Commit Graph

416 Commits

Author SHA1 Message Date
dbrownidau fb1321c8e0 Synchronization lock not required for scheduleAtFixedRate(new Runnable(){}) https://stackoverflow.com/a/35498230 2020-02-10 01:29:57 +11:00
dbrownidau 3eb6e87019 Moved main loop into FixedRate scheduler. Added sync lock on runnable. 2020-02-10 00:38:52 +11:00
Daniel Ginovker 54f42aaf8a Convert item definitions into JSON form and fix shop prices (#367)
* Created itemdef.json with same content as itemdefs.gsu. Still need to read from it

* Converted a lot of IDs, not all

* All the runelocus shop items are in realshopvalues.json, all the old ones are in the regular json. Keeping this commit just in case something goes horribly, horribly wrong.

* Verified shop values are correct
2020-02-01 10:52:28 -05:00
Mr Extremez cbb7c7ba10 Various things enjoy! (#368)
* Various things enjoy!

- Added dairy churning
- Fixed soft clay so it uses 1 at a time
- Fixed spinning so it uses 1 at a time
- Added working cooking gloves
- Fixed mining animation glitch
- Fixed rune essence spam
- Added fix for tanning saying you do not have enough coins when you did
- Added working ecofuntus prayer training
- Added tiara binding and usage
- Added proper locate on rune talismans
- Can no longer pickpocket npc as it is dying
- No longer thieve men when trying to talk to them
- Improved birds nest to match accurately to rs
- Added desert heating system
- Cleaned up dialogue handler some
- Added chat emotes for dialogues
- Did some cleaning up
- Every possible item that has an empty option can now be emptied
- Cleaned up sheep shearing and improved it
- Added man npc dialogue
- Added back npc facing
- Added random messages when logging in on login screen
- Added player and staff player count for discord and ingame commands
- Improving the hopping stones at lighthouse, better, but not perfect
- You will no longer ever login and be at 0, 0 coordinates you will be automically moved to lumbridge
- Added a few new npc definitions
- Disabled rune mist requirement for admins
- Added getId command for admins to easily find item item ids
- Added working global chat
[::yell, ::hideyell will hide yells, 30 second delay for regular players, can not yell if you are muted or if word is blocked by filter, includes saving]
- Made a few changes to weight (should hopefully fix some of the weight bugs)

closes #366
closes #358
closes #331
closes #356
closes #234
closes #270
closes #309

* quick patch

- welcome screen bug fixed

* Cooking distance patch

- Cooking distance patch
2020-01-27 08:02:43 -05:00
dginovker 1d86d055a5 Merge commit w. Mr Extremez 2020-01-27 08:02:18 -05:00
Mr Extremez e2c675c392 Woodcutting animation fix (#363)
- Shouldn't copy other players anim anymore if more than 1 person is woodcutting

closes #173
2020-01-14 07:28:34 -05:00
dginovker eafe99af0a Latest compile 2020-01-13 07:53:55 -05:00
Mr Extremez 60239a38cf A few changes (#362)
- Stalls now dissapear when thieving them
- Added the missing coal rock in barbarian village
- Added some height level checks for object spawns
2020-01-13 07:53:18 -05:00
Daniel Ginovker 85a0406d9b Add rogues bank (#361) 2020-01-11 21:45:16 -05:00
dginovker dded6b8fd0 2.0 client notif 2020-01-10 18:15:01 -05:00
Mr Extremez db1f5ed785 Some fixes (#359)
- Added message of the week to welcome screen interface
- Added face north when clicking compass
- Disabled the blank tab on game frame
- Fixed all of the dialogue issues I could find in rune mysteries
- Fixed a few typos and did a very minor clean up in the dialogue file still a lot more planned soon
- Disabled resizable on the client seeing as it doesnt work correct currently anyways
2020-01-08 18:27:59 -05:00
Gptaqbc b1eaacf93c Door fix to facilitate Rune Mysteries script (#350)
Now some doors doesnt have forcemove anymore.
2020-01-07 17:57:08 -05:00
MitchvanWijngaarden c48b2575e9 fixed essence mining when multiple people are mining (#349) 2020-01-07 17:56:53 -05:00
dginovker cad66fdcc8 Latest compile 2020-01-06 07:41:36 -05:00
Daniel Ginovker d3a15b1aad Update README.md 2020-01-03 17:23:16 -05:00
Mr Extremez fdbb05597a A few fun fixes (#348)
- Ranging guild now works
- Fletching should no longer randomly stop if more than on person is doing it
- Added dragon longsword special attack

