Bring closer to U-C 3DS

This commit is contained in:
Pk11
2021-08-25 16:41:16 -05:00
parent 90c730f35d
commit ad6e5c4d2d
6 changed files with 542 additions and 67 deletions
+7 -7
View File
@@ -69,7 +69,7 @@ private:
u16 charIndex(char16_t c);
void DrawString(std::u16string_view text, int x, int y, Alignment align, Palette palette, int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite);
void print(std::u16string_view text, int x, int y, Alignment align, Palette palette, int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite);
public:
/**
@@ -118,7 +118,7 @@ public:
* @param scaleX (Optional) The scale on the X axis
* @param scaleY (Optional) The scale on the Y axis
*/
void DrawString(int x, int y, int value, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(utf8to16(std::to_string(value)), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
void print(int x, int y, int value, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(std::to_string(value)), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
/**
* @brief Prints a string to a background layer
@@ -131,8 +131,8 @@ public:
* @param scaleX (Optional) The scale on the X axis
* @param scaleY (Optional) The scale on the Y axis
*/
void DrawString(int x, int y, std::string_view text, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(utf8to16(text), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
void DrawString(int x, int y, std::u16string_view text, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(text, x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
void print(int x, int y, std::string_view text, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(text), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
void print(int x, int y, std::u16string_view text, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(text, x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
/**
* @brief Prints an integer value to a sprite
@@ -146,7 +146,7 @@ public:
* @param scaleX (Optional) The scale on the X axis
* @param scaleY (Optional) The scale on the Y axis
*/
void DrawString(int x, int y, int value, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(utf8to16(std::to_string(value)), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
void print(int x, int y, int value, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(std::to_string(value)), x, y, align, palette, maxWidth, scaleX, scaleY, false, nullptr); }
/**
* @brief Prints a string to a sprite
@@ -160,8 +160,8 @@ public:
* @param scaleX (Optional) The scale on the X axis
* @param scaleY (Optional) The scale on the Y axis
*/
void DrawString(int x, int y, std::string_view text, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(utf8to16(text), x, y, align, palette, maxWidth, scaleX, scaleY, false, &sprite); }
void DrawString(int x, int y, std::u16string_view text, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { DrawString(text, x, y, align, palette, maxWidth, scaleX, scaleY, false, &sprite); }
void print(int x, int y, std::string_view text, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(utf8to16(text), x, y, align, palette, maxWidth, scaleX, scaleY, false, &sprite); }
void print(int x, int y, std::u16string_view text, Sprite &sprite, Alignment align = Alignment::left, Palette palette = Palette::UNIVCORE_TEXT_DEFAULT_PALETTE, int maxWidth = 0, float scaleX = 1.0f, float scaleY = 1.0f) { print(text, x, y, align, palette, maxWidth, scaleX, scaleY, false, &sprite); }
#ifdef UNIVCORE_TEXT_BUFFERED
/**
+205 -24
View File
@@ -34,43 +34,224 @@
#include <nds/ndstypes.h>
#include "UNIVCORE_CONFIG.h"
#ifdef UNIVCORE_3DS_SIZE
#define SCALE_3DS(Pos) Pos = (Pos * 4 / 5)
#else
#define SCALE_3DS(Pos)
#endif
// TODO: Maybe change these, they need to be C2D's flags atm to be compatible with 3DS Universal-Core
enum {
C2D_AtBaseline = BIT(0), ///< Matches the Y coordinate with the baseline of the font.
C2D_WithColor = BIT(1), ///< Draws text with color. Requires a u32 color value.
C2D_AlignLeft = 0 << 2, ///< Draws text aligned to the left. This is the default.
C2D_AlignRight = 1 << 2, ///< Draws text aligned to the right.
C2D_AlignCenter = 2 << 2, ///< Draws text centered.
C2D_AlignJustified = 3 << 2, ///< Draws text justified. When C2D_WordWrap is not specified, right edge is x + scaleX*text->width. Otherwise, right edge is x + the width specified for those values.
C2D_AlignMask = 3 << 2, ///< Bitmask for alignment values.
