mirror of
https://github.com/2006-Scape/2006Scape.git
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Cleanup part 1 (#213)
* Clean up part 1 - Removed lots of dead code - Removed unncessary files not in use - Cleaned up small bits of code - Removed a few warnings - Server.java ---> GameEngine.java - Constants.java ---> GameConstants.java * Cape Dye Rewrote cape dying * Packaging - redone ----> com.rebotted * PacketSender/clean up - ActionSender ---> PacketSender - Moved many more packets to packetsender - Cleaned up more dead code * Merge Client/Player - Merged Client.java with Player.java (both were doing same thing so redundant to have both) - Removed some more dead code - Tidy a few small things up * Quests/more clean up - Removed more dead code - Made quests static in order to clean them up a bit * More cleanup - Removed some more of the dead quest code - Correcting naming of some of the shop variables
This commit is contained in:
committed by
Daniel Ginovker
parent
3d1ae1b288
commit
d876a923b9
@@ -0,0 +1,27 @@
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package com.rebotted.game.content.randomevents;
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import com.rebotted.game.npcs.NpcHandler;
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import com.rebotted.game.players.Player;
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import com.rebotted.util.Misc;
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public class EvilChicken {
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// min cmb, maxcmb, npcid, maxhit, attack, defence
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private static int[][] chicken = { { 3, 10, 2463, 19, 1, 10, 10 },
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{ 11, 20, 2464, 40, 1, 30, 30 }, { 21, 40, 2465, 60, 2, 60, 60 },
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{ 41, 60, 2466, 80, 3, 80, 80 },
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{ 61, 90, 2467, 105, 4, 100, 100 },
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{ 91, 138, 2468, 120, 5, 120, 120 }, };
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public static void spawnChicken(Player c) {
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for (int[] aChicken : chicken) {
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if (c.chickenSpawned == false) {
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if (c.combatLevel >= aChicken[0] && c.combatLevel <= aChicken[1]) {
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NpcHandler.spawnNpc(c, aChicken[2], c.absX + Misc.random(1), c.absY + Misc.random(1), c.heightLevel, 0, aChicken[3], aChicken[4], aChicken[5], aChicken[6], true, false);
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c.chickenSpawned = true;
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c.randomActions = 0;
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}
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}
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}
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}
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}
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@@ -0,0 +1,71 @@
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package com.rebotted.game.content.randomevents;
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import com.rebotted.game.players.Player;
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import com.rebotted.util.Misc;
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public class FreakyForester {
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public static void teleportToLocation(Player c) {
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c.lastX = c.absX;
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c.lastY = c.absY;
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c.lastH = c.heightLevel;
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c.teleportToX = 2602;
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c.teleportToY = 4775;
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c.heightLevel = 0;
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c.getPacketSender().sendMessage("Talk to the freaky forester to get out.");
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}
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private static String[] pheasant = { "one", "two", "three", "four", };
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public static String getPheasant(Player client) {
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if (client.getPheasent < 0) {
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client.getPheasent = Misc.random(3);
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}
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return pheasant[client.getPheasent] + " tailed";
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}
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public static void leaveArea(Player client) {
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if (client.killedPheasant[client.getPheasent]) {
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client.getPlayerAssistant().movePlayer(client.lastX, client.lastY, client.lastH);
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client.canLeaveArea = true;
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client.getPacketSender().sendMessage("Congratulations, you've completed the freaky forester event!");
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if (client.recievedReward == false) {
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client.getItemAssistant().addItem(6180, 1);
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client.getItemAssistant().addItem(6181, 1);
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client.getItemAssistant().addItem(6182, 1);
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client.recievedReward = true;
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} else {
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client.getItemAssistant().addItem(995, 500);
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client.getPacketSender().sendMessage("You have already beat the freaky forester event so you get 500 coins.");
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}
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int delete = client.getItemAssistant().getItemCount(6178);
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client.getItemAssistant().deleteItem(6178, delete);
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client.randomActions = 0;
