Font::Font(const std::vector<std::string> &paths) {
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FILE *file = nullptr;
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for(const auto &path : paths) {
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file = fopen(path.c_str(), "rb");
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@@ -183,7 +184,7 @@ int Font::calcWidth(std::u16string_view text) {
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return x;
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}
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||||
|
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ITCM_CODE void Font::DrawString(std::u16string_view text, int x, int y, Alignment align, Palette palette,
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ITCM_CODE void Font::print(std::u16string_view text, int x, int y, Alignment align, Palette palette,
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int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite) {
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// If RTL isn't forced, check for RTL text
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for(const auto c : text) {
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@@ -202,7 +203,7 @@ ITCM_CODE void Font::DrawString(std::u16string_view text, int x, int y, Alignmen
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case Alignment::center: {
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size_t newline = text.find('\n');
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while(newline != text.npos) {
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DrawString(text.substr(0, newline), x, y, align, palette, maxWidth, scaleX, scaleY, rtl, sprite);
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print(text.substr(0, newline), x, y, align, palette, maxWidth, scaleX, scaleY, rtl, sprite);
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text = text.substr(newline + 1);
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newline = text.find('\n');
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y += tileHeight;
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@@ -214,7 +215,7 @@ ITCM_CODE void Font::DrawString(std::u16string_view text, int x, int y, Alignmen
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case Alignment::right: {
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size_t newline = text.find('\n');
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while(newline != text.npos) {
|
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DrawString(text.substr(0, newline), x - (calcWidth(text.substr(0, newline)) * scaleX), y,
|
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print(text.substr(0, newline), x - (calcWidth(text.substr(0, newline)) * scaleX), y,
|
||||
Alignment::left, palette, maxWidth, scaleX, scaleY, rtl, sprite);
|
||||
text = text.substr(newline + 1);
|
||||
newline = text.find('\n');
|
||||
@@ -350,7 +351,7 @@ ITCM_CODE void Font::DrawString(std::u16string_view text, int x, int y, Alignmen
|
||||
// Don't draw off screen chars
|
||||
if(x >= 0 && x + fontWidths[(index * 3) + 2] < 256 && y >= 0 && y + tileHeight < 192) {
|
||||
#ifdef UNIVCORE_TEXT_BUFFERED
|
||||
u8 *dst = textBuf[Gui::top] + y * 256 + x + fontWidths[(index * 3)];
|
||||
u8 *dst = textBuf[currentScreen] + y * 256 + x + fontWidths[(index * 3)];
|
||||
#else
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 2 : 6) + y * 256 + x + fontWidths[(index * 3)];
|
||||
#endif
|
||||
|
||||
+273
-18
@@ -25,17 +25,26 @@
|
||||
*/
|
||||
|
||||
#include "gui.hpp"
|
||||
#include "gui.hpp"
|
||||
|
||||
#include "font.hpp"
|
||||
#include "tonccpy.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <nds.h>
|
||||
|
||||
int Gui::bg3Main, Gui::bg2Main, Gui::bg3Sub, Gui::bg2Sub;
|
||||
bool Gui::widescreen = false;
|
||||
bool Gui::top = false;
|
||||
#define ANIMATED_SELECTOR_COLOR 0xFF
|
||||
|
||||
void Gui::init(void) {
|
||||
std::unique_ptr<Font> DefaultFont;
|
||||
std::unique_ptr<Screen> usedScreen, tempScreen; // tempScreen used for "fade" effects.
