Olivier
ca36e516ad
Added PNPC Command for Admins ( #449 )
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- Admins can now turn into NPCs using the following commands "playnpc" or "pnpc".
2020-12-18 08:41:12 -05:00
Olivier
8819a0b9f9
NPC Interaction (lostCity) ( #445 )
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- Players can now properly interact with Monk, Archer, Wizard and Warrior
- Player can now interact with Shamus
2020-12-17 09:01:22 -05:00
Olivier
e524b2fa0b
Added Dialogue Options (lostCity) ( #446 )
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- Added Dialogue Options for Warrior and Shamus
2020-12-17 09:00:58 -05:00
Olivier
3065b682e3
Lost City Progress Saves ( #443 )
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- Added lostCity to playersave.java
2020-12-16 15:10:14 -05:00
JohnsonMichaels123
2e1ad6c205
Populated Taverley (Kaqemeex, Sanfew and Druids) ( #442 )
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- Druids now spawn all around Taverley
- Kaqemeex spawns at the Druidic Circle (Druidic Ritual Quest)
- Sanfew spawn near Herblore Shop (Druidic Ritual Quest)
2020-12-15 15:09:43 -05:00
JohnsonMichaels123
93b811bcaa
Lost City Required for Dragon Longsword / Dagger ( #441 )
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- Lost City completion is required to equip dragon longsword and dragon dagger
2020-12-15 08:00:33 -05:00
JohnsonMichaels123
06ae65534c
Added Quest Completion Condition for Lost City ( #440 )
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- Teleporting through Lumbridge Swamp Shed completes Lost City
- Reward is given (3QP + Access to Zanaris)
2020-12-15 08:00:05 -05:00
JohnsonMichaels123
59b9dbf460
Updated Actions for Spirit Tree and Leprechaun ( #435 )
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- Leprechaun spawns at tree w/ sfx and quest conditions
- Tree Spirit spawns at tree w/ sfx and quest conditions
2020-12-14 15:33:38 -05:00
JohnsonMichaels123
252171c209
Added integer for leprechaunSpawned (lostCity) ( #436 )
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- An integer checks if leprechaun is spawned (Lost City)
2020-12-14 15:25:02 -05:00
JohnsonMichaels123
169602b62b
Updated Lost City Progression and Max Quest Points ( #437 )
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- Lost City progression can be opened
- Changed Max Quest Points
2020-12-14 15:24:48 -05:00
JohnsonMichaels123
aa57744d2a
Lost City Rewards Added ( #433 )
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Lost City Reward gives the player 3 quest points and access to Zanaris.
2020-12-13 18:27:24 -05:00
JohnsonMichaels123
38b4dbcf00
Level Up Fireworks GFX ( #429 )
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When player levels up, makes the fireworks effect.
2020-12-13 15:56:24 -05:00
JohnsonMichaels123
aea9ebbf0e
Added NPCs for Lost City Quest ( #430 )
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Added NPCs Monk, Wizard, Archer and Warrior west of Lumbridge swamp for quest "Lost City".
2020-12-13 15:56:15 -05:00
JohnsonMichaels123
f9bc9d2dff
Lost City Value for Quest Progression ( #431 )
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Added an int to store the progression of Lost City (lostCity).
2020-12-13 15:55:59 -05:00
JohnsonMichaels123
935a172b68
Fixed Rasolo The Merchant's Shop ( #432 )
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Fixed an issue where Rasolo the Merchant would open up the Fishing Guild Shop instead of his own.
2020-12-13 15:55:45 -05:00
JohnsonMichaels123
d3146dffb5
Spade Animation / SFX ( #428 )
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- Spade now plays animation and sound.
2020-12-13 15:55:26 -05:00
JohnsonMichaels123
c239af25ad
Sound Effects for Protection Prayers ( #427 )
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- Adds Sound Effects for Protection Prayers
- Adds Sound Effect when Protection Prayers are disabled
2020-12-11 08:29:03 -05:00
JohnsonMichaels123
34ec942adc
Song when player levels up a skill ( #426 )
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Just plays a short song when a player levels up his skill.
2020-12-11 08:28:13 -05:00