Closes #346
Closes #216
Closes #245
2020-01-03 09:12:09 -05:00
Gptaqbc 6b9d1d5881 Resolved couple special attacks issues(Whip, magic long bows, draggon daggers) (#347)
Resolved couple special attacks issues(Whip, magic long bows, draggon daggers)

I also discovered some issues about the special attack. There is no delay between the special attack and the next hit and the dragon longsword special attack doesnt work at all.
2020-01-02 18:35:04 -05:00
dginovker e3e74a6a25 Track github discord invites 2020-01-01 21:21:46 -05:00
dginovker 9272195db6 Merge branch 'master' of https://github.com/dginovker/2006rebotted v1.08 2020-01-01 17:58:04 -05:00
dginovker 3437877fb2 Made creating a new acc more obvious 2020-01-01 17:57:42 -05:00
MitchvanWijngaarden 33ef596bd3 Closes #343. Allows multiple players to steal from a stall at the same tick. (#344) 2020-01-01 12:51:12 -05:00
Mr Extremez d1c2150c60 Random stuff (#342)
- added poison arrows to usable arrows
- cleaned up some code
- changed ardougne tele to correct coords
- enabled pest control (although it needs a lot of work still)
- fixed some typos
- made beads drop a bit more often, so its more accurate like real rs
2019-12-31 12:42:53 -05:00
dginovker e8bfe7f88a Fix ::Stuck & stacktrace (regression) 2019-12-30 23:47:23 -05:00
Gptaqbc e88c5eaca8 Fixed the delay on banking a non stackable item (#341)
Brought back old code as what I previously did affected the time it takes to bank items.
2019-12-30 23:25:01 -05:00
DavidVarbit 1b5f185944 * Fix: Runes are consumed even if you cant tele from wildy after level 20 #337 (#340)
* Cleaned up Spell teleports
2019-12-30 18:53:09 -05:00
Gptaqbc c27e629da2 Bank stuff (#339)
* Fixed dcing on picking up items when inventory is full that I introduced

* Added Shantay Pass bank area and changed Jukats shop stock
2019-12-30 15:37:27 -05:00
dginovker bd97bdca3c Quick compile 2019-12-30 13:48:25 -05:00
Gptaqbc 6ce09f3091 Fixed dcing on picking up items when inventory is full that I introduced (#338) 2019-12-30 13:45:05 -05:00
dginovker e6e18efe34 December 30th update early :) 2019-12-29 20:28:42 -05:00
Daniel Ginovker c87f135e97 Fixed some items dcing client (#330) 2019-12-27 12:47:56 -05:00
dginovker 54dc827dfa Tee output so we can see if there's a server crash 2019-12-27 12:46:34 -05:00
dginovker 094c3f79dc Merge branch 'master' of https://github.com/dginovker/2006rebotted 2019-12-26 00:44:51 -05:00
dginovker 8e68d9739c update readme 2019-12-26 00:44:41 -05:00
Daniel Ginovker 43a0f3e9f1 Gptaqbc new stuff 6 (#328)
* Some stuff on weight

Some stuff on weight

* Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

* removed a shitload of '== true'

I did a search and replace but I manually checked the changes that were made so there shouldn't be any issue with that.

* Fixed drop issue

* Fixed duel arena, changed some chat message so they are all the same, changed Additem

Fixed duel arena:
> 98% completed duel (the winning duel sound is still missing)
> Added forfeiting
> Added checks to prevent tbing, teleothers, teleport and logout from duel
> Remove the check for same IP to disable duel

Item Assistant:
> Changed the AddItem method so it now drops items on the ground if inventory is full

Cleaned some stuff while I was at it...