C2D_WordWrap = BIT(4), ///< Draws text with wrapping of full words before specified width. Requires a float value, passed after color if C2D_WithColor is specified.
};
namespace Gui {
extern int bg3Main, bg2Main, bg3Sub, bg2Sub;
extern bool widescreen;
extern bool top;
/*
Clear the Text Buffer.
*/
void clearTextBufs(void);
/**
* @brief Initializes the screens for drawing
*/
void init(void);
/*
Clear the screen.
*/
void clearScreen(bool top);
/**
* @brief Clears the given screen
* @param top The screen to clear
*/
void clear(bool top);
/*
Load an image (TODO: spritesheets?).
/**
* @brief Changes which screen to draw to
* @param top The screen to draw to
*/
void ScreenDraw(bool top);
Path: Path to the image file. (GFX)
sheet: Reference to the Image declaration.
*/
bool loadSheet(const char *Path, Image &image);
/**
* @brief Draws a rectangle of a given size at a given position
* @param x The X position
* @param y The Y position
* @param w The Width
* @param h The Height
* @param color The index of the color to use
/*
Draw an image.
image: The image which should be used.
imgIndex: For compatibility with 3DS, unused.
x: The X Position where the sprite should be drawn.
y: The Y Position where the sprite should be drawn.
ScaleX: The X-Scale for the sprite. (Optional!)
ScaleY: The Y-Scale for the sprite. (Optional!)
*/
void DrawSprite(Image image, size_t imgindex, int x, int y, float ScaleX = 1.0f, float ScaleY = 1.0f);
/*
Initialize the GUI.
Call this when initializing.
FontPath: The font to use.
*/
bool init(const char *FontPath = nullptr);
/*
Load a Font. (NFTR)
fnt: The Font variable which should be initialized.
Path: Path to the NFTR file.
if you're unsure, just call 'Gui::init();' and it will load the default font.
*/
bool loadFont(Font &fnt, const char *Path = nullptr);
/*
Reinit the GUI.
FontPath: The font to use.
*/
bool reinit(const char *FontPath = nullptr);
/*
Draws a centered String.
x: The X Offset from center. (Center: 200 px on top, 160 px on Bottom.)
y: The Y Position of the Text.
size: The size of the Text.
palette: The palette of the Text.
Text: The Text which should be displayed.
maxWidth: The maxWidth for the Text. (Optional!)
maxHeight: The maxHeight of the Text. (Optional!)
fnt: The Font which should be used. Uses default font by default. (Optional!)
int flags: C2D text flags to use. (Optional!)
*/
void DrawStringCentered(int x, int y, float size, Palette palette, const std::string &Text, int maxWidth = 0, int maxHeight = 0, Font *fnt = nullptr, int flags = 0);
/*
Draws a String.
x: The X Position where the Text should be drawn.
y: The Y Position where the Text should be drawn.
size: The size of the Text.
palette: The palette of the Text.
Text: The Text which should be displayed.
maxWidth: The maxWidth for the Text. (Optional!)
maxHeight: The maxHeight of the Text. (Optional!)
fnt: The Font which should be used. Uses default font by default. (Optional!)
flags: C2D text flags to use.
*/
void DrawString(int x, int y, float size, Palette palette, const std::string &Text, int maxWidth = 0, int maxHeight = 0, Font *fnt = nullptr, int flags = 0);
/*
Get the width of a String.
size: The size of the Text.
Text: The Text where the width should be getted from.
fnt: The Font which should be used. Uses default font by default. (Optional!)
*/
int GetStringWidth(float size, const std::string &Text, Font *fnt = nullptr);
/*
Get the height of a String.
size: The size of the Text.
Text: The Text where the height should be getted from.
fnt: The Font which should be used. Uses default font by default. (Optional!)
*/
int GetStringHeight(float size, const std::string &Text, Font *fnt = nullptr);
/*
Get the size of a String.
size: The size of the Text.
width: The width of the Text.
height: The height of the Text.
Text: The Text where the size should be getted from.
fnt: The Font which should be used. Uses default font by default. (Optional!)
