Commit Graph

467 Commits

Author SHA1 Message Date
Sandro Coutinho 605a434edf [BUGFIX] Running in 1-tick (#414) v1.10 2020-08-04 18:50:08 -04:00
Daniel Ginovker e10ad156a9 Update README.md 2020-08-04 18:11:00 -04:00
Daniel Ginovker eebc60084f Make project setup easier with Maven (#411)
* Remove a bunch of .ideas and class files to see if it makes the setup easier

* remove some .idea's and imkls

* Remove a ton of .class files

* [TASK] Switched to maven instead of gradle

* [TASK] Added target to gitignore

* Remove ignored files

* [TASK] Fixed file_server source

* [TASK] Fixed client source

* [BUGFIX] Main Class

* [BUGFIX] Fixed SLF4J

* [TASK] Server Libs cleanup

* Update setup guide/debug

* Maven cli compile instructions

* [TASK] Jar building

* Update runServer and runFileServer.sh

Co-authored-by: Sandro Coutinho <sandro@farrelltech.org>
2020-08-04 17:57:19 -04:00
Daniel Ginovker 6684364b64 Fix passing through gate to training grounds + make ::shop bots tele to current loc first try (#410) 2020-08-04 13:27:24 -04:00
Daniel Ginovker d2e8945578 Fix old player shops not appearing (#409)
* Add check that players are over total level 50, but shop items check is broken

* Bots now only appear when they meet reqs! Woot!

* Fix old bots not appearing
2020-08-03 13:59:02 -04:00
Daniel Ginovker 1a911f1ad0 Non-spammy player shops (#407)
* Add check that players are over total level 50, but shop items check is broken

* Bots now only appear when they meet reqs! Woot!
2020-08-03 13:28:43 -04:00
Daniel Ginovker 707783552f Make ::players show everyone, even for non-mods (#406) 2020-08-03 11:05:45 -04:00
Daniel Ginovker c1df673033 Make bots stay after restart (#405) 2020-08-03 10:52:16 -04:00
Damion 6085111d7c Region factory (#404)
* Split region loading and object population to factory class

* Implement changes, disable CommandConsole

* You guys don't omit /build/
2020-06-16 21:43:41 -04:00
Daniel Ginovker 5725a64abc Add gameplay image 2020-06-11 20:44:56 -04:00
Josh Shippam cd690fe31d Misc Fixes (#403)
* Fixed Ghostly Cape Equipping in Cape Slot

* Fixed Jumping Out Of Varrock Lumber Yard

* Changed All Quests To addOrDropItem

* Fixed Right Click in Java 10
2020-05-22 20:57:31 -04:00
Mr Extremez af578c400a Few small changes (#402)
- Fixed dragon battleaxe special
- Fixed banks in canifis and al kharid
- Added battlestaff enchanting
- Made fight caves entrance spawn at correct coords
- Did some small cleanup
2020-05-07 18:34:51 -04:00
dginovker 3387cd5f07 Fix conflicts 2020-05-07 18:33:56 -04:00
Mr Extremez b4371d3129 A few things (#401)
- Can't attack players or npcs through doors/walls anymore
- Cleaned up a few small bits of code
- Added a few new boundaries to the boundary system
- Removed dialogue asking are you sure you want to empty your inventory for admins
2020-04-10 20:03:28 -04:00
Mr Extremez 43f4b14dbf Various thing (#400)
- Nearly perfected fight caves now (should fix wave spawning, some dialogue bugs, instance issues)
- Added fully working monkey gree grees
- Fixed somes skill interface typos
- Added ability to dye goblin mails
- Fixed restless ghost quest interface typo
- Clarified herb cleaning required level message
2020-03-24 13:46:01 -04:00
dginovker a55a0fdefb latest compile 2020-03-18 10:05:56 -04:00
Mr Extremez 774d05f1e3 Update ItemData.java (#399)
Should fix the bank note bug hopefully
2020-03-18 10:02:02 -04:00
dginovker a9afe18014 Latest server compile 2020-03-13 20:53:10 -04:00
Mr Extremez 5706bc9853 Some quick patches (#398)
- Bank all should now work for all items again
- Fixed al kharid gate not functioning
- Added unique cabbage pickable for Falador
- Fixed desert disguise wrongly being noted
- Reformatted some of the food code

