Commit Graph

594 Commits

Author SHA1 Message Date
dginovker 0cba36b2f7 Merge branch 'master' of https://github.com/2006rebotted/2006rebotted 2020-12-14 15:21:21 -05:00
Daniel Ginovker 0c94fbedc8 Add Jognson's Lost City (#434) 2020-12-13 19:22:42 -05:00
dginovker 5ef14d6a9d Add Jognson's Lost City 2020-12-13 19:21:54 -05:00
JohnsonMichaels123 aa57744d2a Lost City Rewards Added (#433)
Lost City Reward gives the player 3 quest points and access to Zanaris.
2020-12-13 18:27:24 -05:00
JohnsonMichaels123 38b4dbcf00 Level Up Fireworks GFX (#429)
When player levels up, makes the fireworks effect.
2020-12-13 15:56:24 -05:00
JohnsonMichaels123 aea9ebbf0e Added NPCs for Lost City Quest (#430)
Added NPCs Monk, Wizard, Archer and Warrior west of Lumbridge swamp for quest "Lost City".
2020-12-13 15:56:15 -05:00
JohnsonMichaels123 f9bc9d2dff Lost City Value for Quest Progression (#431)
Added an int to store the progression of Lost City (lostCity).
2020-12-13 15:55:59 -05:00
JohnsonMichaels123 935a172b68 Fixed Rasolo The Merchant's Shop (#432)
Fixed an issue where Rasolo the Merchant would open up the Fishing Guild Shop instead of his own.
2020-12-13 15:55:45 -05:00
JohnsonMichaels123 d3146dffb5 Spade Animation / SFX (#428)
- Spade now plays animation and sound.
2020-12-13 15:55:26 -05:00
JohnsonMichaels123 c239af25ad Sound Effects for Protection Prayers (#427)
- Adds Sound Effects for Protection Prayers
- Adds Sound Effect when Protection Prayers are disabled
2020-12-11 08:29:03 -05:00
JohnsonMichaels123 34ec942adc Song when player levels up a skill (#426)
Just plays a short song when a player levels up his skill.
2020-12-11 08:28:13 -05:00
Daniel Ginovker dcf09b2a41 Fixcrashesnov2020 (#425)
* Trycatch Discord Activity

* Another exception catch
2020-11-17 21:51:16 -05:00
Daniel Ginovker 09437f5b4e Trycatch Discord Activity (#424) 2020-11-17 21:37:08 -05:00
Josh Shippam e3b98a53c0 Welcome Interface Fixup (#421)
Fixed last logged in from IP
Various other changes/fixes
2020-11-09 14:34:36 -05:00
Peter Farber ebd55e6e8d Mining Fixes | Yell Command Fix (#420)
* Fixed Yell Command

* Added Mining Sounds. Fixed Addy and Mith Pickages.
2020-09-29 11:57:10 -04:00
Daniel Ginovker dbb96f1257 Revert "[BUGFIX] Running in 1-tick (#414)" (#419)
This reverts commit 605a434edf.
2020-09-04 20:14:44 -04:00
dginovker 64b422adeb Fix for bootleg fix 2020-09-04 09:01:36 -04:00
dginovker fd0bfda8a7 Bootleg fix for NPC aggro crash 2020-09-04 08:57:03 -04:00
Daniel Ginovker 9011688d2a Update README.md 2020-09-01 10:30:02 -04:00
Sandro Coutinho 8a6cf6f1ae [FEATURE] Data will now use json (#417)
* [FEATURE] Item data is now loaded from json

* [TASK] Renamed the old method into it's new use

* [TASK] Removed unused code

* [FEATURE] Added some more json's

* [CLEANUP] Code cleanup

* [FEATURE] NPC drops are now in json

* [CLEANUP] Removed testing class
2020-08-13 12:50:04 -04:00
Sandro Coutinho 09343c6a8c [BUGFIX] Al-Kharid & Shantay Pass banks, fixed waterskins (4) (#418) 2020-08-09 19:45:16 -04:00
Daniel Ginovker d9c91bb616 Make it build all submodules, not just server 2020-08-05 14:27:53 -04:00
Sandro Coutinho 0e63e0fa4e Npc aggression fix (#416)
* [BUGFIX] Running in 1-tick