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} else {
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RandomEventHandler.failEvent(client);
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}
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for (int i = 0; i < 4; i++) {
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client.killedPheasant[i] = false;
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}
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client.getPheasent = -1;
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client.canLeaveArea = false;
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}
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public static void killedPheasant(Player c, int p) {
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for (int i = 0; i < 4; i++) {
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c.killedPheasant[i] = false;
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}
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c.killedPheasant[p] = true;
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}
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public static boolean hasKilledPheasant(Player client) {
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for (int i = 0; i < 4; i++) {
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if (client.killedPheasant[i]) {
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client.canLeaveArea = true;
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return true;
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}
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}
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client.canLeaveArea = false;
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return false;
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}
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}
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@@ -0,0 +1,50 @@
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package com.rebotted.game.content.randomevents;
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import com.rebotted.game.npcs.NpcHandler;
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import com.rebotted.game.players.Client;
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import com.rebotted.util.Misc;
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/**
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* Frog Event
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* @author Andrew (I'm A Boss on Rune-Server, Mr Extremez on Moparscape & Runelocus)
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*/
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public final class Frog {
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private static final int[][] FROG_DATA = { { 2469, 2470, 2471, 2472, 2473 } };
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public static void startEvent(Client client) {
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spawnFrogs(client);
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spawnBasedOnGender(client);
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client.ignoreFrog = false;
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}
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public static void finishEvent(Client client) {// breaks
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if (client.ignoreFrog) {
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client.getPlayerAssistant().movePlayer(client.lastX, client.lastY, client.lastH);
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}
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giveReward(client);
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}
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public static void spawnBasedOnGender(Client client) {// ternary
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NpcHandler.spawnNpc(client, client.playerAppearance[0] == 1 ? 2474 : 2475, client.absX + Misc.random(1), client.absY + Misc.random(1), 0, 0, 0, 0, 0, 0, false, false);
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}
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public static void ignoreFrogs(Client client) {
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String type = client.playerMagicBook == 0 ? "modern" : "ancient";
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client.getPlayerAssistant().startTeleport(6861, 5834, 0, type);
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spawnFrogs(client);
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spawnBasedOnGender(client);
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client.ignoreFrog = true;
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}
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public static void giveReward(Client client) {
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client.getItemAssistant().addItem(6183, 1);
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}
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public static void spawnFrogs(Client client) {
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for (int[] element : FROG_DATA) {
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NpcHandler.spawnNpc(client, element[0], client.absX + Misc.random(1), client.absY + Misc.random(1), 0, 0, 0, 0, 0, 0, false, false);
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}
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}
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}
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@@ -0,0 +1,105 @@
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package com.rebotted.game.content.randomevents;
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import com.rebotted.game.npcs.NpcHandler;
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import com.rebotted.game.players.Client;
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import com.rebotted.util.Misc;
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/**
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* @author Aintaro
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*/
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public class GenieLamp {
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private static final int GENIE_LAMP1 = 7498;// , GENIE_LAMP2 = 6543;
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private static int expAmount;
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public static boolean spawnGenieNpc(Client c) {