|
||||
std::stack<std::unique_ptr<Screen>> screens;
|
||||
bool currentScreen = false;
|
||||
bool fadeout = false, fadein = false, fadeout2 = false, fadein2 = false;
|
||||
int fadealpha = 0;
|
||||
int fadecolor = 0;
|
||||
bool widescreen = false;
|
||||
int selectorTimer = 0;
|
||||
|
||||
bool Gui::init(const char *FontPath) {
|
||||
// Initialize video mode
|
||||
videoSetMode(MODE_5_2D);
|
||||
videoSetModeSub(MODE_5_2D);
|
||||
@@ -48,29 +57,104 @@ void Gui::init(void) {
|
||||
oamInit(&oamMain, SpriteMapping_Bmp_1D_128, false);
|
||||
|
||||
// Init the backgrounds
|
||||
bg3Main = bgInit(3, BgType_Bmp8, BgSize_B8_256x256, 0, 0);
|
||||
bgSetPriority(bg3Main, 3);
|
||||
bgInit(3, BgType_Bmp8, BgSize_B8_256x256, 0, 0);
|
||||
bgSetPriority(3, 3);
|
||||
|
||||
bg2Main = bgInit(2, BgType_Bmp8, BgSize_B8_256x256, 3, 0);
|
||||
bgSetPriority(bg2Main, 2);
|
||||
bgInit(2, BgType_Bmp8, BgSize_B8_256x256, 3, 0);
|
||||
bgSetPriority(2, 2);
|
||||
|
||||
bg3Sub = bgInitSub(3, BgType_Bmp8, BgSize_B8_256x256, 0, 0);
|
||||
bgSetPriority(bg3Sub, 3);
|
||||
bgInitSub(3, BgType_Bmp8, BgSize_B8_256x256, 0, 0);
|
||||
bgSetPriority(7, 3);
|
||||
|
||||
bg2Sub = bgInitSub(2, BgType_Bmp8, BgSize_B8_256x256, 3, 0);
|
||||
bgSetPriority(bg2Sub, 2);
|
||||
bgInitSub(2, BgType_Bmp8, BgSize_B8_256x256, 3, 0);
|
||||
bgSetPriority(6, 2);
|
||||
|
||||
// Set main background as target for sprite transparency
|
||||
REG_BLDCNT = 1 << 11;
|
||||
REG_BLDCNT_SUB = 1 << 11;
|
||||
|
||||
// Load the default font
|
||||
DefaultFont = std::make_unique<Font>(std::vector<std::string>({"sd:/_nds/Universal-Updater/font.nftr", "fat:/_nds/Universal-Updater/font.nftr", "nitro:/graphics/font/default.nftr"}));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Gui::clear(bool top) {
|
||||
toncset(bgGetGfxPtr(top ? bg3Main : bg3Sub), 0, 256 * 192);
|
||||
void Gui::clearScreen(bool top) {
|
||||
toncset(bgGetGfxPtr(currentScreen ? 3 : 7), 0, 256 * 192);
|
||||
}
|
||||
|
||||
void Gui::ScreenDraw(bool top) {
|
||||
Gui::top = top;
|
||||
void Gui::clearTextBufs(void) {
|
||||
DefaultFont->clear();
|
||||
}
|
||||
|
||||
void Gui::DrawSprite(Image image, size_t imgindex, int x, int y, float ScaleX, float ScaleY) {
|
||||
image.drawSpecial(x, y, ScaleX, ScaleY);
|
||||
}
|
||||
|
||||
bool Gui::loadFont(Font &fnt, const char *Path) {
|
||||
if(Path && access(Path, F_OK) == 0) // Only load if found.
|
||||
fnt = Font(Path);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Gui::loadSheet(const char *Path, Image &image) {
|
||||
if(Path && access(Path, F_OK) == 0) // Only load if found.
|
||||
image = Image(Path);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
Reinitialize the GUI.
|
||||
|
||||
fontRegion: The region to use for the system font.
