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4f6a0c579db03271c37be0eb205f2e1cd5e3d250
It was copying the whole bitmap and palette for *every pixel* in sprite draws
Universal-Core (NDS) by Universal-Team
This contains the GUI & Core part for our DS(i) Applications.
Config Defines
#define the following in UNIVCORE_CONFIG.h to alter specific things.
UNIVCORE_TEXT_BUFFEREDto have the text be first rendered to a buffer before drawing to the screen with Font::update()UNIVCORE_TEXT_PALETTESto set custom text palette names (comma separated)UNIVCORE_TEXT_DEFAULT_PALETTEto set the default text palette nameUNIVCORE_3DS_SIZEto make all X and Y positions use the 3DS resolution
Logo created by: TotallyNotGuy.
Licensing: This software is licensed under the terms of the GPLv3. You can find a copy of the license in the LICENSE file.
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