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if (Misc.random(100) == 1 && !c.inWild()) {
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NpcHandler.spawnNpc(c, 409, c.absX, c.absY + 1, 0, 0, 0, 0, 0, 0,
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false, false);
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return true;
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}
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return false;
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}
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public static void removeGenieNpc(Client c) {
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NpcHandler.npcs[c.lastNpcClickIndex].absX = 0;
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NpcHandler.npcs[c.lastNpcClickIndex].absY = 0;
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}
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public static void rubGenieLamp(Client c, int itemId) {
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if (itemId == GENIE_LAMP1) {// || itemId == GENIE_LAMP2) {
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c.getPacketSender().sendMessage("You rub the lamp...");
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c.getPacketSender().showInterface(2808);
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}
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}
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private static int[][] genieData = { { 10252, 0 }, { 11000, 1 },
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{ 10253, 2 }, { 11001, 3 }, { 10254, 4 }, { 11002, 5 },
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{ 10255, 6 }, { 11011, 7 }, { 11013, 8 }, { 11014, 9 },
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{ 11010, 10 }, { 11012, 11 }, { 11006, 12 }, { 11009, 13 },
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{ 11008, 14 }, { 11004, 15 }, { 11003, 16 }, { 11005, 17 },
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{ 47002, 18 }, { 54090, 19 }, { 11007, 20 }, };
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public String statName[] = { "attack", "defence", "strength", "hitpoints",
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"range", "prayer", "magic", "cooking", "woodcutting", "fletching",
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"fishing", "firemaking", "crafting", "smithing", "mining",
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"herblore", "agility", "thieving", "slayer", "farming",
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"runecrafting" };
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private static void whatSkillAreWeLookingFor(Client c, int actionButtonId) {
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for (int[] genie : genieData) {
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if (genie[0] == actionButtonId) {
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if (c.getItemAssistant().playerHasItem(GENIE_LAMP1, 1)) {
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c.getItemAssistant().deleteItem(GENIE_LAMP1, 1);
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expAmount = 10 * c.playerLevel[genie[1]];
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c.getPlayerAssistant().addSkillXP(expAmount, genie[1]);
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// c.getDH().sendStatement(
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// "You gained " + expAmount * Config.SERVER_EXP_BONUS
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// + " experience.");
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c.nextChat = 0;
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break;
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/*
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* } else if
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* (c.getItemAssistant().playerHasItem(GENIE_LAMP2, 1)) {
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* c.getItemAssistant().deleteItem(GENIE_LAMP2, 1);
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* expAmount = 10 * c.playerLevel[genie[1]];
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* c.getPlayerAssistant().addSkillXP(expAmount, genie[1]);
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* //c.getDH().sendStatement( //"You gained " + expAmount *
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* Config.SERVER_EXP_BONUS // + " experience."); c.nextChat
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* = 0; break;
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*/
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}
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}
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}
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}
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public static boolean genieInterfaceButtons(Client c, int actionButtonId) {
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switch (actionButtonId) {
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case 10252:
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case 10253:
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case 10254:
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case 10255:
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case 11000:
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case 11001:
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case 11002:
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case 11003:
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case 11004:
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case 11005:
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case 11006:
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case 11007:
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case 47002:
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case 54090:
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case 11008:
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case 11009:
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case 11010:
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case 11011:
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case 11012:
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case 11013:
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case 11014:
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whatSkillAreWeLookingFor(c, actionButtonId);
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return true;