|
||||
*/
|
||||
bool Gui::reinit(const char *FontPath) {
|
||||
return Gui::init(FontPath);
|
||||
}
|
||||
|
||||
void Gui::DrawStringCentered(int x, int y, float size, Palette palette, const std::string &Text, int maxWidth, int maxHeight, Font *fnt, int flags) {
|
||||
#ifdef UNIVCORE_3DS_SIZE
|
||||
Gui::DrawString(x, y, size, palette, Text, maxWidth, maxHeight, fnt, flags | C2D_AlignCenter);
|
||||
#else
|
||||
Gui::DrawString(x, y, size, palette, Text, maxWidth, maxHeight, fnt, flags | C2D_AlignCenter);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Gui::DrawString(int x, int y, float size, Palette palette, const std::string &Text, int maxWidth, int maxHeight, Font *fnt, int flags) {
|
||||
float heightScale = maxHeight == 0 ? size : std::min(size, size * (maxHeight / Gui::GetStringHeight(size, Text, fnt)));
|
||||
float widthScale = maxWidth == 0 ? size : std::min(size, size * (maxWidth / Gui::GetStringWidth(size, Text, fnt)));
|
||||
|
||||
// TODO: Wrapping and such
|
||||
if(fnt)
|
||||
fnt->print(x, y, Text, flags & C2D_AlignCenter ? Alignment::center : (flags & C2D_AlignRight ? Alignment::right : Alignment::left), palette, maxWidth, widthScale, heightScale);
|
||||
else
|
||||
DefaultFont->print(x, y, Text, flags & C2D_AlignCenter ? Alignment::center : (flags & C2D_AlignRight ? Alignment::right : Alignment::left), palette, maxWidth, widthScale, heightScale);
|
||||
}
|
||||
|
||||
int Gui::GetStringWidth(float size, const std::string &Text, Font *fnt) {
|
||||
if(fnt)
|
||||
return fnt->calcWidth(Text) * size;
|
||||
else
|
||||
return DefaultFont->calcWidth(Text) * size;
|
||||
}
|
||||
|
||||
int Gui::GetStringHeight(float size, const std::string &Text, Font *fnt) {
|
||||
const int lines = 1 + std::count(Text.begin(), Text.end(), '\n');
|
||||
|
||||
if(fnt)
|
||||
return fnt->height() * lines * size;
|
||||
else
|
||||
return DefaultFont->height() * lines * size;
|
||||
}
|
||||
|
||||
void Gui::GetStringSize(float size, int *width, int *height, const std::string &Text, Font *fnt) {
|
||||
if(width)
|
||||
*width = GetStringWidth(size, Text, fnt);
|
||||
|
||||
if(height)
|
||||
*height = GetStringHeight(size, Text, fnt);
|
||||
}
|
||||
|
||||
void Gui::Draw_Rect(int x, int y, int w, int h, u8 color) {
|
||||
@@ -79,8 +163,179 @@ void Gui::Draw_Rect(int x, int y, int w, int h, u8 color) {
|
||||
SCALE_3DS(w);
|
||||
SCALE_3DS(h);
|
||||
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(top ? bg3Main : bg3Sub);
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7);
|
||||
for(int i = 0; i < h; i++) {
|
||||
toncset(dst + ((y + i) * 256 + x), color, w);
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::DrawScreen(bool stack) {
|
||||
if(!stack) {
|
||||
if(usedScreen)
|
||||
usedScreen->Draw();
|
||||
|
||||
} else {
|
||||
if(!screens.empty())
|
||||
screens.top()->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade, bool stack) {
|
||||
if(waitFade) {
|
||||
if(!fadein && !fadeout && !fadein2 && !fadeout2) {
|
||||
if(!stack) {
|
||||
if(usedScreen)
|
||||
usedScreen->Logic(hDown, hHeld, touch);
|
||||
|
||||
} else {
|
||||
if(!screens.empty())
|
||||
screens.top()->Logic(hDown, hHeld, touch);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
if(!stack) {
|
||||
if(usedScreen)
|
||||
usedScreen->Logic(hDown, hHeld, touch);
|
||||
|
||||
} else {
|
||||
if(!screens.empty())
|
||||
screens.top()->Logic(hDown, hHeld, touch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::transferScreen(bool stack) {
|
||||
if(!stack) {
|
||||
if(tempScreen)
|
||||
usedScreen = std::move(tempScreen);
|
||||
|
||||
} else {
|
||||
if(tempScreen)
|
||||
screens.push(std::move(tempScreen));
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::setScreen(std::unique_ptr<Screen> screen, bool fade, bool stack) {
|
||||
tempScreen = std::move(screen);
|
||||
|
||||
/* Switch screen without fade. */
|
||||
if(!fade) {
|
||||
Gui::transferScreen(stack);
|
||||
|
||||
} else {
|
||||
/* Fade, then switch. */
|
||||
fadeout = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames, bool stack) {
|
||||
// TODO!
