* Remove a bunch of .ideas and class files to see if it makes the setup easier
* remove some .idea's and imkls
* Remove a ton of .class files
* [TASK] Switched to maven instead of gradle
* [TASK] Added target to gitignore
* Remove ignored files
* [TASK] Fixed file_server source
* [TASK] Fixed client source
* [BUGFIX] Main Class
* [BUGFIX] Fixed SLF4J
* [TASK] Server Libs cleanup
* Update setup guide/debug
* Maven cli compile instructions
* [TASK] Jar building
* Update runServer and runFileServer.sh
Co-authored-by: Sandro Coutinho <sandro@farrelltech.org>
* Add check that players are over total level 50, but shop items check is broken
* Bots now only appear when they meet reqs! Woot!
* Fix old bots not appearing
* Fixed Ghostly Cape Equipping in Cape Slot
* Fixed Jumping Out Of Varrock Lumber Yard
* Changed All Quests To addOrDropItem
* Fixed Right Click in Java 10
- Fixed dragon battleaxe special
- Fixed banks in canifis and al kharid
- Added battlestaff enchanting
- Made fight caves entrance spawn at correct coords
- Did some small cleanup
- Can't attack players or npcs through doors/walls anymore
- Cleaned up a few small bits of code
- Added a few new boundaries to the boundary system
- Removed dialogue asking are you sure you want to empty your inventory for admins
- Bank all should now work for all items again
- Fixed al kharid gate not functioning
- Added unique cabbage pickable for Falador
- Fixed desert disguise wrongly being noted
- Reformatted some of the food code
Closes#397Closes#395
(I also included @Qweqker changes so that will fix lumbridge bank boundary and adds his new cabbage effect)
Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
* Added Cabbage ID for the cabbage that is supposed to spawn south of falador
Moved unique food dialogue inside the text handler to avoid duplicate messages
Added unique message for south of falador cabbage
* Adjusted Lumbridge Bank Boundary
Co-authored-by: Qweqker <qweqker@mail.com>
Closes#393
- Sophanem city gates now functioning
Closes#392
- Improved rug travel, added missing travel options
Closes#391
- Added those curtains, along with many more curtains and other functional objects
Closes#390
- Dramen branch now untradeable/same with staff
Closes#389
- Lumbridge door should no longer get stuck, should fix other doors aswell
Closes#388
- Added Rasolo npc spawn
Closes#385
- Added missing fishing guild spawns
Closes#384
- Added missing port khazard npcs and a few other missing npcs too
Closes#379
- Added smelt x option
Closes#334
- Fixed dragon dagger store price and fixed high alch/low alch value for it
Closes#278
- Fixed strange numbers on runecrafting interface
Closes#244
-These were previously fixed
Also included:
- Added recieving random gems when mining (thanks to ben for pointing this out)
- Reduced door usage delay
- Random cleanup and deleted some unsued files/code
- Fixed many npc item drop names (thanks to iizyy for pointing them out)
- Fixed a few wizard tower doors
- Did more cleanup with the some of the old boundary methods
- Tidied up the discord commands and added the proper urls for them
* Added Player death Sound
Added a ton of Level Up Sounds (Some I do not know)
* Added command to play "quicksongs"
* adjusted chat message to properly name the command
* Added Camera functionality for cutscenes
Added Camera shake functionality for cutscenes/barrows/anything else
Added Camera reset functionality to return the player to the normal player view
Added some details on what each added method does
Refactored some of the method names for uniformity
* Added some commands to test the cutscene/camera features that were added in PlayerAssistant.java
Co-authored-by: Qweqker <qweqker@mail.com>
Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
- Added a distance check for item on object packet
- Added cook x functionality
- Removed a fair amount of dead code
- Did some renaming and fixed some typos
- Cleaned up a lot of the smithing code
- Added a new boundary system to reduce code clutter
- Fixed a firemaking bug
* Farming Skill, Orb Charging, Battle Staff Creation, etc
- Farming Skill Added
- Orb charging implemented
- Battle staff creation implemented
- Cleaned up some code
- Stuck command will now tele you from further out in wildy if you are not in combat
- Fixed an issue with amulet of glory
- Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs
- Added base for God Book preaching
* Remove setting farm level to 1
* Fix runServer.sh, patch farming skill nuke and latest build :)
Co-authored-by: Mr Extremez <aeggers90@hotmail.com>
- Farming Skill Added
- Orb charging implemented
- Battle staff creation implemented
- Cleaned up some code
- Stuck command will now tele you from further out in wildy if you are not in combat
- Fixed an issue with amulet of glory
- Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs
- Added base for God Book preaching
* Added CommandConsole and CommandProcessor Interface
* Added two commands, ListPlayers and Stop
* Registered commands with CommandConsole
* Added request for console from main.
Made help prompt not print after requesting help...
* Moved some files around
You didn't see anything
* Bug fix
* swap `break;` for `continue;`
* *cough* bug fix
- Added correct range distance for all range weapons
- Fixed whip special attack when using on npcs
- Removed some warnings
- Refactored combat some
- Fixed a few typos
- Deleted some dead code
- Fixed bug where you could kill players with auto retaliate outside of the wilderness if you were already fighting them when they ran out
Closes#146Closes#352
Also from a previous patch
Closes#329