Arisu
6040241343
Added cheese and tomato to consumables ( #455 )
2020-12-29 11:56:26 -05:00
Olivier
39096c403d
Re: Guard SFX ( #461 )
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Added SFX for Guard attack and block
2020-12-29 11:56:05 -05:00
Olivier
3b74dd2a0c
Added SFX when player takes damage ( #454 )
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Player makes sound when he takes damage
2020-12-28 15:36:01 -05:00
Olivier
27c6c91fcb
Fixed SFX for Unarmed Melee ( #453 )
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Fixed a glitch where the player would make a strange axe sound instead of the actual punch/kick sound.
2020-12-28 15:35:27 -05:00
Olivier
ca36e516ad
Added PNPC Command for Admins ( #449 )
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- Admins can now turn into NPCs using the following commands "playnpc" or "pnpc".
2020-12-18 08:41:12 -05:00
Olivier
8819a0b9f9
NPC Interaction (lostCity) ( #445 )
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- Players can now properly interact with Monk, Archer, Wizard and Warrior
- Player can now interact with Shamus
2020-12-17 09:01:22 -05:00
Olivier
e524b2fa0b
Added Dialogue Options (lostCity) ( #446 )
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- Added Dialogue Options for Warrior and Shamus
2020-12-17 09:00:58 -05:00
Mr Extremez
ec7a4b0b74
Quick fix for monkey gree gree's ( #447 )
2020-12-17 09:00:31 -05:00
Daniel Ginovker
953419b33a
Add fix for maven encoding on Linux machines ( #448 )
2020-12-17 08:55:02 -05:00
Olivier
3065b682e3
Lost City Progress Saves ( #443 )
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- Added lostCity to playersave.java
2020-12-16 15:10:14 -05:00
JohnsonMichaels123
2e1ad6c205
Populated Taverley (Kaqemeex, Sanfew and Druids) ( #442 )
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- Druids now spawn all around Taverley
- Kaqemeex spawns at the Druidic Circle (Druidic Ritual Quest)
- Sanfew spawn near Herblore Shop (Druidic Ritual Quest)
2020-12-15 15:09:43 -05:00
JohnsonMichaels123
93b811bcaa
Lost City Required for Dragon Longsword / Dagger ( #441 )
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- Lost City completion is required to equip dragon longsword and dragon dagger
2020-12-15 08:00:33 -05:00
JohnsonMichaels123
06ae65534c
Added Quest Completion Condition for Lost City ( #440 )
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- Teleporting through Lumbridge Swamp Shed completes Lost City
- Reward is given (3QP + Access to Zanaris)
2020-12-15 08:00:05 -05:00
JohnsonMichaels123
59b9dbf460
Updated Actions for Spirit Tree and Leprechaun ( #435 )
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- Leprechaun spawns at tree w/ sfx and quest conditions
- Tree Spirit spawns at tree w/ sfx and quest conditions
2020-12-14 15:33:38 -05:00
JohnsonMichaels123
252171c209
Added integer for leprechaunSpawned (lostCity) ( #436 )
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- An integer checks if leprechaun is spawned (Lost City)
2020-12-14 15:25:02 -05:00
JohnsonMichaels123
169602b62b
Updated Lost City Progression and Max Quest Points ( #437 )
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- Lost City progression can be opened
- Changed Max Quest Points
2020-12-14 15:24:48 -05:00
dginovker
b718346b4a
Move Lostcity to correct loc
2020-12-14 15:22:11 -05:00
dginovker
5ef14d6a9d
Add Jognson's Lost City
2020-12-13 19:21:54 -05:00
JohnsonMichaels123
aa57744d2a
Lost City Rewards Added ( #433 )
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Lost City Reward gives the player 3 quest points and access to Zanaris.
2020-12-13 18:27:24 -05:00
JohnsonMichaels123
38b4dbcf00
Level Up Fireworks GFX ( #429 )
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When player levels up, makes the fireworks effect.
2020-12-13 15:56:24 -05:00
JohnsonMichaels123
aea9ebbf0e
Added NPCs for Lost City Quest ( #430 )
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Added NPCs Monk, Wizard, Archer and Warrior west of Lumbridge swamp for quest "Lost City".
2020-12-13 15:56:15 -05:00
JohnsonMichaels123
f9bc9d2dff
Lost City Value for Quest Progression ( #431 )
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Added an int to store the progression of Lost City (lostCity).
2020-12-13 15:55:59 -05:00
JohnsonMichaels123
935a172b68
Fixed Rasolo The Merchant's Shop ( #432 )
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Fixed an issue where Rasolo the Merchant would open up the Fishing Guild Shop instead of his own.
2020-12-13 15:55:45 -05:00
JohnsonMichaels123
d3146dffb5
Spade Animation / SFX ( #428 )
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- Spade now plays animation and sound.
2020-12-13 15:55:26 -05:00
JohnsonMichaels123
c239af25ad
Sound Effects for Protection Prayers ( #427 )
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- Adds Sound Effects for Protection Prayers
- Adds Sound Effect when Protection Prayers are disabled
2020-12-11 08:29:03 -05:00
JohnsonMichaels123
34ec942adc
Song when player levels up a skill ( #426 )
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Just plays a short song when a player levels up his skill.