*/
void GetStringSize(float size, int *width, int *height, const std::string &Text, Font *fnt = nullptr);
/*
Draw a Rectangle.
x: X Position of the Rectangle.
y: Y Position of the Rectangle.
w: The width of the rectangle.
h: The height of the rectangle.
color: The color of the rectangle.
*/
void Draw_Rect(int x, int y, int w, int h, u8 color);
/*
Used for the current Screen's Draw. (Optional!)
stack: Is it the stack variant?
*/
void DrawScreen(bool stack = false);
/*
Used for the current Screen's Logic. (Optional!)
hDown: the hidKeysDown() variable.
hHeld: the HidKeysHeld() variable.
touch: The TouchPosition variable.
waitFade: Wheter to wait until the fade ends.
stack: Is it the stack variant?
*/
void ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade = true, bool stack = false);
/*
Transfer the Temp Screen to the used one. (Optional!)
stack: Is it the stack variant?
It will check, if the tempScreen variable is not nullptr, so don't worry.
*/
void transferScreen(bool stack = false);
/*
Set a specific Screen with switch function. (Optional!)
screen: unique_ptr of the screen. (Optional by using the screen class.)
screenSwitch: Wheter to switch to the current screen.
stack: Is it the stack variant?
*/
void setScreen(std::unique_ptr<Screen> screen, bool fade = false, bool stack = false);
/*
Fades into screens and calls the constructor after it. (Optional!)
fadeoutFrames: Amount of frames for fadeout.
fadeinFrames: Amount of frames for fadein.
stack: Is it the stack variant?
*/
void fadeEffects(int fadeoutFrames = 6, int fadeinFrames = 6, bool stack = false);
void screenBack(bool fade = false); // Goes a screen back. (Set!) (Stack only!)
void screenBack2(); // Goes a screen back.(Action!) (Stack only!)
/*
Set on which screen to draw.
top: Whether to draw on the top. (3DS Universal-Core compatible targets are inside the screenCommon.hpp file.)
*/
void ScreenDraw(bool top);
/*
Draws a grid.
xPos: X Position of the grid.
yPos: Y Position of the grid.
Width: Width of the grid.
Height: Height of the grid.
color: Color of the grid.
bgColor: The BG Color from the grid. (Optional! It's transparent by default.)
*/
void drawGrid(int xPos, int yPos, int Width, int Height, u8 color, u8 bgColor = 0);
/*
Draws an animated selector.
xPos: X Position of the selector.
yPos: Y Position of the Selector.
Width: Width of the Selector.
Height: Height of the Selector.
speed: The speed of the animation. (Use .030f or something by default.)
SelectorColor: The Color of the Selector outline.
bgColor: The BG Color from the selector. (Optional! It's transparent by default.)
*/
void drawAnimatedSelector(int xPos, int yPos, int Width, int Height, int speed, u16 SelectorColor, u8 bgColor = 0);
}
#endif
+42
View File
@@ -0,0 +1,42 @@
/*
* This file is part of Universal-Core
* Copyright (C) 2020-2021 Universal-Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef _UNIVERSAL_CORE_SCREENCOMMON_HPP
#define _UNIVERSAL_CORE_SCREENCOMMON_HPP
#include "gui.hpp"
#include "structs.hpp"
// Screens
#define Top 1
#define TopRight 1
#define Bottom 0
extern bool currentScreen;
extern bool fadeout, fadein, fadeout2, fadein2;
extern int fadealpha, fadecolor;
#endif
+6 -5
View File
@@ -26,7 +26,7 @@
#include "font.hpp"