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}
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return false;
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}
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}
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@@ -0,0 +1,80 @@
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package com.rebotted.game.content.randomevents;
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import com.rebotted.game.players.Client;
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import com.rebotted.game.players.Player;
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import com.rebotted.util.Misc;
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/**
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* Eventhandler class
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* @author Andrew (Mr Extremez)
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*/
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public class RandomEventHandler {
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public static int CALL_RANDOM = 350 + Misc.random(100);
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public static void resetEvent(Player c) {
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c.randomActions = 0;
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}
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private static int[][] FAIL_COORDS = { { 3333, 3333 }, { 3196, 3193 },
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{ 3084, 3549 }, { 2974, 3346 }, { 2781, 3506 }, { 2810, 3508 }, };
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public static void failEvent(Player client) {
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int loc = Misc.random(FAIL_COORDS.length - 1);
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client.teleportToX = FAIL_COORDS[loc][0];
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client.teleportToY = FAIL_COORDS[loc][1];
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client.heightLevel = 0;
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client.getPacketSender().sendMessage("You wake up in a strange location...");
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resetEvent(client);
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client.getPacketSender().closeAllWindows();
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}
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public static void callRandom(Player c) { // add all random events here
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if (c.inFightCaves() || c.playerEquipment[c.playerWeapon] == 4024 || c.tutorialProgress < 36) {
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return;
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}
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int randomEvent = Misc.random(3);
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switch (randomEvent) {
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case 0:
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SandwhichLady.openSandwhichLady(c);
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resetEvent(c);
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break;
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case 1:
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if (c.chickenSpawned == false) {
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EvilChicken.spawnChicken(c);
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resetEvent(c);
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}
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break;
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case 2:
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FreakyForester.teleportToLocation(c);
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resetEvent(c);
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break;
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case 3:
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Swarm.spawnSwarm(c);
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resetEvent(c);
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break;
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default:
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System.out.println("Error no random event called for " + c.playerName + ".");
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break;
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}
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}
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public static void addRandom(Player c) {
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if (c.randomEventsEnabled)
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{
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if (c.randomActions >= CALL_RANDOM) {
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callRandom(c);
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if (c.playerIsBusy() && !c.hasSandwhichLady) {
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c.getPacketSender().closeAllWindows();
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}
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} else {
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int nextRandom = CALL_RANDOM - c.randomActions;
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if (c.playerRights == 3) {
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c.getPacketSender().sendMessage("Next random will be in " + nextRandom + " more random actions.");
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}
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c.randomActions += 1;
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}
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}
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}
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}
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@@ -0,0 +1,28 @@
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package com.rebotted.game.content.randomevents;
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import com.rebotted.game.npcs.NpcHandler;
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import com.rebotted.game.players.Player;
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import com.rebotted.util.Misc;
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public class RiverTroll {
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public static boolean hasRiverTroll = false;