2020-12-11 08:28:13 -05:00
Daniel Ginovker
dcf09b2a41
Fixcrashesnov2020 ( #425 )
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* Trycatch Discord Activity
* Another exception catch
2020-11-17 21:51:16 -05:00
Daniel Ginovker
09437f5b4e
Trycatch Discord Activity ( #424 )
2020-11-17 21:37:08 -05:00
Josh Shippam
e3b98a53c0
Welcome Interface Fixup ( #421 )
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Fixed last logged in from IP
Various other changes/fixes
2020-11-09 14:34:36 -05:00
Peter Farber
ebd55e6e8d
Mining Fixes | Yell Command Fix ( #420 )
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* Fixed Yell Command
* Added Mining Sounds. Fixed Addy and Mith Pickages.
2020-09-29 11:57:10 -04:00
Daniel Ginovker
dbb96f1257
Revert "[BUGFIX] Running in 1-tick ( #414 )" ( #419 )
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This reverts commit 605a434edf .
2020-09-04 20:14:44 -04:00
dginovker
64b422adeb
Fix for bootleg fix
2020-09-04 09:01:36 -04:00
dginovker
fd0bfda8a7
Bootleg fix for NPC aggro crash
2020-09-04 08:57:03 -04:00
Sandro Coutinho
8a6cf6f1ae
[FEATURE] Data will now use json ( #417 )
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* [FEATURE] Item data is now loaded from json
* [TASK] Renamed the old method into it's new use
* [TASK] Removed unused code
* [FEATURE] Added some more json's
* [CLEANUP] Code cleanup
* [FEATURE] NPC drops are now in json
* [CLEANUP] Removed testing class
2020-08-13 12:50:04 -04:00
Sandro Coutinho
09343c6a8c
[BUGFIX] Al-Kharid & Shantay Pass banks, fixed waterskins (4) ( #418 )
2020-08-09 19:45:16 -04:00
Sandro Coutinho
0e63e0fa4e
Npc aggression fix ( #416 )
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* [BUGFIX] Running in 1-tick
* [BUGFIX] Fixed NPC Aggression
2020-08-04 20:04:57 -04:00
Sandro Coutinho
605a434edf
[BUGFIX] Running in 1-tick ( #414 )
2020-08-04 18:50:08 -04:00
Daniel Ginovker
eebc60084f
Make project setup easier with Maven ( #411 )
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* Remove a bunch of .ideas and class files to see if it makes the setup easier
* remove some .idea's and imkls
* Remove a ton of .class files
* [TASK] Switched to maven instead of gradle
* [TASK] Added target to gitignore
* Remove ignored files
* [TASK] Fixed file_server source
* [TASK] Fixed client source
* [BUGFIX] Main Class
* [BUGFIX] Fixed SLF4J
* [TASK] Server Libs cleanup
* Update setup guide/debug
* Maven cli compile instructions
* [TASK] Jar building
* Update runServer and runFileServer.sh
Co-authored-by: Sandro Coutinho <sandro@farrelltech.org >
2020-08-04 17:57:19 -04:00
Daniel Ginovker
6684364b64
Fix passing through gate to training grounds + make ::shop bots tele to current loc first try ( #410 )
2020-08-04 13:27:24 -04:00
Daniel Ginovker
d2e8945578
Fix old player shops not appearing ( #409 )
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* Add check that players are over total level 50, but shop items check is broken
* Bots now only appear when they meet reqs! Woot!
* Fix old bots not appearing
2020-08-03 13:59:02 -04:00
Daniel Ginovker
1a911f1ad0
Non-spammy player shops ( #407 )
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* Add check that players are over total level 50, but shop items check is broken
* Bots now only appear when they meet reqs! Woot!
2020-08-03 13:28:43 -04:00
Daniel Ginovker
707783552f
Make ::players show everyone, even for non-mods ( #406 )
2020-08-03 11:05:45 -04:00
Daniel Ginovker
c1df673033
Make bots stay after restart ( #405 )
2020-08-03 10:52:16 -04:00
Damion
6085111d7c
Region factory ( #404 )
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* Split region loading and object population to factory class
* Implement changes, disable CommandConsole
* You guys don't omit /build/
2020-06-16 21:43:41 -04:00
Josh Shippam
cd690fe31d
Misc Fixes ( #403 )
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* Fixed Ghostly Cape Equipping in Cape Slot
* Fixed Jumping Out Of Varrock Lumber Yard
* Changed All Quests To addOrDropItem
* Fixed Right Click in Java 10
2020-05-22 20:57:31 -04:00
dginovker
3387cd5f07
Fix conflicts
2020-05-07 18:33:56 -04:00
Mr Extremez
b4371d3129
A few things ( #401 )
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- Can't attack players or npcs through doors/walls anymore
- Cleaned up a few small bits of code
- Added a few new boundaries to the boundary system
- Removed dialogue asking are you sure you want to empty your inventory for admins
2020-04-10 20:03:28 -04:00
Mr Extremez
43f4b14dbf
Various thing ( #400 )
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- Nearly perfected fight caves now (should fix wave spawning, some dialogue bugs, instance issues)
- Added fully working monkey gree grees
- Fixed somes skill interface typos
- Added ability to dye goblin mails
- Fixed restless ghost quest interface typo
- Clarified herb cleaning required level message
2020-03-24 13:46:01 -04:00
dginovker
a55a0fdefb
latest compile
2020-03-18 10:05:56 -04:00
Mr Extremez
774d05f1e3
Update ItemData.java ( #399 )
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Should fix the bank note bug hopefully
2020-03-18 10:02:02 -04:00