#include "gui.hpp"
#include "screenCommon.hpp"
#include "tonccpy.h"
#ifdef UNIVCORE_TEXT_BUFFERED
@@ -34,6 +34,7 @@ u8 Font::textBuf[2][256 * 192];
#endif
Font::Font(const std::vector<std::string> &paths) {
FILE *file = nullptr;
for(const auto &path : paths) {
file = fopen(path.c_str(), "rb");
@@ -183,7 +184,7 @@ int Font::calcWidth(std::u16string_view text) {
return x;
}
ITCM_CODE void Font::DrawString(std::u16string_view text, int x, int y, Alignment align, Palette palette,
ITCM_CODE void Font::print(std::u16string_view text, int x, int y, Alignment align, Palette palette,
int maxWidth, float scaleX, float scaleY, bool rtl, Sprite *sprite) {
// If RTL isn't forced, check for RTL text
for(const auto c : text) {
@@ -202,7 +203,7 @@ ITCM_CODE void Font::DrawString(std::u16string_view text, int x, int y, Alignmen
case Alignment::center: {
size_t newline = text.find('\n');
while(newline != text.npos) {
DrawString(text.substr(0, newline), x, y, align, palette, maxWidth, scaleX, scaleY, rtl, sprite);
print(text.substr(0, newline), x, y, align, palette, maxWidth, scaleX, scaleY, rtl, sprite);
text = text.substr(newline + 1);
newline = text.find('\n');
y += tileHeight;
@@ -214,7 +215,7 @@ ITCM_CODE void Font::DrawString(std::u16string_view text, int x, int y, Alignmen
case Alignment::right: {
size_t newline = text.find('\n');
while(newline != text.npos) {
DrawString(text.substr(0, newline), x - (calcWidth(text.substr(0, newline)) * scaleX), y,
print(text.substr(0, newline), x - (calcWidth(text.substr(0, newline)) * scaleX), y,
Alignment::left, palette, maxWidth, scaleX, scaleY, rtl, sprite);
text = text.substr(newline + 1);
newline = text.find('\n');
@@ -350,7 +351,7 @@ ITCM_CODE void Font::DrawString(std::u16string_view text, int x, int y, Alignmen
// Don't draw off screen chars
if(x >= 0 && x + fontWidths[(index * 3) + 2] < 256 && y >= 0 && y + tileHeight < 192) {
#ifdef UNIVCORE_TEXT_BUFFERED
u8 *dst = textBuf[Gui::top] + y * 256 + x + fontWidths[(index * 3)];
u8 *dst = textBuf[currentScreen] + y * 256 + x + fontWidths[(index * 3)];
#else
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 2 : 6) + y * 256 + x + fontWidths[(index * 3)];
#endif
+273 -18
View File
@@ -25,17 +25,26 @@
*/
#include "gui.hpp"
#include "gui.hpp"
#include "font.hpp"
#include "tonccpy.h"
#include <algorithm>
#include <nds.h>
int Gui::bg3Main, Gui::bg2Main, Gui::bg3Sub, Gui::bg2Sub;
bool Gui::widescreen = false;
bool Gui::top = false;
#define ANIMATED_SELECTOR_COLOR 0xFF
void Gui::init(void) {
std::unique_ptr<Font> DefaultFont;
std::unique_ptr<Screen> usedScreen, tempScreen; // tempScreen used for "fade" effects.
std::stack<std::unique_ptr<Screen>> screens;
bool currentScreen = false;
bool fadeout = false, fadein = false, fadeout2 = false, fadein2 = false;
int fadealpha = 0;
int fadecolor = 0;
bool widescreen = false;
int selectorTimer = 0;
bool Gui::init(const char *FontPath) {
// Initialize video mode
videoSetMode(MODE_5_2D);
videoSetModeSub(MODE_5_2D);
@@ -48,29 +57,104 @@ void Gui::init(void) {
oamInit(&oamMain, SpriteMapping_Bmp_1D_128, false);
// Init the backgrounds
bg3Main = bgInit(3, BgType_Bmp8, BgSize_B8_256x256, 0, 0);
bgSetPriority(bg3Main, 3);
bgInit(3, BgType_Bmp8, BgSize_B8_256x256, 0, 0);