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private static int[][] riverTroll = { { 3, 10, 391, 19, 1 },
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{ 11, 20, 392, 40, 1 }, { 21, 40, 393, 80, 3 },
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{ 61, 90, 394, 105, 4 }, { 91, 110, 395, 120, 5 },
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{ 111, 138, 396, 150, 7 }, };
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public static void spawnRiverTroll(Player client) {
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for (int[] element : riverTroll) {
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if (hasRiverTroll == false) {
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if (client.combatLevel >= element[0] && client.combatLevel <= element[1] && hasRiverTroll == false) {
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NpcHandler.spawnNpc(client, element[2], client.absX + Misc.random(1), client.absY + Misc.random(1), client.heightLevel, 0, element[3], element[4], client.playerLevel[client.playerAttack] * 2, client.playerLevel[client.playerDefence] * 2, true, false);
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client.randomActions = 0;
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hasRiverTroll = true;
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NpcHandler.npcs[element[2]].forceChat("Fishies be mine! Leave dem fishies!");
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}
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}
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}
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}
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}
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@@ -0,0 +1,30 @@
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package com.rebotted.game.content.randomevents;
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import com.rebotted.game.npcs.NpcHandler;
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import com.rebotted.game.players.Client;
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import com.rebotted.util.Misc;
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public class RockGolem {
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public static int[][] rockGolem = {
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{3, 10, 413, 19, 1},
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{11, 20, 414, 40, 1},
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{21, 40, 415, 80, 3},
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{61, 90, 416, 105, 4},
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{91, 110, 417, 120, 5},
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{111, 138, 418, 150, 7},
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};
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public static void spawnRockGolem(Client c) {
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for (int[] aRockGolem : rockGolem) {
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if(!c.golemSpawned) {
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if (c.combatLevel >= aRockGolem[0] && c.combatLevel <= aRockGolem[1]) {
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NpcHandler.spawnNpc(c, aRockGolem[2], c.getX() + Misc.random(1), c.getY() + Misc.random(1), c.heightLevel, 0, aRockGolem[3], aRockGolem[4], aRockGolem[4] * 10, aRockGolem[4] * 10, true, false);
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c.golemSpawned = true;
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NpcHandler.npcs[aRockGolem[2]].forceChat("Raarrrgghh! Flee human!");
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}
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}
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}
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}
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}
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@@ -0,0 +1,160 @@
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package com.rebotted.game.content.randomevents;
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import com.rebotted.game.players.Player;
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import com.rebotted.util.Misc;
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public class SandwhichLady {
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private static int itemType;
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public static void handleOptions(Player player, int actionbuttonId) {
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if (player.hasSandwhichLady) {
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switch (actionbuttonId) {
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case 63013:
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if (itemType == 0) {
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player.getPacketSender().closeAllWindows();
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player.getItemAssistant().addItem(2323, 1);
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player.getPacketSender()
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.sendMessage(
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"Congratulations, you have completed the random event!");
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} else {
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player.getPacketSender().sendMessage(
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"You have chosen the wrong item!");
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RandomEventHandler.failEvent(player);
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}
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player.hasSandwhichLady = false;
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break;
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case 63014:
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if (itemType == 1) {
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player.getPacketSender().closeAllWindows();
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player.getItemAssistant().addItem(1971, 1);
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player.getPacketSender()
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.sendMessage(
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"Congratulations, you have completed the random event!");
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} else {
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player.getPacketSender().sendMessage(
