Olivier
ca36e516ad
Added PNPC Command for Admins ( #449 )
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- Admins can now turn into NPCs using the following commands "playnpc" or "pnpc".
2020-12-18 08:41:12 -05:00
Olivier
8819a0b9f9
NPC Interaction (lostCity) ( #445 )
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- Players can now properly interact with Monk, Archer, Wizard and Warrior
- Player can now interact with Shamus
2020-12-17 09:01:22 -05:00
Olivier
e524b2fa0b
Added Dialogue Options (lostCity) ( #446 )
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- Added Dialogue Options for Warrior and Shamus
2020-12-17 09:00:58 -05:00
Mr Extremez
ec7a4b0b74
Quick fix for monkey gree gree's ( #447 )
2020-12-17 09:00:31 -05:00
Daniel Ginovker
953419b33a
Add fix for maven encoding on Linux machines ( #448 )
2020-12-17 08:55:02 -05:00
Olivier
3065b682e3
Lost City Progress Saves ( #443 )
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- Added lostCity to playersave.java
2020-12-16 15:10:14 -05:00
JohnsonMichaels123
2e1ad6c205
Populated Taverley (Kaqemeex, Sanfew and Druids) ( #442 )
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- Druids now spawn all around Taverley
- Kaqemeex spawns at the Druidic Circle (Druidic Ritual Quest)
- Sanfew spawn near Herblore Shop (Druidic Ritual Quest)
2020-12-15 15:09:43 -05:00
JohnsonMichaels123
93b811bcaa
Lost City Required for Dragon Longsword / Dagger ( #441 )
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- Lost City completion is required to equip dragon longsword and dragon dagger
2020-12-15 08:00:33 -05:00
JohnsonMichaels123
06ae65534c
Added Quest Completion Condition for Lost City ( #440 )
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- Teleporting through Lumbridge Swamp Shed completes Lost City
- Reward is given (3QP + Access to Zanaris)
2020-12-15 08:00:05 -05:00
JohnsonMichaels123
59b9dbf460
Updated Actions for Spirit Tree and Leprechaun ( #435 )
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- Leprechaun spawns at tree w/ sfx and quest conditions
- Tree Spirit spawns at tree w/ sfx and quest conditions
2020-12-14 15:33:38 -05:00
JohnsonMichaels123
252171c209
Added integer for leprechaunSpawned (lostCity) ( #436 )
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- An integer checks if leprechaun is spawned (Lost City)
2020-12-14 15:25:02 -05:00
JohnsonMichaels123
169602b62b
Updated Lost City Progression and Max Quest Points ( #437 )
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- Lost City progression can be opened
- Changed Max Quest Points
2020-12-14 15:24:48 -05:00
dginovker
b718346b4a
Move Lostcity to correct loc
2020-12-14 15:22:11 -05:00
dginovker
5ef14d6a9d
Add Jognson's Lost City
2020-12-13 19:21:54 -05:00
JohnsonMichaels123
aa57744d2a
Lost City Rewards Added ( #433 )
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Lost City Reward gives the player 3 quest points and access to Zanaris.
2020-12-13 18:27:24 -05:00
JohnsonMichaels123
38b4dbcf00
Level Up Fireworks GFX ( #429 )
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When player levels up, makes the fireworks effect.
2020-12-13 15:56:24 -05:00
JohnsonMichaels123
aea9ebbf0e
Added NPCs for Lost City Quest ( #430 )
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Added NPCs Monk, Wizard, Archer and Warrior west of Lumbridge swamp for quest "Lost City".
2020-12-13 15:56:15 -05:00
JohnsonMichaels123
f9bc9d2dff
Lost City Value for Quest Progression ( #431 )
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Added an int to store the progression of Lost City (lostCity).
2020-12-13 15:55:59 -05:00
JohnsonMichaels123
935a172b68
Fixed Rasolo The Merchant's Shop ( #432 )
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Fixed an issue where Rasolo the Merchant would open up the Fishing Guild Shop instead of his own.
2020-12-13 15:55:45 -05:00
JohnsonMichaels123
d3146dffb5
Spade Animation / SFX ( #428 )
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- Spade now plays animation and sound.
2020-12-13 15:55:26 -05:00
JohnsonMichaels123
c239af25ad
Sound Effects for Protection Prayers ( #427 )
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- Adds Sound Effects for Protection Prayers
- Adds Sound Effect when Protection Prayers are disabled
2020-12-11 08:29:03 -05:00
JohnsonMichaels123
34ec942adc
Song when player levels up a skill ( #426 )
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Just plays a short song when a player levels up his skill.
2020-12-11 08:28:13 -05:00
Daniel Ginovker
dcf09b2a41
Fixcrashesnov2020 ( #425 )
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* Trycatch Discord Activity
* Another exception catch
2020-11-17 21:51:16 -05:00
Daniel Ginovker
09437f5b4e
Trycatch Discord Activity ( #424 )
2020-11-17 21:37:08 -05:00
Josh Shippam
e3b98a53c0
Welcome Interface Fixup ( #421 )
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Fixed last logged in from IP
Various other changes/fixes
2020-11-09 14:34:36 -05:00
Peter Farber
ebd55e6e8d
Mining Fixes | Yell Command Fix ( #420 )
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* Fixed Yell Command
* Added Mining Sounds. Fixed Addy and Mith Pickages.
2020-09-29 11:57:10 -04:00
Daniel Ginovker
dbb96f1257
Revert "[BUGFIX] Running in 1-tick ( #414 )" ( #419 )
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This reverts commit 605a434edf .