bgSetPriority(3, 3);
bg2Main = bgInit(2, BgType_Bmp8, BgSize_B8_256x256, 3, 0);
bgSetPriority(bg2Main, 2);
bgInit(2, BgType_Bmp8, BgSize_B8_256x256, 3, 0);
bgSetPriority(2, 2);
bg3Sub = bgInitSub(3, BgType_Bmp8, BgSize_B8_256x256, 0, 0);
bgSetPriority(bg3Sub, 3);
bgInitSub(3, BgType_Bmp8, BgSize_B8_256x256, 0, 0);
bgSetPriority(7, 3);
bg2Sub = bgInitSub(2, BgType_Bmp8, BgSize_B8_256x256, 3, 0);
bgSetPriority(bg2Sub, 2);
bgInitSub(2, BgType_Bmp8, BgSize_B8_256x256, 3, 0);
bgSetPriority(6, 2);
// Set main background as target for sprite transparency
REG_BLDCNT = 1 << 11;
REG_BLDCNT_SUB = 1 << 11;
// Load the default font
DefaultFont = std::make_unique<Font>(std::vector<std::string>({"sd:/_nds/Universal-Updater/font.nftr", "fat:/_nds/Universal-Updater/font.nftr", "nitro:/graphics/font/default.nftr"}));
return true;
}
void Gui::clear(bool top) {
toncset(bgGetGfxPtr(top ? bg3Main : bg3Sub), 0, 256 * 192);
void Gui::clearScreen(bool top) {
toncset(bgGetGfxPtr(currentScreen ? 3 : 7), 0, 256 * 192);
}
void Gui::ScreenDraw(bool top) {
Gui::top = top;
void Gui::clearTextBufs(void) {
DefaultFont->clear();
}
void Gui::DrawSprite(Image image, size_t imgindex, int x, int y, float ScaleX, float ScaleY) {
image.drawSpecial(x, y, ScaleX, ScaleY);
}
bool Gui::loadFont(Font &fnt, const char *Path) {
if(Path && access(Path, F_OK) == 0) // Only load if found.
fnt = Font(Path);
return true;
}
bool Gui::loadSheet(const char *Path, Image &image) {
if(Path && access(Path, F_OK) == 0) // Only load if found.
image = Image(Path);
return true;
}
/*
Reinitialize the GUI.
fontRegion: The region to use for the system font.
*/
bool Gui::reinit(const char *FontPath) {
return Gui::init(FontPath);
}
void Gui::DrawStringCentered(int x, int y, float size, Palette palette, const std::string &Text, int maxWidth, int maxHeight, Font *fnt, int flags) {
#ifdef UNIVCORE_3DS_SIZE
Gui::DrawString(x, y, size, palette, Text, maxWidth, maxHeight, fnt, flags | C2D_AlignCenter);
#else
Gui::DrawString(x, y, size, palette, Text, maxWidth, maxHeight, fnt, flags | C2D_AlignCenter);
#endif
}
void Gui::DrawString(int x, int y, float size, Palette palette, const std::string &Text, int maxWidth, int maxHeight, Font *fnt, int flags) {
float heightScale = maxHeight == 0 ? size : std::min(size, size * (maxHeight / Gui::GetStringHeight(size, Text, fnt)));
float widthScale = maxWidth == 0 ? size : std::min(size, size * (maxWidth / Gui::GetStringWidth(size, Text, fnt)));
// TODO: Wrapping and such
if(fnt)
fnt->print(x, y, Text, flags & C2D_AlignCenter ? Alignment::center : (flags & C2D_AlignRight ? Alignment::right : Alignment::left), palette, maxWidth, widthScale, heightScale);
else
DefaultFont->print(x, y, Text, flags & C2D_AlignCenter ? Alignment::center : (flags & C2D_AlignRight ? Alignment::right : Alignment::left), palette, maxWidth, widthScale, heightScale);
}
int Gui::GetStringWidth(float size, const std::string &Text, Font *fnt) {
if(fnt)
return fnt->calcWidth(Text) * size;
else
return DefaultFont->calcWidth(Text) * size;
}
int Gui::GetStringHeight(float size, const std::string &Text, Font *fnt) {
const int lines = 1 + std::count(Text.begin(), Text.end(), '\n');
if(fnt)
return fnt->height() * lines * size;
