Made firstTimeTutorial handle the inital login stuff instead of it being ran with the dialogue
made the warning about the bank pin send for all players
fixed weight calculation on first login(closes#109)
* Update NpcHandler.class
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
* Update NpcHandler.java
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
closes#47
* Update Game.java
Adding ShiftDropping to items with the wield option as default.
The options still have double Drop like the shiftdrop for use option as default.
* Trade issues
Resolved issues around the trading system:
1. Can't trade anymore when other player isn't close;
2. Trade interface now close when other player disconnect or click the minimap;
3. Players cant no longer store items in the trade interface;
4. Items are properly distributed after any player closes the trade interface;
5. Added a message saying 'Trade completed.' after a trade is completed;
Added proper object size calculations.
Removed old objectDistance code.
Added current task support, allows easy creation of player tasks that cannot duplicate.
Fixes the commands command,
Was originally missing a double quote mark,
Then an extra back-tick got added,
Then more back-ticks were added,
Then the fix keyword was removed,
I've added back the fix keyword which will give the commands the yellow coloring
* Clay mining is now implemented.
* Partial implementation of Essence mining, this doesn't implement pure essence yet though there's boilerplate code to assist.
Considerations:
Node requires 1 click per essence
Node produces only Rune Essence (This can in theory be changed for pure, but let's find out how much of Runecrafting is even implemented first.)
* Fixed an issue with sheep regrowth, the id hadn't been completely migrated resulting in a one time sheep shear fiasco! My bad!
* Fixed admin command ::bank.
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.
* Added inverse for random toggle, since it's the first thing I type every time.
* Added god capes.
* Re-implemented experiments.
* Yell now looks a little cleaner.
* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.
* Cleaned up Magic Teleports class and added level requirements.
* Fixed exit portal from ancient chamber.
* Added check to ensure axe id isn't outside the bounds of expected axes.
* Added yet another check to ensure that the player has the required item before chopping a tree. NOTE this fix may not work as the issue is not reproducible locally.
* Changed allowed connections from 3 to 250!
* Sheep shearing just got easier!
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.
* Added inverse for random toggle, since it's the first thing I type every time.
* Added god capes.
* Re-implemented experiments.
* Yell now looks a little cleaner.
* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.
* Cleaned up Magic Teleports class and added level requirements.
* Fixed exit portal from ancient chamber.
* Added check to ensure axe id isn't outside the bounds of expected axes.
* Added yet another check to ensure that the player has the required item before chopping a tree. NOTE this fix may not work as the issue is not reproducible locally.
* Changed allowed connections from 3 to 250!
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.
* Added inverse for random toggle, since it's the first thing I type every time.
* Added god capes.
* Re-implemented experiments.
* Yell now looks a little cleaner.
* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.
* Cleaned up Magic Teleports class and added level requirements.
* Fixed exit portal from ancient chamber.
* Added check to ensure axe id isn't outside the bounds of expected axes.
* Added yet another check to ensure that the player has the required item before chopping a tree. NOTE this fix may not work as the issue is not reproducible locally.
* Added yet another check to ensure that the player has the required item before chopping a tree. NOTE this fix may not work as the issue is not reproducible locally.
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.
* Added inverse for random toggle, since it's the first thing I type every time.
* Added god capes.
* Re-implemented experiments.
* Yell now looks a little cleaner.
* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.
* Cleaned up Magic Teleports class and added level requirements.
* Fixed exit portal from ancient chamber.
* Added check to ensure axe id isn't outside the bounds of expected axes.
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.
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