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"You have chosen the wrong item!");
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||||
RandomEventHandler.failEvent(player);
|
||||
}
|
||||
player.hasSandwhichLady = false;
|
||||
break;
|
||||
|
||||
case 63015:
|
||||
if (itemType == 2) {
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.getItemAssistant().addItem(1973, 1);
|
||||
player.getPacketSender()
|
||||
.sendMessage(
|
||||
"Congratulations, you have completed the random event!");
|
||||
} else {
|
||||
player.getPacketSender().sendMessage(
|
||||
"You have chosen the wrong item!");
|
||||
RandomEventHandler.failEvent(player);
|
||||
}
|
||||
player.hasSandwhichLady = false;
|
||||
break;
|
||||
|
||||
case 63009:
|
||||
if (itemType == 3) {
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.getItemAssistant().addItem(6961, 10);
|
||||
player.getPacketSender()
|
||||
.sendMessage(
|
||||
"Congratulations, you have completed the random event!");
|
||||
} else {
|
||||
player.getPacketSender().sendMessage(
|
||||
"You have chosen the wrong item!");
|
||||
RandomEventHandler.failEvent(player);
|
||||
}
|
||||
player.hasSandwhichLady = false;
|
||||
break;
|
||||
|
||||
case 63010:
|
||||
if (itemType == 4) {
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.getItemAssistant().addItem(6962, 1);
|
||||
player.getPacketSender()
|
||||
.sendMessage(
|
||||
"Congratulations, you have completed the random event!");
|
||||
} else {
|
||||
player.getPacketSender().sendMessage(
|
||||
"You have chosen the wrong item!");
|
||||
RandomEventHandler.failEvent(player);
|
||||
}
|
||||
player.hasSandwhichLady = false;
|
||||
break;
|
||||
|
||||
case 63011:
|
||||
if (itemType == 5) {
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.getItemAssistant().addItem(6965, 1);
|
||||
player.getPacketSender().sendMessage("Congratulations, you have completed the random event!");
|
||||
} else {
|
||||
player.getPacketSender().sendMessage("You have chosen the wrong item!");
|
||||
RandomEventHandler.failEvent(player);
|
||||
}
|
||||
player.hasSandwhichLady = false;
|
||||
break;
|
||||
|
||||
case 63012:
|
||||
if (itemType == 6) {
|
||||
player.getPacketSender().closeAllWindows();
|
||||
player.getItemAssistant().addItem(2309, 1);
|
||||
player.getPacketSender().sendMessage("Congratulations, you have completed the random event!");
|
||||
} else {
|
||||
player.getPacketSender().sendMessage("You have chosen the wrong item!");
|
||||
RandomEventHandler.failEvent(player);
|
||||
}
|
||||
player.hasSandwhichLady = false;
|
||||
break;
|
||||
}
|
||||
} else if (player.hasSandwhichLady == false && actionbuttonId > 63008 && actionbuttonId < 63116) {
|
||||
player.getPacketSender().sendMessage("You have improperly opened the sandwhich lady interface.");
|
||||
}
|
||||
}
|
||||
|
||||
public static void openSandwhichLady(Player c) {
|
||||
c.hasSandwhichLady = true;
|
||||
c.getPacketSender().sendFrame126(" ", 16131);
|
||||
c.getPacketSender().showInterface(16135);
|
||||
int randomMessage = Misc.random(6);
|
||||
switch (randomMessage) {
|
||||
case 0:
|
||||
c.getPacketSender().sendFrame126("Please select the pie.",
|
||||
16145);
|
||||
itemType = 0;
|
||||
break;
|
||||
case 1:
|
||||
c.getPacketSender().sendFrame126("Please select the kebab.",
|
||||
16145);
|
||||
itemType = 1;
|
||||
break;
|
||||
case 2:
|
||||
c.getPacketSender().sendFrame126(
|
||||
"Please select the chocolate.", 16145);
|
||||
itemType = 2;
|
||||
break;
|
||||
case 3:
|
||||
c.getPacketSender().sendFrame126("Please select the bagel.",
|
||||
16145);
|
||||
itemType = 3;
|
||||
break;
|
||||
case 4:
|
||||
c.getPacketSender().sendFrame126(
|
||||
"Please select the triangle sandwich.", 16145);
|
||||
itemType = 4;
|
||||
break;
|
||||
case 5:
|
||||
c.getPacketSender().sendFrame126(
|
||||
"Please select the square sandwich.", 16145);
|
||||
itemType = 5;
|
||||
break;
|
||||
case 6:
|
||||
c.getPacketSender().sendFrame126("Please select the bread.",
|
||||
16145);
|
||||
itemType = 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
package com.rebotted.game.content.randomevents;
|
||||
|
||||
import com.rebotted.game.npcs.NpcHandler;
|
||||
import com.rebotted.game.players.Player;
|
||||
import com.rebotted.util.Misc;
|
||||
|
||||
public class Shade {
|
||||
|
||||
private static int[][] shade = { { 3, 10, 425, 19, 1 },
|
||||
{ 11, 20, 426, 40, 3 }, { 21, 40, 427, 60, 5 },
|
||||
{ 41, 60, 428, 80, 8 }, { 61, 90, 429, 105, 11 },
|
||||
{ 91, 138, 430, 120, 13 }, };
|
||||
|
||||
public static void spawnShade(Player c) {
|
||||
for (int[] element : shade) {
|
||||
if (c.shadeSpawned == false) {
|
||||
if (c.combatLevel >= element[0]
|
||||
&& c.combatLevel <= element[1]) {
|
||||
NpcHandler
|
||||
.spawnNpc(c, element[2],
|
||||
c.absX + Misc.random(1), c.absY
|
||||
+ Misc.random(1), c.heightLevel,
|
||||
0,
|
||||
element[3], // HP
|
||||
element[4], // maxhit
|
||||
(int) (NpcHandler.getNpcListCombat(element[3]) * 1.5), // defence
|
||||
(int) (NpcHandler.getNpcListCombat(element[3]) * 1.5),
|
||||
true, false); // attack
|
||||
c.randomActions = 0;
|
||||
c.shadeSpawned = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
package com.rebotted.game.content.randomevents;
|
||||
|
||||
import com.rebotted.game.npcs.NpcHandler;
|
||||
import com.rebotted.game.players.Client;
|
||||
import com.rebotted.game.players.Player;
|
||||
import com.rebotted.util.Misc;
|
||||
|
||||
/**
|
||||
* Swarm Event
|
||||
* @author Andrew (I'm A Boss on Rune-Server, Mr Extremez on Moparscape & Runelocus)
|
||||
*/
|
||||
|
||||
public class Swarm {
|
||||
|
||||
private static int checkStats(Player c, boolean bot) {
|
||||
if (bot) {
|
||||
return c.getPlayerAssistant().getLevelForXP(c.playerXP[c.playerHitpoints]) * 3;
|
||||
} else {
|
||||
return c.getPlayerAssistant().getLevelForXP(c.playerXP[c.playerHitpoints]) * 2;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns the swarm.
|
||||
*
|
||||
* @param c
|
||||
*/
|
||||
public static void spawnSwarm(Player c) {
|
||||
NpcHandler.spawnNpc(c, // param
|
||||
411, // npctype
|
||||
c.absX + Misc.random(1), // posX
|
||||
c.absY + Misc.random(1), // posY
|
||||
c.heightLevel, // height
|
||||
0, // walkingtype
|
||||
1, // HP
|
||||
2, // maxhit
|
||||
checkStats(c, false),
|
||||
3 * c.combatLevel, // defence
|
||||
true, // attackplayer
|
||||
false); // headicon
|
||||
c.autoRet = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns the swarm. If suspect a botter ... this one is stronger, botter
|
||||
* has to react faster to survive.