else
return DefaultFont->height() * lines * size;
}
void Gui::GetStringSize(float size, int *width, int *height, const std::string &Text, Font *fnt) {
if(width)
*width = GetStringWidth(size, Text, fnt);
if(height)
*height = GetStringHeight(size, Text, fnt);
}
void Gui::Draw_Rect(int x, int y, int w, int h, u8 color) {
@@ -79,8 +163,179 @@ void Gui::Draw_Rect(int x, int y, int w, int h, u8 color) {
SCALE_3DS(w);
SCALE_3DS(h);
u8 *dst = (u8 *)bgGetGfxPtr(top ? bg3Main : bg3Sub);
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7);
for(int i = 0; i < h; i++) {
toncset(dst + ((y + i) * 256 + x), color, w);
}
}
void Gui::DrawScreen(bool stack) {
if(!stack) {
if(usedScreen)
usedScreen->Draw();
} else {
if(!screens.empty())
screens.top()->Draw();
}
}
void Gui::ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade, bool stack) {
if(waitFade) {
if(!fadein && !fadeout && !fadein2 && !fadeout2) {
if(!stack) {
if(usedScreen)
usedScreen->Logic(hDown, hHeld, touch);
} else {
if(!screens.empty())
screens.top()->Logic(hDown, hHeld, touch);
}
}
} else {
if(!stack) {
if(usedScreen)
usedScreen->Logic(hDown, hHeld, touch);
} else {
if(!screens.empty())
screens.top()->Logic(hDown, hHeld, touch);
}
}
}
void Gui::transferScreen(bool stack) {
if(!stack) {
if(tempScreen)
usedScreen = std::move(tempScreen);
} else {
if(tempScreen)
screens.push(std::move(tempScreen));
}
}
void Gui::setScreen(std::unique_ptr<Screen> screen, bool fade, bool stack) {
tempScreen = std::move(screen);
/* Switch screen without fade. */
if(!fade) {
Gui::transferScreen(stack);
} else {
/* Fade, then switch. */
fadeout = true;
}
}
void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames, bool stack) {
// TODO!
if(fadein) {
fadealpha -= fadeinFrames;
if(fadealpha < 0) {
fadealpha = 0;
fadecolor = 255;
fadein = false;
}
}
if(stack) {
if(fadein2) {
fadealpha -= fadeinFrames;
if(fadealpha < 0) {
fadealpha = 0;
fadecolor = 255;
fadein2 = false;
}
}
}
if(fadeout) {
fadealpha += fadeoutFrames;
if(fadealpha > 255) {
fadealpha = 255;
Gui::transferScreen(stack); // Transfer Temp screen to the stack / used one.
fadein = true;
fadeout = false;
}
}
if(stack) {
if(fadeout2) {
fadealpha += fadeoutFrames;
if(fadealpha > 255) {
fadealpha = 255;
Gui::screenBack2(); // Go screen back.
fadein2 = true;
fadeout2 = false;
}
}
}
}
void Gui::screenBack(bool fade) {
if(!fade) {
if(screens.size() > 0)
screens.pop();
} else {
if(screens.size() > 0)
fadeout2 = true;
}
}
void Gui::screenBack2() {
if(screens.size() > 0)
screens.pop();
}
void Gui::ScreenDraw(bool top) {
currentScreen = top;
}
void Gui::drawGrid(int xPos, int yPos, int Width, int Height, u8 color, u8 bgColor) {
constexpr int w = 1;
/* BG Color for the Grid. (Transparent by default.) */
Gui::Draw_Rect(xPos, yPos, Width, Height, bgColor);
/* Grid part, Top. */
Gui::Draw_Rect(xPos, yPos, Width, w, color);
/* Left. */
Gui::Draw_Rect(xPos, yPos + w, w, Height - 2 * w, color);
/* Right. */
Gui::Draw_Rect(xPos + Width - w, yPos + w, w, Height - 2 * w, color);
/* Bottom. */
Gui::Draw_Rect(xPos, yPos + Height - w, Width, w, color);
}
void Gui::drawAnimatedSelector(int xPos, int yPos, int Width, int Height, int speed, u16 SelectorColor, u8 bgColor) {
constexpr int w = 2;