|
||||
if(fadein) {
|
||||
fadealpha -= fadeinFrames;
|
||||
|
||||
if(fadealpha < 0) {
|
||||
fadealpha = 0;
|
||||
fadecolor = 255;
|
||||
fadein = false;
|
||||
}
|
||||
}
|
||||
|
||||
if(stack) {
|
||||
if(fadein2) {
|
||||
fadealpha -= fadeinFrames;
|
||||
|
||||
if(fadealpha < 0) {
|
||||
fadealpha = 0;
|
||||
fadecolor = 255;
|
||||
fadein2 = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(fadeout) {
|
||||
fadealpha += fadeoutFrames;
|
||||
|
||||
if(fadealpha > 255) {
|
||||
fadealpha = 255;
|
||||
Gui::transferScreen(stack); // Transfer Temp screen to the stack / used one.
|
||||
fadein = true;
|
||||
fadeout = false;
|
||||
}
|
||||
}
|
||||
|
||||
if(stack) {
|
||||
if(fadeout2) {
|
||||
fadealpha += fadeoutFrames;
|
||||
|
||||
if(fadealpha > 255) {
|
||||
fadealpha = 255;
|
||||
Gui::screenBack2(); // Go screen back.
|
||||
fadein2 = true;
|
||||
fadeout2 = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::screenBack(bool fade) {
|
||||
if(!fade) {
|
||||
if(screens.size() > 0)
|
||||
screens.pop();
|
||||
|
||||
} else {
|
||||
if(screens.size() > 0)
|
||||
fadeout2 = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Gui::screenBack2() {
|
||||
if(screens.size() > 0)
|
||||
screens.pop();
|
||||
}
|
||||
|
||||
void Gui::ScreenDraw(bool top) {
|
||||
currentScreen = top;
|
||||
}
|
||||
|
||||
void Gui::drawGrid(int xPos, int yPos, int Width, int Height, u8 color, u8 bgColor) {
|
||||
constexpr int w = 1;
|
||||
|
||||
/* BG Color for the Grid. (Transparent by default.) */
|
||||
Gui::Draw_Rect(xPos, yPos, Width, Height, bgColor);
|
||||
|
||||
/* Grid part, Top. */
|
||||
Gui::Draw_Rect(xPos, yPos, Width, w, color);
|
||||
/* Left. */
|
||||
Gui::Draw_Rect(xPos, yPos + w, w, Height - 2 * w, color);
|
||||
/* Right. */
|
||||
Gui::Draw_Rect(xPos + Width - w, yPos + w, w, Height - 2 * w, color);
|
||||
/* Bottom. */
|
||||
Gui::Draw_Rect(xPos, yPos + Height - w, Width, w, color);
|
||||
}
|
||||
|
||||
void Gui::drawAnimatedSelector(int xPos, int yPos, int Width, int Height, int speed, u16 SelectorColor, u8 bgColor) {
|
||||
constexpr int w = 2;
|
||||
int highlight_multiplier = (selectorTimer % 0x3F > 0x1F) ? selectorTimer % 0x1F : 0x1F - (selectorTimer % 0x1F);
|
||||
u8 r = SelectorColor & 0x1F;
|
||||
u8 g = (SelectorColor >> 5) & 0x1F;
|
||||
u8 b = (SelectorColor >> 10) & 0x1F;
|
||||
u16 color = (r / highlight_multiplier) | (g / highlight_multiplier) << 5 | (b / highlight_multiplier) << 10 | BIT(15);
|
||||
|
||||
BG_PALETTE[ANIMATED_SELECTOR_COLOR] = color;
|
||||
BG_PALETTE_SUB[ANIMATED_SELECTOR_COLOR] = color;
|
||||
|
||||
/* BG Color for the Selector. */
|
||||
Gui::Draw_Rect(xPos, yPos, Width, Height, bgColor);
|
||||
|
||||
/* Selector part, Top. */
|
||||
Gui::Draw_Rect(xPos, yPos, Width, w, ANIMATED_SELECTOR_COLOR);
|
||||
/* Left. */
|
||||
Gui::Draw_Rect(xPos, yPos + w, w, Height - 2 * w, ANIMATED_SELECTOR_COLOR);
|
||||
/* Right. */
|
||||
Gui::Draw_Rect(xPos + Width - w, yPos + w, w, Height - 2 * w, ANIMATED_SELECTOR_COLOR);
|
||||
/* Bottom. */
|
||||
Gui::Draw_Rect(xPos, yPos + Height - w, Width, w, ANIMATED_SELECTOR_COLOR);