* [BUGFIX] Fixed NPC Aggression
2020-08-04 20:04:57 -04:00
Daniel Ginovker dc397ba8d4 Create maven.yml 2020-08-04 19:44:22 -04:00
dependabot[bot] 057e92300f Bump mysql-connector-java in /2006Redone file_server (#413)
Bumps [mysql-connector-java](https://github.com/mysql/mysql-connector-j) from 5.1.23 to 8.0.16.
- [Release notes](https://github.com/mysql/mysql-connector-j/releases)
- [Changelog](https://github.com/mysql/mysql-connector-j/blob/release/8.0/CHANGES)
- [Commits](https://github.com/mysql/mysql-connector-j/compare/5.1.23...8.0.16)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-08-04 19:22:22 -04:00
dependabot[bot] 9facf855a1 Bump xstream from 1.4.1 to 1.4.10-java7 in /2006Redone file_server (#412)
Bumps [xstream](https://github.com/x-stream/xstream) from 1.4.1 to 1.4.10-java7.
- [Release notes](https://github.com/x-stream/xstream/releases)
- [Commits](https://github.com/x-stream/xstream/commits)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-08-04 19:22:16 -04:00
Daniel Ginovker 4bd24204fc Update client IP (#415) 2020-08-04 19:21:34 -04:00
Sandro Coutinho 605a434edf [BUGFIX] Running in 1-tick (#414) v1.10 2020-08-04 18:50:08 -04:00
Daniel Ginovker e10ad156a9 Update README.md 2020-08-04 18:11:00 -04:00
Daniel Ginovker eebc60084f Make project setup easier with Maven (#411)
* Remove a bunch of .ideas and class files to see if it makes the setup easier

* remove some .idea's and imkls

* Remove a ton of .class files

* [TASK] Switched to maven instead of gradle

* [TASK] Added target to gitignore

* Remove ignored files

* [TASK] Fixed file_server source

* [TASK] Fixed client source

* [BUGFIX] Main Class

* [BUGFIX] Fixed SLF4J

* [TASK] Server Libs cleanup

* Update setup guide/debug

* Maven cli compile instructions

* [TASK] Jar building

* Update runServer and runFileServer.sh

Co-authored-by: Sandro Coutinho <sandro@farrelltech.org>
2020-08-04 17:57:19 -04:00
Daniel Ginovker 6684364b64 Fix passing through gate to training grounds + make ::shop bots tele to current loc first try (#410) 2020-08-04 13:27:24 -04:00
Daniel Ginovker d2e8945578 Fix old player shops not appearing (#409)
* Add check that players are over total level 50, but shop items check is broken

* Bots now only appear when they meet reqs! Woot!

* Fix old bots not appearing
2020-08-03 13:59:02 -04:00
Daniel Ginovker 1a911f1ad0 Non-spammy player shops (#407)
* Add check that players are over total level 50, but shop items check is broken

* Bots now only appear when they meet reqs! Woot!
2020-08-03 13:28:43 -04:00
Daniel Ginovker 707783552f Make ::players show everyone, even for non-mods (#406) 2020-08-03 11:05:45 -04:00
Daniel Ginovker c1df673033 Make bots stay after restart (#405) 2020-08-03 10:52:16 -04:00
Damion 6085111d7c Region factory (#404)
* Split region loading and object population to factory class

* Implement changes, disable CommandConsole

* You guys don't omit /build/
2020-06-16 21:43:41 -04:00
Daniel Ginovker 5725a64abc Add gameplay image 2020-06-11 20:44:56 -04:00
Josh Shippam cd690fe31d Misc Fixes (#403)
* Fixed Ghostly Cape Equipping in Cape Slot