Closes #397
Closes #395

(I also included @Qweqker changes so that will fix lumbridge bank boundary and adds his new cabbage effect)

Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
2020-03-13 20:36:20 -04:00
Qweqker f9a9eae356 Bank Adjustment, Cabbage Patch (Pun intended) (#396)
* Added Cabbage ID for the cabbage that is supposed to spawn south of falador
Moved unique food dialogue inside the text handler to avoid duplicate messages
Added unique message for south of falador cabbage

* Adjusted Lumbridge Bank Boundary

Co-authored-by: Qweqker <qweqker@mail.com>
2020-03-13 20:33:52 -04:00
dginovker 801525fb0c update website urls v1.09 2020-03-12 19:42:04 -04:00
Mr Extremez cb65d89297 Update (#394)
Closes #393
- Sophanem city gates now functioning
Closes #392
- Improved rug travel, added missing travel options
Closes #391
- Added those curtains, along with many more curtains and other functional objects
Closes #390
- Dramen branch now untradeable/same with staff
Closes #389
- Lumbridge door should no longer get stuck, should fix other doors aswell
Closes #388
- Added Rasolo npc spawn
Closes #385
- Added missing fishing guild spawns
Closes #384
- Added missing port khazard npcs and a few other missing npcs too
Closes #379
- Added smelt x option
Closes #334
- Fixed dragon dagger store price and fixed high alch/low alch value for it
Closes #278
- Fixed strange numbers on runecrafting interface
Closes #244
-These were previously fixed

Also included:
- Added recieving random gems when mining (thanks to ben for pointing this out)
- Reduced door usage delay
- Random cleanup and deleted some unsued files/code
- Fixed many npc item drop names (thanks to iizyy for pointing them out)
- Fixed a few wizard tower doors
- Did more cleanup with the some of the old boundary methods
- Tidied up the discord commands and added the proper urls for them
2020-03-12 19:13:22 -04:00
Qweqker db58bc868b Player Death and Level Up Sounds, Cutscene Support (#383)
* Added Player death Sound
Added a ton of Level Up Sounds (Some I do not know)

* Added command to play "quicksongs"

* adjusted chat message to properly name the command

* Added Camera functionality for cutscenes
Added Camera shake functionality for cutscenes/barrows/anything else
Added Camera reset functionality to return the player to the normal player view
Added some details on what each added method does
Refactored some of the method names for uniformity

* Added some commands to test the cutscene/camera features that were added in PlayerAssistant.java

Co-authored-by: Qweqker <qweqker@mail.com>
Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
2020-03-06 18:53:53 -05:00
Mr Extremez e5799200d7 A few things (#382)
- Added a distance check for item on object packet
- Added cook x functionality
- Removed a fair amount of dead code
- Did some renaming and fixed some typos
- Cleaned up a lot of the smithing code
- Added a new boundary system to reduce code clutter
- Fixed a firemaking bug
2020-03-06 18:52:10 -05:00
nocommento 804ceae886 Fix for issue #364 - staffs are now supported when enchanting jewellery (#381)
* Added staff support when enchanting (issue #364)

* Added staff support when enchanting (issue #364)
2020-02-28 17:51:05 -05:00
Daniel Ginovker 174bdf5bfd Make farming not nuke & latest build (#378)
* Farming Skill, Orb Charging, Battle Staff Creation, etc

- Farming Skill Added
- Orb charging implemented
- Battle staff creation implemented
- Cleaned up some code
- Stuck command will now tele you from further out in wildy if you are not in combat
- Fixed an issue with amulet of glory
- Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs
- Added base for God Book preaching

* Remove setting farm level to 1

* Fix runServer.sh, patch farming skill nuke and latest build :)