|
||||
|
||||
selectorTimer += speed;
|
||||
}
|
||||
+9
-13
@@ -26,7 +26,7 @@
|
||||
|
||||
#include "image.hpp"
|
||||
|
||||
#include "gui.hpp"
|
||||
#include "screenCommon.hpp"
|
||||
|
||||
#include "tonccpy.h"
|
||||
|
||||
@@ -91,9 +91,9 @@ void Image::draw(int x, int y, bool copyPal) {
|
||||
SCALE_3DS(y);
|
||||
|
||||
if(copyPal)
|
||||
tonccpy((Gui::top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
|
||||
tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
|
||||
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 3 : 7) + y * 256 + x;
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + y * 256 + x;
|
||||
|
||||
// If full width and X is 0, copy it all in one go
|
||||
if(_width == 256 && x == 0) {
|
||||
@@ -111,16 +111,13 @@ void Image::drawSpecial(int x, int y, float scaleX, float scaleY, int paletteOff
|
||||
SCALE_3DS(y);
|
||||
|
||||
if(copyPal)
|
||||
tonccpy((Gui::top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
|
||||
tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
|
||||
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 3 : 7) + y * 256 + x;
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + y * 256 + x;
|
||||
|
||||
// If the scale is 1 use faster integer math
|
||||
nocashMessage("a");
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
nocashMessage("b");
|
||||
for(int i = 0; i < _height; i++) {
|
||||
nocashMessage("d");
|
||||
for(int j = 0; j < _width; j++) {
|
||||
u8 px = _bitmap[i * _width + j];
|
||||
if(_palette[px - _palOfs] & 0x8000)
|
||||
@@ -128,7 +125,6 @@ void Image::drawSpecial(int x, int y, float scaleX, float scaleY, int paletteOff
|
||||
}
|
||||
}
|
||||
} else {
|
||||
nocashMessage("c");
|
||||
for(int i = 0; i < _height * scaleY; i++) {
|
||||
for(int j = 0; j < _width * scaleX; j++) {
|
||||
u8 px = _bitmap[int(i / scaleY) * _width + int(j / scaleX)];
|
||||
@@ -144,10 +140,10 @@ void Image::drawSegment(int x, int y, int imageX, int imageY, int w, int h, bool
|
||||
SCALE_3DS(y);
|
||||
|
||||
if(copyPal)
|
||||
tonccpy((Gui::top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
|
||||
tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
|
||||
|
||||
for(int i = 0; i < h; i++) {
|
||||
tonccpy((u8 *)bgGetGfxPtr(Gui::top ? 3 : 7) + (y + i) * 256 + x,
|
||||
tonccpy((u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + (y + i) * 256 + x,
|
||||
_bitmap.data() + (imageY + i) * _width + imageX, w);
|
||||
}
|
||||
}
|
||||
@@ -158,9 +154,9 @@ void Image::drawSegmentSpecial(int x, int y, int imageX, int imageY, int w, int
|
||||
SCALE_3DS(y);
|
||||
|
||||
if(copyPal)
|
||||
tonccpy((Gui::top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
|
||||
tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
|
||||
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 3 : 7) + y * 256 + x;
|
||||
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + y * 256 + x;
|
||||
|
||||
// If the scale is 1 use faster integer math
|
||||
if(scaleX == 1.0f && scaleY == 1.0f) {
|
||||
|
||||
Reference in New Issue
Block a user