mirror of
https://github.com/DarkStore-3DS/Universal-Core.git
synced 2026-07-03 16:59:06 +00:00
Add spritesheet and change image format
This commit is contained in:
+2
-2
@@ -60,8 +60,8 @@ private:
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static u8 textBuf[2][256 * 192];
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#endif
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u8 tileWidth, tileHeight;
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u16 tileSize;
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u8 tileWidth = 0, tileHeight = 0;
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u16 tileSize = 0;
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u16 questionMark = 0;
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std::vector<u8> fontTiles;
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std::vector<u8> fontWidths;
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+8
-8
@@ -28,9 +28,9 @@
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#define _UNIVERSAL_CORE_GUI_HPP
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#include "font.hpp"
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#include "image.hpp"
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#include "screen.hpp"
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#include "sprite.hpp"
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#include "spritesheet.hpp"
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#include <nds/ndstypes.h>
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@@ -66,23 +66,23 @@ namespace Gui {
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void clearScreen(bool top);
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/*
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Load an image (TODO: spritesheets?).
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Load an a spritesheet
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Path: Path to the image file. (GFX)
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sheet: Reference to the Image declaration.
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Path: Path to the spritesheet file. (TDX)
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sheet: Reference to the Spritesheet declaration.
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*/
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bool loadSheet(const char *Path, Image &image);
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bool loadSheet(const char *Path, Spritesheet &image);
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/*
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Draw an image.
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image: The image which should be used.
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imgIndex: For compatibility with 3DS, unused.
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image: The spritesheet which should be used.
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imgIndex: Index within the spritesheet.
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x: The X Position where the sprite should be drawn.
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y: The Y Position where the sprite should be drawn.
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ScaleX: The X-Scale for the sprite. (Optional!)
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ScaleY: The Y-Scale for the sprite. (Optional!)
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*/
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void DrawSprite(Image image, size_t imgindex, int x, int y, float ScaleX = 1.0f, float ScaleY = 1.0f);
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void DrawSprite(Spritesheet &sheet, size_t imgindex, int x, int y, float ScaleX = 1.0f, float ScaleY = 1.0f);
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/*
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Initialize the GUI.
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+28
-36
@@ -33,46 +33,52 @@
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class Image {
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private:
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u16 _width;
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u16 _height;
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std::vector<u8> _bitmap;
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std::vector<u16> _palette;
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u16 _palOfs;
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u32 _width = 0;
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u32 _height = 0;
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u8 _paletteStart = 0;
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std::vector<u8> _bitmap = {};
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std::vector<u16> _palette = {};
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static void decompressGrf(void *dst, const void *src);
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void load(const u8 *grf, u8 paletteStart);
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public:
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/**
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* Image drawing class
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* @brief Image drawing class
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* @param paths The paths to try load the image from, from highest to lowest priority
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* @param paletteStart Where to start the palette in VRAM
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*/
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Image(const std::vector<std::string> &paths);
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Image(const std::vector<std::string> &paths, u8 paletteStart);
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/**
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* @brief Text printing class
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* @brief Image drawing class
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* @param path The path to load the image from
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* @param paletteStart Where to start the palette in VRAM
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*/
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Image(const std::string &path) : Image(std::vector<std::string>({path})) {};
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Image(const std::string &path, u8 paletteStart) : Image(std::vector<std::string>({path}), paletteStart) {};
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/**
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* @brief Image drawing class
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* @param file The file to load the image from, seeked to the '.GFX' magic
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* @param grf Pointer to a GRF in memory
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* @param paletteStart Where to start the palette in VRAM
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*/
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Image(FILE *file);
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Image(const u8 *grf, u8 paletteStart);
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Image() {};
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~Image(void) {};
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u16 width(void) const { return _width; }
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u16 height(void) const { return _height; }
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u8 paletteStart(void) const { return _paletteStart; }
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std::vector<u8> bitmap(void) const { return _bitmap; }
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std::vector<u16> palette(void) const { return _palette; }
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u16 palOfs(void) const { return _palOfs; }
