* tidy up
* Update DialogueHandler.java
* Slayer master gives specific difficulty tasks
* int
* tidy up
* replace difficulty int, with variable
* Dragons give lower amount needed to kill
* vail -> vial
* Update ObjectsActions.java
* tidy up
* tidy up
* tidy up
* Assign random amounts
* tidy up, remove magic numbers
* move rebinding of equip slot
* tidy up and move unequiped items to same inventory slot
* Drop castlewars flag when equiping a weapon
* vars
* tidy up
* Fix local Parabot instructions
* Add kick command, and force logout function
* Allow rare items (phats etc)
* remove random server logging
* implement random drop amount
* fixup random events message
closes#177closes#136 (hp restoring works, couldn't find the anim tho)
closes#178 (should fix all the issues, let me know for sure)
Also removed the object does not exist message ingame for non admins and got rid of the isBotting code when clicking objects
* Fixes some agreesive monsters that should be unaggressive
Fixes some agreesive monsters that should be unaggressive
* more items
more items
* Update Item.java
* Fixed some items visual bugs - Helmet
Fixed some items visual bugs - Helmet
* Fixed trading issues.
Fuck up players couldnt trade because they were considered busy. Also fixed the trade screen that stays opened even when other player is out of it.
* removed shit that occured while fixing the conflict.
removed shit that occured while fixing the conflict.
* Fix local Parabot instructions
* Add kick command, and force logout function
* fixup abyss
* fixup tokkull selling
* tidy up
* update abyssal whip special accuracy
* update specials from wiki
* eh
* remove system log
* Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
* Fixed typo
Fixed typo
* Fixed item fuck up when wearing them. For example full helm trimmed and robes trimmed
Fixed item fuck up when wearing them. For example full helm trimmed and robes trimmed
* Numbered packet sizes.
Corrected sound packet length to 6 from 5.
Corrected sound packet in server.
Teleport sound now plays correctly.
Corrected modern teleport animation playthrough.
Removed redundant teleport delay.
* Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot.
* After running around an object to attack the player will no longer wait a number of ticks to start attacking again.
Fixed an issue where walkTo being called from CycleEvents would not execute correctly.
Player will no longer face a killed npc after it respawns.
Added projectile clipping.
Added a new algorithm for player->player/npc following that accounts for projectile clipping.
* Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
* Fixed typo
Fixed typo
* Update NpcHandler.class
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
* Update NpcHandler.java
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
closes#47
* Buy/Sell-X--Buying-loop-lagging-issue-fix--General-shop-using-fixes--Trading-amount-fix
- Added buy/sell X feature
- Fixed a lag with the buying loop when buying high amount. Instead of spam buying 1 at a times it divide the amount to buy in equal parts and buy in increments.
- Cant remember at all I'll edit after eating.
* Removing double sell message "You sold x items for x gp".
Removing double sell message "You sold x items for x gp".
* Fixing trading bug not working at some places and re commiting the shopAssistant removal of sell message twice
Fixing trading bug not working at some places and re commiting the shopAssistant removal of sell message twice
* reverting stuff I broke in this file
reverting stuff I broke in this file
* Teleother fixed
Teleother fixed.
* fixed an issue I forgot to test :)
fixed an issue I forgot to test :)
* Update ShopAssistant.java
Adds ability to sell tokkul items back to shop for tokkul
* Fixes npc aggressiveness closes#132
* Fixes highscores for admin + ingame. Closes#131
* Caps run energy at 100%. Closes#135
* Update NpcHandler.class
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
* Update NpcHandler.java
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
closes#47
* Buy/Sell-X--Buying-loop-lagging-issue-fix--General-shop-using-fixes--Trading-amount-fix
- Added buy/sell X feature
- Fixed a lag with the buying loop when buying high amount. Instead of spam buying 1 at a times it divide the amount to buy in equal parts and buy in increments.
- Cant remember at all I'll edit after eating.
Made firstTimeTutorial handle the inital login stuff instead of it being ran with the dialogue
made the warning about the bank pin send for all players
fixed weight calculation on first login(closes#109)
* Update NpcHandler.class
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
* Update NpcHandler.java
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
closes#47
* Update Game.java
Adding ShiftDropping to items with the wield option as default.
The options still have double Drop like the shiftdrop for use option as default.
* Trade issues
Resolved issues around the trading system:
1. Can't trade anymore when other player isn't close;
2. Trade interface now close when other player disconnect or click the minimap;
3. Players cant no longer store items in the trade interface;
4. Items are properly distributed after any player closes the trade interface;
5. Added a message saying 'Trade completed.' after a trade is completed;