|
||||
*
|
||||
* @param c
|
||||
*/
|
||||
public static void checkBot(Client client) {
|
||||
NpcHandler.spawnNpc(client, // param
|
||||
411, // npctype
|
||||
client.absX + Misc.random(1), // posX
|
||||
client.absY + Misc.random(1), // posY
|
||||
client.heightLevel, // height
|
||||
0, // walkingtype
|
||||
1, // HP
|
||||
6, // maxhit
|
||||
checkStats(client, true), // attack
|
||||
4 * client.combatLevel, // defence
|
||||
true, // attackplayer
|
||||
false); // headicon
|
||||
client.autoRet = 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
package com.rebotted.game.content.randomevents;
|
||||
|
||||
import com.rebotted.game.npcs.NpcHandler;
|
||||
import com.rebotted.game.players.Player;
|
||||
import com.rebotted.util.Misc;
|
||||
|
||||
public class TreeSpirit {
|
||||
|
||||
private static int[][] treeSpirit = {
|
||||
// combat, combat 2, npcid, hitpoints, levels
|
||||
{ 3, 10, 438, 28, 1 }, { 11, 20, 439, 36, 1 },
|
||||
{ 21, 40, 440, 57, 3 }, { 61, 90, 441, 90, 4 },
|
||||
{ 91, 110, 442, 130, 5 }, { 111, 138, 443, 160, 7 }, };
|
||||
|
||||
private static int checkStats(Player p) {
|
||||
return p.getPlayerAssistant().getLevelForXP(p.playerXP[p.playerHitpoints]) * 2;
|
||||
}
|
||||
|
||||
public static void spawnTreeSpirit(Player p) {
|
||||
for (int[] element : treeSpirit) {
|
||||
if (p.treeSpiritSpawned == false) {
|
||||
if (p.combatLevel >= element[0] && p.combatLevel <= element[1]) {
|
||||
NpcHandler.spawnNpc(p, element[2], p.absX + Misc.random(1),
|
||||
p.absY + Misc.random(1), p.heightLevel, 0, element[3],
|
||||
element[4], checkStats(p), p.playerLevel[p.playerDefence] * 2, true,
|
||||
false);
|
||||
NpcHandler.npcs[element[2]]
|
||||
.forceChat("Leave these woods and never return!");
|
||||
p.treeSpiritSpawned = true;
|
||||
p.randomActions = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
package com.rebotted.game.content.randomevents;
|
||||
|
||||
import com.rebotted.game.npcs.NpcHandler;
|
||||
import com.rebotted.game.players.Player;
|
||||
import com.rebotted.util.Misc;
|
||||
|
||||
public class Zombie {
|
||||
|
||||
private static int[][] zombie = { { 3, 10, 419, 28, 2, 10, 10 },
|
||||
{ 11, 20, 420, 36, 4, 20, 20 }, { 21, 40, 421, 57, 6, 30, 30 },
|
||||
{ 61, 90, 422, 90, 8, 40, 40 }, { 91, 110, 423, 130, 10, 50, 50 },
|
||||
{ 111, 138, 424, 160, 12, 60, 60 } };
|
||||
|
||||
public static void spawnZombie(Player c) {
|
||||
for (int[] element : zombie) {
|
||||
if (c.zombieSpawned == false) {
|
||||
if (c.combatLevel >= element[0] && c.combatLevel <= element[1]) {
|
||||
NpcHandler.spawnNpc(c, element[2], c.absX + Misc.random(1),
|
||||
c.absY + Misc.random(1), c.heightLevel, 0, element[3],
|
||||
element[4], element[5], element[6], true, false);
|
||||
c.randomActions = 0;
|
||||
c.zombieSpawned = true;
|
||||
NpcHandler.npcs[element[2]].forceChat("Braaaainssss!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user