* Update ItemAssistant.java

Oupsie

* Resolving my issues

* Allow walking during movement

* Why won't commit work

Co-authored-by: Gptaqbc <56596815+Gptaqbc@users.noreply.github.com>
2019-12-26 00:33:18 -05:00
Daniel Ginovker e8685c97d0 Remove prices.txt, which isn't used anymore it seems (#326)
* Remove prices.txt, which isn't used anymore it seems

* Actually git rm the file too...
2019-12-25 21:31:32 -05:00
dginovker b79103ed79 Add link to PR guide 2019-12-25 20:28:36 -05:00
Gptaqbc aa6b9a9aa0 New stuff 6 (#325)
* Some stuff on weight

Some stuff on weight

* Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

* removed a shitload of '== true'

I did a search and replace but I manually checked the changes that were made so there shouldn't be any issue with that.

* Fixed drop issue
2019-12-25 16:09:25 -05:00
Gptaqbc 5f500280b2 New stuff 6 (#324)
* Some stuff on weight

Some stuff on weight

* Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

* removed a shitload of '== true'

I did a search and replace but I manually checked the changes that were made so there shouldn't be any issue with that.
2019-12-25 13:01:24 -05:00
dginovker 1c2deaacb6 Make setup instructions easier 2019-12-24 19:58:26 -05:00
Gptaqbc 287018346b Some stuff on weight (#323)
* Some stuff on weight

Some stuff on weight

* Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog
2019-12-24 13:40:50 -05:00
Gptaqbc 850b09e6fc New stuff 5 (#322)
* Refactored smithing and added cannonball making in there too (?) as the interface have an option for it.

Refactored smithing and added cannonball making in there too (?) as the interface have an option for it.

* Added check for hammer when smithing

Added check for hammer when smithing
2019-12-24 12:57:01 -05:00
dginovker 9759d004eb latest compile 2019-12-23 22:42:22 -05:00
Gptaqbc 10070843e6 New stuff 4 (#319)
* Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

* Commented clipping server side check so we can work on it

Commented and brought back the old code so gates works while we work in the clipping check server side.

* Added Canifis bank to the bank boolean

* Fixed the drops problem

* Added cannonball making, fixed some typos, added some command for admin to get 999k hp and prayer points(usefull for debugging)

New feature:
- Cannonball making
New Commands:
- ::hp
- ::pray

* Update DwarfCannon.java
2019-12-23 22:38:24 -05:00
Gptaqbc b1b06e9cb9 Refactored smithing and added cannonball making in there too (?) as the interface have an option for it. (#320)
Refactored smithing and added cannonball making in there too (?) as the interface have an option for it.
2019-12-23 22:37:55 -05:00
Daniel Ginovker 1702a9b726 Make 8 spaces 4 (#317) 2019-12-23 12:54:42 -05:00
Mr Extremez 32bbf1e003 Quick patch (#316)
- Fixed npc drops/anims
- Fixed some combat sounds that were not working
- Made Kalphite Queen a multi area
2019-12-23 12:23:04 -05:00
dginovker bc4320ee68 fix drops 2019-12-22 17:35:10 -05:00
Gptaqbc b07dd8cfb7 New stuff 4 (#315)
* Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

* Commented clipping server side check so we can work on it

Commented and brought back the old code so gates works while we work in the clipping check server side.

* Added Canifis bank to the bank boolean

* Fixed the drops problem
2019-12-22 17:34:35 -05:00
dginovker 7f7e00788e latest compile 2019-12-22 16:03:42 -05:00
Gptaqbc 2790decd44 Added some sound, refactored fletching and arrowmaking a bit... I've … (#314)
* Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

* Commented clipping server side check so we can work on it

Commented and brought back the old code so gates works while we work in the clipping check server side.

* Added Canifis bank to the bank boolean
2019-12-22 15:59:32 -05:00