* Fixed Jumping Out Of Varrock Lumber Yard

* Changed All Quests To addOrDropItem

* Fixed Right Click in Java 10
2020-05-22 20:57:31 -04:00
Mr Extremez af578c400a Few small changes (#402)
- Fixed dragon battleaxe special
- Fixed banks in canifis and al kharid
- Added battlestaff enchanting
- Made fight caves entrance spawn at correct coords
- Did some small cleanup
2020-05-07 18:34:51 -04:00
dginovker 3387cd5f07 Fix conflicts 2020-05-07 18:33:56 -04:00
Mr Extremez b4371d3129 A few things (#401)
- Can't attack players or npcs through doors/walls anymore
- Cleaned up a few small bits of code
- Added a few new boundaries to the boundary system
- Removed dialogue asking are you sure you want to empty your inventory for admins
2020-04-10 20:03:28 -04:00
Mr Extremez 43f4b14dbf Various thing (#400)
- Nearly perfected fight caves now (should fix wave spawning, some dialogue bugs, instance issues)
- Added fully working monkey gree grees
- Fixed somes skill interface typos
- Added ability to dye goblin mails
- Fixed restless ghost quest interface typo
- Clarified herb cleaning required level message
2020-03-24 13:46:01 -04:00
dginovker a55a0fdefb latest compile 2020-03-18 10:05:56 -04:00
Mr Extremez 774d05f1e3 Update ItemData.java (#399)
Should fix the bank note bug hopefully
2020-03-18 10:02:02 -04:00
dginovker a9afe18014 Latest server compile 2020-03-13 20:53:10 -04:00
Mr Extremez 5706bc9853 Some quick patches (#398)
- Bank all should now work for all items again
- Fixed al kharid gate not functioning
- Added unique cabbage pickable for Falador
- Fixed desert disguise wrongly being noted
- Reformatted some of the food code

Closes #397
Closes #395

(I also included @Qweqker changes so that will fix lumbridge bank boundary and adds his new cabbage effect)

Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
2020-03-13 20:36:20 -04:00
Qweqker f9a9eae356 Bank Adjustment, Cabbage Patch (Pun intended) (#396)
* Added Cabbage ID for the cabbage that is supposed to spawn south of falador
Moved unique food dialogue inside the text handler to avoid duplicate messages
Added unique message for south of falador cabbage

* Adjusted Lumbridge Bank Boundary

Co-authored-by: Qweqker <qweqker@mail.com>
2020-03-13 20:33:52 -04:00
dginovker 801525fb0c update website urls v1.09 2020-03-12 19:42:04 -04:00
Mr Extremez cb65d89297 Update (#394)
Closes #393
- Sophanem city gates now functioning
Closes #392
- Improved rug travel, added missing travel options
Closes #391
- Added those curtains, along with many more curtains and other functional objects
Closes #390
- Dramen branch now untradeable/same with staff
Closes #389
- Lumbridge door should no longer get stuck, should fix other doors aswell
Closes #388
- Added Rasolo npc spawn
Closes #385
- Added missing fishing guild spawns
Closes #384
- Added missing port khazard npcs and a few other missing npcs too
Closes #379
- Added smelt x option
Closes #334
- Fixed dragon dagger store price and fixed high alch/low alch value for it
Closes #278
- Fixed strange numbers on runecrafting interface
Closes #244
-These were previously fixed

Also included:
- Added recieving random gems when mining (thanks to ben for pointing this out)
- Reduced door usage delay
- Random cleanup and deleted some unsued files/code
- Fixed many npc item drop names (thanks to iizyy for pointing them out)
- Fixed a few wizard tower doors
- Did more cleanup with the some of the old boundary methods
- Tidied up the discord commands and added the proper urls for them
2020-03-12 19:13:22 -04:00
Qweqker db58bc868b Player Death and Level Up Sounds, Cutscene Support (#383)
* Added Player death Sound
Added a ton of Level Up Sounds (Some I do not know)

* Added command to play "quicksongs"

* adjusted chat message to properly name the command

* Added Camera functionality for cutscenes
Added Camera shake functionality for cutscenes/barrows/anything else
Added Camera reset functionality to return the player to the normal player view
Added some details on what each added method does
Refactored some of the method names for uniformity

* Added some commands to test the cutscene/camera features that were added in PlayerAssistant.java

Co-authored-by: Qweqker <qweqker@mail.com>
Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
2020-03-06 18:53:53 -05:00