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void changePaletteStart(u8 paletteStart);
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/**
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* @brief Draws the image to a background layer, faster but without alpha, scaling, or palette offsetting
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* @param x The X position to draw at
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* @param y The Y position to draw at
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* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
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* @brief Copies the palette into VRAM
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* @param paletteStart Where to start the palette in VRAM
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*/
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void draw(int x, int y, bool copyPal = true);
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void copyPalette(int paletteStart);
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/**
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* @brief Draws the image to a background layer, slower but can skip alpha, scale, and offset the palette
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@@ -80,22 +86,9 @@ public:
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* @param y The Y position to draw at
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* @param scaleX (Optional) The scale for the X axis
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* @param scaleY (Optional) The scale for the Y axis
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* @param paletteOffset (Optional) How much to offset the palette by
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* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
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* @param skipAlpha (Optional) Whether to skip transparent pixels, draws faster when disabled at 1.0 scale
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*/
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void drawSpecial(int x, int y, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
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/**
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* @brief Draws a segment of an image to a background layer, faster but overwrites alpha and no scaling or palette offsetting
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* @param x The X position to draw at
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* @param y The Y position to draw at
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* @param imageX The X position in the image to draw from
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* @param imageY The Y position in the image to draw from
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* @param w The width to draw
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* @param h The height to draw
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* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
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*/
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void drawSegment(int x, int y, int imageX, int imageY, int w, int h, bool copyPal = true);
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void draw(int x, int y, float scaleX = 1.0f, float scaleY = 1.0f, bool skipAlpha = true);
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/**
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* @brief Draws a segment of an image to a background layer, slower but can skip alpha, scale, and offset the palette
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@@ -107,10 +100,9 @@ public:
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* @param h The height to draw
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* @param scaleX (Optional) The scale for the X axis
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* @param scaleY (Optional) The scale for the Y axis
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* @param paletteOffset (Optional) How much to offset the palette by
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* @param copyPal (Optional) Whether to copy the image's palette into palette VRAM
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* @param skipAlpha (Optional) Whether to skip transparent pixels, draws faster when disabled at 1.0 scale
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*/
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void drawSegmentSpecial(int x, int y, int imageX, int imageY, int w, int h, float scaleX = 1.0f, float scaleY = 1.0f, int paletteOffset = 0, bool copyPal = true);
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void drawSegment(int x, int y, int imageX, int imageY, int w, int h, float scaleX = 1.0f, float scaleY = 1.0f, bool skipAlpha = true);
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};
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@@ -0,0 +1,66 @@
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/*
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* This file is part of Universal-Core
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* Copyright (C) 2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef _UNIVERSAL_CORE_SPRITESHEET_HPP
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#define _UNIVERSAL_CORE_SPRITESHEET_HPP
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#include "image.hpp"
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class Spritesheet {
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private:
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static Image _blank;
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std::vector<Image *> _images;
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public:
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/**
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* @brief Image group class
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* @param paths The paths to try load the spritesheet from, from highest to lowest priority
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* @param indexes The image indexes to load, if blank all images will be loaded
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*/
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Spritesheet(const std::vector<std::string> &paths, const std::vector<u32> indexes = {});
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/**
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* @brief Image group class
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* @param path The path to load the spritesheet from
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* @param indexes The image indexes to load, if blank all images will be loaded
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*/
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Spritesheet(const std::string &path, const std::vector<u32> indexes = {}) : Spritesheet(std::vector<std::string>({path}), indexes) {};
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~Spritesheet(void);
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/**
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* @brief Returns the number of images in the spritesheet
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*/
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size_t size(void) { return _images.size(); }
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/**
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* @brief Returns the Image at index
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* @param index The Image to get
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*/
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Image &operator[](size_t index);
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};
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#endif
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