2020-09-04 20:14:44 -04:00
dginovker
64b422adeb
Fix for bootleg fix
2020-09-04 09:01:36 -04:00
dginovker
fd0bfda8a7
Bootleg fix for NPC aggro crash
2020-09-04 08:57:03 -04:00
Sandro Coutinho
8a6cf6f1ae
[FEATURE] Data will now use json ( #417 )
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* [FEATURE] Item data is now loaded from json
* [TASK] Renamed the old method into it's new use
* [TASK] Removed unused code
* [FEATURE] Added some more json's
* [CLEANUP] Code cleanup
* [FEATURE] NPC drops are now in json
* [CLEANUP] Removed testing class
2020-08-13 12:50:04 -04:00
Sandro Coutinho
09343c6a8c
[BUGFIX] Al-Kharid & Shantay Pass banks, fixed waterskins (4) ( #418 )
2020-08-09 19:45:16 -04:00
Sandro Coutinho
0e63e0fa4e
Npc aggression fix ( #416 )
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* [BUGFIX] Running in 1-tick
* [BUGFIX] Fixed NPC Aggression
2020-08-04 20:04:57 -04:00
Sandro Coutinho
605a434edf
[BUGFIX] Running in 1-tick ( #414 )
2020-08-04 18:50:08 -04:00
Daniel Ginovker
eebc60084f
Make project setup easier with Maven ( #411 )
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* Remove a bunch of .ideas and class files to see if it makes the setup easier
* remove some .idea's and imkls
* Remove a ton of .class files
* [TASK] Switched to maven instead of gradle
* [TASK] Added target to gitignore
* Remove ignored files
* [TASK] Fixed file_server source
* [TASK] Fixed client source
* [BUGFIX] Main Class
* [BUGFIX] Fixed SLF4J
* [TASK] Server Libs cleanup
* Update setup guide/debug
* Maven cli compile instructions
* [TASK] Jar building
* Update runServer and runFileServer.sh
Co-authored-by: Sandro Coutinho <sandro@farrelltech.org >
2020-08-04 17:57:19 -04:00
Daniel Ginovker
6684364b64
Fix passing through gate to training grounds + make ::shop bots tele to current loc first try ( #410 )
2020-08-04 13:27:24 -04:00
Daniel Ginovker
d2e8945578
Fix old player shops not appearing ( #409 )
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* Add check that players are over total level 50, but shop items check is broken
* Bots now only appear when they meet reqs! Woot!
* Fix old bots not appearing
2020-08-03 13:59:02 -04:00
Daniel Ginovker
1a911f1ad0
Non-spammy player shops ( #407 )
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* Add check that players are over total level 50, but shop items check is broken
* Bots now only appear when they meet reqs! Woot!
2020-08-03 13:28:43 -04:00
Daniel Ginovker
707783552f
Make ::players show everyone, even for non-mods ( #406 )
2020-08-03 11:05:45 -04:00
Daniel Ginovker
c1df673033
Make bots stay after restart ( #405 )
2020-08-03 10:52:16 -04:00
Damion
6085111d7c
Region factory ( #404 )
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* Split region loading and object population to factory class
* Implement changes, disable CommandConsole
* You guys don't omit /build/
2020-06-16 21:43:41 -04:00
Josh Shippam
cd690fe31d
Misc Fixes ( #403 )
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* Fixed Ghostly Cape Equipping in Cape Slot
* Fixed Jumping Out Of Varrock Lumber Yard
* Changed All Quests To addOrDropItem
* Fixed Right Click in Java 10
2020-05-22 20:57:31 -04:00
dginovker
3387cd5f07
Fix conflicts
2020-05-07 18:33:56 -04:00
Mr Extremez
b4371d3129
A few things ( #401 )
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- Can't attack players or npcs through doors/walls anymore
- Cleaned up a few small bits of code
- Added a few new boundaries to the boundary system
- Removed dialogue asking are you sure you want to empty your inventory for admins
2020-04-10 20:03:28 -04:00
Mr Extremez
43f4b14dbf
Various thing ( #400 )
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- Nearly perfected fight caves now (should fix wave spawning, some dialogue bugs, instance issues)
- Added fully working monkey gree grees
- Fixed somes skill interface typos
- Added ability to dye goblin mails
- Fixed restless ghost quest interface typo
- Clarified herb cleaning required level message
2020-03-24 13:46:01 -04:00
dginovker
a55a0fdefb
latest compile
2020-03-18 10:05:56 -04:00
Mr Extremez
774d05f1e3
Update ItemData.java ( #399 )
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Should fix the bank note bug hopefully
2020-03-18 10:02:02 -04:00
dginovker
a9afe18014
Latest server compile
2020-03-13 20:53:10 -04:00
Mr Extremez
5706bc9853
Some quick patches ( #398 )
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- Bank all should now work for all items again
- Fixed al kharid gate not functioning
- Added unique cabbage pickable for Falador
- Fixed desert disguise wrongly being noted
- Reformatted some of the food code
Closes #397
Closes #395
(I also included @Qweqker changes so that will fix lumbridge bank boundary and adds his new cabbage effect)
Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca >
2020-03-13 20:36:20 -04:00
Qweqker
f9a9eae356
Bank Adjustment, Cabbage Patch (Pun intended) ( #396 )
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* Added Cabbage ID for the cabbage that is supposed to spawn south of falador
Moved unique food dialogue inside the text handler to avoid duplicate messages
Added unique message for south of falador cabbage
* Adjusted Lumbridge Bank Boundary
Co-authored-by: Qweqker <qweqker@mail.com >
2020-03-13 20:33:52 -04:00
dginovker
801525fb0c
update website urls
2020-03-12 19:42:04 -04:00