- Bank all should now work for all items again
- Fixed al kharid gate not functioning
- Added unique cabbage pickable for Falador
- Fixed desert disguise wrongly being noted
- Reformatted some of the food code
Closes#397Closes#395
(I also included @Qweqker changes so that will fix lumbridge bank boundary and adds his new cabbage effect)
Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
* Added Cabbage ID for the cabbage that is supposed to spawn south of falador
Moved unique food dialogue inside the text handler to avoid duplicate messages
Added unique message for south of falador cabbage
* Adjusted Lumbridge Bank Boundary
Co-authored-by: Qweqker <qweqker@mail.com>
Closes#393
- Sophanem city gates now functioning
Closes#392
- Improved rug travel, added missing travel options
Closes#391
- Added those curtains, along with many more curtains and other functional objects
Closes#390
- Dramen branch now untradeable/same with staff
Closes#389
- Lumbridge door should no longer get stuck, should fix other doors aswell
Closes#388
- Added Rasolo npc spawn
Closes#385
- Added missing fishing guild spawns
Closes#384
- Added missing port khazard npcs and a few other missing npcs too
Closes#379
- Added smelt x option
Closes#334
- Fixed dragon dagger store price and fixed high alch/low alch value for it
Closes#278
- Fixed strange numbers on runecrafting interface
Closes#244
-These were previously fixed
Also included:
- Added recieving random gems when mining (thanks to ben for pointing this out)
- Reduced door usage delay
- Random cleanup and deleted some unsued files/code
- Fixed many npc item drop names (thanks to iizyy for pointing them out)
- Fixed a few wizard tower doors
- Did more cleanup with the some of the old boundary methods
- Tidied up the discord commands and added the proper urls for them
* Added Player death Sound
Added a ton of Level Up Sounds (Some I do not know)
* Added command to play "quicksongs"
* adjusted chat message to properly name the command
* Added Camera functionality for cutscenes
Added Camera shake functionality for cutscenes/barrows/anything else
Added Camera reset functionality to return the player to the normal player view
Added some details on what each added method does
Refactored some of the method names for uniformity
* Added some commands to test the cutscene/camera features that were added in PlayerAssistant.java
Co-authored-by: Qweqker <qweqker@mail.com>
Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
- Added a distance check for item on object packet
- Added cook x functionality
- Removed a fair amount of dead code
- Did some renaming and fixed some typos
- Cleaned up a lot of the smithing code
- Added a new boundary system to reduce code clutter
- Fixed a firemaking bug
* Farming Skill, Orb Charging, Battle Staff Creation, etc
- Farming Skill Added
- Orb charging implemented
- Battle staff creation implemented
- Cleaned up some code
- Stuck command will now tele you from further out in wildy if you are not in combat
- Fixed an issue with amulet of glory
- Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs
- Added base for God Book preaching
* Remove setting farm level to 1
* Fix runServer.sh, patch farming skill nuke and latest build :)
Co-authored-by: Mr Extremez <aeggers90@hotmail.com>
- Farming Skill Added
- Orb charging implemented
- Battle staff creation implemented
- Cleaned up some code
- Stuck command will now tele you from further out in wildy if you are not in combat
- Fixed an issue with amulet of glory
- Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs
- Added base for God Book preaching
* Added CommandConsole and CommandProcessor Interface
* Added two commands, ListPlayers and Stop
* Registered commands with CommandConsole
* Added request for console from main.
Made help prompt not print after requesting help...
* Moved some files around
You didn't see anything
* Bug fix
* swap `break;` for `continue;`
* *cough* bug fix
- Added correct range distance for all range weapons
- Fixed whip special attack when using on npcs
- Removed some warnings
- Refactored combat some
- Fixed a few typos
- Deleted some dead code
- Fixed bug where you could kill players with auto retaliate outside of the wilderness if you were already fighting them when they ran out
Closes#146Closes#352
Also from a previous patch
Closes#329
* Cleanup
* Add build file
* The great migration
* Restore MINA to 1.1.7
* Removed .gradle
* Added flatdir for libs with no artifact repository
* Add README.md, rename Implementation-Title
* New setup ease
* Update reademe and modules.xml
Co-authored-by: Damion <the@dbrown.id.au>
* Cleanup
* Add build file
* The great migration
* Restore MINA to 1.1.7
* Removed .gradle
* Added flatdir for libs with no artifact repository
* Add README.md, rename Implementation-Title
* Created itemdef.json with same content as itemdefs.gsu. Still need to read from it
* Converted a lot of IDs, not all
* All the runelocus shop items are in realshopvalues.json, all the old ones are in the regular json. Keeping this commit just in case something goes horribly, horribly wrong.
* Verified shop values are correct
* Various things enjoy!
- Added dairy churning
- Fixed soft clay so it uses 1 at a time
- Fixed spinning so it uses 1 at a time
- Added working cooking gloves
- Fixed mining animation glitch
- Fixed rune essence spam
- Added fix for tanning saying you do not have enough coins when you did
- Added working ecofuntus prayer training
- Added tiara binding and usage
- Added proper locate on rune talismans
- Can no longer pickpocket npc as it is dying
- No longer thieve men when trying to talk to them
- Improved birds nest to match accurately to rs
- Added desert heating system
- Cleaned up dialogue handler some
- Added chat emotes for dialogues
- Did some cleaning up
- Every possible item that has an empty option can now be emptied
- Cleaned up sheep shearing and improved it
- Added man npc dialogue
- Added back npc facing
- Added random messages when logging in on login screen
- Added player and staff player count for discord and ingame commands
- Improving the hopping stones at lighthouse, better, but not perfect
- You will no longer ever login and be at 0, 0 coordinates you will be automically moved to lumbridge
- Added a few new npc definitions
- Disabled rune mist requirement for admins
- Added getId command for admins to easily find item item ids
- Added working global chat
[::yell, ::hideyell will hide yells, 30 second delay for regular players, can not yell if you are muted or if word is blocked by filter, includes saving]
- Made a few changes to weight (should hopefully fix some of the weight bugs)
closes#366closes#358closes#331closes#356closes#234closes#270closes#309
* quick patch
- welcome screen bug fixed
* Cooking distance patch
- Cooking distance patch
- Added message of the week to welcome screen interface
- Added face north when clicking compass
- Disabled the blank tab on game frame
- Fixed all of the dialogue issues I could find in rune mysteries
- Fixed a few typos and did a very minor clean up in the dialogue file still a lot more planned soon
- Disabled resizable on the client seeing as it doesnt work correct currently anyways