Olivier
6bbf8f1b09
Added SFX for Dark Wizard ( #467 )
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-Adds block sound and attack sound for wizards
2020-12-30 22:02:09 -05:00
Olivier
108af403d8
Combat Sound Fixes ( #462 )
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* Combat Sound Fixes
- Added all sounds for chickens
- Added proper sounds for sword and dagger
- Added some sounds for thief and farmer
- Fixed dds sound effect
* Update CombatSounds.java
2020-12-30 13:06:36 -05:00
Olivier
f5306da6e4
Fixed Player Unarmed Animations ( #463 )
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- Player now correctly blocks attacks when unarmed
- Player now has correct animations for all fight modes
2020-12-30 13:06:18 -05:00
Olivier
5559d10037
Added Death Song ( #464 )
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- Plays the death song when you respawn after dying
2020-12-30 13:06:06 -05:00
Arisu
c0b33add46
Fixed firemaking log duplication & deletion ( #456 )
2020-12-29 12:15:26 -05:00
Olivier
af98c46371
Added Animations for Guard NPC ( #459 )
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Guard NPC now has proper animations..
2020-12-29 11:58:56 -05:00
Arisu
90b36be5ae
Fixed users being able to make blank passwords ( #458 )
2020-12-29 11:58:37 -05:00
Arisu
3ade7141a6
Fixed wrong smelting response when trading & made full iron helm use 2 bars ( #457 )
2020-12-29 11:58:24 -05:00
Arisu
6040241343
Added cheese and tomato to consumables ( #455 )
2020-12-29 11:56:26 -05:00
Olivier
39096c403d
Re: Guard SFX ( #461 )
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Added SFX for Guard attack and block
2020-12-29 11:56:05 -05:00
Olivier
3b74dd2a0c
Added SFX when player takes damage ( #454 )
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Player makes sound when he takes damage
2020-12-28 15:36:01 -05:00
Olivier
27c6c91fcb
Fixed SFX for Unarmed Melee ( #453 )
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Fixed a glitch where the player would make a strange axe sound instead of the actual punch/kick sound.
2020-12-28 15:35:27 -05:00
Olivier
ca36e516ad
Added PNPC Command for Admins ( #449 )
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- Admins can now turn into NPCs using the following commands "playnpc" or "pnpc".
2020-12-18 08:41:12 -05:00
Olivier
8819a0b9f9
NPC Interaction (lostCity) ( #445 )
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- Players can now properly interact with Monk, Archer, Wizard and Warrior
- Player can now interact with Shamus
2020-12-17 09:01:22 -05:00
Olivier
e524b2fa0b
Added Dialogue Options (lostCity) ( #446 )
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- Added Dialogue Options for Warrior and Shamus
2020-12-17 09:00:58 -05:00
Mr Extremez
ec7a4b0b74
Quick fix for monkey gree gree's ( #447 )
2020-12-17 09:00:31 -05:00
Daniel Ginovker
953419b33a
Add fix for maven encoding on Linux machines ( #448 )
2020-12-17 08:55:02 -05:00
Olivier
3065b682e3
Lost City Progress Saves ( #443 )
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- Added lostCity to playersave.java
2020-12-16 15:10:14 -05:00
JohnsonMichaels123
2e1ad6c205
Populated Taverley (Kaqemeex, Sanfew and Druids) ( #442 )
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- Druids now spawn all around Taverley
- Kaqemeex spawns at the Druidic Circle (Druidic Ritual Quest)
- Sanfew spawn near Herblore Shop (Druidic Ritual Quest)
2020-12-15 15:09:43 -05:00
JohnsonMichaels123
93b811bcaa
Lost City Required for Dragon Longsword / Dagger ( #441 )
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- Lost City completion is required to equip dragon longsword and dragon dagger
2020-12-15 08:00:33 -05:00
JohnsonMichaels123
06ae65534c
Added Quest Completion Condition for Lost City ( #440 )
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- Teleporting through Lumbridge Swamp Shed completes Lost City
- Reward is given (3QP + Access to Zanaris)
2020-12-15 08:00:05 -05:00
JohnsonMichaels123
59b9dbf460
Updated Actions for Spirit Tree and Leprechaun ( #435 )
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- Leprechaun spawns at tree w/ sfx and quest conditions
- Tree Spirit spawns at tree w/ sfx and quest conditions
2020-12-14 15:33:38 -05:00
JohnsonMichaels123
252171c209
Added integer for leprechaunSpawned (lostCity) ( #436 )
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- An integer checks if leprechaun is spawned (Lost City)
2020-12-14 15:25:02 -05:00
JohnsonMichaels123
169602b62b
Updated Lost City Progression and Max Quest Points ( #437 )
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- Lost City progression can be opened
- Changed Max Quest Points
2020-12-14 15:24:48 -05:00
dginovker
b718346b4a
Move Lostcity to correct loc
2020-12-14 15:22:11 -05:00
dginovker
0cba36b2f7
Merge branch 'master' of https://github.com/2006rebotted/2006rebotted
2020-12-14 15:21:21 -05:00
Daniel Ginovker
0c94fbedc8
Add Jognson's Lost City ( #434 )
2020-12-13 19:22:42 -05:00
dginovker
5ef14d6a9d
Add Jognson's Lost City
2020-12-13 19:21:54 -05:00
JohnsonMichaels123
aa57744d2a
Lost City Rewards Added ( #433 )
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Lost City Reward gives the player 3 quest points and access to Zanaris.