Co-authored-by: Mr Extremez <aeggers90@hotmail.com>
2020-02-19 08:46:42 -05:00
Mr Extremez ef6968b283 Farming Skill, Orb Charging, Battle Staff Creation, etc (#377)
- Farming Skill Added
- Orb charging implemented
- Battle staff creation implemented
- Cleaned up some code
- Stuck command will now tele you from further out in wildy if you are not in combat
- Fixed an issue with amulet of glory
- Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs
- Added base for God Book preaching
2020-02-19 08:46:00 -05:00
Damion 9b220ec47c Implemented Command Processor (#375)
* Added CommandConsole and CommandProcessor Interface

* Added two commands, ListPlayers and Stop

* Registered commands with CommandConsole

* Added request for console from main.

Made help prompt not print after requesting help...

* Moved some files around

You didn't see anything

* Bug fix

* swap `break;` for `continue;`

* *cough* bug fix
2020-02-15 13:47:56 -05:00
Danial 02c7c30582 Misc changes (#376)
* Allow shop spawn anywhere if develop account + misc

* update client

* Update localhost client

* fixup
2020-02-14 07:57:26 -05:00
dginovker 34a1fe0e04 Merge branch 'mrextremez-newchanges' 2020-02-11 20:01:37 -05:00
dginovker 56e2c43251 New setup instructions + server jar 2020-02-11 19:59:49 -05:00
dginovker dc4edd3c32 Easier setup 2020-02-11 19:59:47 -05:00
dbrownidau 73da47ad18 Move shutdown call outside for loop. 2020-02-11 19:59:47 -05:00
dbrownidau 71256292eb Added block on main thread until tick scheduler shutdown. 2020-02-11 19:59:47 -05:00
dbrownidau 91c0da9932 Fix doco 2020-02-11 19:59:46 -05:00
dbrownidau 2dee7d2d2b Adjust formatting 2020-02-11 19:59:46 -05:00
dbrownidau 20568c8aaf Synchronization lock not required for scheduleAtFixedRate(new Runnable(){}) https://stackoverflow.com/a/35498230 2020-02-11 19:59:46 -05:00
dbrownidau 5faa526cf2 Moved main loop into FixedRate scheduler. Added sync lock on runnable. 2020-02-11 19:59:46 -05:00
dginovker c4160a3eba New setup instructions + server jar 2020-02-11 19:47:39 -05:00
dginovker 4a134a819e Easier setup 2020-02-11 18:53:00 -05:00
dginovker 95cdf3a029 Merge branch 'dbrownidau-fixedratetickloop' 2020-02-11 18:26:22 -05:00
dginovker e20cf57adf Merge branch 'fixedratetickloop' of https://github.com/dbrownidau/2006rebotted into dbrownidau-fixedratetickloop 2020-02-11 18:24:45 -05:00
Mr Extremez 217f341d7d quick
- removed some extra warnings lol
2020-02-10 00:42:02 -06:00
Mr Extremez 5ab79b1128 Range/Specials/Clean up
- Added correct range distance for all range weapons
- Fixed whip special attack when using on npcs
- Removed some warnings
- Refactored combat some
- Fixed a few typos
- Deleted some dead code
- Fixed bug where you could kill players with auto retaliate outside of the wilderness if you were already fighting them when they ran out

Closes #146
Closes #352

Also from a previous patch
Closes #329
2020-02-10 00:40:21 -06:00
dbrownidau 1d95da80b7 Move shutdown call outside for loop. 2020-02-10 14:09:56 +11:00
dbrownidau b665504c4b Added block on main thread until tick scheduler shutdown. 2020-02-10 10:35:19 +11:00
dbrownidau b855a98842 Fix doco 2020-02-10 01:35:40 +11:00
dbrownidau 00efcbbde9 Adjust formatting 2020-02-10 01:31:12 +11:00
dbrownidau fb1321c8e0 Synchronization lock not required for scheduleAtFixedRate(new Runnable(){}) https://stackoverflow.com/a/35498230 2020-02-10 01:29:57 +11:00
dbrownidau 3eb6e87019 Moved main loop into FixedRate scheduler. Added sync lock on runnable. 2020-02-10 00:38:52 +11:00