int highlight_multiplier = (selectorTimer % 0x3F > 0x1F) ? selectorTimer % 0x1F : 0x1F - (selectorTimer % 0x1F);
u8 r = SelectorColor & 0x1F;
u8 g = (SelectorColor >> 5) & 0x1F;
u8 b = (SelectorColor >> 10) & 0x1F;
u16 color = (r / highlight_multiplier) | (g / highlight_multiplier) << 5 | (b / highlight_multiplier) << 10 | BIT(15);
BG_PALETTE[ANIMATED_SELECTOR_COLOR] = color;
BG_PALETTE_SUB[ANIMATED_SELECTOR_COLOR] = color;
/* BG Color for the Selector. */
Gui::Draw_Rect(xPos, yPos, Width, Height, bgColor);
/* Selector part, Top. */
Gui::Draw_Rect(xPos, yPos, Width, w, ANIMATED_SELECTOR_COLOR);
/* Left. */
Gui::Draw_Rect(xPos, yPos + w, w, Height - 2 * w, ANIMATED_SELECTOR_COLOR);
/* Right. */
Gui::Draw_Rect(xPos + Width - w, yPos + w, w, Height - 2 * w, ANIMATED_SELECTOR_COLOR);
/* Bottom. */
Gui::Draw_Rect(xPos, yPos + Height - w, Width, w, ANIMATED_SELECTOR_COLOR);
selectorTimer += speed;
}
+9 -13
View File
@@ -26,7 +26,7 @@
#include "image.hpp"
#include "gui.hpp"
#include "screenCommon.hpp"
#include "tonccpy.h"
@@ -91,9 +91,9 @@ void Image::draw(int x, int y, bool copyPal) {
SCALE_3DS(y);
if(copyPal)
tonccpy((Gui::top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 3 : 7) + y * 256 + x;
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + y * 256 + x;
// If full width and X is 0, copy it all in one go
if(_width == 256 && x == 0) {
@@ -111,16 +111,13 @@ void Image::drawSpecial(int x, int y, float scaleX, float scaleY, int paletteOff
SCALE_3DS(y);
if(copyPal)
tonccpy((Gui::top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 3 : 7) + y * 256 + x;
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + y * 256 + x;
// If the scale is 1 use faster integer math
nocashMessage("a");
if(scaleX == 1.0f && scaleY == 1.0f) {
nocashMessage("b");
for(int i = 0; i < _height; i++) {
nocashMessage("d");
for(int j = 0; j < _width; j++) {
u8 px = _bitmap[i * _width + j];
if(_palette[px - _palOfs] & 0x8000)
@@ -128,7 +125,6 @@ void Image::drawSpecial(int x, int y, float scaleX, float scaleY, int paletteOff
}
}
} else {
nocashMessage("c");
for(int i = 0; i < _height * scaleY; i++) {
for(int j = 0; j < _width * scaleX; j++) {
u8 px = _bitmap[int(i / scaleY) * _width + int(j / scaleX)];
@@ -144,10 +140,10 @@ void Image::drawSegment(int x, int y, int imageX, int imageY, int w, int h, bool
SCALE_3DS(y);
if(copyPal)
tonccpy((Gui::top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs, _palette.data(), _palette.size() * 2);
for(int i = 0; i < h; i++) {
tonccpy((u8 *)bgGetGfxPtr(Gui::top ? 3 : 7) + (y + i) * 256 + x,
tonccpy((u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + (y + i) * 256 + x,
_bitmap.data() + (imageY + i) * _width + imageX, w);
}
}
@@ -158,9 +154,9 @@ void Image::drawSegmentSpecial(int x, int y, int imageX, int imageY, int w, int
SCALE_3DS(y);
if(copyPal)
tonccpy((Gui::top ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
tonccpy((currentScreen ? BG_PALETTE : BG_PALETTE_SUB) + _palOfs + paletteOffset, _palette.data(), _palette.size() * 2);
u8 *dst = (u8 *)bgGetGfxPtr(Gui::top ? 3 : 7) + y * 256 + x;
u8 *dst = (u8 *)bgGetGfxPtr(currentScreen ? 3 : 7) + y * 256 + x;
// If the scale is 1 use faster integer math
if(scaleX == 1.0f && scaleY == 1.0f) {