2020-12-13 18:27:24 -05:00
JohnsonMichaels123
38b4dbcf00
Level Up Fireworks GFX ( #429 )
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When player levels up, makes the fireworks effect.
2020-12-13 15:56:24 -05:00
JohnsonMichaels123
aea9ebbf0e
Added NPCs for Lost City Quest ( #430 )
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Added NPCs Monk, Wizard, Archer and Warrior west of Lumbridge swamp for quest "Lost City".
2020-12-13 15:56:15 -05:00
JohnsonMichaels123
f9bc9d2dff
Lost City Value for Quest Progression ( #431 )
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Added an int to store the progression of Lost City (lostCity).
2020-12-13 15:55:59 -05:00
JohnsonMichaels123
935a172b68
Fixed Rasolo The Merchant's Shop ( #432 )
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Fixed an issue where Rasolo the Merchant would open up the Fishing Guild Shop instead of his own.
2020-12-13 15:55:45 -05:00
JohnsonMichaels123
d3146dffb5
Spade Animation / SFX ( #428 )
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- Spade now plays animation and sound.
2020-12-13 15:55:26 -05:00
JohnsonMichaels123
c239af25ad
Sound Effects for Protection Prayers ( #427 )
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- Adds Sound Effects for Protection Prayers
- Adds Sound Effect when Protection Prayers are disabled
2020-12-11 08:29:03 -05:00
JohnsonMichaels123
34ec942adc
Song when player levels up a skill ( #426 )
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Just plays a short song when a player levels up his skill.
2020-12-11 08:28:13 -05:00
Daniel Ginovker
dcf09b2a41
Fixcrashesnov2020 ( #425 )
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* Trycatch Discord Activity
* Another exception catch
2020-11-17 21:51:16 -05:00
Daniel Ginovker
09437f5b4e
Trycatch Discord Activity ( #424 )
2020-11-17 21:37:08 -05:00
Josh Shippam
e3b98a53c0
Welcome Interface Fixup ( #421 )
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Fixed last logged in from IP
Various other changes/fixes
2020-11-09 14:34:36 -05:00
Peter Farber
ebd55e6e8d
Mining Fixes | Yell Command Fix ( #420 )
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* Fixed Yell Command
* Added Mining Sounds. Fixed Addy and Mith Pickages.
2020-09-29 11:57:10 -04:00
Daniel Ginovker
dbb96f1257
Revert "[BUGFIX] Running in 1-tick ( #414 )" ( #419 )
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This reverts commit 605a434edf .
2020-09-04 20:14:44 -04:00
dginovker
64b422adeb
Fix for bootleg fix
2020-09-04 09:01:36 -04:00
dginovker
fd0bfda8a7
Bootleg fix for NPC aggro crash
2020-09-04 08:57:03 -04:00
Daniel Ginovker
9011688d2a
Update README.md
2020-09-01 10:30:02 -04:00
Sandro Coutinho
8a6cf6f1ae
[FEATURE] Data will now use json ( #417 )
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* [FEATURE] Item data is now loaded from json
* [TASK] Renamed the old method into it's new use
* [TASK] Removed unused code
* [FEATURE] Added some more json's
* [CLEANUP] Code cleanup
* [FEATURE] NPC drops are now in json
* [CLEANUP] Removed testing class
2020-08-13 12:50:04 -04:00
Sandro Coutinho
09343c6a8c
[BUGFIX] Al-Kharid & Shantay Pass banks, fixed waterskins (4) ( #418 )
2020-08-09 19:45:16 -04:00
Daniel Ginovker
d9c91bb616
Make it build all submodules, not just server
2020-08-05 14:27:53 -04:00
Sandro Coutinho
0e63e0fa4e
Npc aggression fix ( #416 )
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* [BUGFIX] Running in 1-tick
* [BUGFIX] Fixed NPC Aggression
2020-08-04 20:04:57 -04:00
Daniel Ginovker
dc397ba8d4
Create maven.yml
2020-08-04 19:44:22 -04:00
dependabot[bot]
057e92300f
Bump mysql-connector-java in /2006Redone file_server ( #413 )
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Bumps [mysql-connector-java](https://github.com/mysql/mysql-connector-j ) from 5.1.23 to 8.0.16.
- [Release notes](https://github.com/mysql/mysql-connector-j/releases )
- [Changelog](https://github.com/mysql/mysql-connector-j/blob/release/8.0/CHANGES )
- [Commits](https://github.com/mysql/mysql-connector-j/compare/5.1.23...8.0.16 )
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-08-04 19:22:22 -04:00